SheetMetal AddRelief: Difference between revisions
(Docnav, GuiCommand, Description) |
No edit summary |
||
(23 intermediate revisions by 2 users not shown) | |||
Line 19: | Line 19: | ||
|Workbenches=[[SheetMetal Workbench|SheetMetal]] |
|Workbenches=[[SheetMetal Workbench|SheetMetal]] |
||
|Shortcut={{KEY|S}} {{KEY|R}} |
|Shortcut={{KEY|S}} {{KEY|R}} |
||
|SeeAlso=[[SheetMetal_AddJunction|SheetMetal AddJunction]], [[SheetMetal_AddBend|SheetMetal AddBend]] |
|||
}} |
}} |
||
Line 24: | Line 25: | ||
<!--T:4--> |
<!--T:4--> |
||
The [[Image:SheetMetal_Relief.svg| |
The [[Image:SheetMetal_Relief.svg|16px]] [[SheetMetal_AddRelief|SheetMetal AddRelief]] command creates corner reliefs, cutouts, at the points where three sections (base plate/walls/flanges) of a sheet metal object meet. Without these reliefs the object will not be unfoldable. |
||
<!--T:25--> |
|||
This command is the first of three steps to convert a shell object made with the [[Part_Workbench|Part Workbench]] or [[PartDesign_Workbench|PartDesign Workbench]] into an unfoldable sheet metal object: |
|||
# [[SheetMetal_AddRelief|SheetMetal AddRelief]] |
|||
# [[SheetMetal_AddJunction|SheetMetal AddJunction]] |
|||
# [[SheetMetal_AddBend|SheetMetal AddBend]] |
|||
</translate> |
</translate> |
||
[[Image:SheetMetal_ConvertShellObject-01.png|100px|link=]] [[Image:Button_right.svg|16px|link=]] |
|||
[[File:PostRelief.png|320px]] |
|||
[[Image:SheetMetal_ConvertShellObject-02.png|200px|link=SheetMetal_AddRelief]] [[Image:Button_right.svg|16px|link=]] |
|||
[[Image:SheetMetal_ConvertShellObject-03.png|100px|link=SheetMetal_AddJunction]] [[Image:Button_right.svg|16px|link=]] |
|||
[[Image:SheetMetal_ConvertShellObject-04.png|100px|link=SheetMetal_AddBend]] |
|||
<translate> |
<translate> |
||
<!--T:5--> |
<!--T:5--> |
||
{{Caption| |
{{Caption|Make Relief - cut off corners}} |
||
==Usage== <!--T:6--> |
==Usage== <!--T:6--> |
||
<!--T:7--> |
<!--T:7--> |
||
# Select one or more corner vertex(es). |
|||
To add relief to corner of bend: |
|||
# Activate the [[Image:SheetMetal_AddRelief.svg|16px]] '''SheetMetal AddRelief''' command using one of the following: |
|||
# Start with a base plate or sheet, select a corner vertex to apply relief |
|||
#* The {{Button|[[Image:SheetMetal_AddRelief.svg|16px]] [[SheetMetal_AddRelief|SheetMetal AddRelief]]}} button. |
|||
# Click on the [[Image:SheetMetal_Relief.svg|24px]] '''Relief''' tool to add relief cut to corner. |
|||
#* The {{MenuCommand|SheetMetal → [[Image:SheetMetal_AddRelief.svg|16px]] Make Relief}} menu option. |
|||
#* The keyboard shortcut: {{KEY|S}} then {{KEY|R}} |
|||
</translate> |
|||
[[Image:SheetMetal_ConvertShellObject-05.png|200px|link=]] [[Image:Button_right.svg|16px|link=]] |
|||
[[Image:SheetMetal_ConvertShellObject-06.png|200px|link=]] |
|||
<translate> |
|||
== Notes == <!--T:26--> |
|||
<!--T:8--> |
<!--T:8--> |
||
The commands [[Image:SheetMetal_AddRelief.svg|16px]] '''[[SheetMetal_AddRelief|SheetMetal AddRelief]]''', [[Image:SheetMetal_AddJunction.svg|16px]] '''[[SheetMetal_AddJunction|SheetMetal AddJunction]]''', and [[Image:SheetMetal_AddBend.svg|16px]] '''[[SheetMetal_AddBend|SheetMetal AddBend]]''' work best with hollow cuboids i.e. shell objects with a constant thickness and only 90° angles between faces. |
|||
{{Emphasis|Note}}: The workbench does not have a tool to create a base plate, so you need to start your model with one of the following methods: |
|||
⚫ | |||
<!--T:27--> |
|||
⚫ | |||
Shell objects can be created with commands from the [[Image:Workbench_Part.svg|16px]] [[Part_Workbench|Part Workbench]] |
|||
⚫ | |||
or the [[Image:Workbench_PartDesign.svg|16px]] [[PartDesign_Workbench|PartDesign Workbench]]. |
|||
⚫ | |||
⚫ | |||
<!--T:28--> |
|||
⚫ | |||
To create a hollow cuboid with the [[Part_Workbench|Part Workbench]]: |
|||
:* Method 3: [[File:PartDesign_Body.svg|24px]] [[PartDesign Body]] containing either an |
|||
# Create a solid using either: |
|||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
::If you start with a [[File:PartDesign_Body.svg|24px]] PartDesign Body, you can mix Sheet Metal features with PartDesign features such as [[File:PartDesign_Pocket.svg|24px]] [[PartDesign Pocket|pockets]] or [[File:PartDesign_Hole.svg|24px]] [[PartDesign Hole|holes]]. |
|||
⚫ | |||
⚫ | |||
<!--T:29--> |
|||
To create a hollow cuboid with the [[PartDesign_Workbench|PartDesign Workbench]]: |
|||
# Create a solid using either: |
|||
⚫ | |||
⚫ | |||
⚫ | |||
==Properties== <!--T:9--> |
|||
<!--T:22--> |
|||
See also: [[Property_editor|Property editor]]. |
|||
<!--T:23--> |
|||
A SheetMetal Relief object is derived from a [[Part_Feature|Part Feature]] object and inherits all its properties. It also has the following additional properties and its label has a default value: |
|||
===Data=== <!--T:10--> |
===Data=== <!--T:10--> |
||
Line 62: | Line 96: | ||
<!--T:12--> |
<!--T:12--> |
||
* {{PropertyData|Label}}: |
* {{PropertyData|Label|String}}: Default value: {{value|Relief}} (+ a sequential number for second and following items). </br>The user editable name of this object, it may be any arbitrary UTF8 string. |
||
* {{PropertyData|Base Feature|Link|hidden}}: Base Feature. Link to the parent feature. |
|||
* {{PropertyData|_Body|LinkHidden|hidden}}: Hidden link to the parent body. |
|||
<!--T:13--> |
<!--T:13--> |
||
{{Properties_Title|Parameters}} |
{{Properties_Title|Parameters}} |
||
<!--T: |
<!--T:24--> |
||
* {{PropertyData| |
* {{PropertyData|base Object|LinkSub}}: "Base Object". Links to the corner vertexes defining relief positions. |
||
* {{PropertyData|relief|Length}}: "Relief Size". Default: {{value|2,00 mm}}. |
|||
Latest revision as of 12:45, 3 October 2021
This documentation is not finished. Please help and contribute documentation.
GuiCommand model explains how commands should be documented. Browse Category:UnfinishedDocu to see more incomplete pages like this one. See Category:Command Reference for all commands.
See WikiPages to learn about editing the wiki pages, and go to Help FreeCAD to learn about other ways in which you can contribute.
SheetMetal AddRelief |
Menu location |
---|
SheetMetal → Make Relief |
Workbenches |
SheetMetal |
Default shortcut |
S R |
Introduced in version |
- |
See also |
SheetMetal AddJunction, SheetMetal AddBend |
Description
The SheetMetal AddRelief command creates corner reliefs, cutouts, at the points where three sections (base plate/walls/flanges) of a sheet metal object meet. Without these reliefs the object will not be unfoldable.
This command is the first of three steps to convert a shell object made with the Part Workbench or PartDesign Workbench into an unfoldable sheet metal object:
Make Relief - cut off corners
Usage
- Select one or more corner vertex(es).
- Activate the SheetMetal AddRelief command using one of the following:
- The SheetMetal AddRelief button.
- The SheetMetal → Make Relief menu option.
- The keyboard shortcut: S then R
Notes
The commands SheetMetal AddRelief, SheetMetal AddJunction, and SheetMetal AddBend work best with hollow cuboids i.e. shell objects with a constant thickness and only 90° angles between faces.
Shell objects can be created with commands from the Part Workbench or the PartDesign Workbench.
To create a hollow cuboid with the Part Workbench:
- Create a solid using either:
- Part Box.
- Part Extrude from:
- A Draft Rectangle.
- A Draft Wire.
- A Sketch.
- Use Part Thickness to create a shell object from the solid (Typically with the thickness value of the sheet metal).
To create a hollow cuboid with the PartDesign Workbench:
- Create a solid using either:
- Additive Box.
- PartDesign Pad from a Sketch.
- Use PartDesign Thickness to create a shell object from the solid (Typically with the thickness value of the sheet metal).
Properties
See also: Property editor.
A SheetMetal Relief object is derived from a Part Feature object and inherits all its properties. It also has the following additional properties and its label has a default value:
Data
Base
- DataLabel (
String
): Default value:Relief
(+ a sequential number for second and following items).
The user editable name of this object, it may be any arbitrary UTF8 string. - Data (hidden)Base Feature (
Link
): Base Feature. Link to the parent feature. - Data (hidden)_Body (
LinkHidden
): Hidden link to the parent body.
Parameters
- Database Object (
LinkSub
): "Base Object". Links to the corner vertexes defining relief positions. - Datarelief (
Length
): "Relief Size". Default:2,00 mm
.