Translations:Manual:Modeling for product design/9/zh-cn: Difference between revisions

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(Created page with "* 我们首先建模一个立方体形状,它将成为我们乐高积木的基础。稍后我们将雕刻内部,并在其顶部添加8个点。所以,让我们首先制作一个矩形草图,然后对其进行拉伸: * 切换到 PartDesign Workbench * 点击 16px New Sketch 按钮。将出现一个对话框,询问你想在何处创建草图,选择 '''XY''' 平面,即 "地面" 平面。草图将被...")
 
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Latest revision as of 06:52, 14 November 2023

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Message definition (Manual:Modeling for product design)
* Let's start by modeling a cubic shape that will be the base of our Lego brick. Later on we will carve the insides, and add the 8 dots on top of it. So let's start this by making a rectangular sketch that we will then extrude:
* Switch to the [[PartDesign Workbench]]
* Click on the [[Image:Sketcher_NewSketch.svg|16px]] [[Sketcher_NewSketch|New Sketch]] button. A dialog will appear asking where you want to lie the sketch, choose the '''XY''' plane, which is the "ground" plane. The sketch will be created and will immediately be switched to edit mode, and the view will be rotated to look at your sketch orthogonally.
* Now we can draw a rectangle, by selecting the [[Image:Sketcher_CreateRectangle.svg|16px]] [[Sketcher_CreateRectangle|Rectangle]] tool and clicking 2 corner points. You can place the two points anywhere, since their correct location will be set in the next step.
* You will notice that a couple of constraints have automatically been added to our rectangle: the vertical segments have received a vertical constraint, the horizontal ones a horizontal constraint, and each corner a point-on-point constraint that glues the segments together. You can experiment moving the rectangle around by dragging its lines with the mouse, all the geometry will keep obeying the constraints.
  • 我们首先建模一个立方体形状,它将成为我们乐高积木的基础。稍后我们将雕刻内部,并在其顶部添加8个点。所以,让我们首先制作一个矩形草图,然后对其进行拉伸:
  • 切换到 PartDesign Workbench
  • 点击 New Sketch 按钮。将出现一个对话框,询问你想在何处创建草图,选择 XY 平面,即 "地面" 平面。草图将被创建并立即切换到编辑模式,视图将旋转以正交看向你的草图。
  • 现在我们可以绘制一个矩形,通过选择 Rectangle 工具并点击两个角点。你可以在任何地方放置这两点,因为他们的正确位置将在下一步中设置。
  • 你会注意到,我们的矩形自动添加了一些约束:垂直段收到了垂直约束,水平段收到了水平约束,每个角点都收到了点对点约束,将各段粘合在一起。你可以尝试通过用鼠标拖动其线条来移动矩形,所有的几何形状都会遵守这些约束。