Whiffle Ball tutorial: Difference between revisions
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just click (Navigation-Style OpenInventor: CTRL-Click) in empty space in the 3D-view. |
just click (Navigation-Style OpenInventor: CTRL-Click) in empty space in the 3D-view. |
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=== Final model === <!--T:4--> |
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=== Final model === |
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[[Image:Tutorial_WhiffleBall.jpg]] |
[[Image:Tutorial_WhiffleBall.jpg]] |
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=== Setting up the basic shape === <!--T:5--> |
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=== Setting up the basic shape === |
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#Switch to the [[Part Module]] |
#Switch to the [[Part Module]] |
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#Create a new document by clicking on {{KEY| File}} → {{KEY| New}} |
#Create a new document by clicking on {{KEY| File}} → {{KEY| New}} |
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#The finished basic shape should look like this: |
#The finished basic shape should look like this: |
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[[Image:Tutorial_WhiffleBall_BasicShape.jpg]] |
[[Image:Tutorial_WhiffleBall_BasicShape.jpg]] |
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=== Cutting the corners part 1 === <!--T:6--> |
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=== Cutting the corners part 1 === |
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#Insert box ("cube002") by clicking on [[Image:Part_Box.png|32px]] |
#Insert box ("cube002") by clicking on [[Image:Part_Box.png|32px]] |
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#Change the dimensions of the box ("cube002") (see data-tab) to |
#Change the dimensions of the box ("cube002") (see data-tab) to |
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=== Cutting the corners part 2 === <!--T:7--> |
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=== Cutting the corners part 2 === |
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#Select "cube005" and "cube004", but make sure, that "cube005" is selected FIRST |
#Select "cube005" and "cube004", but make sure, that "cube005" is selected FIRST |
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#Activate menu to change placement |
#Activate menu to change placement |
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If everything went well your model sould look like this: |
If everything went well your model sould look like this: |
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[[Image:Tutorial_WhiffleBall_UnfinishedShape.jpg]] |
[[Image:Tutorial_WhiffleBall_UnfinishedShape.jpg]] |
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=== Finishing the model === <!--T:8--> |
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=== Finishing the model === |
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#Select "cut" and "cut001", but make sure, that "cut" is selected FIRST |
#Select "cut" and "cut001", but make sure, that "cut" is selected FIRST |
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#Apply a boolean cut by clicking [[Image:Part_Cut.png|32px]], the resulting object will be named "cut003" |
#Apply a boolean cut by clicking [[Image:Part_Cut.png|32px]], the resulting object will be named "cut003" |
Revision as of 16:01, 16 May 2016
Tutorial |
Topic |
---|
Whiffle Ball (Part Module) |
Level |
Beginner |
Time to complete |
Authors |
r-frank |
FreeCAD version |
0.16.6703 |
Example files |
See also |
None |
This tutorial is here to teach you how to use the Part Module. You will practice:
- inserting primitives
- changing values of primitives
- using placement
- doing boolean operations
Tip: If you selected something wrong or just want to quickly de-select everything,
just click (Navigation-Style OpenInventor: CTRL-Click) in empty space in the 3D-view.
Final model
Setting up the basic shape
- Switch to the Part Module
- Create a new document by clicking on File → New
- Insert box by clicking on
- Make sure the box ("cube") is selected in tree view
- Change the dimensions of the box (see data-tab) to
- Length=90 mm
- Width=90 mm
- Heigth=90 mm
- Click into the value field of placment-row in data-tab so that ... appears on right side
- Click on ... to change the placement of the box
- X=-45 mm
- Y=-45 mm
- Z=-45 mm
- Click on OK to close dialog
- Insert box ("cube001") by clicking on
- Make sure the box ("cube001") is selected in tree view
- Change the dimensions of the box ("cube001") (see data-tab) to
- Length=80 mm
- Width=80 mm
- Heigth=80 mm
- Change the placement of the box ("cube001") to
- X=-40 mm
- Y=-40 mm
- Z=-40 mm
- Click to insert a cylinder ("cylinder")
- Make sure the cylinder ("cylinder") is selected in tree view
- Change radius of cylinder to be 27,5 mm, change height to be 120 mm
- Change placement values of "cylinder" to be
- X-Pos: 0 mm
- Y-Pos: 0 mm
- Z-Pos: -60 mm
- Click to insert a cylinder ("cylinder001")
- Change radius of "cylinder001" to be 27,5 mm, change height to be 120 mm
- Choose Edit > Duplicate selection from the top menu to get another cylinder ("cylinder002")
- Make sure "cylinder001" is selected in tree view
- Change placement values of "cylinder001" to be
- Z-Pos: -60 mm
- Rotation-Axis: X
- Angle: 90°
- Click on OK to apply values and close dialog
- Make sure "cylinder002" is selected in tree view
- Change placement values of "cylinder001" to be
- X-Pos: -60 mm
- Rotation-Axis: Y
- Angle: 90°
- Click on OK to apply values and close dialog
- Click on to change to axometric view
- Click on File:View-zoom-all.svg to zoom to fit all
- Select "cube001", "cylinder", "cylinder001" and "cylinder002" and fuse them by clicking
- Select "cube" and "fusion", but make sure, that "cube" is selected FIRST
- Apply a boolean cut by clicking
- The finished basic shape should look like this:
Cutting the corners part 1
- Insert box ("cube002") by clicking on
- Change the dimensions of the box ("cube002") (see data-tab) to
- Length=140 mm
- Width=112 mm
- Heigth=112 mm
- Change the placement of the box ("cube002") to
- X=-70 mm
- Y=-56 mm
- Z=-56 mm
- Insert box ("cube003") by clicking on
- Change the dimensions of the box ("cube003") (see data-tab) to
- Length=180 mm
- Width=180 mm
- Heigth=180 mm
- Change the placement of the box ("cube003") to
- X=-90 mm
- Y=-90 mm
- Z=-90 mm
- Make sure "cube002" is selected in tree view, otherwise select it
- Choose Edit > Duplicate selection from the top menu to get another box ("cube004")
- Make sure "cube003" is selected in tree view, otherwise select it
- Choose Edit > Duplicate selection from the top menu to get another box ("cube005")
- Select "cube003" and "cube002", but make sure, that "cube003" is selected FIRST
- Activate menu to change placement
- Tick option "Apply incremental changes to object placement", notice that all values are restted ...
- Choose "Rotation: X-Axis" and "Angle: 45°" and click on Apply
- Choose "Rotation: Z-Axis" and "Angle: 45°" and click on Apply
- Click on OK to close the dialog
- Apply a boolean cut by clicking , the resulting object will be named "cut001"
Cutting the corners part 2
- Select "cube005" and "cube004", but make sure, that "cube005" is selected FIRST
- Activate menu to change placement
- Tick option "Apply incremental changes to object placement", notice that all values are resetted ...
- Choose "Rotation: X-Axis" and "Angle: 45°" and click on Apply
- Choose "Rotation: Z-Axis" and "Angle: -45°" and click on Apply
- Click on OK to close the dialog
- Apply a boolean cut by clicking , the resulting object will be named "cut002"
- Click on to change to axometric view
- Click on File:View-zoom-all.svg to zoom to fit all
If everything went well your model sould look like this:
Finishing the model
- Select "cut" and "cut001", but make sure, that "cut" is selected FIRST
- Apply a boolean cut by clicking , the resulting object will be named "cut003"
- Select "cut003" and "cut002", but make sure, that "cut003" is selected FIRST
- Apply a boolean cut by clicking , the resulting object will be named "cut004"
- Click on to change to axometric view
- Click on File:View-zoom-all.svg to zoom to fit all
- Don't forget to save your file ...
Congratulations! You just finished this tutorial succesfully!