Mesh FlipNormals: Difference between revisions
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{{GuiCommand|Name=Mesh FlipNormals|MenuLocation=Meshes → Flip Normals|Workbenches=[[Mesh Workbench|Mesh]]|Shortcut=|SeeAlso=}} |
{{GuiCommand|Name=Mesh FlipNormals|MenuLocation=Meshes → Flip Normals|Workbenches=[[Mesh Workbench|Mesh]]|Shortcut=|SeeAlso=}} |
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==Introduction== |
==Introduction==<!--T:2--> |
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Flips (inverts the direction) of the normals of the selected mesh(es). |
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==Use== |
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⚫ | |||
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==Use==<!--T:3--> |
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#Select mesh(es) in tree-view |
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#Choose {{KEY| Meshes}} → {{KEY|[[Image:Mesh_FlipNormals.png|32px]] Flip normals}} from the top menu. |
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<br /> |
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==Notes==<!--T:5--> |
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Verify this action by |
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*selecting the mesh in the tree-view |
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*switching to the view-tab |
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*setting Lighting to "one side" |
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*faces with normals pointing away from the screen will turn black |
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Revision as of 22:14, 21 March 2016
Mesh FlipNormals |
Menu location |
---|
Meshes → Flip Normals |
Workbenches |
Mesh |
Default shortcut |
None |
Introduced in version |
- |
See also |
None |
Introduction
Flips (inverts the direction) of the normals of the selected mesh(es).
Use
Limitations
Notes
Verify this action by
- selecting the mesh in the tree-view
- switching to the view-tab
- setting Lighting to "one side"
- faces with normals pointing away from the screen will turn black