Arch Wall/zh-tw: Difference between revisions
(Updating to match new version of source page) |
(Updating to match new version of source page) |
||
(15 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
<languages/> |
<languages/> |
||
{{docnav| |[[Arch_Structure|Arch Structure]]|[[Arch_Module|Arch Module]]|IconR=Arch_Structure.png}} |
|||
{{Docnav |
|||
| |
|||
|[[Arch_Structure|Structure]] |
|||
|[[Arch_Workbench|Arch]] |
|||
| |
|||
|IconR=Arch_Structure.svg |
|||
|IconC=Workbench_Arch.svg |
|||
}} |
|||
<div class="mw-translate-fuzzy"> |
<div class="mw-translate-fuzzy"> |
||
{{GuiCommand/zh-tw|Name=Arch Wall|Name/zh-tw=Arch Wall|Workbenches=[[ |
{{GuiCommand/zh-tw|Name=Arch Wall|Name/zh-tw=Arch Wall|Workbenches=[[Arch_Workbench/zh-tw|Arch]]|MenuLocation=Arch → Wall|Shortcut=W A|SeeAlso=[[Arch Structure/zh-tw|Arch Structure]]}} |
||
</div> |
</div> |
||
==Description== |
==Description== |
||
<div class="mw-translate-fuzzy"> |
|||
本工具自草圖或任何 [[Part |
本工具自草圖或任何 [[Part Workbench|物件]] 或 [[Mesh Workbench|mesh]] 生成牆體。一面牆無須以任何物件為生成基礎,這時牆為一立方體,以長寬高為其屬性。牆由其他形狀生成時,可基於: |
||
</div> |
|||
<div class="mw-translate-fuzzy"> |
<div class="mw-translate-fuzzy"> |
||
Line 20: | Line 30: | ||
{{Caption|Walls built from a line, a wire, a face, a solid, and a sketch}} |
{{Caption|Walls built from a line, a wire, a face, a solid, and a sketch}} |
||
Walls can also have additions or subtractions. Additions are other objects whose shapes are joined in this Wall's shape, while subtractions are subtracted. Additions and subtractions can be added with the [[Arch Add]] and [[Arch Remove]] tools. Additions and subtractions have no influence over wall parameters such as height and width, which can still be changed. Walls can also have their height automatic, if they are included into a higher-level object such as [[Arch Floor|floors]]. The height must be kept at 0, then the wall will adopt the height specified in the parent object. |
Walls can also have additions or subtractions. Additions are other objects whose shapes are joined in this Wall's shape, while subtractions are subtracted. Additions and subtractions can be added with the [[Arch Add|Arch Add]] and [[Arch Remove|Arch Remove]] tools. Additions and subtractions have no influence over wall parameters such as height and width, which can still be changed. Walls can also have their height automatic, if they are included into a higher-level object such as [[Arch Floor|floors]]. The height must be kept at 0, then the wall will adopt the height specified in the parent object. |
||
When several walls should intersect, you need to place them into a [[Arch Floor|floor]] to have their geometry intersected. |
When several walls should intersect, you need to place them into a [[Arch Floor|floor]] to have their geometry intersected. |
||
== |
==Usage== |
||
===Drawing a wall from scratch=== |
===Drawing a wall from scratch=== |
||
# Press the {{Button|[[Image:Arch Wall.svg|16px]] [[Arch Wall]]}} button, or press {{KEY|W}} then {{KEY|A}} keys |
# Press the {{Button|[[Image:Arch Wall.svg|16px]] [[Arch Wall|Arch Wall]]}} button, or press {{KEY|W}} then {{KEY|A}} keys. |
||
# Click a first point on the 3D view, or type |
# Click a first point on the 3D view, or type coordinates. |
||
# Click a second point on the 3D view, or type |
# Click a second point on the 3D view, or type coordinates. |
||
===Drawing a wall on top of a selected object=== |
===Drawing a wall on top of a selected object=== |
||
# Select one or more base geometry objects (Draft object, sketch, etc) |
# Select one or more base geometry objects (Draft object, sketch, etc) |
||
# Press the {{Button|[[Image:Arch Wall.svg|16px]] [[Arch Wall]]}} button, or press the {{KEY|W}} then {{KEY|A}} keys |
# Press the {{Button|[[Image:Arch Wall.svg|16px]] [[Arch Wall|Arch Wall]]}} button, or press the {{KEY|W}} then {{KEY|A}} keys |
||
# Adjust needed properties such as height or width. |
# Adjust needed properties such as height or width. |
||
Line 51: | Line 61: | ||
* Multi-layer walls can be easily created by building several walls from the same baseline. By setting their Align property to either left or right, and specifying an Offset value, you can effectively construct several wall layers. Placing a window in such a wall layer will propagate the opening to the other wall layers based on the same baseline. |
* Multi-layer walls can be easily created by building several walls from the same baseline. By setting their Align property to either left or right, and specifying an Offset value, you can effectively construct several wall layers. Placing a window in such a wall layer will propagate the opening to the other wall layers based on the same baseline. |
||
* Walls can also make use of [[Arch MultiMaterial|Multi-Materials]]. When using a multi-material, the wall will become multi-layer, using the thicknesses specified by the multi-material. Any layer with a thickness of zero will have its thickness defined automatically by the remaining space defined by the Wall's Width value, after subtracting the other layers. |
* Walls can also make use of [[Arch MultiMaterial|Multi-Materials]]. When using a multi-material, the wall will become multi-layer, using the thicknesses specified by the multi-material. Any layer with a thickness of zero will have its thickness defined automatically by the remaining space defined by the Wall's Width value, after subtracting the other layers. |
||
* Walls can be made to display blocks, instead of one single solid, by turning their {{PropertyData|Make Blocks}} property on. The size and offset of blocks can be configured with different properties, and the amount of blocks is automatically calculated. |
* Walls can be made to display blocks, instead of one single solid, by turning their {{PropertyData|Make Blocks}} property on. The size and offset of blocks can be configured with different properties, and the amount of blocks is automatically calculated. |
||
==Snapping== |
==Snapping== |
||
Line 62: | Line 72: | ||
==Properties== |
==Properties== |
||
Wall objects inherit the properties of [[Part |
Wall objects inherit the properties of [[Part Workbench|Part]] objects, and also have the following extra properties: |
||
⚫ | |||
⚫ | |||
⚫ | |||
* {{PropertyData|Force Wire}}: If True, and the wall is based on a face, only the border wire of the face is used, resulting in a wall bordering the face |
|||
⚫ | |||
* {{PropertyData|Width}}: The width of the wall (not used when the wall is based on a face) |
|||
⚫ | |||
⚫ | |||
⚫ | |||
===Data=== |
|||
{{Version|0.18}}: |
|||
{{TitleProperty|Blocks}} |
|||
* {{PropertyData|Make Blocks}}: Enable this to make the wall generate blocks |
|||
* {{PropertyData|Block Length}}: The length of each block |
|||
* {{PropertyData|Block Height}}: The height of each block |
* {{PropertyData|Block Height}}: The height of each block. |
||
* {{PropertyData| |
* {{PropertyData|Block Length}}: The length of each block. |
||
* {{PropertyData| |
* {{PropertyData|Count Broken}}: The number of broken blocks (read-only). |
||
* {{PropertyData| |
* {{PropertyData|Count Entire}}: The number of entire blocks (read-only). |
||
* {{PropertyData| |
* {{PropertyData|Joint}}: The size of the joints, the empty space, between blocks. |
||
* {{PropertyData| |
* {{PropertyData|Make Blocks}}: Enables block generation. |
||
* {{PropertyData|Offset First}}: The horizontal offset of the first and every uneven line of blocks. |
|||
* {{PropertyData|Offset Second}}: The horizontal offset of the second and every even line of blocks. |
|||
{{TitleProperty|Component}} |
|||
⚫ | |||
{{TitleProperty|Wall}} |
|||
⚫ | |||
* {{PropertyData|Area}}: Area of the whole wall, separation into blocks makes no difference (read-only). |
|||
⚫ | |||
⚫ | |||
* {{PropertyData|Length}}: The length of the wall. Read-only if the wall is not based on an unconstrained sketch with a single edge, or on a [[Draft_Wire|Draft Wire]] with a single edge. |
|||
⚫ | |||
⚫ | |||
* {{PropertyData|Override Align}}: |
|||
* {{PropertyData|Override Width}}: |
|||
⚫ | |||
==Scripting== |
==Scripting== |
||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
{{Code|code= |
{{Code|code= |
||
Wall = makeWall(baseobj=None, length=None, width=None, height=None, align="Center", face=None, name="Wall") |
Wall = makeWall(baseobj=None, length=None, width=None, height=None, align="Center", face=None, name="Wall") |
||
Line 99: | Line 121: | ||
Example: |
Example: |
||
{{Code|code= |
{{Code|code= |
||
import FreeCAD, Draft, Arch |
import FreeCAD, Draft, Arch |
||
Line 112: | Line 135: | ||
FreeCAD.ActiveDocument.recompute() |
FreeCAD.ActiveDocument.recompute() |
||
}} |
}} |
||
<div class="mw-translate-fuzzy"> |
<div class="mw-translate-fuzzy"> |
||
[[Category:Arch/zh-tw]] |
[[Category:Arch/zh-tw]] |
||
</div> |
</div> |
||
{{Arch Tools navi{{#translation:}}}} |
|||
{{Userdocnavi{{#translation:}}}} |
Revision as of 08:48, 4 March 2024
Arch Wall |
菜單位置 |
---|
Arch → Wall |
工作台 |
Arch |
默認快捷鍵 |
W A |
版本介紹 |
- |
也可以看看 |
Arch Structure |
Description
- 一二維線條,例如線段、線條、弧或草圖,您可修改厚度、對齊(左右或居中)和高。長度則無影響。
- A flat face, in which case you can only change the height. Length and width properties have no effect. If the base face is vertical, however, the wall will use the width property instead of height, allowing you to build walls from space-like objects or mass studies.
- A solid, in which case length, width and height properties have no effect. The wall simply uses the underlying solid as its shape.
- A mesh, in which case the underlying mesh must be a closed, manifold solid.
Walls built from a line, a wire, a face, a solid, and a sketch
Walls can also have additions or subtractions. Additions are other objects whose shapes are joined in this Wall's shape, while subtractions are subtracted. Additions and subtractions can be added with the Arch Add and Arch Remove tools. Additions and subtractions have no influence over wall parameters such as height and width, which can still be changed. Walls can also have their height automatic, if they are included into a higher-level object such as floors. The height must be kept at 0, then the wall will adopt the height specified in the parent object.
When several walls should intersect, you need to place them into a floor to have their geometry intersected.
Usage
Drawing a wall from scratch
- Press the Arch Wall button, or press W then A keys.
- Click a first point on the 3D view, or type coordinates.
- Click a second point on the 3D view, or type coordinates.
Drawing a wall on top of a selected object
- Select one or more base geometry objects (Draft object, sketch, etc)
- Press the Arch Wall button, or press the W then A keys
- Adjust needed properties such as height or width.
Options
- Walls share the common properties and behaviours of all Arch Components
- The height, width and alignment of a wall can be set during drawing, via the task panel
- When snapping a wall to an existing wall, both walls will be joined into one. The way the two walls are joined depends on their properties: If they have the same width, height and alignment, and if the option "join base sketches" is enabled in the Arch preferences, the resulting wall will be one object based on a sketch made of several segments. Otherwise, the latter wall will be added to the first one as addition.
- Press X, Y or Z after the first point to constrain the second point on the given axis.
- To enter coordinates manually, simply enter the numbers, then press Enter between each X, Y and Z component.
- Press R or click the checkbox to check/uncheck the Relative button. If relative mode is on, the coordinates of the second point are relative to the first one. If not, they are absolute, taken from the (0,0,0) origin point.
- Press Shift while drawing to constrain your second point horizontally or vertically in relation to the first one.
- Press Esc or the Cancel button to abort the current command.
- Double-clicking on the wall in the tree view after it is created allows you to enter edit mode and access and modify its additions and subtractions
- Multi-layer walls can be easily created by building several walls from the same baseline. By setting their Align property to either left or right, and specifying an Offset value, you can effectively construct several wall layers. Placing a window in such a wall layer will propagate the opening to the other wall layers based on the same baseline.
- Walls can also make use of Multi-Materials. When using a multi-material, the wall will become multi-layer, using the thicknesses specified by the multi-material. Any layer with a thickness of zero will have its thickness defined automatically by the remaining space defined by the Wall's Width value, after subtracting the other layers.
- Walls can be made to display blocks, instead of one single solid, by turning their 資料Make Blocks property on. The size and offset of blocks can be configured with different properties, and the amount of blocks is automatically calculated.
Snapping
Snapping works a bit differently with Arch walls than other Arch and Draft objects. If a wall has a baseline object, snapping will anchor to the base object, instead of the wall geometry, allowing to easily align walls by their baseline. If, however, you specifically want to snap to the wall geometry, pressing Ctrl will switch snapping to the wall object.
Second wall snapping perpendicularly to the first one
Properties
Wall objects inherit the properties of Part objects, and also have the following extra properties:
Data
Blocks
- 資料Block Height: The height of each block.
- 資料Block Length: The length of each block.
- 資料Count Broken: The number of broken blocks (read-only).
- 資料Count Entire: The number of entire blocks (read-only).
- 資料Joint: The size of the joints, the empty space, between blocks.
- 資料Make Blocks: Enables block generation.
- 資料Offset First: The horizontal offset of the first and every uneven line of blocks.
- 資料Offset Second: The horizontal offset of the second and every even line of blocks.
Component
- 資料Base: The base object this wall is built on.
Wall
- 資料Align: The alignment of the wall on its baseline: Left, Right or Center.
- 資料Area: Area of the whole wall, separation into blocks makes no difference (read-only).
- 資料Face: The index of the face from the base object to use. If the value is not set or 0, the whole object is used.
- 資料Height: The height of the wall. Ignored if the wall is based on a solid. If set to zero, and the wall is inside a floor object with its height defined, the wall will automatically take the value of the floor height.
- 資料Length: The length of the wall. Read-only if the wall is not based on an unconstrained sketch with a single edge, or on a Draft Wire with a single edge.
- 資料Normal: The extrusion direction for the wall. If set to (0,0,0), the extrusion direction is automatic.
- 資料Offset: The distance between the wall and its baseline. Works only if the Align property is set to Right or Left.
- 資料Override Align:
- 資料Override Width:
- 資料Width: The width of the wall. Ignored if the wall is based on a face or a solid.
Scripting
See also: Arch API and FreeCAD Scripting Basics.
The Wall tool can be used in macros and from the Python console by using the following function:
Wall = makeWall(baseobj=None, length=None, width=None, height=None, align="Center", face=None, name="Wall")
- Creates a
Wall
object from the givenbaseobj
, which can be a Draft object, a Sketch, a face, or a solid.- If no
baseobj
is given, you can provide the numerical values for thelength
,width
(thickness), andheight
. - If given,
face
can be used to give the index of a face from the underlying object, to build this wall on, instead of using the whole object.
- If no
align
can be"Center"
,"Left"
or"Right"
.- It returns
None
if the operation fails.
Example:
import FreeCAD, Draft, Arch
p1 = FreeCAD.Vector(0, 0, 0)
p2 = FreeCAD.Vector(2000, 0, 0)
baseline = Draft.makeLine(p1, p2)
Wall1 = Arch.makeWall(baseline, length=None, width=150, height=2000)
FreeCAD.ActiveDocument.recompute()
Wall2 = Arch.makeWall(None, length=2000, width=200, height=1000)
Draft.move(Wall2, FreeCAD.Vector(0, -1000, 0))
FreeCAD.ActiveDocument.recompute()
- Elements: Wall, Structure, Curtain Wall, Window, Roof, Space, Stairs, Equipment, Frame, Fence, Truss, Profile, Pipe, Pipe Connector
- Reinforcements: Straight Rebar, U-Shape Rebar, L-Shape Rebar, Stirrup, Bent-Shape Rebar, Helical Rebar, Column Reinforcement, Beam Reinforcement, Slab Reinforcement, Footing Reinforcement, Custom Rebar
- Panels: Panel, Panel Cut, Panel Sheet, Nest
- Materials: Material, Multi-Material
- Organization: Building Part, Project, Site, Building, Level, External reference, Section Plane, Schedule
- Axes: Axis, Axes system, Grid
- Modification: Cut with plane, Add component, Remove component, Survey
- Utilities: Component, Clone component, Split Mesh, Mesh to Shape, Select non-manifold meshes, Remove Shape from Arch, Close Holes, Merge Walls, Check, Toggle IFC Brep flag, 3 Views from mesh, Create IFC spreadsheet, Toggle Subcomponents
- Additional: Preferences, Import Export Preferences (IFC, DAE, OBJ, JSON, 3DS, SHP), IfcOpenShell, IfcPlusPlus, Arch API
- Getting started
- Installation: Download, Windows, Linux, Mac, Additional components, Docker, AppImage, Ubuntu Snap
- Basics: About FreeCAD, Interface, Mouse navigation, Selection methods, Object name, Preferences, Workbenches, Document structure, Properties, Help FreeCAD, Donate
- Help: Tutorials, Video tutorials
- Workbenches: Std Base, Arch, Assembly, CAM, Draft, FEM, Inspection, Mesh, OpenSCAD, Part, PartDesign, Points, Reverse Engineering, Robot, Sketcher, Spreadsheet, Surface, TechDraw, Test Framework
- Hubs: User hub, Power users hub, Developer hub