Part Revolve/es: Difference between revisions

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{{GuiCommand/es|Name=Part_Revolve|Workbenches=Pieza,Completo}}
{{GuiCommand|Name=Part Revolve|MenuLocation=Part → Revolve|Workbenches=[[Part Module|Part]], Complete|SeeAlso=}}




Revolves the selected object around a given axis. The following shape types
Revoluciona los objetos seleccionados alrededor de un eje dado. Los siguientes tipos de formas están permitidos, y crean las formas de salida indicadas:
are allowed, and lead to the listed output shapes:


{| class="wikitable"
{| class="wikitable"
|-
|-
! Input shape
! Forma de entrada
! Output shape
! Forma de salida
|-
|-
| Vértice
| Vertex
| Arista
| Edge
|-
|-
| Arista
| Edge
| Cara
| Face
|-
|-
|Wire
| Contorno
| Shell
| Cáscara
|-
|-
|Face
| Cara
| Sólido
| Solid
|-
|-
|Shell
| Cáscara
| Compound solid
| Sólido compuesto
|}
|}


Solids or compound solids are not allowed as input shapes. Normal compounds
Los sólidos o sólidos compuestos no están permitidos como formas de entrada. Los componentes perpendiculares tampoco están permitidos. Las versiones futuras comprobarán el tipo actual de forma de los objetos compuestos.
are currently not allowed, too. Future versions will check the actual shape
type of compound objects.


[[Image:Dialog-revolve.jpg]]
[[Image:Dialog-revolve.jpg]]


The Angle argument specifies how far the object is to be turned. The
El argumento ángulo especifica lo lejos que se girará el objeto. Las coordenadas mueven el origen del eje de revolución relativamente al origen del sistema de coordenadas.
coordinates move the origin of the axis of revolving, relative to the origin
of the coordinate system.


If you select a user defined axis, the numbers define the direction of the
Si seleccionas un eje definido por el usuario, los números definen la dirección del eje de revolución con respecto al sistema de coordenadas: Si la coordenada Z es 0 y las X e Y no son cero, entonces el eje estará en el plano XY. Su ángulo es tal que su tangente es el ratio de las coordenadas X e Y.
revolving axis with respect to the coordinate system: If the Z coordinate is
0 and the Y and X coordinate are non-zero, then the axis will lie in the
X-Y-plane. Its angle is such that its tangent is the ratio of the given
X and Y coordinates.


{{clear}}
{{languages/es | {{en|Part Revolve}} {{fr|Part Revolve/fr}} {{it|Part Revolve/it}} }}
<languages/>

Revision as of 15:24, 1 March 2014

Part Revolve

Menu location
Part → Revolve
Workbenches
Part, Complete
Default shortcut
None
Introduced in version
-
See also
None


Revolves the selected object around a given axis. The following shape types are allowed, and lead to the listed output shapes:

Input shape Output shape
Vertex Edge
Edge Face
Wire Shell
Face Solid
Shell Compound solid

Solids or compound solids are not allowed as input shapes. Normal compounds are currently not allowed, too. Future versions will check the actual shape type of compound objects.

The Angle argument specifies how far the object is to be turned. The coordinates move the origin of the axis of revolving, relative to the origin of the coordinate system.

If you select a user defined axis, the numbers define the direction of the revolving axis with respect to the coordinate system: If the Z coordinate is 0 and the Y and X coordinate are non-zero, then the axis will lie in the X-Y-plane. Its angle is such that its tangent is the ratio of the given X and Y coordinates.