Arch Component/ro: Difference between revisions

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(Created page with "* '''Additions''': Componentele Arch au o proprietate aditionala, care poate tine referinta la orice alt obiect Shape. Forma acestor adăugiri va fi unită c...")
(Created page with "* ''' Subtractions ''': Componentele arhitecturale au o proprietate de substracție/scădere, care poate deține referință la orice număr de obiecte bazate pe Module | Fo...")
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* '''Additions''': Componentele Arch au o proprietate aditionala, care poate tine referinta la orice alt obiect [[Part Module | Shape]]. Forma acestor adăugiri va fi unită cu forma de bază a componentei, pentru a produce forma finală.
* '''Additions''': Componentele Arch au o proprietate aditionala, care poate tine referinta la orice alt obiect [[Part Module | Shape]]. Forma acestor adăugiri va fi unită cu forma de bază a componentei, pentru a produce forma finală.


* '''Subtractions''': Arch Components have an subtraction property, that can hold reference to any number of other [[Part Module|Shape]]-based objects. The shape of these objects will be subtracted from the base shape of the component, to produce the final shape.
* ''' Subtractions ''': Componentele arhitecturale au o proprietate de substracție/scădere, care poate deține referință la orice număr de obiecte bazate pe [[Module | Formă]]. Forma acestor obiecte va fi scăzută din forma de bază a componentei, pentru a produce forma finală.


* The Placement of the Arch Component is applied after the additions and subtractions are done, so these are performed against the base object at its base location. Then the result is moved to the location of the Placement
* The Placement of the Arch Component is applied after the additions and subtractions are done, so these are performed against the base object at its base location. Then the result is moved to the location of the Placement

Revision as of 07:38, 20 November 2018

Arch Component‏‎‏‎

Menu location
Arch → Utilities → Component
Workbenches
Arch
Default shortcut
C,M‏‎
Introduced in version
-
See also
None

Descriere

Creează o componentă non-parametrică Arch din orice obiect Part. Aceasta oferă obiectului bazat pe Atelierul Part/Piesă aceleași atribute și proprietăți ca și alte obiecte Arch și permite specificarea modului în care ar trebui exportat la IFC prin setarea proprietățiiRole .

Cum se folosește

  1. Selectați un obiect bazat pe Atelierul Part-
  2. Selectați meniul Arch → Utilities → Component

Proprietățile obișnuite ale componentei Arch

Obiectul componentă Arch este, de asemenea, o bază partajată de toate celelalte obiecte Arch ( Wall, Structure etc). Prin urmare, unele dintre proprietățile și comportamentele sale sunt comune tuturor obiectelor Arch (cu excepția instrumentelor care nu produc obiecte solide, cum ar fi Section Plane sau Axis):

  • Forma de bază: Componentele Arc sunt întotdeauna bazate pe un obiect de bază bazat pe Formă. Unele tipuri de obiecte Arch vor utiliza doar forma de bază așa cum este, altele (de exempluWall) vor face unele operații suplimentare, cum ar fi o extrudare. Pentru unele tipuri, având un obiect de bază nu este obligatoriu ( Structure)
  • Additions: Componentele Arch au o proprietate aditionala, care poate tine referinta la orice alt obiect Shape. Forma acestor adăugiri va fi unită cu forma de bază a componentei, pentru a produce forma finală.
  • Subtractions : Componentele arhitecturale au o proprietate de substracție/scădere, care poate deține referință la orice număr de obiecte bazate pe Formă. Forma acestor obiecte va fi scăzută din forma de bază a componentei, pentru a produce forma finală.
  • The Placement of the Arch Component is applied after the additions and subtractions are done, so these are performed against the base object at its base location. Then the result is moved to the location of the Placement
  • Objects can be added or removed to/from a Component's Additions and Subtractions lists by selecting both the object and the component, and using the Arch Add or Arch Remove commands, or from the task panel by double-clicking the Component in the Tree view. The task panel also allows to check which object is currently part of these lists.
  • Role: Each Arch Component, besides the function defined by its type (wall, window, etc), also has a Role property, that can define further which kind of function it performs. For example, an Structure can have a beam o column role. Generic Arch Components (as produced by this command) can have any role available in the whole Arch workbench. The role is what is used to define the type of IFC object to export to when exporting to IFC.
  • Clone Of: Any Arch Component can be a clone of another Arch Component of the same type (A Wall can only be a clone of another Wall, etc.). The only exception is the generic Arch Component (as produced by this command), that can be clone of any other type (Wall, structure, window, etc). This allows to use a generic Arch Component to override the type of another one.
  • Description: All Arch Components have a Description field, that can contain any text. This is used when exporting to IFC.
  • Tag: The Tag property is another text field, which can be used to give an additional custom identity to objects.
  • Material: All Arch Components have a Material slot, that can contain either a Material or a MultiMaterial (not all Arch object type support the use of MutiMaterials). The DiffuseColor and Transparency properties of the attached material will define the Shape color and transparency of the Arch component. The material will be imported and exported to IFC, OBJ and DAE.
  • Move with Host: When a component is embedded inside another (for example a window inside a wall), setting this property to True will make the object move and rotate together when its host object is moved or rotated using Draft Move or Draft Rotate.
  • Hi Res: Arch Components can use the shape of another object as a higher-resolution version of themselves. For this, both the Hi Res property and the Hi Res display mode must be set. This allows, for example, to make a simple wall, and then model every brick that composes the wall,for example with Part Box. Then, use a compond of those bricks as a high-resolution version of the wall. The shape of the wall is not modified by adding a Hi-Res object. Only its representation in the 3D view will change by adopting the representation of the high-resolution version instead of its own.