Part Feature/en: Difference between revisions
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* {{PropertyView|Bounding Box}}: if it is {{TRUE}}, the object will show the bounding box in the [[3D view|3D view]]. |
* {{PropertyView|Bounding Box}}: if it is {{TRUE}}, the object will show the bounding box in the [[3D view|3D view]]. |
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* {{PropertyView|Deviation}}: it is a companion to {{PropertyView|Angular Deflection}}. It is another way to specify how finely to generate the mesh for rendering on screen or when exporting. The default value is 0.5. The smaller the value the smoother the appearance will be in the [[3D view|3D view]], and the finer the mesh that will be exported. |
* {{PropertyView|Deviation}}: it is a companion to {{PropertyView|Angular Deflection}}. It is another way to specify how finely to generate the mesh for rendering on screen or when exporting. The default value is 0.5. The smaller the value the smoother the appearance will be in the [[3D view|3D view]], and the finer the mesh that will be exported. |
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The formula to calculate this is |
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{{Code|code= |
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deviation in mm = (w + h + d)/3 * value_in_percent/100 |
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}} |
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where {{value|w}}, {{value|h}}, {{value|d}} are the bounding box dimensions. |
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* {{PropertyView|Display Mode}}: Flat Lines (regular visualization), Shaded (soft edges), Wireframe (no faces), Points (only vertices). |
* {{PropertyView|Display Mode}}: Flat Lines (regular visualization), Shaded (soft edges), Wireframe (no faces), Points (only vertices). |
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* {{PropertyView|Draw Style}}: Solid, Dashed, Dotted, Dashdot; defines the style of the edges in the [[3D view|3D view]]. |
* {{PropertyView|Draw Style}}: Solid, Dashed, Dotted, Dashdot; defines the style of the edges in the [[3D view|3D view]]. |
Revision as of 18:12, 15 December 2019
Introduction
A Part Feature object, or formally a Part::Feature
, is a simple element with a topological Shape
associated that can be displayed in the 3D view.
Simplified diagram of the relationships between the core objects in the program. The Part::Feature
class is the origin of most 2D (Draft, Sketcher) and 3D (Part, PartDesign) objects.
How to use
The Part Feature is an internal object, so it cannot be created from the graphical interface, only from the Python console as described in the Scripting section.
The Part::Feature
is defined in the Part Workbench but can be used as the base class for scripted objects in all workbenches that produce 2D and 3D geometrical shapes. For example, it is the parent class of the PartDesign Body, and of the Part Part2DObject, which is specialized for 2D (planar) shapes.
A Part::Feature
has simple properties like a placement, and visual properties to define the appearance of its vertices, edges, and faces. Workbenches can add more properties to this basic element to produce an object with complex behavior.
Properties
See Property for all property types that scripted objects can have.
These are the properties available in the property editor.
Data
Base
- DataPlacement: the position of the object in the 3D view. The placement is defined by a
Base
point (vector), and aRotation
(axis and angle). See Placement.- DataAngle: the angle of rotation around the DataAxis.
- DataAxis: the unit vector that defines the axis of rotation for the placement. Each value is between 0 and 1. If any value is above 1, the vector is normalized so that the magnitude of the vector is 1.
- DataPosition: the 3D coordinates of the base point of the placement.
- DataLabel: the user editable description of this object.
View
Most objects in FreeCAD have what is called a "view provider", which is a class that defines the visual appearance of the object in the 3D view, and in the tree view. The default view provider of Part Feature objects defines the following properties. Scripted objects that are derived from Part Feature will have access to these properties as well.
Base
- ViewAngular Deflection: it is a companion to ViewDeviation. It is another way to specify how finely to generate the mesh for rendering on screen or when exporting. The default value is 28.5 degrees, or 0.5 radians. The smaller the value the smoother the appearance will be in the 3D view, and the finer the mesh that will be exported.
- ViewBounding Box: if it is
true
, the object will show the bounding box in the 3D view. - ViewDeviation: it is a companion to ViewAngular Deflection. It is another way to specify how finely to generate the mesh for rendering on screen or when exporting. The default value is 0.5. The smaller the value the smoother the appearance will be in the 3D view, and the finer the mesh that will be exported.
The formula to calculate this is
deviation in mm = (w + h + d)/3 * value_in_percent/100
where w
, h
, d
are the bounding box dimensions.
- ViewDisplay Mode: Flat Lines (regular visualization), Shaded (soft edges), Wireframe (no faces), Points (only vertices).
- ViewDraw Style: Solid, Dashed, Dotted, Dashdot; defines the style of the edges in the 3D view.
- ViewLighting: Two side, One side; the illumination comes from two sides or one side in the 3D view.
- ViewLine Color: a tuple of three values
(r,g,b)
to define the color of the edges in the 3D view. - ViewLine Width: a float that determines the width in pixels of the edges in the 3D view.
- ViewOn Top When Selected: Disabled, Enabled, Object, Element.
- ViewPoint Color: a tuple of three values
(r,g,b)
to define the color of the vertices in the 3D view. - ViewPoint Size: a float that determines the size in pixels of the vertices in the 3D view.
- ViewSelectable: if it is
true
, the object can be picked with the pointer in the 3D view. Otherwise, the object cannot be selected until this option is set totrue
. - ViewSelection Style: Shape, BoundBox.
- ViewShape Color: a tuple of three values
(r,g,b)
to define the color of the faces in the 3D view. - ViewShow In Tree: if it is
true
, the object appears in the tree view. Otherwise, it is set as invisible. - ViewTransparency: a float from 0 to 100 that determines the level of transparency of the faces in the 3D view. A value of 100 indicates completely invisible faces; the faces are invisible but they can still be picked as long as ViewSelectable is
true
. - ViewVisibility: if it is
true
, the object appears in the 3D view; otherwise it is invisible. By default this property can be toggled on and off by pressing the Space bar in the keyboard.
Scripting
See also: FreeCAD Scripting Basics, and scripted objects.
A Part Feature is created with the addObject()
method of the document.
import FreeCAD as App
doc = App.newDocument()
obj = App.ActiveDocument.addObject("Part::Feature", "Name")
obj.Label = "Custom label"
- The first argument indicates the type of object, in this case,
"Part::Feature"
. - The second argument is a string that defines the
Name
attribute. If it is not provided, it defaults to"Part__Feature"
.- The
Name
is fixed at creation time; it cannot be modified afterwards. - The
Name
can only include simple alphanumeric characters, and the underscore,[_0-9a-zA-Z]
. If other symbols are given, these will be converted to underscores; for example,"A+B:C*"
is converted to"A_B_C_"
. - The
Name
must be unique in the entire document. If more objects with the same name are created, a sequential number will be appended to distinguish them, for example,"Name001"
,"Name002"
, etc.
- The
- If desired, the
Label
attribute can be changed to a more meaningful text.- By default, the
Label
is equal to theName
. - Unlike the
Name
, theLabel
can accept any UTF8 string, including accents and spaces. Since the tree view displays theLabel
, it is a good practice to change theLabel
to a more descriptive string. - By default the
Label
must be unique. This behavior can be changed in the preferences editor, Edit → Preferences → General → Document → Allow duplicate object labels in one document.
- By default, the
- Primitives: Box, Cylinder, Sphere, Cone, Torus, Tube, Create primitives, Shape builder
- Creation and modification: Extrude, Revolve, Mirror, Scale, Fillet, Chamfer, Make face from wires, Ruled Surface, Loft, Sweep, Section, Cross sections, 3D Offset, 2D Offset, Thickness, Projection on surface, Attachment
- Boolean: Make compound, Explode Compound, Compound Filter, Boolean, Cut, Fuse, Common, Connect, Embed, Cutout, Boolean fragments, Slice apart, Slice, XOR
![](/images/thumb/9/94/User_hub.png/24px-User_hub.png)
- Getting started
- Installation: Download, Windows, Linux, Mac, Additional components, Docker, AppImage, Ubuntu Snap
- Basics: About FreeCAD, Interface, Mouse navigation, Selection methods, Object name, Preferences, Workbenches, Document structure, Properties, Help FreeCAD, Donate
- Help: Tutorials, Video tutorials
- Workbenches: Std Base, Assembly, BIM, CAM, Draft, FEM, Inspection, Mesh, OpenSCAD, Part, PartDesign, Points, Reverse Engineering, Robot, Sketcher, Spreadsheet, Surface, TechDraw, Test Framework
- Hubs: User hub, Power users hub, Developer hub