Assembly CreateJointFixed: Difference between revisions
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==Usage== |
==Usage== |
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# Optionally select two geometric entities of two different shapes. (other numbers will result in an empty selection) |
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# There are several ways to invoke the |
# There are several ways to invoke the tool: |
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#* Press the {{Button|[[Image:Assembly_CreateJointFixed.svg|16px]] [[Assembly_CreateJointFixed|Create a Fixed Joint]]}} button. |
#* Press the {{Button|[[Image:Assembly_CreateJointFixed.svg|16px]] [[Assembly_CreateJointFixed|Create a Fixed Joint]]}} button. |
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#* Select the {{MenuCommand|Assembly → [[Image:Assembly_CreateJointFixed.svg|16px]] Create a Fixed Joint}} option from the menu. |
#* Select the {{MenuCommand|Assembly → [[Image:Assembly_CreateJointFixed.svg|16px]] Create a Fixed Joint}} option from the menu. |
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#* Use the keyboard shortcut: {{KEY|J}}. |
#* Use the keyboard shortcut: {{KEY|J}}. |
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# The '''Create Joint''' dialog opens in the [[Task_panel|Task panel]] listing preselected entities. |
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# ... |
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# Optionally change the type of the joint from the dropdown list or use a keyboard shortcut: |
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#* {{KEY|J}} selects the '''Fixed''' option and empties the selection list. |
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#*# Optionally enter an Offset value. |
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#*# Optionally enter a Rotation value. |
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#*# Optionally press {{Button|[[Image:Button_sort.svg|16px]]}} to change the direction of the joint. |
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#* {{KEY|R}} selects the '''Revolute''' option and empties the selection list. |
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#*# Optionally enter an Offset value. |
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#*# Optionally press {{Button|[[Image:Button_sort.svg|16px]]}} to change the direction of the joint. |
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#* {{KEY|C}} selects the '''Cylindrical''' option and empties the selection list. |
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#*# Optionally press {{Button|[[Image:Button_sort.svg|16px]]}} to change the direction of the joint. |
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#* {{KEY|S}} selects the '''Slider''' option and empties the selection list. |
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#*# Optionally enter a Rotation value. |
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#*# Optionally press {{Button|[[Image:Button_sort.svg|16px]]}} to change the direction of the joint. |
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#* {{KEY|B}} selects the '''Ball''' option and empties the selection list. |
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#* {{KEY|D}} selects the '''Distance''' option and empties the selection list. |
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#*# Optionally enter a Distance value. |
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#*# Optionally press {{Button|[[Image:Button_sort.svg|16px]]}} to change the direction of the joint. |
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# If the selection list is empty: select two geometric entities. |
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# The shapes are moved to meet at their selected entities. |
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# Press {{Button|OK}} to finish the tool. |
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==Notes== |
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* Never select the items in the selection list and hit the {{KEY|Del}} key! This also removes the connected features from the Tree! (weekly build 0.22.0-36807) |
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* This joint can be used as an actuator to control the motion of a kinematic simulation. Mouse wheel action in the Task dialog immediately rearranges the connected parts. |
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*:- Offset translates along its local Z axis, negativ offsets are accepted. |
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*:- Rotation revolves around its local Z axis, angles > 360° and even negativ angles are accepted. |
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{{Docnav |
{{Docnav |
Revision as of 16:35, 19 April 2024
This documentation is not finished. Please help and contribute documentation.
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Assembly CreateJointFixed |
Menu location |
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Assembly → Create a Fixed Joint |
Workbenches |
Assembly |
Default shortcut |
J |
Introduced in version |
- |
See also |
None |
Description
The Assembly CreateJointFixed tool creates a joint locking two assembly parts together, preventing any movement or rotation.
Usage
- Optionally select two geometric entities of two different shapes. (other numbers will result in an empty selection)
- There are several ways to invoke the tool:
- Press the Create a Fixed Joint button.
- Select the Assembly → Create a Fixed Joint option from the menu.
- Use the keyboard shortcut: J.
- The Create Joint dialog opens in the Task panel listing preselected entities.
- Optionally change the type of the joint from the dropdown list or use a keyboard shortcut:
- J selects the Fixed option and empties the selection list.
- R selects the Revolute option and empties the selection list.
- C selects the Cylindrical option and empties the selection list.
- S selects the Slider option and empties the selection list.
- B selects the Ball option and empties the selection list.
- D selects the Distance option and empties the selection list.
- If the selection list is empty: select two geometric entities.
- The shapes are moved to meet at their selected entities.
- Press OK to finish the tool.
Notes
- Never select the items in the selection list and hit the Del key! This also removes the connected features from the Tree! (weekly build 0.22.0-36807)
- This joint can be used as an actuator to control the motion of a kinematic simulation. Mouse wheel action in the Task dialog immediately rearranges the connected parts.
- - Offset translates along its local Z axis, negativ offsets are accepted.
- - Rotation revolves around its local Z axis, angles > 360° and even negativ angles are accepted.
User documentation
- Getting started
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- Help: Tutorials, Video tutorials
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