Whiffle Ball tutorial
Tutorial |
Topic |
---|
Product design |
Level |
Beginner |
Time to complete |
30 minutes |
Authors |
r-frank |
FreeCAD version |
0.16 and above |
Example files |
WhiffleBall_Tutorial_FCWiki.FCStd |
See also |
None |
Introduction
This tutorial is here to teach you how to use the Part Workbench.
The Part Workbench was the first workbench developed. It provides the basic geometrical elements that can be used as building blocks for other workbenches. The Part Workbench is meant to be used in a traditional constructive solid geometry (CSG) workflow. For a more modern workflow using sketches, pads, and features, use the PartDesign Workbench.
You will practice:
- inserting primitives
- changing values of primitives
- modifying the placement
- doing boolean operations
If you selected something wrong or want to de-select everything, just click on empty space in the 3D view.
Final model of the wiffle ball
Setup
1. Open FreeCAD, create a new empty document with File → New, and switch to the Part Workbench.
Press the View isometric button or press 0 in the numerical pad of your keyboard to change the view to isometric to visualize the 3D solids better.
Insert primitive cubes
2. Insert a primitive cube by clicking on Box.
- 2.1. Select
Cube
in the tree view. - 2.2. Change the dimensions in the
Data
tab of the property editor. - 2.3. Change
Length
to90 mm
. - 2.4. Change
Width
to90 mm
. - 2.5. Change
Height
to90 mm
.
3. In the Data
tab of the property editor, click on the Placement
value so the ellipsis button ... appears on right.
- 3.1. Press on the ellipsis to launch the Placement dialog.
- 3.2. Change the translation values.
- 3.3. Change
X
to-45 mm
. - 3.4. Change
Y
to-45 mm
. - 3.5. Change
Z
to-45 mm
. - 3.6. Press the OK button to close the dialog.
4. Repeat the process, inserting a second, smaller cube by clicking on Box.
- 4.1. The second cube will be created with the same name, but with an additional number to distinguish the object.
- 4.2. Select
Cube001
in the tree view, and change the dimensions and placement like with the previous object. - 4.3. Change
Length
to80 mm
. - 4.4. Change
Width
to80 mm
. - 4.5. Change
Height
to80 mm
. - 4.6. Open the Placement dialog.
- 4.7. Change
X
to-40 mm
. - 4.8. Change
Y
to-40 mm
. - 4.9. Change
Z
to-40 mm
. - 4.10. Press the OK button to close the dialog.
Change visual properties
5. The previous operations create a smaller cube inside a bigger cube. To visualize this, we can modify the View
properties in the property editor.
- 5.1. Select
Cube001
, the smaller cube, in the tree view, and change the color. In theView
tab, click on theShape Color
value to open the "Select color" dialog, then choose a green color. - 5.2. Select
Cube
, the larger cube, in the tree view, and change the transparency. In theView
tab, change the value ofTransparency
to70
.
Solid cube inside another solid cube
Insert primitive cylinders
6. Insert a primitive cylinder by clicking on Cylinder.
- 6.1. Select
Cylinder
in the tree view. - 6.2. Change the dimensions in the
Data
tab of the property editor. - 6.3. Change
Radius
to27.5 mm
. - 6.4. Change
Height
to90 mm
. - 6.5. Open the Placement dialog.
- 6.6. Change
Z
to-60 mm
. - 6.7. Press the OK button to close the dialog.
7. Repeat the process, inserting a second cylinder by clicking on Cylinder.
- 7.1. The second cylinder will be created with the same name, but with an additional number to distinguish the object.
- 7.2. Select
Cylinder001
in the tree view, and change the dimensions and placement like with the previous object. - 7.3. Change
Radius
to27.5 mm
. - 7.4. Change
Height
to120 mm
. - 7.5. Open the Placement dialog.
- 7.6. Change
Y
to60 mm
. - 7.7. Change the rotation,
Rotation axis with angle
;Axis
toX
, andAngle
to90 deg
. - 7.8. Press the OK button to close the dialog.
8. Insert another cylinder. This time create a duplicate, so that the radius and height doesn't have to be changed, only its placement.
- 8.1. Select
Cylinder001
in the tree view, and go to the menu Edit → Duplicate selection. This will createCylinder002
. - 8.2. Open the Placement dialog.
- 8.3. Change
X
to-60 mm
. - 8.4. Change the rotation,
Rotation axis with angle
;Axis
toY
, andAngle
to90 deg
. - 8.5. Press the OK button to close the dialog.
Change visual properties
9. The previous operations create three cylinders that intersect with each other, and with the previously placed cubes. To visualize this better we can modify the View
properties in the property editor.
- 9.1. Click on View fit all to adjust the 3D view so that all elements are seen in the view.
- 9.2. Select
Cube
, the larger cube, in the tree view, and change the transparency. In theView
tab, change the value ofTransparency
to70
. - 9.4. Select
Cylinder
, in theView
tab, click on theShape Color
value to open the "Select color" dialog, then choose a red color. - 9.5. Select
Cylinder001
, in theView
tab, click on theShape Color
value to open the "Select color" dialog, then choose a blue color. - 9.6. Select
Cylinder002
, in theView
tab, click on theShape Color
value to open the "Select color" dialog, then choose a pink color.
Solid cylinders that intersect themselves and the solid cubes.
Fuse and cut
10. In the tree view, select Cube001
(the inner, smaller cube), Cylinder
, Cylinder001
, and Cylinder002
, and fuse them together by clicking on Fuse.
Note: Hold Ctrl while you click to select multiple items.
11. Then perform a boolean cut of the Cube
and the new Fusion
object.
- 11.1. In the tree view select
Cube
first, and thenFusion
. - 11.2. Then press Cut. This will create a
Cut
object. - Note: the order in which you select the objects is important for the cut operation. The base object is selected first, and the subtracting object comes at the end.
- 11.3. If the colors look strange, select the new
Cut
object, go to theView
tab, click on theShape Color
value to open the "Select color" dialog, then choose a gray color.
Hollow shape produced from cutting a cube and three cylinders from a bigger cube.
Insert primitive cubes to cut the corners of the partial solid
Now we'll create more cubes that will be used as cutting tools to further trim the corners of the previously obtained Cut
object.
12. Click on Box.
- 12.1. Select
Cube002
in the tree view, and change the dimensions and placement. - 12.2. Change
Length
to140 mm
. - 12.3. Change
Width
to112 mm
. - 12.4. Change
Height
to112 mm
. - 12.5. Open the Placement dialog.
- 12.6. Change
X
to-70 mm
. - 12.7. Change
Y
to-56 mm
. - 12.8. Change
Z
to-56 mm
. - 12.9. Press OK.
13. Click on Box.
- 13.1. Select
Cube003
in the tree view, and change the dimensions and placement. - 13.2. Change
Length
to180 mm
. - 13.3. Change
Width
to180 mm
. - 13.4. Change
Height
to180 mm
. - 13.5. Open the Placement dialog.
- 13.6. Change
X
to-90 mm
. - 13.7. Change
Y
to-90 mm
. - 13.8. Change
Z
to-90 mm
. - 13.9. Press OK.
We'll duplicate the previous two objects again to use once more as cutting objects.
14. Select only Cube002
in the tree view, and go to Edit → Duplicate selection. This will create Cube004
.
15. Select only Cube003
in the tree view, and go to Edit → Duplicate selection. This will create Cube005
.
16. To visualize this better we can modify the View
properties in the property editor.
- 16.1. Select the
Cut
object, in theView
tab, click on theShape Color
value to open the "Select color" dialog, then choose a blue color. - 16.2. Select all new cubes,
Cube002
,Cube003
,Cube004
, andCube005
, in theView
tab, change the value ofTransparency
to80
.
Additional external cubes that will be used as cutting objects for the internal solid.
Cutting the corners 1
16. In the tree view select Cube002
and Cube003
.
- 16.1. Open the Placement dialog.
- 16.2. Tick the option Apply incremental changes; notice that all Translation values are reset to zeroes.
- 16.3. Change the rotation,
Rotation axis with angle
;Axis
toX
, andAngle
to45 deg
, then click on Apply. This will apply a rotation around the X-axis, and will reset theAngle
field to zero. - 16.4. Change the rotation again, now
Axis
toZ
, andAngle
to45 deg
, then click on Apply. This will apply a rotation around the local Z-axis, and will reset theAngle
field to zero. - 16.5. Click on OK to close the dialog.
17. In the tree view de-select the objects; then select Cube003
first, the bigger cube, and then Cube002
, the smaller cube.
- 17.1. Then press Cut. This will create
Cut001
. This is a hollowed body which intersects the initialCut
only at certain corners.
18. To visualize this better we can modify the View
properties in the property editor.
- 18.1. Select
Cube004
andCube005
, in theView
tab, change the value ofVisibility
tofalse
. - 18.2. Select
Cut001
, click on theShape Color
value to open the "Select color" dialog, then choose a red color; also change the value ofTransparency
to90
.
A rotated, hollowed solid, which will be used as a cutting object for some corners of the internal solid.
Cutting the corners 2
19. In the tree view select Cut001
, in the View
tab, change the value of Visibility
to false
.
20. In the tree view select Cube004
and Cube005
, in the View
tab, change the value of Visibility
to true
.
- 20.1. Open the Placement dialog.
- 20.2. Tick the option Apply incremental changes; notice that all Translation values are reset to zeroes.
- 20.3. Change the rotation,
Rotation axis with angle
;Axis
toX
, andAngle
to45 deg
, then click on Apply. This will apply a rotation around the X-axis, and will reset theAngle
field to zero. - 20.4. Change the rotation again, now
Axis
toZ
, andAngle
to-45 deg
, then click on Apply. This will apply a rotation around the local Z-axis, and will reset theAngle
field to zero. - 20.5. Click on OK to close the dialog.
21. In the tree view de-select the objects; then select Cube005
first, the bigger cube, and then Cube004
, the smaller cube.
- 21.1. Then press Cut. This will create
Cut002
. This is a hollowed body which intersects the initialCut
only at certain corners.
22. To visualize this better we can modify the View
properties in the property editor.
- 22.1. Select
Cut002
, click on theShape Color
value to open the "Select color" dialog, then choose a pink color; also change the value ofTransparency
to90
.
A rotated, hollowed solid, which will be used as a cutting object for some corners of the internal solid.
Finishing the model
19. Select Cut
and Cut001
, but make sure, that Cut
is selected FIRST.
- 19.1. Apply a boolean cut by clicking Cut, the resulting object will be named
Cut003
.
20. Select Cut003
and Cut002
, but make sure, that Cut003
is selected FIRST.
- 20.1. Apply a boolean cut by clicking Cut, the resulting object will be named
Cut004
.