Std OrthographicCamera/ru: Difference between revisions
(Created page with "{{GuiCommand/ru |Name=Std OrthographicCamera |Name/ru=Std OrthographicCamera |MenuLocation=Вид → Параллельная проекция |Workbenches=...") |
(Updating to match new version of source page) |
||
Line 23: | Line 23: | ||
==Use== |
==Use== |
||
Choose {{KEY| View}} → {{KEY|[[Image:View-isometric. |
Choose {{KEY| View}} → {{KEY|[[Image:View-isometric.png|24px]] Orthographic view}} from the top menu. |
||
==Limitations== |
==Limitations== |
Revision as of 20:53, 31 March 2017
Std OrthographicCamera |
Системное название |
---|
Std OrthographicCamera |
Расположение в меню |
Вид → Параллельная проекция |
Верстаки |
All |
Быстрые клавиши |
O |
Представлено в версии |
- |
См. также |
Перспективная проекция |
Description
Puts the camera in orthographic view mode.
Orthographic is (according to Wikipedia):
... a means of representing a three-dimensional object in two dimensions...
Bascially, Orthographic is a fixed depth. You can't zoom in or out. There is no distance from the camera.
Perspective has depth. You can zoom in and out. You can judge distances. Cameras can be distanced from the scene.
Simply put, orthographic is what would happen if you squished everything in the scene (along the cameras view axis)
and stuck it right against the camera.
Perspective on the left, Orthographic on the right
Use
Choose View → Orthographic view from the top menu.
Limitations
Notes