Mesh FlipNormals: Difference between revisions

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{{GuiCommand|Name=Mesh FlipNormals‏‎|MenuLocation=Meshes → Flip Normals|Workbenches=[[Mesh Workbench|Mesh]]|Shortcut=|SeeAlso=}}
{{GuiCommand|Name=Mesh FlipNormals‏‎|MenuLocation=Meshes → Flip Normals|Workbenches=[[Mesh Workbench|Mesh]]|Shortcut=|SeeAlso=}}


==Introduction==
==Introduction==<!--T:2-->
Flips (inverts the direction) of the normals of the selected mesh(es).


==Use==


==Limitations==




==Links==
==Use==<!--T:3-->
#Select mesh(es) in tree-view
#Choose {{KEY| Meshes}} → {{KEY|[[Image:Mesh_FlipNormals.png|32px]] Flip normals}} from the top menu.


==Limitations==<!--T:4-->
<br />


==Notes==<!--T:5-->
Verify this action by
*selecting the mesh in the tree-view
*switching to the view-tab
*setting Lighting to "one side"
*faces with normals pointing away from the screen will turn black


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Revision as of 22:14, 21 March 2016

Mesh FlipNormals‏‎

Menu location
Meshes → Flip Normals
Workbenches
Mesh
Default shortcut
None
Introduced in version
-
See also
None

Introduction

Flips (inverts the direction) of the normals of the selected mesh(es).

Use

  1. Select mesh(es) in tree-view
  2. Choose Meshes Flip normals from the top menu.

Limitations


Notes

Verify this action by

  • selecting the mesh in the tree-view
  • switching to the view-tab
  • setting Lighting to "one side"
  • faces with normals pointing away from the screen will turn black