POV-Ray/fr: Difference between revisions
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Il n'existe pas de binaire officiel de POV-Ray 3.7 ou plus récent pour macOS, si vous souhaitez le compiler à partir des sources, vous devrez probablement vous débrouiller seul. |
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The [http://www.povray.org/redirect/www.povray.org/ftp/pub/povray/Old-Versions/Official-3.62/Macintosh/povpmac.zip most recent available binaries] are of the old closed source POV-Ray 3.6x. |
The [http://www.povray.org/redirect/www.povray.org/ftp/pub/povray/Old-Versions/Official-3.62/Macintosh/povpmac.zip most recent available binaries] are of the old closed source POV-Ray 3.6x. |
Revision as of 10:31, 19 October 2021
Description
POV-Ray (The Persistence of Vision Raytracer) est l'un des deux moteurs de rendu pris en charge par l'atelier Raytracing avec LuxRender. Il est également pris en charge par le nouvel atelier Render, ainsi que par LuxCoreRender, Appleseed, Blender Cycles et Intel Ospray Studio (expérimental).
Installation
Atelier Raytracing
.
Version stable
La dernière version stable de POV-Ray fournie avec des binaires est la 3.7.0.0 (2013-11-06), la première à être un logiciel libre, publié sous la licence AGPL3 (ou ultérieure). La dernière version stable de POV-Ray, publiée uniquement sous forme de code source, est la 3.7.0.8 (2018-05-27).
Linux
Binaires compilés
Si votre distribution le possède dans les dépôts officiels, vous pouvez installer POV-Ray et toutes les dépendances relatives via le gestionnaire de paquets. De telles distributions incluent : Arch Linux, Debian, Gentoo, openSUSE, Ubuntu.
Compilation à partir de la source
Si votre distribution n'a pas POV-Ray dans les dépôts, ou si vous le souhaitez, il est possible de compiler POV-Ray à partir des sources. Télécharger le code source de POV-Ray 3.7.0.8 depuis GitHub.
Configuration de FreeCAD
Après avoir installé POV-Ray, lancez FreeCAD, ouvrez le Réglage des préférences, chargez l'atelier Raytracing et allez dans les Préférences de Raytracing.
Définissez le chemin de l'exécutable de POV-Ray pour qu'il pointe vers votre installation de POV-Ray, généralement c'est /usr/bin/povray, et appliquez.
macOS
Il n'existe pas de binaire officiel de POV-Ray 3.7 ou plus récent pour macOS, si vous souhaitez le compiler à partir des sources, vous devrez probablement vous débrouiller seul.
The most recent available binaries are of the old closed source POV-Ray 3.6x.
Windows
The latest stable version of POV-Ray to have compiled Windows binaries is POV-Ray 3.7.0.0. Download it from GitHub, launch the installer and follow the proposed steps.
By default the destination folder is C:\Program Files\POV-Ray\v3.7, with documents and scenes in C:\Users\{your user}\Documents\POV-Ray\v3.7.
After installing POV-Ray, launch FreeCAD, open the Preferences Editor, load the Raytracing Workbench, and go to the Raytracing Preferences.
Set the POV-Ray executable path to point to your installation of POV-Ray, usually it is C:/Program Files/POV-Ray/v3.7/bin/pvengine64.exe, and apply.
Then, before trying to render something, start POV-Ray separately and set I/O restrictions according to POV-Ray documentation, otherwise rendering will not work properly (or will not work at all).
Development Version
Development seems to be halted, nonethless the latest experimental builds and source code are available. As it is experimental, you are adviced against using it in production environments.
Linux
There are no official POV-Ray development binaries, you should compile it from source. The latest release of the official development branch is POV-Ray v3.8.0-alpha.10064268.
The latest development releases (not part of the official development branch) are POV-Ray v3.8.0-x.freetype.3 and POV-Ray v3.8.0-x.10064738.
macOS
There hasn't been a macOS build of POV-Ray since the closed source 3.6x version. You can try to compile it from source, but be advised that it might not even be possible.
The latest release of the official development branch is POV-Ray v3.8.0-alpha.10064268.
The latest development releases (not part of the official development branch) are POV-Ray v3.8.0-x.freetype.3 and POV-Ray v3.8.0-x.10064738.
Windows
First of all you need to install POV-Ray 3.7, see the install instructions for the stable version. Then open POV-Ray install directory, by default C:\Program Files\POV-Ray\v3.7, and in the bin subdirectory rename the POV-Ray executable, so that you do not replace it. For example rename it to BAK-pvengine64.exe.
Then download the development build of POV-Ray you want to use. The latest release of the official development branch is POV-Ray v3.8.0-alpha.10064268-av69.
The latest development releases (not part of the official development branch) are POV-Ray v3.8.0-x.freetype.3-av693 and POV-Ray v3.8.0-x.10064738-av694.
Extract the downloaded archive (if you don't have a suitable software use 7-Zip) and copy the POV-Ray executable in the bin folder of your POV-Ray 3.7 installation.
Render Workbench
As of now there are no significant differences between the Raytracing Workbench and the Render Workbench in the part regarding the installation of the external software, so refer to the Raytracing Workbench section to install POV-Ray and to this section for the Render Workbench configuration..
First of all install the Render Workbench through the Addon Manager and restart FreeCAD.
Linux
After installing the Render Workbench and POV-Ray, launch FreeCAD, open the Preferences Editor, load the Render Workbench, and go to the Render Preferences.
Set the POV-Ray executable path to point to your installation of POV-Ray, usually it is /usr/bin/povray, and apply.
Windows
After installing the Render Workbench and POV-Ray, launch FreeCAD, open the Preferences Editor, load the Render Workbench, and go to the Render Preferences.
Set the POV-Ray executable path to point to your installation of POV-Ray, usually it is C:/Program Files/POV-Ray/v3.7/bin/pvengine64.exe, and apply.
Then, before trying to render something, start POV-Ray separately and set I/O restrictions according to POV-Ray documentation, otherwise rendering will not work properly (or will not work at all).