Part Revolve

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Part_Revolve

Ubicación en el Menú
Part → Revolve
Entornos de trabajo
Pieza, Completo
Atajo de teclado por defecto
Ninguno
Introducido en versión
-
Ver también
Ninguno


Revoluciona los objetos seleccionados alrededor de un eje dado. Los siguientes tipos de formas están permitidos, y crean las formas de salida indicadas:

Forma de entrada Forma de salida
Vértice Arista
Arista Cara
Contorno Cáscara
Cara Sólido
Cáscara Sólido compuesto

Solids or compound solids are not allowed as input shapes. Normal compounds are currently not allowed, too. Future versions will check the actual shape type of compound objects.

The Angle argument specifies how far the object is to be turned. The coordinates move the origin of the axis of revolving, relative to the origin of the coordinate system.

If you select a user defined axis, the numbers define the direction of the revolving axis with respect to the coordinate system: If the Z coordinate is 0 and the Y and X coordinate are non-zero, then the axis will lie in the X-Y-plane. Its angle is such that its tangent is the ratio of the given X and Y coordinates.