Assembly ToggleGrounded: Difference between revisions
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==Usage== |
==Usage== |
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# Select one or more parts. |
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# There are several ways to invoke the command: |
# There are several ways to invoke the command: |
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#* Press the {{Button|[[Image:Assembly_ToggleGrounded.svg|16px]] [[Assembly_ToggleGrounded|Toggle grounded]]}} button. |
#* Press the {{Button|[[Image:Assembly_ToggleGrounded.svg|16px]] [[Assembly_ToggleGrounded|Toggle grounded]]}} button. |
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#* Select the {{MenuCommand|Assembly → [[Image:Assembly_ToggleGrounded.svg|16px]] Toggle grounded}} option from the menu. |
#* Select the {{MenuCommand|Assembly → [[Image:Assembly_ToggleGrounded.svg|16px]] Toggle grounded}} option from the menu. |
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#* Use the keyboard shortcut: {{KEY|G}}. |
#* Use the keyboard shortcut: {{KEY|G}}. |
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# A GroundedJoint is added for each selected part. |
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# ... |
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==Properties== |
==Properties== |
Revision as of 15:28, 9 May 2024
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Assembly ToggleGrounded |
Menu location |
---|
Assembly → Toggle grounded |
Workbenches |
Assembly |
Default shortcut |
G |
Introduced in version |
1.0 |
See also |
None |
Description
The Assembly ToggleGrounded tool fixes the position and orientation of a shape in relation to the coordinate system of the Assembly it belongs to.
Usage
- Select one or more parts.
- There are several ways to invoke the command:
- Press the Toggle grounded button.
- Select the Assembly → Toggle grounded option from the menu.
- Use the keyboard shortcut: G.
- A GroundedJoint is added for each selected part.
Properties
See also: Property editor.
A GroundedJoint object is derived from a ??? object and inherits all its properties. It also has the following additional properties:
Data
Base
Ground
- DataObject To Ground (
Link
): The object to ground.
View
Display Options
Selection
- Getting started
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