Macro Texture Objects: Difference between revisions

From FreeCAD Documentation
m (icon)
(Marked this version for translation)
Line 46: Line 46:
}}
}}
<translate>
<translate>
==Links==
==Links== <!--T:5-->


<!--T:6-->
[https://forum.freecadweb.org/viewtopic.php?t=7216 Macro Texture Objects]
[https://forum.freecadweb.org/viewtopic.php?t=7216 Macro Texture Objects]


<!--T:7-->
[https://forum.freecadweb.org/viewtopic.php?f=3&t=28795 Script to map texture with environement checked]
[https://forum.freecadweb.org/viewtopic.php?f=3&t=28795 Script to map texture with environement checked]



Revision as of 14:19, 7 June 2019

Texture Objects

Description
This macro allows you to temporarily put a texture image on selected objects. To remove the textures, simply close and reopen the document.

Macro version: 1.0
Last modified: 2011-10-13
FreeCAD version: 0.17 and below
Download: Icon Toolbar
Author: yorik
Author
yorik
Download
Icon Toolbar
Links
Macro Version
1.0
Date last modified
2011-10-13
FreeCAD Version(s)
0.17 and below
Default shortcut
None
See also
None

Description

This macro allows you to temporarily put a texture image on selected objects. To remove the textures, simply close and reopen the document.


Script

Macro_Texture_Objects.FCMacro

import FreeCADGui
from PySide import QtGui
from pivy import coin

# get a jpg filename
jpgfilename = QtGui.QFileDialog.getOpenFileName(QtGui.qApp.activeWindow(),'Open image file','*.jpg')

# apply textures
for obj in FreeCADGui.Selection.getSelection():
    rootnode = obj.ViewObject.RootNode
    tex =  coin.SoTexture2()
    tex.filename = str(jpgfilename[0])
    rootnode.insertChild(tex,1)

Links

Macro Texture Objects

Script to map texture with environement checked