Mesh Ajouter un triangle

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Mesh Ajouter un triangle

Emplacement du menu
Maillages → Ajouter un triangle
Ateliers
Mesh
Raccourci par défaut
Aucun
Introduit dans la version
-
Voir aussi
Mesh Remplir les trous , Mesh Boucher un trou

Description

La commande Mesh Ajouter un triangle ajoute des faces le long d'une limite d'un objet maillé ouvert. Elle peut être utilisée pour remplir des trous.

Utilisation

  1. During the command edit mode will be active. In this mode it is impossible to rotate or pan the 3D view, although zooming still works. But you can temporarily switch out of edit mode with the Std ToggleNavigation command should you need to change the view.
  2. Select a single open mesh object.
  3. Select the Meshes → Add triangle option from the menu.
  4. If you hover over a vertex along a boundary of the mesh a yellow marker will appear and a left-click will select it.
  5. Select two additional points to define a triangular face. The order of the three points, clockwise or counterclockwise, determines the direction of the normal of the face.
  6. A menu pops up with the following options:
    • Add triangle: adds the face to the mesh.
    • Flip normal: flips the normal of the face. After selecting this option a left-click will again show the menu.
    • Clear: removes the selected points.
  7. Optionally add more faces.
  8. Choose Finish from the 3D view contex menu to finish the command.

Notes

  • For a clear indication of the orientation of the faces of mesh objects make sure the VueLighting property of the mesh objects is set to One side. The color of the back side of their faces will then depend on the backlight settings: Edit → Preferences... → Display → 3D View → Backlight color - Intensity. See: Preferences Editor.