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Found 6 translations.
Name | Current message text |
---|---|
h Deutsch (de) | # Es gibt mehrere Möglichkeiten den Befehl aufzurufen: #* Die Schaltfläche {{Button|[[Image:FEM_ConstraintSelfWeight.svg|16px]] [[FEM_ConstraintSelfWeight/de|Schwerkraft-Last]]}} drücken. #* Den Menüeintrag {{MenuCommand|Modell → Mechanische Randbedingungen und Lasten → [[Image:FEM_ConstraintSelfWeight.svg|16px]] Schwerkraft-Last}} auswählen. # Ein ConstraintSelfWeight-Objekt wird erstellt. # {{Version/de|1.0}}: Wahlweise kann seine {{PropertyData/de|Gravity Acceleration}} geändert werden. # Wahlweise seine {{PropertyData/de|Gravity Direction}} anpassen. |
h English (en) | # There are several ways to invoke the command: #* Press the {{Button|[[Image:FEM_ConstraintSelfWeight.svg|16px]] [[FEM_ConstraintSelfWeight|Gravity load]]}} button. #* Select the {{MenuCommand|Model → Mechanical boundary conditions and loads → [[Image:FEM_ConstraintSelfWeight.svg|16px]] Gravity load}} option from the menu. # A ConstraintSelfWeight object is created. # {{Version|1.0}}: Optionally change its {{PropertyData|Gravity Acceleration}} property. # Optionally change its {{PropertyData|Gravity Direction}} property. |
h français (fr) | # Il existe plusieurs façons de lancer la commande : #* Appuyer sur le bouton {{Button|[[Image:FEM_ConstraintSelfWeight.svg|16px]] [[FEM_ConstraintSelfWeight/fr|Charge de gravité]]}}. #* Sélectionner l'option {{MenuCommand|Modèle → Conditions limites et charges mécaniques → [[Image:FEM_ConstraintSelfWeight.svg|16px]] Charge de gravité}} du menu. # Un objet ConstraintSelfWeight est créé. # {{Version/fr|1.0}} : vous pouvez modifier sa propriété {{PropertyData|Gravity Acceleration}}. # Vous pouvez modifier sa propriété {{PropertyData|Gravity Direction}}. |
h italiano (it) | #Cliccare su [[Image:FEM ConstraintSelfWeight.png|32px]], o scegliere {{KEY|Modello}} → '''Vincoli meccanici''' → {{KEY|[[Image:FEM ConstraintSelfWeight.png|32px]] Vincolo peso proprio}} dal menu principale, o usare i tasti {{KEY|C}} e poi {{KEY|W}}. #È possibile modificare la direzione della gravità, modificando le coordinate del suo vettore nelle proprietà del nuovo oggetto Vincolo peso proprio. |
h polski (pl) | # Jest kilka sposobów wywołania tej komendy: #* Wciśnij przycisk {{Button|[[Image:FEM_ConstraintSelfWeight.svg|16px]] [[FEM_ConstraintSelfWeight/pl|Obciążenie grawitacją]]}} button. #* Wybierz opcję {{MenuCommand|Model → Warunki brzegowe i obciążenia mechaniczne → [[Image:FEM_ConstraintSelfWeight.svg|16px]] Obciążenie grawitacją}} z menu. # Tworzony jest obiekt ConstraintSelfWeight. # {{Version/pl|1.0}}: Opcjonalnie, zmień jego właściwość {{PropertyData|Gravity Acceleration}} (wartość przyspieszenia). # Opcjonalnie, zmień jego właściwość {{PropertyData|Gravity Direction}} (kierunek działania). |
h română (ro) | #Click pe [[Image:FEM ConstraintSelfWeight.png|32px]] sau alegeți {{KEY|Model}} → '''Mechanical Constraints''' → {{KEY|[[Image:FEM ConstraintSelfWeight.png|32px]] Constraint self weight}} din meniul de sus sau apăsați tastele {{KEY|C}} apoi {{KEY|W}}. #Puteți modifica direcția gravitației schimbând coordonatele sale vectoriale în bara de proprietăți a obiectului nou creat ConstraintSelfWeight. |