Assembly CreateJointScrew: Difference between revisions
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{{VeryImportantMessage|This is an experimental feature. To enable it see [[Fine-tuning#Assembly_Workbench|Fine-tuning]].}} |
{{VeryImportantMessage|This is an experimental feature. To enable it see [[Fine-tuning#Assembly_Workbench|Fine-tuning]].}} |
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|[[Assembly_CreateJointRackPinion|Create Rack and Pinion Joint]] |
|[[Assembly_CreateJointRackPinion|Create Rack and Pinion Joint]] |
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{{GuiCommand |
{{GuiCommand |
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|Name=Assembly CreateJointScrew |
|Name=Assembly CreateJointScrew |
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==Description== |
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The [[Image:Assembly_CreateJointScrew.svg|24px]] [[Assembly_CreateJointScrew|Assembly CreateJointScrew]] tool creates a rack and pinion joint that couples the translation of a part of a slider joint and the rotation of a part of a revolute joint. In connection with the already existing joints this joint can be used to simulate a lead screw gear, etc. |
The [[Image:Assembly_CreateJointScrew.svg|24px]] [[Assembly_CreateJointScrew|Assembly CreateJointScrew]] tool creates a rack and pinion joint that couples the translation of a part of a slider joint and the rotation of a part of a revolute joint. In connection with the already existing joints this joint can be used to simulate a lead screw gear, etc. |
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==Usage== |
==Usage== <!--T:6--> |
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# Optionally select two geometric entities of two different shapes that have previously been used to define a Slider joint and a Revolute joint. |
# Optionally select two geometric entities of two different shapes that have previously been used to define a Slider joint and a Revolute joint. |
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# There are several ways to invoke the tool: |
# There are several ways to invoke the tool: |
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# For further steps see [[Assembly_CreateJointFixed#Usage|Assembly CreateJointFixed]]. |
# For further steps see [[Assembly_CreateJointFixed#Usage|Assembly CreateJointFixed]]. |
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==Notes== |
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* Pitch radius refers to the pitch of a (lead) screw. It is stored in {{PropertyData|Distance}} and defines the translation per one turn of the screw. |
* Pitch radius refers to the pitch of a (lead) screw. It is stored in {{PropertyData|Distance}} and defines the translation per one turn of the screw. |
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==Properties== |
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See also: [[Property_editor|Property editor]]. |
See also: [[Property_editor|Property editor]]. |
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A '''Screw''' object is derived from an [[App_FeaturePython|App FeaturePython]] object and inherits all its properties. See [[Assembly_CreateJointFixed#Properties|Assembly CreateJointFixed]] for additional properties. |
A '''Screw''' object is derived from an [[App_FeaturePython|App FeaturePython]] object and inherits all its properties. See [[Assembly_CreateJointFixed#Properties|Assembly CreateJointFixed]] for additional properties. |
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{{Docnav |
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|[[Assembly_CreateJointRackPinion|Create Rack and Pinion Joint]] |
|[[Assembly_CreateJointRackPinion|Create Rack and Pinion Joint]] |
Revision as of 15:28, 23 May 2024
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Assembly CreateJointScrew |
Menu location |
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Assembly → Create Screw Joint |
Workbenches |
Assembly |
Default shortcut |
W |
Introduced in version |
1.0 |
See also |
None |
Description
The Assembly CreateJointScrew tool creates a rack and pinion joint that couples the translation of a part of a slider joint and the rotation of a part of a revolute joint. In connection with the already existing joints this joint can be used to simulate a lead screw gear, etc.
Usage
- Optionally select two geometric entities of two different shapes that have previously been used to define a Slider joint and a Revolute joint.
- There are several ways to invoke the tool:
- Press the Create Screw Joint button.
- Select the Assembly → Create Screw Joint option from the menu.
- Use the keyboard shortcut: W.
- The Create Joint dialog opens in the Task panel listing the pre-selected entities.
- For further steps see Assembly CreateJointFixed.
Notes
- Pitch radius refers to the pitch of a (lead) screw. It is stored in DataDistance and defines the translation per one turn of the screw.
Properties
See also: Property editor.
A Screw object is derived from an App FeaturePython object and inherits all its properties. See Assembly CreateJointFixed for additional properties.
- Joints: Toggle Grounded, Create a Fixed Joint, Create Revolute Joint, Create Cylindrical Joint, Create Slider Joint, Create Ball Joint, Create Distance Joint, Create Parallel Joint, Create Perpendicular Joint, Create Angle Joint, Create Rack and Pinion Joint, Create Screw Joint, Create Gears Joint, Create Belt Joint
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