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{{Docnav
|[[Selection_methods|Selection methods]]
|[[Document_structure|Document structure]]
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Controlul cubului de navigație sau "cubul de navigație" "este o interfață grafică pentru a reorienta vizualizarea 3D.
Implicit, este vizibil și se află în colțul din dreapta sus al afișajului 3D.
Dacă vă uitați la vizualizarea 3D standard, aceasta arată după cum urmează:


== Introduction ==
[[File:FreeCAD-v0-18-NavCube_Axonometric.png]]


The '''Navigation Cube''' gives visual information about the camera orientation in the current [[3D_view|3D view]] and can be used to change it. By default it is visible and resides in the upper right corner of the view.

[[File:Navigation_Cube_Example.png]]

<div class="mw-translate-fuzzy">
ナビゲーションキューブは、次の部分で構成されています。
ナビゲーションキューブは、次の部分で構成されています。
*Directional Arrows
*Directional Arrows
*Main Navigation Cube
*Main Navigation Cube
*Mini-cube Menu
*Mini-cube Menu
</div>


All parts, except the axis indicators, can be clicked.
Hovering the mouse pointer over a feature of the navigational cube turns the feature light blue;
clicking will reorient the 3D view as indicated by the feature.
(Note: As of this writing, the pointer does not register perfectly with some navigational cube features.
If a feature you are trying to select does not turn light blue,
move the mouse until you find a spot which causes the feature to turn blue.)
In the example below, the 3D view has been rotated by a [[Mouse Model|mouse gesture]] to a "non-standard" orientation.
The pointer is over a corner (indicated by the blue color);
clicking will reorient the 3D view to a standard axonometric view with that corner facing you.


== Usage ==
[[File:FreeCAD-v0-18-NavCube_SelectCorner.png]]
== Directional Arrows ==


=== Main cube ===

The main cube has 26 faces: 6 main faces, 12 rectangular edge faces ({{Version|0.20}}), and 8 corner faces. Clicking any of them reorients the camera so that its direction is perpendicular to the selected face.

<span id="Directional_arrows"></span>
<div class="mw-translate-fuzzy">
== Directional Arrows ==
</div>

<div class="mw-translate-fuzzy">
6つの方向矢印があります。4つの三角矢印、上、下、左、右に1つずつ。 2つの湾曲した矢印。1つは上の矢印の両側にあります。
6つの方向矢印があります。4つの三角矢印、上、下、左、右に1つずつ。 2つの湾曲した矢印。1つは上の矢印の両側にあります。
</div>

=== Reverse view button ===

Clicking the round button in the top right corner of the Navigation Cube rotates the [[3D_view|3D view]] 180 degrees around the vertical axis of the view.

<span id="Mini-cube_menu"></span>
<div class="mw-translate-fuzzy">
== Mini-cube Menu ==
</div>

<div class="mw-translate-fuzzy">
ナビゲーションキューブの右下隅には小さなキューブがあります。
この立方体をクリックすると、ビューのタイプを変更するために使用できるメニューが表示されます(直交図、遠近法、等角図)。
そして、「ズームしてフィット」を実行します。
</div>

== Customization ==

=== Preferences ===

The Navigation Cube is controlled by several preferences: {{MenuCommand|Edit → Preferences... → Display → Navigation → Navigation cube}}. See [[Preferences_Editor#Navigation|Preferences Editor]].

=== Advanced parameters ===

Some advanced Navigation Cube parameters cannot be changed in the [[Preferences_Editor#Navigation|Preferences Editor]]. These parameters can be set manually in the [[Std_DlgParameter|Parameter editor]].

To manually set colors:

# Start the [[Image:Std_DlgParameter.svg|16px]] [[Std_DlgParameter|Parameter editor]].
# In the panel on the left browse to {{MenuCommand|BaseApp → Preferences → NaviCube}}.
# Right-click the panel on the right and select {{MenuCommand|New unsigned item}} from the context menu.
# Enter the name of one of these colors:
#* {{MenuCommand|BaseColor}}: the base color of all elements, the default is {{Value|3806916544}} (hex: {{Value|e2e8efc0}}). This color can be also set in the [[Preferences_Editor#Navigation|Preferences Editor]]. {{Version|0.21}}
#* {{MenuCommand|EmphaseColor}}: the color of the texts and lines, the default depends on the {{MenuCommand|BaseColor}}. It is either black: {{Value|255}} (hex: {{Value|000000ff}}), or white: {{Value|4294967295}} (hex: {{Value|ffffffff}}). {{Version|0.21}}
#* {{MenuCommand|HiliteColor}}: the color used to highlight the faces and buttons, the default is {{Value|2867003391}} (hex: {{Value|aae2ffff}}).
# The color value must be entered as a 32-bit unsigned integer. Translated to the hexadecimal format this integer has the form {{Value|RRGGBBAA}}. Where {{Value|AA}} stands for the alpha channel (a measure for the transparency), and the other three digit pairs stand for red, green and blue. To convert a hexadecimal value to an unsigned integer you can use the [[Python_console|Python console]], enter for example {{Incode|int("323232ff", 16)}}.
# Optionally set more parameters.
# Press the {{Button|Close}} button.

The table below lists the other advanced Navigation Cube parameters that can be set in a similar manner. Use the information from the '''Type''' column to create a correct new item in step 3.

{| class="wikitable"
|-
! Name
! Description
! Type
! Default

|-
| BorderWidth
| The width of the edges of the cube and the borders around the buttons in pixels.
| Float
| 1.1

|-
| ChamferSize
| The size of the edges and corners as a factor of the cube size. Values should be in the 0.05 - 0.18 range.

{{Version|0.21}}
| Float
| 0.12

|-
| FontStretch
| The font width as a percentage of the default width. Use 0 or 100 for the default font width.
| Integer
| 0

|-
| FontWeight
| The font weight. Higher values make the font more bold. The effect may depend on the font. Use 0 for the default font weight.
| Integer
| 0

|-
| FontZoom
| The size of the labels:
* {{Value|FontZoom &#61; 1.0}}: Make the labels as big as possible individually.
* {{Value|0.0 < FontZoom < 1.0}}: Idem but limit the maximum font size.
* {{Value|FontZoom &#61; 0.0}}: Idem but use the same font size for all.
* {{Value|FontZoom < 0.0}}: Use the same font size for all, but scaled down.

{{Version|0.21}}
| Float
| 0.3

|-
| OffsetX
| The offset of the cube in the X direction relative to its corner position in pixels.
| Integer
| 0


|-
三角形の矢印をクリックすると、3Dビューが矢印の方向に垂直な線を中心に45度回転します。
| OffsetY
湾曲した矢印をクリックして、3Dビューを真っ直ぐな線を中心に回転させます。
| The offset of the cube in the Y direction relative to its corner position in pixels.
<! - 注:回転軸が正しく定義されていません。
| Integer
それぞれが2つの平面の交点ですが、それらをどのように記述するのか私は理解できません - >
| 0


|-
==プライマリナビゲーションキューブ==
| ShowCS
メインナビゲーションキューブ(このセクションでは "nav cube")は、3Dビューの主要部分にある実際のオブジェクトの向きを追跡します。 メイン3Dビューの向きを変える操作は、ナビゲーションキューブの向きも変えます。
| Toggles the display of the coordinate system (the X, Y and Z axis indicators).
| Boolean
| true


|-
The nav cube is essentially a 3D view of a cube with its three main component types (faces, edges, and corners) enhanced so they may be easily clicked with the pointer. Clicking on a particular component will set the 3D view to have that component centered and facing you. The nav cube is somewhat "squashed", as if the feature farthest from you were larger than the feature directly facing you. This allows the features adjacent to the feature facing you to be seen and consequently selected.
| TextBottom
For example, in a "normal" view of a regular cube, when one face is facing you, you can also see the four edges of that face and the four corners of that face. In the "squashed" nav cube, you can also see features representing each of the adjacent faces, the four edges connecting the corners of the face facing you with the opposite face, and the corners of opposite face. This allows you to select any of the possible standard views except the opposite face and its edges (21 out of 26 possible views):
| The text on the bottom face of the cube. The default value should be translated.
* The face facing you (does nothing, since that is the current view)
| String
* The four edges of the current face
| BOTTOM
* The four corners of the current face
* The four adjacent faces
* The four edges leading to the opposite face
* The four corners of the opposite face
Not possible:
* The opposite face
* The edges of the opposite face


|-
Notă: De la această scriere (v 0.18), există unele probleme privind cubul nav; nu toate caracteristicile sunt selectabile în prezent.
| TextFront
În special, marginile nu sunt selectabile, nici cele patru colțuri ale feței cu care se învecinează imediat.
| The text on the front face of the cube. Idem.
| String
| FRONT


|-
=== Selectarea Fațetei ===
| TextLeft
Dacă faceți clic pe o fațetă, orientarea 3D va fi orientată spre fațeta respectivă.
| The text on the left face of the cube. Idem.
Din punctul de vedere al fațetei, sunt disponibile alte puncte de selecție, după cum sa menționat mai sus.
| String
Pe fiecare margine exterioară există patru bare "subțiri", reprezentând cele patru fețe adiacente; făcând clic pe ele va fi selectată vizualizarea corespunzătoare fațetei adiacente.
| LEFT
Există patru colțuri rotunde care pot fi utilizate pentru a seta vederea axonometrică corespunzătoare.
Există, de asemenea, un set interior de muchii și colțuri, care sunt în prezent nefuncționale.


|-
=== Selecția marginilor ===
| TextRear
Din păcate, selecția de margine este nefunțională în prezent. Încercarea de a selecta o margine va selecta fațeta care se află în spatele ei.
| The text on the rear face of the cube. Idem.
Dacă faceți clic pe o margine, trebuie să centrați marginea astfel încât aceasta să fie îndreptată spre dvs.
| String
| REAR


|-
=== Selecția colțului ===
| TextRight
Dacă faceți clic pe unul dintre colțuri, vi se va oferi o vedere axonometrică din colțul respectiv.
| The text on the right face of the cube. Idem.
După cum s-a menționat mai sus, în momentul în care o fațetă este îndreptată direct spre dvs., colțurile acelei fețe nu pot fi selectate.
| String
| RIGHT


|-
== Meniul Mini-cube ==
| TextTop
| The text on the top face of the cube. Idem
| String
| TOP


|}
În colțul din dreapta jos al cubului de navigație este un mic cub.
Dacă faceți clic pe acest cub va apărea un meniu pe care îl puteți utiliza pentru a schimba tipul de vizualizare (Ortografic, Perspectivă, Isometric)
și pentru a face o "Zoom pentru a se potrivi".


== Deplasarea afișajului cubului de navigație ==
Puteți mutați întreaga structură de control a cubului de navigație într-o altă locație din afișajul 3D, apăsând mouse-ul oriunde în cubul principal de navigare și trasând.
De la această scriere (v 0.18), structura nu va începe să se miște până când indicatorul mouse-ului nu sa deplasat peste marginea cubului principal de navigație.


<div class="mw-translate-fuzzy">
{{docnav|Mouse Model|Document structure}}
{{docnav|Mouse Model|Document structure}}
</div>


{{Userdocnavi{{#translation:}}}}
[[Category:User Documentation]]
[[Category:User Documentation{{#translation:}}]]

Latest revision as of 21:11, 11 June 2023

Introduction

The Navigation Cube gives visual information about the camera orientation in the current 3D view and can be used to change it. By default it is visible and resides in the upper right corner of the view.

ナビゲーションキューブは、次の部分で構成されています。

  • Directional Arrows
  • Main Navigation Cube
  • Mini-cube Menu

All parts, except the axis indicators, can be clicked.

Usage

Main cube

The main cube has 26 faces: 6 main faces, 12 rectangular edge faces (introduced in version 0.20), and 8 corner faces. Clicking any of them reorients the camera so that its direction is perpendicular to the selected face.

Directional Arrows

6つの方向矢印があります。4つの三角矢印、上、下、左、右に1つずつ。 2つの湾曲した矢印。1つは上の矢印の両側にあります。

Reverse view button

Clicking the round button in the top right corner of the Navigation Cube rotates the 3D view 180 degrees around the vertical axis of the view.

Mini-cube Menu

ナビゲーションキューブの右下隅には小さなキューブがあります。 この立方体をクリックすると、ビューのタイプを変更するために使用できるメニューが表示されます(直交図、遠近法、等角図)。 そして、「ズームしてフィット」を実行します。

Customization

Preferences

The Navigation Cube is controlled by several preferences: Edit → Preferences... → Display → Navigation → Navigation cube. See Preferences Editor.

Advanced parameters

Some advanced Navigation Cube parameters cannot be changed in the Preferences Editor. These parameters can be set manually in the Parameter editor.

To manually set colors:

  1. Start the Parameter editor.
  2. In the panel on the left browse to BaseApp → Preferences → NaviCube.
  3. Right-click the panel on the right and select New unsigned item from the context menu.
  4. Enter the name of one of these colors:
    • BaseColor: the base color of all elements, the default is 3806916544 (hex: e2e8efc0). This color can be also set in the Preferences Editor. introduced in version 0.21
    • EmphaseColor: the color of the texts and lines, the default depends on the BaseColor. It is either black: 255 (hex: 000000ff), or white: 4294967295 (hex: ffffffff). introduced in version 0.21
    • HiliteColor: the color used to highlight the faces and buttons, the default is 2867003391 (hex: aae2ffff).
  5. The color value must be entered as a 32-bit unsigned integer. Translated to the hexadecimal format this integer has the form RRGGBBAA. Where AA stands for the alpha channel (a measure for the transparency), and the other three digit pairs stand for red, green and blue. To convert a hexadecimal value to an unsigned integer you can use the Python console, enter for example int("323232ff", 16).
  6. Optionally set more parameters.
  7. Press the Close button.

The table below lists the other advanced Navigation Cube parameters that can be set in a similar manner. Use the information from the Type column to create a correct new item in step 3.

Name Description Type Default
BorderWidth The width of the edges of the cube and the borders around the buttons in pixels. Float 1.1
ChamferSize The size of the edges and corners as a factor of the cube size. Values should be in the 0.05 - 0.18 range.

introduced in version 0.21

Float 0.12
FontStretch The font width as a percentage of the default width. Use 0 or 100 for the default font width. Integer 0
FontWeight The font weight. Higher values make the font more bold. The effect may depend on the font. Use 0 for the default font weight. Integer 0
FontZoom The size of the labels:
  • FontZoom = 1.0: Make the labels as big as possible individually.
  • 0.0 < FontZoom < 1.0: Idem but limit the maximum font size.
  • FontZoom = 0.0: Idem but use the same font size for all.
  • FontZoom < 0.0: Use the same font size for all, but scaled down.

introduced in version 0.21

Float 0.3
OffsetX The offset of the cube in the X direction relative to its corner position in pixels. Integer 0
OffsetY The offset of the cube in the Y direction relative to its corner position in pixels. Integer 0
ShowCS Toggles the display of the coordinate system (the X, Y and Z axis indicators). Boolean true
TextBottom The text on the bottom face of the cube. The default value should be translated. String BOTTOM
TextFront The text on the front face of the cube. Idem. String FRONT
TextLeft The text on the left face of the cube. Idem. String LEFT
TextRear The text on the rear face of the cube. Idem. String REAR
TextRight The text on the right face of the cube. Idem. String RIGHT
TextTop The text on the top face of the cube. Idem String TOP


Mouse Model
Document structure