Path Workbench: Difference between revisions

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== This page is currently reworked. It may contain unordered, missing, obsolete or wrong information ==

== Introduction == <!--T:1-->

<!--T:2-->
The Path workbench is used to produce machine instructions for [https://en.wikipedia.org/wiki/CNC_router CNC machines] from a FreeCAD model. This can be used to produce real-world 3D objects on machines like mills, lathes, lasercutters or alike. Usually these instructions are some kind of [https://en.wikipedia.org/wiki/G-code GCode] dialect.
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[[Image:pathwb.png]]
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The FreeCAD process to create these machine instructions is as follows:
* You create a 3D model of your object, probably using one ore several of [[PartDesign Workbench|Part Design]], [[Part Workbench|Part]] or [[Draft Workbench|Draft]] workbench
* You create a [[Job]] in Path Workbench, the job uses a certain [[set of tools]].
* You create milling paths using e.g. [[Contour]] and [[Pocket]] operations. These [[Path objects]] use a slightly abstract G-Code represention which is independent from the machine
* Finally, since each type of machine often speaks a different G-Code dialect, you use a machine dependent post processor to create G-Code which. This translates the FreeCAD G-Code into the particular flavor recognized by your machine. There are several postprocessors included which you can use directly or use as a template for creating your own.

== A walkthrough for the impatient ==
Here we will show how to get from a simple FreeCAD object to the machine's G-Code
=== The model ===
Let's start with a simple FreeCAD model: a cube with a rectangular pocket.

[[File:Path-SquarePocketModel.png]]

It is modeled straightforward in the [[Part Design Workbench]] using a Body, a Box and a Pocket based on a Sketch. The sketch is oriented in the XY plane.
=== The Tooltable ===
When we want to mill something we need a tool. The [[Tooltable]] is a collection of such tools.



=== The Job ===
In the Path workbench we create a [[Image:Path-Job.png|32px]] [[Path_Job|Job]]

In the job creation dialog we select the Body as the Base Model and confirm with OK.

==== Job Output ====
[[File:Path-JobCreationDialog.png]]

The model in the 3D view is now surrounded by a wireframe cube and the job configuration dialog opens. We start with the configuration of the output, which determines the finally generated G-Code file.

[[File:Path-JobOutput.png]]

We can select a filename or we can use some placeholders, which we do here to create the output file in the same directory as the file with the square pocket. The filename will be the same as the FreeCAD model's name with the extension .gcode.
Move the mouse over the input field to see further possibilities of placeholders.

Select the postprocessor which will translate the internal format into the code used by your machine. In the example we use the linuxcnc postprocessor.

The postprocessor can be configured with additional arguments which are shown as you move the mouse over the field. We use none of them here.

==== Job Setup ====
In the Setup subdialog we configure the stock.
The model we have created in FreeCAD is what we want to have in the end. The stock is the material we start with. Here we use a cubic block of which we can configure the size here.

[[File:Path-JobSetup.png]]

==== Job Tools ====
In the Tools section we add the previously defined tool. Don't forget in the tooltable to click the "Create Tool Controller" button. If you are not yet sure which tools to use, you can create the tool controllers later.

[[File:Path-ToolCreateController.png]]

We can delete the default tool and confirm the complete job configuration. The Workplan will be added later when we define the path operations.

[[File:Path-JobTools.png]]

The tree should now look like this if we unfold the Job:

[[File:Path-TreeWithJob.png]]

=== The Path Operations ===
We will add two operations for paths. The [[Path Contour|Contour]] operation will create a path around the box and the [[Path Pocket|Pocket]] operation will create a path for the inner pocket.

For now we will keep it simple. We use the [[Image:Path-Profile.svg|32px]] [[Path_Contour|Contour]] button to open the Contour panel and confirm with OK without changing any of the values. We can see the green path around the object.

We select the bottom of the pocket and use the [[Image:Path-Pocket.svg|32px]] [[Path_Pocket|Pocket]] button to open the Pocket panel.
We leave Base Geometry, Depths and Heights as is and open the Operation subpanel

[[File:Path-PocketOperation.gif]]

We change the pattern to "Offset" and "Step Over Percent" to 50 and confirm the pocket configuration with OK.

The result is a model with two paths:

[[File:Path-WalkThroughResult.gif]]

=== Verifying Paths ===
There are two ways to verify the paths created. We can inspect the G-Code and highlight the corresponding path segments or we can simulate the milling process.

To inspect the G-Code we use the [[Image:Path-Inspect.svg]] tool. To highlight segments of the path we have to select the corresponding lines in the G-Code window.

[[File:Path-InspectWindow.gif]]

To start the simulation we use the [[Image:Path-Simulator.svg]] [[Path Simulator]] tool.




=== ===

<!--T:16-->
The bracket for the various path elements is the Job. You can think of it as a job you have to do at a real mill:
The mill has a certain set of control codes (usually G-Code), you use a certain set of tools, you have some stock material, and you start to mill by using the different tools. You can use the same tool for different paths, e.g. milling different pockets.

== GUI tools == <!--T:10-->

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{{Path_Tools}}

== Scripting == <!--T:12-->

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The Path workbench offers a broad [[Path scripting|python scripting API]]. With it, you can create and modify paths from python scripts, or extend the available functionality of the workbench.


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[[Category:User Documentation]]
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Latest revision as of 19:43, 17 March 2024

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