Part EditAttachment/de: Difference between revisions

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(Created page with "Default, keine Referenz selektiert .")
(Created page with "==== Normal zur Kante====")
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Default, keine Referenz selektiert .
Default, keine Referenz selektiert .


==== Normal to edge====
==== Normal zur Kante====


Object is made perpendicular to edge. Optional vertex reference defines location .
Object is made perpendicular to edge. Optional vertex reference defines location .

Revision as of 08:59, 12 March 2018

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Beschreibung

Attachment is ein Werkzeug um Objekte definiert aneinander zu befestigen. Das befestigte Objekt ist mit dem anderen Objekt so verbunden, das , wenn sich die Position des Ausgangsobjekts ändert, das befestigte Objekt mit bewegt wird.

introduced in version 0.17

Anwendung

  1. Wähle das Objekt, welches zu Befestigen ist.
  2. Wähle das Part → Attachment... Menü.
    Hinweis: Arbeitet man in PartDesign and und erstellt dort Skizzen, Bezugsgeometrie oder Primitivkörper, sind diese beiden Schritte nicht notwendig, die Parameterseite der Befestigungsmodi wird automatisch geöffnet.
  3. Under Attachment parameter steht , Nicht gebunden. . Die erste Schaltfläche zeigt Auswählen… , dies bedeutet, es wird eine Selektion im 3D Bildschirmbereich erwartet.
  4. Wähle nun eines der Grundelemente aus: Eckpunkt, Kante oder Fläche/Oberfläche. Bezugsgeometrie aus Part containers ist ebenfalls wählbar.
  5. Die erste Schaltfläche ändert ihre Beschriftung nun analog zum gewählten Element. im weissen Feld rechts, wird nun der Name des referenzierten Objekts und des Elements angezeigt. Wird z.b auf einem Quader (Box ) - Primitiv eine Oberfläche gewählt, zeigt das Feld Box:Face6.
  6. Wähle nun Befestigungsmodus aus der Liste. Die Liste der möglichen Modi passt sich an das gewählte Element an. Angehängt im Modus: wird nun unter der .. Parameter Überschrift angezeigt.
    Um währen der Auswahl Informationen über die Befestigungsmodi zu erahlten, bewegen Sie die Maus über die Liste der Modi und verweilen auf einer Zeile. Der Text erscheint in einem Infofenster ( Tooltip ).
  7. Bei Bedarf können nbis zu 4 weitere Elemente als Referenz gewählt werden, klicke dazu auf die Schaltfläche Referenz2, Referenz3, and Referenz4 unnd wiederhole Schritt 4.
  8. Zusätzlich kann eine Verschiebung Attachment Offset angegeben werden.
  9. Bestätige dann mit OK die Auswahlen.

Optionen

Befestigungs Modus

Deaktiviert

Default, keine Referenz selektiert .

Normal zur Kante

Object is made perpendicular to edge. Optional vertex reference defines location .

Reference combinations
Edge
Edge, Vertex
Vertex, Edge

Align O-N-X

Matches object's origin with first referenced vertex, then aligns its normal and horizontal plane axis toward vertex/along line .

Reference combinations
Vertex, Vertex, Vertex
Vertex, Vertex, Edge
Vertex, Edge, Vertex
Vertex, Edge, Edge
Vertex, Vertex
Vertex, Edge

Align O-N-Y

Matches object's origin with first referenced vertex and aligns its normal and vertical plane axis toward vertex/along line .

Reference combinations
Vertex, Vertex, Vertex
Vertex, Vertex, Edge
Vertex, Edge, Vertex
Vertex, Edge, Edge
Vertex, Vertex
Vertex, Edge

Align O-X-Y

Matches object's origin with first referenced vertex and aligns its horizontal and vertical plane axes toward vertex/along line .

Reference combinations
Vertex, Vertex, Vertex
Vertex, Vertex, Edge
Vertex, Edge, Vertex
Vertex, Edge, Edge
Vertex, Vertex
Vertex, Edge

Align O-X-N

Matches object's origin with first referenced vertex and aligns its horizontal plane axis and normal toward vertex/along line .

Reference combinations
Vertex, Vertex, Vertex
Vertex, Vertex, Edge
Vertex, Edge, Vertex
Vertex, Edge, Edge
Vertex, Vertex
Vertex, Edge

Align O-Y-N

Matches object's origin with first referenced vertex and aligns its vertical plane axis and normal toward vertex/along line .

Reference combinations
Vertex, Vertex, Vertex
Vertex, Vertex, Edge
Vertex, Edge, Vertex
Vertex, Edge, Edge
Vertex, Vertex
Vertex, Edge

Align O-Y-X

Matches object's origin with first referenced vertex and aligns its vertical and horizontal plane axes toward vertex/along line .

Reference combinations
Vertex, Vertex, Vertex
Vertex, Vertex, Edge
Vertex, Edge, Vertex
Vertex, Edge, Edge
Vertex, Vertex
Vertex, Edge

Translate origin

Object's origin is aligned to matched vertex. Orientation is controlled by Placement property.

Reference combinations
Vertex.

Object's XY

Plane is aligned to XY local plane of linked object .

Reference combinations
Any, Conic.

Object's XZ

Plane is aligned to XZ local plane of linked object .

Reference combinations
Any, Conic.

Object's YZ

Plane is aligned to YZ local plane of linked object .

Reference combinations
Any, Conic

Plane face

Plane is aligned to coincide to planar face .

Reference combinations
Plane

Tangent to surface

Plane is made tangent to surface at vertex .

Reference combinations
Face, Vertex
Vertex, Face

Frenet NB

Plane is set to normal-binormal (NB) axes of Frenet-Serret coordinates at the point of the edge's curve that is closest to the vertex (or defined by MapPathParameter property, if vertex is not linked). The object's origin is translated to the vertex if the vertex is first, or kept at the curve if edge is first. This mode is similar to Normal to edge, except that X axis is well-defined.

Reference combinations
Curve
Curve, Vertex
Vertex, Curve

Frenet TN

Plane is set to tangent-normal (TN) axes of Frenet-Serret coordinates at the point of the edge's curve that is closest to the vertex (or defined by MapPathParameter property, if vertex is not linked). The origin of sketch is translated to the vertex if the vertex is first, or kept at the curve if edge is first. Effectively, if the curve is planar, the sketching plane is the plane of the curve.

Reference combinations
Curve
Curve, Vertex
Vertex, Curve

Frenet TB

Plane is set tangent-binormal (TB) axes of Frenet-Serret coordinates at the point of the edge's curve that is closest to the vertex (or defined by MapPathParameter property, if vertex is not linked). The origin of sketch is translated to the vertex if the vertex is first, or kept at the curve if edge is first.

Reference combinations
Curve
Curve, Vertex
Vertex, Curve

Concentric

Aligns to plane to osculating circle of an edge. Optional Vertex link defines where .

Reference combinations
Curve
Circle
Curve, Vertex
Circle, Vertex
Vertex, Curve
Vertex, Circle

Revolution Section

Plane is perpendicular to edge, and Y axis is matched with axis of osculating circle. Optional Vertex link defines where .

Reference combinations
Curve
Circle
Curve, Vertex
Circle, Vertex
Vertex, Curve
Vertex, Circle

Plane by 3 points

Aligns XY plane to pass through three vertices .

Reference combinations
Vertex, Vertex, Vertex
Line, Vertex
Vertex, Line
Line, Line

Normal to 3 points

Aligns plane to pass through first two vertices, and perpendicular to plane that passes through 3 vertices .

Reference combinations
Vertex, Vertex, Vertex
Line, Vertex
Vertex, Line
Line, Line

Folding

Specialty mode for folding polyhedra. Select 4 edge in order: foldable edge, fold line, other fold line, other foldable edge. Plane will be aligned to folding the first edge. In the picture below, it is not required that both leafs to fold together be the same .

Reference combinations
Line, Line, Line, Line


Inertia 2-3

Object will be attached to a plane passing through second and third principal axes of inertia (passes through center of mass) .

Reference combinations
Any
Any, Any
Any, Any, Any
Any, Any, Any, Any

Attachment Offset

Attachment Offset is used to apply a linear or rotary offset from the referenced object. It becomes active when an attachment mode other than Deactivated has been selected .

  • X: sets an offset distance in the X axis of the reference object .
  • Y: sets an offset distance in the Y axis of the reference object .
  • Z: sets an offset distance in the Z axis of the reference object .
  • Yaw: rotates the attached object along the reference object's Z axis .
  • Pitch: rotates the attached object along the reference object's Y axis .
  • Roll: rotates the attached object along the reference object's X axis .
  • Flip sides: if checked, the attached object is reversed from its XY plane .

Limitations

  • Part and Body containers are not supported. While it's possible to use Attachment to align them, the attachment won't be parametrically linked .