Raytracing Workbench/es: Difference between revisions

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El módulo de Trazado de rayos es usado para generar imágenes fotorealistas de tus modelos al renderizarlos con un renderizador externo. El módulo de Trazado de rayos trabaja con [[Raytracing Module/es#Templates|plantillas]], de la misma manera que el [[Drawing Module/es|Módulo de Dibujo]], al permitirte crear projectos de Trazado de rayos en los que agregas vistas de tus objetos. El proyectos puede ser exportado a un archivo listo para renderizar o renderizarlo directamente.


<div class="mw-translate-fuzzy">
[[Image:Raytracing_example.jpg|1024px]]
{{Docnav/es
|[[Points Workbench/es|Ambiente de trabajo Puntos]]
|[[Reverse Engineering Workbench/es|Ambiente de trabajo Ingeniería inversa]]
|IconL=Workbench_Points.svg
|IconR=Workbench_Reverse_Engineering.svg
}}
</div>


{{VeryImportantMessage|The '''Raytracing Workbench''' is no longer included after version 0.20.<br>
De momento, dos renderizadores son soportados [http://en.wikipedia.org/wiki/POV-Ray povray] y [http://en.wikipedia.org/wiki/LuxRender luxrender]. Para poder renderizar directamente en FeeCAD, al menos uno de esos renderizadores debe estar instalado en tu sistema, y su ubicación debe ser configurada en las preferencias de trazado de rayos de FreeCAD. Si ningún renderizador está instalado, todavía puedes exportar un archivo de escena que puede ser utilizado por alguno de los renderizadores después, o en otra máquina.
The external [https://github.com/FreeCAD/FreeCAD-render Render Workbench] should be used instead.}}


[[Image:Workbench_PartDesign.svg|thumb|128px|El icono del Ambiente de trabajo Trazado de rayos]]
El módulo de trazado de rayos opera con [[Raytracing Module/es#Templates|plantillas]], que son archivos de escena para un renderizador dado, incluyendo iluminación y posiblemente geometría adicional como son planos de suelo. Estos archivos de escena contienen apartados, en los que FreeCAD insertará la posición de la cámara, y la geometría e información de materiales de cada objeto que insertes en el proyecto. La escena modificada es exportada después al renderizador externo.


<span id="Introduction"></span>
=== Herramientas GUI ===
== Introducción ==


{{TOCright}}
{{Raytracing Tools/es}}


El [[Image:Workbench_Raytracing.svg|24px]] [[Raytracing Workbench/es|Ambiente de trabajo Trazado de rayos]] es usado para generar imágenes fotorealistas de tus modelos al renderizarlos con un renderizador externo.

El Ambiente de trabajo trazado de rayos opera con [[Raytracing templates/es|plantillas]], que son archivos de escena para un renderizador dado, incluyendo iluminación y posiblemente geometría adicional como son planos de suelo. Estos archivos de escena contienen apartados, en los que FreeCAD insertará la posición de la cámara, y la geometría e información de materiales de cada objeto que insertes en el proyecto. La escena modificada es exportada después al renderizador externo.

De momento, dos renderizadores son soportados [http://en.wikipedia.org/wiki/POV-Ray povray] y [http://en.wikipedia.org/wiki/LuxRender luxrender]. Para poder renderizar directamente en FeeCAD, al menos uno de esos renderizadores debe estar instalado en tu sistema, y su ubicación debe ser configurada en las preferencias de trazado de rayos de FreeCAD. Si ningún renderizador está instalado, todavía puedes exportar un archivo de escena que puede ser utilizado por alguno de los renderizadores después, o en otra máquina.

<div class="mw-translate-fuzzy">
The Raytracing workbench is essentially obsolete. New development is happening in the [https://github.com/FreeCAD/FreeCAD-render Render Workbench], which is intended as its replacement. This workbench is fully programmed in Python so it is much easier to extend than the current workbench which is programmed in C++. Nevertheless, the information in this page is generally useful for the new workbench, as both modules work basically in the same way.
</div>

[[Image:Raytracing_example.jpg|1024px]]

<div class="mw-translate-fuzzy">
== Flujo de trabajo típico ==
== Flujo de trabajo típico ==
# Crea o abre un proyecto FreeCAD, agrega algunos objetos [[Part Module|basados en sólidos]] (por el momento no se soportan mallas)
# Crea o abre un proyecto FreeCAD, agrega algunos objetos [[Part_Workbench|basados en sólidos]] (por el momento no se soportan mallas)
#Crea un proyecto de trazado de rayos (luxrender o povray)
#Crea un proyecto de trazado de rayos (luxrender o povray)
#Selecciona los objetos que desees agregar al proyecto de trazado de rayos y agrçegalos con la herramienta "Insertar Parte"
#Selecciona los objetos que desees agregar al proyecto de trazado de rayos y agrçegalos con la herramienta "Insertar Parte"
#Exporta el proyecto o renderízalo directamente
#Exporta el proyecto o renderízalo directamente
</div>


[[Image:Raytracing_Workbench_workflow.svg|600px]]


{{Caption|Workflow of the Raytracing Workbench; the workbench prepares a project file from a given template, and then calls an external program to produce the actual rendering of the scene. The external renderer can be used independently of FreeCAD.}}

<span id="Tools"></span>
=== Herramientas GUI ===

===Project tools===

These are the main tools for exporting your 3D work to external renderers.
* [[Image:Raytracing_New.svg|32px]] [[Raytracing_New|New PovRay project]]: Insert new PovRay project in the document
* [[Image:Raytracing_Lux.svg|32px]] [[Raytracing_Lux|New LuxRender project]]: Insert new LuxRender project in the document
* [[Image:Raytracing_InsertPart.svg|32px]] [[Raytracing_InsertPart|Insert part]]: Insert a view of a Part in a raytracing project
* [[Image:Raytracing_ResetCamera.svg|32px]] [[Raytracing_ResetCamera|Reset camera]]: Matches the camera position of a raytracing project to the current view
* [[Image:Raytracing_ExportProject.svg|32px]] [[Raytracing_ExportProject|Export project]]: Exports a raytracing project to a scene file for rendering in an external renderer
* [[Image:Raytracing_Render.svg|32px]] [[Raytracing_Render|Render]]: Renders a raytracing project with an external renderer

===Utilities===

These are helper tools to perform specific tasks manually.
* [[Image:Raytracing_WriteView.svg|32px]] [[Raytracing_WriteView|Export view to povray]]: Write the active 3D view with camera and all its content to a povray file
* [[Image:Raytracing_WriteCamera.svg|32px]] [[Raytracing_WriteCamera|Export camera to povray]]: Export the camera position of the active 3D view in POV-Ray format to a file
* [[Image:Raytracing_WritePart.svg|32px]] [[Raytracing_WritePart|Export part to povray]]: Write the selected Part (object) as a povray file

== Preferences ==

* [[Image:Preferences-raytracing.svg|32px]] [[Raytracing_Preferences|Preferences]]: Preferences available in for the Raytracing tools.

== Tutorials ==
* [[Raytracing_tutorial|Basic Raytracing tutorial]]
* [[Tutorial FreeCAD POV ray|Intermediate Raytracing tutorial]]


== Creando el archivo povray manualmente ==
== Creando el archivo povray manualmente ==
Line 24: Line 80:


Se te solicitará la ubicación para guardar el archivo *.pov resultante. Después de ello puedes abrirlo en [http://www.povray.org/ Povray] y renderizar:
Se te solicitará la ubicación para guardar el archivo *.pov resultante. Después de ello puedes abrirlo en [http://www.povray.org/ Povray] y renderizar:

[[Image:Povray.jpg|center]]
[[Image:Povray.jpg|center]]


<div class="mw-translate-fuzzy">
Como siempre, en un renderizador puedes hacer imágenes grandes y bonitas:
Como siempre, en un renderizador puedes hacer imágenes grandes y bonitas:
[[Image:Scharniergreifer_render.jpg|center|800px]]
</div>

[[Image:Scharniergreifer_render.jpg|1024px]]


<span id="Scripting"></span>
=== Archivos de guión ===
=== Archivos de guión ===


See the [[Raytracing API example|Raytracing API example]] for information on writing scenes programmatically.
=== Outputting render files ===
The Raytracing and RaytracingGui modules provide several methods to write scene contents as povray or luxrender data. The most useful are Raytracing.getPartAsPovray() and Raytracing.getPartAsLux() to render a FreeCAD Part object into a povray or luxrender definition, and RaytracingGui.povViewCamera() and RaytracinGui.luxViewCamera() to get the current point of view of the FreeCAD 3D window into povray or luxrender format.


<span id="Links"></span>
Here is how to write a povray file from python, assuming your document contains a "Box" object:
{{Code|code=
import Raytracing,RaytracingGui
OutFile = open('C:/Documents and Settings/jriegel/Desktop/test.pov','w')
OutFile.write(open(App.getResourceDir()+'Mod/Raytracing/Templates/ProjectStd.pov').read())
OutFile.write(RaytracingGui.povViewCamera())
OutFile.write(Raytracing.getPartAsPovray('Box',App.activeDocument().Box.Shape,0.800000,0.800000,0.800000))
OutFile.close()
del OutFile
}}
And the same for luxrender:
{{Code|code=
import Raytracing,RaytracingGui
OutFile = open('C:/Documents and Settings/jriegel/Desktop/test.lxs','w')
OutFile.write(open(App.getResourceDir()+'Mod/Raytracing/Templates/LuxClassic.lxs').read())
OutFile.write(RaytracingGui.luxViewCamera())
OutFile.write(Raytracing.getPartAsLux('Box',App.activeDocument().Box.Shape,0.800000,0.800000,0.800000))
OutFile.close()
del OutFile
}}
=== Creating a custom render object ===
Apart from standard povray and luxrender view objects that provide a view of an existing Part object, and that can be inserted in povray and luxrender projects respectively, a third object exist, called RaySegment, that can be inserted either in povray or luxrender projects. That RaySegment object is not linked to any of the FreeCAD objects, and can contain custom povray or luxrender code, that you might wish to insert into your raytracing project. You can also use it, for example, to output your FreeCAD objects a certain way, if you are not happy with the standard way. You can create and use it like this from the python console:
{{Code|code=
myRaytracingProject = FreeCAD.ActiveDocument.PovProject
myCustomRenderObject = FreeCAD.ActiveDocument.addObject("Raytracing::RaySegment","myRenderObject")
myRaytracingProject.addObject(myCustomRenderObject)
myCustomRenderObject.Result = "// Hello from python!"
}}
=== Enlaces ===
=== Enlaces ===


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* http://es.wikipedia.org/wiki/POV-Ray
* http://es.wikipedia.org/wiki/POV-Ray


=== Luxrender ===
=== LuxRender ===
* [[LuxRender|LuxRender page on this wiki]]
* http://www.luxrender.net/
* http://www.luxrender.net/


Line 82: Line 108:
* http://www.kerkythea.net/
* http://www.kerkythea.net/
* http://www.artofillusion.org/
* http://www.artofillusion.org/

Actualmente existe un nuevo entorno de renderizado en desarrollo para soportar múltiples back-ends de renderizado como Lux y Yafaray. Puedes ver información para utilizar la versión en desarrollo en el [[Render_project/es|Proyecto de Render]]

Para consultar el estado del desarrollo del módulo de Render puedes mirar el [[Raytracing_project/es|Proyecto de Raytracing]].

== Templates ==
FreeCAD comes with a couple of default templates for povray and luxrender, but you can easily create your own. All you need to do is to create a scene file for the given renderer, then edit it manually with a text editor to insert special tags that FreeCAD will recognize and where it will insert its contents (camera and objects data)

=== Povray ===
Povray scene files (with extension .pov) can be created manually with a text editor (povray is made primarily to be used as a scripting language), but also with a wide range of 3D applications, such as [http://www.blender.org blender]. On the [http://www.povray.org/ povray website] you can find further information and a list of applications able to produce .pov files.

When you have a .pov file ready, you need to open it with a text editor, and do two operations:
# Strip out the camera information, because FreeCAD will place its own camera data. To do so, locate a text block like this: <tt>camera { ... }</tt>, which describes the camera parameters, and delete it (or put "//" in front of each line to comment them out).
# Insert the following line somewhere: <tt>//RaytracingContent</tt>. This is where FreeCAD will insert its contents (camera and objects data). You can, for example, put this line at the very end of the file.

Note that FreeCAD will also add some declarations, that you can use in your template, after the <tt>//RaytracingContent</tt> tag. These are:
* cam_location: the location of the camera
* cam_look_at: the location of the target point of the camera
* cam_sky: the up vector of the camera.
* cam_angle: the angle of the camera

If you want, for example, to place a lamp above the camera, you can use this:
{{Code|code=
light_source {
cam_location + cam_angle * 100
color rgb <10, 10, 10>
}
}}
=== Luxrender ===
Luxrender scene files (with extension.lxs) can either be single files, or a master .lxs file that includes world definition (.lxw), material definition (.lxm) and geometry definition (.lxo) files. You can work with both styles, but it is also easy to transform a group of 4 files in a single .lxs file, by copying the contents of each .lxw, .lxm and .lxo file and pasting it at the point where that file is inserted in the master .lxs file.

Luxrender scene files are hard to produce by hand, but are easy to produce with many 3D applications such as [http://www.blender.org blender]. On the [http://www.luxrender.net luxrender website], you'll find more information and plugins for the main 3D applications out there.

If you will work with separated .lxw, .lxm and .lxo files, beware that the final .lxs exported by FreeCAD might be at a different location than the template file, and therefore these files might not be found by Luxrender at render time. In this case you should or copy these files to the location of your final file, or edit their paths in the exported .lxs file.

If you are exporting a scene file from blender, and wish to merge everything into one single file, you will need to perform one step before exporting: By default, the luxrender exporter in blender exports all mesh geometry as separate .ply files, instead of placing the mesh geometry directly inside the .lxo file. To change that behaviour, you need to select each of your meshes in blender, go to the "mesh" tab and set the option "export as" to "luxrender mesh" for each one of them.

After you have your scene file ready, to turn it into a FreeCAD template, you need to perform the following steps:
# Locate the camera position, a single line that begins with <tt>LookAt</tt>, and delete it (or place a "#" at the beginning of the line to comment it out)
# At that place, insert the following line: <tt>#RaytracingCamera</tt>
# At a desired point, for example just after the end of the materials definition, before the geometry information, or at the very end, just before the final <tt>WorldEnd</tt> line, insert the following line: <tt>#RaytracingContent</tt>. That is where FreeCAD will insert its own objects.

Note that in luxrender, the objects stored in a scene file can define transformation matrixes, that perform location, rotation or scaling operations. These matrixes can stack and affect everything that come after them, so, by placing your <tt>#RaytracingContent</tt> tag at the end of the file, you might see your FreeCAD objects affected by a transformation matrix placed earlier in the template. To make sure that this doesn't happen, place your <tt>#RaytracingContent</tt> tag before any other geometry object present in the template. FreeCAD itself won't define any of those transformation matrixes.


== Exporting to Kerkythea ==
== Exporting to Kerkythea ==
Line 140: Line 123:
:Within WIndows 7 64-bit Kerkythea does not seem to be able to save these settings.
:Within WIndows 7 64-bit Kerkythea does not seem to be able to save these settings.
:So remember to do that each time you start Kerkythea
:So remember to do that each time you start Kerkythea
* if importing multiple objects in Kerkythea you can use the "File > Merge" command in Kerkythea
* if importing multiple objects in Kerkythea you can use the "File Merge" command in Kerkythea


==Links==
==Development==
* [[Render_project|Render project]]
* [[Raytracing_tutorial|Raytracing tutorial]]


These pages refer to the new workbench, programmed in Python, meant to replace the current Raytracing Workbench.
* [https://github.com/FreeCAD/FreeCAD-render Render Workbench]
* [https://forum.freecadweb.org/viewtopic.php?f=9&t=25933 Render Workbench] (announcement only, no discussion)
* [https://forum.freecadweb.org/viewtopic.php?t=39168 FreeCAD Renderer Workbench improvements]


{{docnav/es|Robot_Workbench/es|Draft Module/es}}


<div class="mw-translate-fuzzy">
[[Category:User Documentation/es]]
{{docnav/es|Robot_Workbench/es|Draft_Workbench/es}}
</div>

{{Raytracing Tools navi{{#translation:}}}}
{{Userdocnavi{{#translation:}}}}
[[Category:Obsolete Workbenches{{#translation:}}]]

Latest revision as of 16:17, 3 May 2023

The Raytracing Workbench is no longer included after version 0.20.
The external Render Workbench should be used instead.
El icono del Ambiente de trabajo Trazado de rayos

Introducción

El Ambiente de trabajo Trazado de rayos es usado para generar imágenes fotorealistas de tus modelos al renderizarlos con un renderizador externo.

El Ambiente de trabajo trazado de rayos opera con plantillas, que son archivos de escena para un renderizador dado, incluyendo iluminación y posiblemente geometría adicional como son planos de suelo. Estos archivos de escena contienen apartados, en los que FreeCAD insertará la posición de la cámara, y la geometría e información de materiales de cada objeto que insertes en el proyecto. La escena modificada es exportada después al renderizador externo.

De momento, dos renderizadores son soportados povray y luxrender. Para poder renderizar directamente en FeeCAD, al menos uno de esos renderizadores debe estar instalado en tu sistema, y su ubicación debe ser configurada en las preferencias de trazado de rayos de FreeCAD. Si ningún renderizador está instalado, todavía puedes exportar un archivo de escena que puede ser utilizado por alguno de los renderizadores después, o en otra máquina.

The Raytracing workbench is essentially obsolete. New development is happening in the Render Workbench, which is intended as its replacement. This workbench is fully programmed in Python so it is much easier to extend than the current workbench which is programmed in C++. Nevertheless, the information in this page is generally useful for the new workbench, as both modules work basically in the same way.

Flujo de trabajo típico

  1. Crea o abre un proyecto FreeCAD, agrega algunos objetos basados en sólidos (por el momento no se soportan mallas)
  2. Crea un proyecto de trazado de rayos (luxrender o povray)
  3. Selecciona los objetos que desees agregar al proyecto de trazado de rayos y agrçegalos con la herramienta "Insertar Parte"
  4. Exporta el proyecto o renderízalo directamente



Workflow of the Raytracing Workbench; the workbench prepares a project file from a given template, and then calls an external program to produce the actual rendering of the scene. The external renderer can be used independently of FreeCAD.

Herramientas GUI

Project tools

These are the main tools for exporting your 3D work to external renderers.

  • New PovRay project: Insert new PovRay project in the document
  • New LuxRender project: Insert new LuxRender project in the document
  • Insert part: Insert a view of a Part in a raytracing project
  • Reset camera: Matches the camera position of a raytracing project to the current view
  • Export project: Exports a raytracing project to a scene file for rendering in an external renderer
  • Render: Renders a raytracing project with an external renderer

Utilities

These are helper tools to perform specific tasks manually.

Preferences

  • Preferences: Preferences available in for the Raytracing tools.

Tutorials

Creando el archivo povray manualmente

Las herramientas descritas anteriormente te permiten exportar la vista 3D actual y todos sus contenidos a un archivo Povray. Primero, debes de cargar o crear tu información de CAD y posicionar la orientación de vista 3D como desees. Después selecciona "Utilidades->Exportar Vista..." del menu de trazado de rayos.

Se te solicitará la ubicación para guardar el archivo *.pov resultante. Después de ello puedes abrirlo en Povray y renderizar:

Como siempre, en un renderizador puedes hacer imágenes grandes y bonitas:

Archivos de guión

See the Raytracing API example for information on writing scenes programmatically.

Enlaces

Sobre POV-Ray:

LuxRender

Future possible renderers to implement

Exporting to Kerkythea

Although direct export to the Kerkythea XML-File-Format is not supported yet, you can export your Objects as Mesh-Files (.obj) and then import them in Kerkythea.

  • if using Kerkythea for Linux, remember to install the WINE-Package (needed by Kerkythea for Linux to run)
  • you can convert your models with the help of the mesh workbench to meshes and then export these meshes as .obj-files
  • If your mesh-export resulted in errors (flip of normals, holes ...) you may try your luck with netfabb studio basic
Free for personal use, available for Windows, Linux and Mac OSX.
It has standard repair tools which will repair you model in most cases.
  • another good program for mesh analysing/repairing is Meshlab
Open Source, available for Windows, Linux and Mac OSX.
It has standard repair tools which will repair you model in most cases (fill holes, re-orient normals, etc.)
  • you can use "make compound" and then "make single copy" or you can fuse solids to group them before converting to meshes
  • remember to set in Kerkythea an import-factor of 0.001 for obj-modeler, since Kerkythea expects the obj-file to be in m (but standard units-scheme in FreeCAD is mm)
Within WIndows 7 64-bit Kerkythea does not seem to be able to save these settings.
So remember to do that each time you start Kerkythea
  • if importing multiple objects in Kerkythea you can use the "File → Merge" command in Kerkythea

Development

These pages refer to the new workbench, programmed in Python, meant to replace the current Raytracing Workbench.


Robot_Workbench/es
Draft_Workbench/es