Part Fuse/ro: Difference between revisions

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(Created page with "=== Intrări suportate ===")
(Created page with "Elementele de intrare trebuie să fie forme OpenCascade. Exemple: chestii realizate cu Atelierele: Part, PartDesign, Sketcher. Nu este vorba despre plase (cu excepția cazului...")
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=== Intrări suportate ===
=== Intrări suportate ===


Elementele de intrare trebuie să fie forme OpenCascade. Exemple: chestii realizate cu Atelierele: Part, PartDesign, Sketcher. Nu este vorba despre plase (cu excepția cazului în care acestea au fost convertite în forme) - pentru ochiurile de plasă, există unelte specifice Booleene în Atelierul de lucru MeshDesign.
Input objects must be OpenCascade shapes. Examples: stuff made with Part, PartDesign, Sketcher workbenches. Not meshes (unless those were converted to shapes) - for meshes, there are specific Boolean tools in MeshDesign workbench.


* Solid + Solid: the result is a solid that occupies all the volume covered by the inputs
* Solid + Solid: the result is a solid that occupies all the volume covered by the inputs

Revision as of 07:32, 31 October 2018

Part Fuse

Menu location
Part → Union
Workbenches
Part, Complete
Default shortcut
None
Introduced in version
-
See also
Part Cut, Part Common

Unites (fuses) selected Part objects into one. This operation is fully parametric and the components can be modified and the result recomputed.

This command allows you to perform quickly this Boolean operation.

Cum se folosește

  1. Selectați două forme
  2. Apăsați butonul Part Union.

Intrări suportate

Elementele de intrare trebuie să fie forme OpenCascade. Exemple: chestii realizate cu Atelierele: Part, PartDesign, Sketcher. Nu este vorba despre plase (cu excepția cazului în care acestea au fost convertite în forme) - pentru ochiurile de plasă, există unelte specifice Booleene în Atelierul de lucru MeshDesign.

  • Solid + Solid: the result is a solid that occupies all the volume covered by the inputs
  • Shell + Shell, Shell + Face, Face + Face: the result is a shell. Where faces intersect, they are split. Shells can be non-manifold. After fusion, faces can be united by Refining the result.
  • Wire + Wire, Edge + Wire, Edge + Edge: the result is a wire. Edges are split where they intersect.

Compounds are supported; however, it is assumed that shapes packed into a compound do not touch or intersect. If they actually do, Fusion will likely fail, or produce an incorrect result.

Options

Items can be added and removed from the fuse, by dragging them in or out of the fuse feature in the treeview with the mouse. A manual recompute (press F5 key or click on the recompute icon) is required to see the results.

After this operation it may be necessary to clean the shape with RefineShape.