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aa - Qafár af
ab - аԥсшәа
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ace - Acèh
ady - адыгабзэ
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aeb-latn - Tûnsî
af - Afrikaans
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alt - алтай тил
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ami - Pangcah
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ang - Ænglisc
ann - Obolo
anp - अंगिका
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arc - ܐܪܡܝܐ
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arz - مصرى
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ase - American sign language
ast - asturianu
atj - Atikamekw
av - авар
avk - Kotava
awa - अवधी
ay - Aymar aru
az - azərbaycanca
azb - تۆرکجه
ba - башҡортса
ban - Basa Bali
ban-bali - ᬩᬲᬩᬮᬶ
bar - Boarisch
bbc - Batak Toba
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bi - Bislama
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blk - ပအိုဝ်ႏဘာႏသာႏ
bm - bamanankan
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bo - བོད་ཡིག
bpy - বিষ্ণুপ্রিয়া মণিপুরী
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bug - ᨅᨔ ᨕᨘᨁᨗ
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crh - qırımtatarca
crh-cyrl - къырымтатарджа (Кирилл)
crh-latn - qırımtatarca (Latin)
cs - čeština
csb - kaszëbsczi
cu - словѣньскъ / ⰔⰎⰑⰂⰡⰐⰠⰔⰍⰟ
cv - чӑвашла
cy - Cymraeg
da - dansk
dag - dagbanli
de - Deutsch
de-at - Österreichisches Deutsch
de-ch - Schweizer Hochdeutsch
de-formal - Deutsch (Sie-Form)
dga - Dagaare
din - Thuɔŋjäŋ
diq - Zazaki
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dtp - Dusun Bundu-liwan
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dv - ދިވެހިބަސް
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ee - eʋegbe
egl - Emiliàn
el - Ελληνικά
eml - emiliàn e rumagnòl
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en-ca - Canadian English
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eo - Esperanto
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gom - गोंयची कोंकणी / Gõychi Konknni
gom-deva - गोंयची कोंकणी
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gor - Bahasa Hulontalo
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ike-cans - ᐃᓄᒃᑎᑐᑦ
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kk-cn - قازاقشا (جۇنگو)
kk-cyrl - қазақша (кирил)
kk-kz - қазақша (Қазақстан)
kk-latn - qazaqşa (latın)
kk-tr - qazaqşa (Türkïya)
kl - kalaallisut
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kn - ಕನ್ನಡ
ko - 한국어
ko-kp - 조선말
koi - перем коми
kr - kanuri
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ks-arab - کٲشُر
ks-deva - कॉशुर
ksh - Ripoarisch
ksw - စှီၤ
ku - kurdî
ku-arab - كوردي (عەرەبی)
ku-latn - kurdî (latînî)
kum - къумукъ
kus - Kʋsaal
kv - коми
kw - kernowek
ky - кыргызча
la - Latina
lad - Ladino
lb - Lëtzebuergesch
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lez - лезги
lfn - Lingua Franca Nova
lg - Luganda
li - Limburgs
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liv - Līvõ kēļ
lki - لەکی
lld - Ladin
lmo - lombard
ln - lingála
lo - ລາວ
loz - Silozi
lrc - لۊری شومالی
lt - lietuvių
ltg - latgaļu
lus - Mizo ţawng
luz - لئری دوٙمینی
lv - latviešu
lzh - 文言
lzz - Lazuri
mad - Madhurâ
mag - मगही
mai - मैथिली
map-bms - Basa Banyumasan
mdf - мокшень
mg - Malagasy
mh - Ebon
mhr - олык марий
mi - Māori
min - Minangkabau
mk - македонски
ml - മലയാളം
mn - монгол
mni - ꯃꯤꯇꯩ ꯂꯣꯟ
mnw - ဘာသာ မန်
mo - молдовеняскэ
mos - moore
mr - मराठी
mrh - Mara
mrj - кырык мары
ms - Bahasa Melayu
ms-arab - بهاس ملايو
mt - Malti
mus - Mvskoke
mwl - Mirandés
my - မြန်မာဘာသာ
myv - эрзянь
mzn - مازِرونی
na - Dorerin Naoero
nah - Nāhuatl
nan - Bân-lâm-gú
nap - Napulitano
nb - norsk bokmål
nds - Plattdüütsch
nds-nl - Nedersaksies
ne - नेपाली
new - नेपाल भाषा
ng - Oshiwambo
nia - Li Niha
niu - Niuē
nl - Nederlands
nl-informal - Nederlands (informeel)
nmz - nawdm
nn - norsk nynorsk
no - norsk
nod - ᨣᩤᩴᨾᩮᩬᩥᨦ
nog - ногайша
nov - Novial
nqo - ߒߞߏ
nrm - Nouormand
nso - Sesotho sa Leboa
nv - Diné bizaad
ny - Chi-Chewa
nyn - runyankore
nys - Nyunga
oc - occitan
ojb - Ojibwemowin
olo - livvinkarjala
om - Oromoo
or - ଓଡ଼ିଆ
os - ирон
pa - ਪੰਜਾਬੀ
pag - Pangasinan
pam - Kapampangan
pap - Papiamentu
pcd - Picard
pcm - Naijá
pdc - Deitsch
pdt - Plautdietsch
pfl - Pälzisch
pi - पालि
pih - Norfuk / Pitkern
pl - polski
pms - Piemontèis
pnb - پنجابی
pnt - Ποντιακά
prg - prūsiskan
ps - پښتو
pt - português
pt-br - português do Brasil
pwn - pinayuanan
qqq - Message documentation
qu - Runa Simi
qug - Runa shimi
rgn - Rumagnôl
rif - Tarifit
rki - ရခိုင်
rm - rumantsch
rmc - romaňi čhib
rmy - romani čhib
rn - ikirundi
ro - română
roa-tara - tarandíne
rsk - руски
ru - русский
rue - русиньскый
rup - armãneashti
ruq - Vlăheşte
ruq-cyrl - Влахесте
ruq-latn - Vlăheşte
rw - Ikinyarwanda
ryu - うちなーぐち
sa - संस्कृतम्
sah - саха тыла
sat - ᱥᱟᱱᱛᱟᱲᱤ
sc - sardu
scn - sicilianu
sco - Scots
sd - سنڌي
sdc - Sassaresu
sdh - کوردی خوارگ
se - davvisámegiella
se-fi - davvisámegiella (Suoma bealde)
se-no - davvisámegiella (Norgga bealde)
se-se - davvisámegiella (Ruoŧa bealde)
sei - Cmique Itom
ses - Koyraboro Senni
sg - Sängö
sgs - žemaitėška
sh - srpskohrvatski / српскохрватски
sh-cyrl - српскохрватски (ћирилица)
sh-latn - srpskohrvatski (latinica)
shi - Taclḥit
shi-latn - Taclḥit
shi-tfng - ⵜⴰⵛⵍⵃⵉⵜ
shn - ၽႃႇသႃႇတႆး
shy - tacawit
shy-latn - tacawit
si - සිංහල
simple - Simple English
sjd - кӣллт са̄мь кӣлл
sje - bidumsámegiella
sk - slovenčina
skr - سرائیکی
skr-arab - سرائیکی
sl - slovenščina
sli - Schläsch
sm - Gagana Samoa
sma - åarjelsaemien
smn - anarâškielâ
sms - nuõrttsääʹmǩiõll
sn - chiShona
so - Soomaaliga
sq - shqip
sr - српски / srpski
sr-ec - српски (ћирилица)
sr-el - srpski (latinica)
srn - Sranantongo
sro - sardu campidanesu
ss - SiSwati
st - Sesotho
stq - Seeltersk
sty - себертатар
su - Sunda
sv - svenska
sw - Kiswahili
syl - ꠍꠤꠟꠐꠤ
szl - ślůnski
szy - Sakizaya
ta - தமிழ்
tay - Tayal
tcy - ತುಳು
tdd - ᥖᥭᥰᥖᥬᥳᥑᥨᥒᥰ
te - తెలుగు
tet - tetun
tg - тоҷикӣ
tg-cyrl - тоҷикӣ
tg-latn - tojikī
th - ไทย
ti - ትግርኛ
tk - Türkmençe
tl - Tagalog
tly - tolışi
tly-cyrl - толыши
tn - Setswana
to - lea faka-Tonga
tok - toki pona
tpi - Tok Pisin
tr - Türkçe
tru - Ṫuroyo
trv - Seediq
ts - Xitsonga
tt - татарча / tatarça
tt-cyrl - татарча
tt-latn - tatarça
tum - chiTumbuka
tw - Twi
ty - reo tahiti
tyv - тыва дыл
tzm - ⵜⴰⵎⴰⵣⵉⵖⵜ
udm - удмурт
ug - ئۇيغۇرچە / Uyghurche
ug-arab - ئۇيغۇرچە
ug-latn - Uyghurche
uk - українська
ur - اردو
uz - oʻzbekcha / ўзбекча
uz-cyrl - ўзбекча
uz-latn - oʻzbekcha
ve - Tshivenda
vec - vèneto
vep - vepsän kel’
vi - Tiếng Việt
vls - West-Vlams
vmf - Mainfränkisch
vmw - emakhuwa
vo - Volapük
vot - Vaďďa
vro - võro
wa - walon
wal - wolaytta
war - Winaray
wls - Fakaʻuvea
wo - Wolof
wuu - 吴语
xal - хальмг
xh - isiXhosa
xmf - მარგალური
xsy - saisiyat
yi - ייִדיש
yo - Yorùbá
yrl - Nhẽẽgatú
yue - 粵語
za - Vahcuengh
zea - Zeêuws
zgh - ⵜⴰⵎⴰⵣⵉⵖⵜ ⵜⴰⵏⴰⵡⴰⵢⵜ
zh - 中文
zh-cn - 中文(中国大陆)
zh-hans - 中文(简体)
zh-hant - 中文(繁體)
zh-hk - 中文(香港)
zh-mo - 中文(澳門)
zh-my - 中文(马来西亚)
zh-sg - 中文(新加坡)
zh-tw - 中文(臺灣)
zu - isiZulu
Format
Export for off-line translation
Export in native format
Export in CSV format
Fetch
{{DISPLAYTITLE:Wycinki kodów}}<languages/> {{TOCright}} <span id="Introduction"></span> ==Wprowadzenie== Ta strona zawiera przykłady, wycinki, fragmenty kodu FreeCAD python zebrane z doświadczeń użytkowników i dyskusji na [https://forum.freecadweb.org/viewforum.php?f=22 forum]. Przeczytaj i użyj jako zaczątek swoich własnych skryptów... <span id="Snippets"></span> ==Wycinki== <span id="A_typical_InitGui.py_file"></span> ===Typowy plik InitGui.py=== Każdy moduł musi zawierać, oprócz głównego pliku modułu, plik InitGui.py, odpowiedzialny za wstawienie modułu do głównego GUI. Oto przykład najprostszego z nich. {{Code|code= class ScriptWorkbench (Workbench): MenuText = "Scripts" def Initialize(self): import Scripts # assuming Scripts.py is your module list = ["Script_Cmd"] # That list must contain command names, that can be defined in Scripts.py self.appendToolbar("My Scripts",list) Gui.addWorkbench(ScriptWorkbench()) }} {{Top}} <span id="A_typical_module_file"></span> ===Typowy plik modułu=== To jest przykład głównego pliku modułu, zawierającego wszystko, co robi moduł. Jest to plik Scripts.py wywołany przez poprzedni przykład. Można tu umieścić wszystkie niestandardowe polecenia. {{Code|code= import FreeCAD, FreeCADGui class ScriptCmd: def Activated(self): # Here your write what your ScriptCmd does... FreeCAD.Console.PrintMessage('Hello, World!') def GetResources(self): return {'Pixmap' : 'path_to_an_icon/myicon.png', 'MenuText': 'Short text', 'ToolTip': 'More detailed text'} FreeCADGui.addCommand('Script_Cmd', ScriptCmd()) }} {{Top}} <span id="Import_a_new_filetype"></span> ===Import nowego typu pliku=== Tworzenie importera dla nowego typu pliku w FreeCAD jest łatwe. FreeCAD nie uważa, że importujesz dane w otwartym dokumencie, ale raczej, że możesz po prostu bezpośrednio otworzyć nowy typ pliku. To, co musisz zrobić, to dodać nowe rozszerzenie pliku do listy znanych rozszerzeń FreeCAD i napisać kod, który odczyta plik i utworzy żądane obiekty FreeCAD: Ten wiersz musi zostać dodany do pliku InitGui.py, aby dodać nowe rozszerzenie pliku do listy: {{Code|code= # Assumes Import_Ext.py is the file that has the code for opening and reading .ext files FreeCAD.addImportType("Your new File Type (*.ext)","Import_Ext") }} Następnie w pliku Import_Ext.py: {{Code|code= def open(filename): doc=App.newDocument() # here you do all what is needed with filename, read, classify data, create corresponding FreeCAD objects doc.recompute() }} Eksportowanie dokumentu do nowego typu pliku działa w ten sam sposób, z wyjątkiem tego, że używasz: FreeCAD.addExportType("Twój nowy typ pliku (*.ext)", "Export_Ext") {{Top}} <span id="Add_a_line"></span> ===Dodanie linii=== Linia ma po prostu 2 punkty. {{Code|code= import Part,PartGui doc=App.activeDocument() # add a line element to the document and set its points l=Part.LineSegment() l.StartPoint=(0.0,0.0,0.0) l.EndPoint=(1.0,1.0,1.0) doc.addObject("Part::Feature","Line").Shape=l.toShape() doc.recompute() }} {{Top}} <span id="Add_a_polygon"></span> ===Dodanie wielokąta=== Wielokąt to po prostu zestaw połączonych segmentów linii ''(polilinia w programie AutoCAD)''. Nie musi on być zamknięty. {{Code|code= import Part, PartGui doc = App.activeDocument() n = list() # create a 3D vector, set its coordinates and add it to the list v = App.Vector(0,0,0) n.append(v) v = App.Vector(10,0,0) n.append(v) #... repeat for all nodes # Create a polygon object and set its nodes p = doc.addObject("Part::Polygon","Polygon") p.Nodes = n doc.recompute() }} {{Top}} <span id="Add_and_remove_an_object_to/from_a_group"></span> ===Dodawanie i usuwanie obiektu z grupy=== {{Code|code= doc=App.activeDocument() grp=doc.addObject("App::DocumentObjectGroup", "Group") lin=doc.addObject("Part::Feature", "Line") grp.addObject(lin) # adds the lin object to the group grp grp.removeObject(lin) # removes the lin object from the group grp }} Uwaga: Możesz nawet dodać inne grupy do grupy... {{Top}} <span id="Add_a_Mesh"></span> ===Dodanie siatki=== {{Code|code= import Mesh doc=App.activeDocument() # create a new empty mesh m = Mesh.Mesh() # build up box out of 12 facets m.addFacet(0.0,0.0,0.0, 0.0,0.0,1.0, 0.0,1.0,1.0) m.addFacet(0.0,0.0,0.0, 0.0,1.0,1.0, 0.0,1.0,0.0) m.addFacet(0.0,0.0,0.0, 1.0,0.0,0.0, 1.0,0.0,1.0) m.addFacet(0.0,0.0,0.0, 1.0,0.0,1.0, 0.0,0.0,1.0) m.addFacet(0.0,0.0,0.0, 0.0,1.0,0.0, 1.0,1.0,0.0) m.addFacet(0.0,0.0,0.0, 1.0,1.0,0.0, 1.0,0.0,0.0) m.addFacet(0.0,1.0,0.0, 0.0,1.0,1.0, 1.0,1.0,1.0) m.addFacet(0.0,1.0,0.0, 1.0,1.0,1.0, 1.0,1.0,0.0) m.addFacet(0.0,1.0,1.0, 0.0,0.0,1.0, 1.0,0.0,1.0) m.addFacet(0.0,1.0,1.0, 1.0,0.0,1.0, 1.0,1.0,1.0) m.addFacet(1.0,1.0,0.0, 1.0,1.0,1.0, 1.0,0.0,1.0) m.addFacet(1.0,1.0,0.0, 1.0,0.0,1.0, 1.0,0.0,0.0) # scale to a edge langth of 100 m.scale(100.0) # add the mesh to the active document me=doc.addObject("Mesh::Feature","Cube") me.Mesh=m }} {{Top}} <span id="Add_an_arc_or_a_circle"></span> ===Dodanie łuku lub okręgu=== {{Code|code= import Part doc = App.activeDocument() c = Part.Circle() c.Radius=10.0 f = doc.addObject("Part::Feature", "Circle") # create a document with a circle feature f.Shape = c.toShape() # Assign the circle shape to the shape property doc.recompute() }} {{Top}} <span id="Access_and_change_the_representation_of_an_object"></span> ===Uzyskanie dostępu i zmiana reprezentację obiektu=== Każdy obiekt w dokumencie FreeCAD ma powiązany obiekt reprezentacji widoku, który przechowuje wszystkie parametry definiujące sposób wyświetlania tego obiektu: tj. kolor, szerokość linii itp. Zobacz także fragment poniżej [[#Lista komponentów obiektu|Lista komponentów obiektu]]. {{Code|code= gad = Gui.activeDocument() # access the active document containing all # view representations of the features in the # corresponding App document v = gad.getObject("Cube") # access the view representation to the Mesh feature 'Cube' v.ShapeColor # prints the color to the console v.ShapeColor=(1.0,1.0,1.0) # sets the shape color to white }} {{Top}} <span id="Replace_the_form_of_mouse_with_one_image"></span> ===Zamień formę myszy na jeden obraz=== {{Code|code= import PySide2 from PySide2 import QtCore, QtGui, QtWidgets from PySide2.QtWidgets import QApplication from PySide2.QtGui import QColor, QPixmap, QImage, QPainter, QCursor from PySide2.QtCore import Qt myImage = QtGui.QPixmap("Complete_Path_to_image.bmp") cursor = QtGui.QCursor(myImage) QtWidgets.QApplication.setOverrideCursor(QtGui.QCursor(cursor)) }} {{Top}} <span id="Replace_the_form_of_mouse_with_one_image_(cross)_include"></span> ===Zastąp formę myszy jednym obrazem ''(krzyżykiem)''=== Obraz jest tworzony przez program Gimp i eksportowany do pliku .XPM. Skopiuj i użyj kodu między nawiasami klamrowymi '''"{"''', aby skopiować '''"}"''''. {{Code|code= import PySide2 from PySide2 import QtCore, QtGui, QtWidgets from PySide2.QtWidgets import QApplication from PySide2.QtGui import QColor, QPixmap, QImage, QPainter, QCursor from PySide2.QtCore import Qt cross32x32Icon = [ "32 32 2 1", " c None", ". c #FF0000", " . ", " . ", " . ", " . ", " . ", " . ", " . ", " . ", " . ", " . ", " . ", " . ", " . ", " . ", " . ", " ", "............... . ..............", " ", " . ", " . ", " . ", " . ", " . ", " . ", " . ", " . ", " . ", " . ", " . ", " . ", " . ", " . " ] myImage = QtGui.QPixmap(cross32x32Icon) cursor = QtGui.QCursor(myImage) QtWidgets.QApplication.setOverrideCursor(QtGui.QCursor(cursor)) }} {{Top}} <span id="Observe_camera_change_in_the_3D_viewer_via_Python"></span> ===Obserwowanie zmiany kamery w przeglądarce 3D dzięki Python=== Można to zrobić, dodając do kamery czujnik [https://www.coin3d.org/Coin/html/classSoNodeSensor.html Node Sensor]: {{Code|code= from pivy import coin def callback(*args): cam, sensor = args print() print("Cam position : {}".format(cam.position.getValue().getValue())) print("Cam rotation : {}".format(cam.orientation.getValue().getValue())) camera_node = Gui.ActiveDocument.ActiveView.getCameraNode() node_sensor = coin.SoNodeSensor(callback, camera_node) node_sensor.attach(camera_node)}} {{Top}} <span id="Observe_mouse_events_in_the_3D_viewer_via_Python"></span> ===Obserwowanie zdarzeń myszy w przeglądarce 3D za pomocą środowiska Python=== Framework Inventor pozwala na dodanie jednego lub więcej węzłów wywołania zwrotnego do scenorysu przeglądarki. Domyślnie w FreeCAD jeden węzeł wywołania zwrotnego jest zainstalowany na przeglądarkę, co pozwala na dodanie globalnych lub statycznych funkcji C++. W odpowiednim wiązaniu Python dostępne są pewne metody umożliwiające wykorzystanie tej techniki z poziomu kodu Python. {{Code|code= App.newDocument() v=Gui.activeDocument().activeView() #This class logs any mouse button events. As the registered callback function fires twice for 'down' and #'up' events we need a boolean flag to handle this. class ViewObserver: def logPosition(self, info): down = (info["State"] == "DOWN") pos = info["Position"] if (down): FreeCAD.Console.PrintMessage("Clicked on position: ("+str(pos[0])+", "+str(pos[1])+")\n") o = ViewObserver() c = v.addEventCallback("SoMouseButtonEvent",o.logPosition) }} Teraz wybierz miejsce na powierzchni w przeglądarce 3D i obserwuj komunikaty w oknie wyjściowym. Aby zakończyć obserwację wystarczy wywołać: {{Code|code= v.removeEventCallback("SoMouseButtonEvent",c) }} Obsługiwane są następujące typy zdarzeń: * SoEvent -- wszystkie rodzaje zdarzeń, * SoButtonEvent -- wszystkie zdarzenia przycisków myszy i klawiszy, * SoLocation2Event -- zdarzenia ruchu 2D ''(zwykle ruchy myszą)'', * SoMotion3Event - zdarzenia ruchu 3D ''(zwykle ruchy spaceball)'', * SoKeyboardEvent -- zdarzenia klawiszy w dół i w górę, * SoMouseButtonEvent -- zdarzenia przycisków myszy w dół i w górę, * SoSpaceballButtonEvent -- zdarzenia w dół i w górę przycisku spaceball. Funkcja Python, którą można zarejestrować za pomocą addEventCallback(), oczekuje słownika. W zależności od obserwowanego zdarzenia słownik może zawierać różne klucze. Dla wszystkich zdarzeń zawiera klucze: * Type -- nazwa typu zdarzenia tj. SoMouseEvent, SoLocation2Event, ... * Time -- aktualny czas jako ciąg znaków, * Position -- krotka dwóch liczb całkowitych, pozycja kursora myszki, * ShiftDown -- wartość logiczna, {{true/pl}} jeśli wciśnięto Shift, w przeciwnym razie {{false/pl}}, * CtrlDown -- wartość logiczna, {{true/pl}} jeśli wciśnięto Ctrl, w przeciwnym wypadku {{false/pl}}, * AltDown -- wartość logiczna, {{true/pl}} jeśli naciśnięto Alt, w przeciwnym razie {{false/pl}}. Dla wszystkich zdarzeń przycisków, tj. zdarzeń klawiatury, myszki lub spaceball * State - Ciąg znaków "UP", jeśli przycisk był w górze, "DOWN", jeśli był w dół lub "UNKNOWN" dla wszystkich innych przypadków. Dla zdarzeń klawiatury: * Key -- znak naciśniętego klawisza Dla zdarzeń przycisku myszki * Button - naciśnięty przycisk, może być BUTTON1, ..., BUTTON5 lub DOWOLNY Dla zdarzeń spaceball: * Button -- Naciśnięty przycisk, może być BUTTON1, ..., BUTTON7 lub ANY I wreszcie zdarzenia ruchu: * Translation - krotka trzech liczb zmiennoprzecinkowych * Rotation - kwaternion dla obrotu, tj. krotka czterech zmiennych. {{Top}} <span id="Display_keys_pressed_and_Events_command"></span> ==Wyświetlanie naciśniętych klawiszy i poleceń zdarzeń== Makrodefinicja ta wyświetla w widoku raportu naciśnięte klawisze i wszystkie polecenia zdarzeń: {{Code|code= App.newDocument() v=Gui.activeDocument().activeView() class ViewObserver: def logPosition(self, info): try: down = (info["Key"]) FreeCAD.Console.PrintMessage(str(down)+"\n") # here the character pressed FreeCAD.Console.PrintMessage(str(info)+"\n") # list all events command FreeCAD.Console.PrintMessage("_______________________________________"+"\n") except Exception: None o = ViewObserver() c = v.addEventCallback("SoEvent",o.logPosition) #v.removeEventCallback("SoEvent",c) # remove ViewObserver }} {{Top}} <span id="Manipulate_the_scenegraph_in_Python"></span> ===Manipulowanie scenografem w Python=== Możliwe jest również pobieranie i zmienianie scenegrafu w środowisku Python, za pomocą modułu "pivy" - powiązania Python dla Coin. {{Code|code= from pivy.coin import * # load the pivy module view = Gui.ActiveDocument.ActiveView # get the active viewer root = view.getSceneGraph() # the root is an SoSeparator node root.addChild(SoCube()) view.fitAll() }} Python API pivy jest tworzone za pomocą narzędzia SWIG. Ponieważ we FreeCAD używamy samodzielnie napisanych węzłów, nie można ich tworzyć bezpośrednio w Python. Możliwe jest jednak utworzenie węzła według jego wewnętrznej nazwy. Instancję typu "SoFCSelection" można utworzyć za pomocą: {{Code|code= type = SoType.fromName("SoFCSelection") node = type.createInstance() }} {{Top}} <span id="Add_and_remove_objects_to/from_the_scenegraph"></span> ===Dodawanie i usuwanie obiektów do / z scenografu=== W ten sposób można dodawać nowe węzły do scenografu. Należy zawsze dodawać SoSeparator, aby zawierał geometrię, współrzędne i informacje o materiale tego samego obiektu. Poniższy przykład dodaje czerwoną linię od (0,0,0) do (10,0,0): {{Code|code= from pivy import coin sg = Gui.ActiveDocument.ActiveView.getSceneGraph() co = coin.SoCoordinate3() pts = [[0,0,0],[10,0,0]] co.point.setValues(0,len(pts),pts) ma = coin.SoBaseColor() ma.rgb = (1,0,0) li = coin.SoLineSet() li.numVertices.setValue(2) no = coin.SoSeparator() no.addChild(co) no.addChild(ma) no.addChild(li) sg.addChild(no) }} Aby go usunąć, wystarczy wydać polecenie: {{Code|code= sg.removeChild(no) }} {{Top}}<div class="mw-collapsible mw-collapsed toccolours"> <span id="Save_the_sceneGraph_in_3_series_of_36_files"></span> ===Zapisz sceneGraph w 3 seriach po 36 plików===. Wyświetl fragment kodu, rozwijając tę sekcję: <div class="mw-collapsible-content"> {{Code|code= import math import time from FreeCAD import Base from pivy import coin size=(1000,1000) dirname = "C:/Temp/animation/" steps=36 angle=2*math.pi/steps matX=Base.Matrix() matX.rotateX(angle) stepsX=Base.Placement(matX).Rotation matY=Base.Matrix() matY.rotateY(angle) stepsY=Base.Placement(matY).Rotation matZ=Base.Matrix() matZ.rotateZ(angle) stepsZ=Base.Placement(matZ).Rotation view=Gui.ActiveDocument.ActiveView cam=view.getCameraNode() rotCamera=Base.Rotation(*cam.orientation.getValue().getValue()) # this sets the lookat point to the center of circumsphere of the global bounding box view.fitAll() # the camera's position, i.e. the user's eye point position=Base.Vector(*cam.position.getValue().getValue()) distance=cam.focalDistance.getValue() # view direction vec=rotCamera.multVec(Base.Vector(0,0,-1)) # this is the point on the screen the camera looks at # when rotating the camera we should make this point fix lookat=position+vec*distance # around x axis for i in range(steps): rotCamera=stepsX.multiply(rotCamera) cam.orientation.setValue(*rotCamera.Q) vec=rotCamera.multVec(Base.Vector(0,0,-1)) pos=lookat-vec*distance cam.position.setValue(pos.x,pos.y,pos.z) Gui.updateGui() time.sleep(0.3) view.saveImage(dirname+"x-%d.png" % i,*size) # around y axis for i in range(steps): rotCamera=stepsY.multiply(rotCamera) cam.orientation.setValue(*rotCamera.Q) vec=rotCamera.multVec(Base.Vector(0,0,-1)) pos=lookat-vec*distance cam.position.setValue(pos.x,pos.y,pos.z) Gui.updateGui() time.sleep(0.3) view.saveImage(dirname+"y-%d.png" % i,*size) # around z axis for i in range(steps): rotCamera=stepsZ.multiply(rotCamera) cam.orientation.setValue(*rotCamera.Q) vec=rotCamera.multVec(Base.Vector(0,0,-1)) pos=lookat-vec*distance cam.position.setValue(pos.x,pos.y,pos.z) Gui.updateGui() time.sleep(0.3) view.saveImage(dirname+"z-%d.png" % i,*size) }} </div> <!--END collapsible section. Do not remove! --> </div> <!--END collapsible section. Do not remove! --> {{Top}} <span id="Add_custom_widgets_to_the_interface"></span> ===Dodaj niestandardowe widżety do interfejsu=== Możesz tworzyć niestandardowe widżety za pomocą Qt Designer, przekształcać je w skrypt Python, a następnie ładować je do interfejsu FreeCAD za pomocą PySide. Kod Python wygenerowany przez kompilator Ui Python ''(narzędzie, które konwertuje pliki qt-designer .ui na kod Pythona)'' generalnie wygląda tak ''(jest prosty, można go również zakodować bezpośrednio w Python)'': {{Code|code= class myWidget_Ui(object): def setupUi(self, myWidget): myWidget.setObjectName("my Nice New Widget") myWidget.resize(QtCore.QSize(QtCore.QRect(0,0,300,100).size()).expandedTo(myWidget.minimumSizeHint())) # sets size of the widget self.label = QtGui.QLabel(myWidget) # creates a label self.label.setGeometry(QtCore.QRect(50,50,200,24)) # sets its size self.label.setObjectName("label") # sets its name, so it can be found by name def retranslateUi(self, draftToolbar): # built-in QT function that manages translations of widgets myWidget.setWindowTitle(QtGui.QApplication.translate("myWidget", "My Widget", None, QtGui.QApplication.UnicodeUTF8)) self.label.setText(QtGui.QApplication.translate("myWidget", "Welcome to my new widget!", None, QtGui.QApplication.UnicodeUTF8)) }} Następnie wystarczy utworzyć odniesienie do okna FreeCAD Qt, wstawić do niego niestandardowy widżet i "przekształcić" ten widżet w swój za pomocą kodu interfejsu użytkownika, który właśnie utworzyliśmy: {{Code|code= app = QtGui.qApp FCmw = app.activeWindow() # the active qt window, = the freecad window since we are inside it # FCmw = FreeCADGui.getMainWindow() # use this line if the 'addDockWidget' error is declared myNewFreeCADWidget = QtGui.QDockWidget() # create a new dckwidget myNewFreeCADWidget.ui = myWidget_Ui() # load the Ui script myNewFreeCADWidget.ui.setupUi(myNewFreeCADWidget) # setup the ui FCmw.addDockWidget(QtCore.Qt.RightDockWidgetArea,myNewFreeCADWidget) # add the widget to the main window }} {{Top}} <span id="Add_a_Tab_to_the_Combo_View"></span> ===Dodaj zakładkę do widoku Złożonego=== Poniższy kod umożliwia dodanie zakładki do widoku [[Combo/pl|Złozonego]], oddzielnej od istniejących wcześniej zakładek "Model" i "Zadania". Wykorzystuje on również moduł {{incode|uic}} do załadowania pliku interfejsu użytkownika bezpośrednio w tej zakładce. {{Code|code= # create new Tab in ComboView from PySide import QtGui,QtCore #from PySide import uic def getMainWindow(): "returns the main window" # using QtGui.qApp.activeWindow() isn't very reliable because if another # widget than the mainwindow is active (e.g. a dialog) the wrong widget is # returned toplevel = QtGui.qApp.topLevelWidgets() for i in toplevel: if i.metaObject().className() == "Gui::MainWindow": return i raise Exception("No main window found") def getComboView(mw): dw=mw.findChildren(QtGui.QDockWidget) for i in dw: if str(i.objectName()) == "Combo View": return i.findChild(QtGui.QTabWidget) elif str(i.objectName()) == "Python Console": return i.findChild(QtGui.QTabWidget) raise Exception ("No tab widget found") mw = getMainWindow() tab = getComboView(getMainWindow()) tab2=QtGui.QDialog() tab.addTab(tab2,"A Special Tab") #uic.loadUi("/myTaskPanelforTabs.ui",tab2) tab2.show() #tab.removeTab(2) }} {{Top}} <span id="Enable_or_disable_a_window"></span> ===Włącz lub wyłącz okno=== Skrypt ten daje możliwość manipulowania interfejsem użytkownika z [[Python_console/pl|konsoli Python]], aby pokazać/ukryć różne komponenty w [[Interface/pl|interfejsie]] FreeCAD, takie jak: * [[Report_view/pl|Widok raportu]] * [[Widok_drzewa/pl|Widok drzewa]] * [[Property_editor/pl|Widok właściwości]] * [[Selection_view/pl|Widok wyboru]] * [[Combo_view/pl|Widok złożony]] * [[Python_console/pl|Konsola Python]] * draftToolbar {{Code|code= from PySide import QtGui mw = FreeCADGui.getMainWindow() dws = mw.findChildren(QtGui.QDockWidget) # objectName may be : # "Report view" # "Tree view" # "Property view" # "Selection view" # "Combo View" # "Python console" # "draftToolbar" for i in dws: if i.objectName() == "Report view": dw = i break va = dw.toggleViewAction() va.setChecked(True) # True or False dw.setVisible(True) # True or False }} {{Top}} <span id="Open_a_custom_webpage"></span> ===Otwórz niestandardową stronę internetową=== {{Code|code= import WebGui WebGui.openBrowser("http://www.example.com") }} {{Top}} <span id="Get_the_HTML_contents_of_an_opened_webpage"></span> ===Pobierz zawartość HTML otwartej strony internetowej=== {{Code|code= from PySide import QtGui,QtWebKit a = QtGui.qApp mw = a.activeWindow() v = mw.findChild(QtWebKit.QWebFrame) html = unicode(v.toHtml()) print( html) }} {{Top}} <span id="Retrieve_the_coordinates_of_3_selected_points_or_objects"></span> ===Pobieranie współrzędnych 3 wybranych punktów lub obiektów=== {{Code|code= # -*- coding: utf-8 -*- # the line above to put the accentuated in the remarks # If this line is missing, an error will be returned # extract and use the coordinates of 3 objects selected import Part, FreeCAD, math, PartGui, FreeCADGui from FreeCAD import Base, Console sel = FreeCADGui.Selection.getSelection() # " sel " contains the items selected if len(sel)!=3 : # If there are no 3 objects selected, an error is displayed in the report view # The \r and \n at the end of line mean return and the newline CR + LF. Console.PrintError("Select 3 points exactly\r\n") else : points=[] for obj in sel: points.append(obj.Shape.BoundBox.Center) for pt in points: # display of the coordinates in the report view Console.PrintMessage(str(pt.x)+"\r\n") Console.PrintMessage(str(pt.y)+"\r\n") Console.PrintMessage(str(pt.z)+"\r\n") Console.PrintMessage(str(pt[1]) + "\r\n") }} {{Top}} <span id="List_all_objects"></span> ===Lista wszystkich obiektów=== {{Code|code= # -*- coding: utf-8 -*- import FreeCAD,Draft # List all objects of the document doc = FreeCAD.ActiveDocument objs = FreeCAD.ActiveDocument.Objects #App.Console.PrintMessage(str(objs) + "\n") #App.Console.PrintMessage(str(len(FreeCAD.ActiveDocument.Objects)) + " Objects" + "\n") for obj in objs: a = obj.Name # list the Name of the object (not modifiable) b = obj.Label # list the Label of the object (modifiable) try: c = obj.LabelText # list the LabeText of the text (modifiable) App.Console.PrintMessage(str(a) +" "+ str(b) +" "+ str(c) + "\n") # Displays the Name the Label and the text except: App.Console.PrintMessage(str(a) +" "+ str(b) + "\n") # Displays the Name and the Label of the object #doc.removeObject("Box") # Clears the designated object }} {{Top}} <span id="List_the_dimensions_of_an_object,_given_its_name"></span> ===Lista wymiarów obiektu, biorąc pod uwagę jego nazwę==== {{Code|code= for edge in FreeCAD.ActiveDocument.MyObjectName.Shape.Edges: # replace "MyObjectName" for list print( edge.Length) }} {{Top}} <span id="Function_resident_with_the_mouse_click_action"></span> ===Funkcja rezydentna z akcją kliknięcia myszką=== Tutaj z '''SelObserver''' na wybranym obiekcie: {{Code|code= # -*- coding: utf-8 -*- # causes an action to the mouse click on an object # This function remains resident (in memory) with the function "addObserver(s)" # "removeObserver(s) # Uninstalls the resident function class SelObserver: def setPreselection(self,doc,obj,sub): # Preselection object App.Console.PrintMessage(str(sub)+ "\n") # The part of the object name def addSelection(self,doc,obj,sub,pnt): # Selection object App.Console.PrintMessage("addSelection"+ "\n") App.Console.PrintMessage(str(doc)+ "\n") # Name of the document App.Console.PrintMessage(str(obj)+ "\n") # Name of the object App.Console.PrintMessage(str(sub)+ "\n") # The part of the object name App.Console.PrintMessage(str(pnt)+ "\n") # Coordinates of the object App.Console.PrintMessage("______"+ "\n") def removeSelection(self,doc,obj,sub): # Remove the selection App.Console.PrintMessage("removeSelection"+ "\n") def setSelection(self,doc): # Set selection App.Console.PrintMessage("setSelection"+ "\n") def clearSelection(self,doc): # If click on the screen, clear the selection App.Console.PrintMessage("clearSelection"+ "\n") # If click on another object, clear the previous object s =SelObserver() FreeCADGui.Selection.addObserver(s) # install the function mode resident #FreeCADGui.Selection.removeObserver(s) # Uninstall the resident function }} Inny przykład z '''ViewObserver''' na wybranym obiekcie lub widoku: {{Code|code= App.newDocument() v=Gui.activeDocument().activeView() #This class logs any mouse button events. As the registered callback function fires twice for 'down' and #'up' events we need a boolean flag to handle this. class ViewObserver: def __init__(self, view): self.view = view def logPosition(self, info): down = (info["State"] == "DOWN") pos = info["Position"] if (down): FreeCAD.Console.PrintMessage("Clicked on position: ("+str(pos[0])+", "+str(pos[1])+")\n") pnt = self.view.getPoint(pos) FreeCAD.Console.PrintMessage("World coordinates: " + str(pnt) + "\n") info = self.view.getObjectInfo(pos) FreeCAD.Console.PrintMessage("Object info: " + str(info) + "\n") o = ViewObserver(v) c = v.addEventCallback("SoMouseButtonEvent",o.logPosition) }} {{Top}} <span id="Display_the_active_document"></span> ==Wyświetlanie aktywnego dokumentu== {{Code|code= class DocObserver: # document Observer def slotActivateDocument(self,doc): print(doc.Name) obs=DocObserver() App.addDocumentObserver(obs) #App.removeDocumentObserver(obs) # desinstalle la fonction residente }} Aby usunąć obserwatora należy wywołać: {{Code|code=App.removeDocumentObserver(obs) # desinstalle la fonction residente }} {{Top}} <span id="Find/select_all_elements_below_the_cursor"></span> ===Znajdź / wybierz wszystkie elementy poniżej kursora=== {{Code|code= from pivy import coin import FreeCADGui def mouse_over_cb( event_callback): event = event_callback.getEvent() pos = event.getPosition().getValue() listObjects = FreeCADGui.ActiveDocument.ActiveView.getObjectsInfo((int(pos[0]),int(pos[1]))) obj = [] if listObjects: FreeCAD.Console.PrintMessage("\n *** Objects under mouse pointer ***") for o in listObjects: label = str(o["Object"]) if not label in obj: obj.append(label) FreeCAD.Console.PrintMessage("\n"+str(obj)) view = FreeCADGui.ActiveDocument.ActiveView mouse_over = view.addEventCallbackPivy( coin.SoLocation2Event.getClassTypeId(), mouse_over_cb ) # to remove Callback : #view.removeEventCallbackPivy( coin.SoLocation2Event.getClassTypeId(), mouse_over) #### #The easy way is probably to use FreeCAD's selection. #FreeCADGui.ActiveDocument.ActiveView.getObjectsInfo(mouse_coords) #### #you get that kind of result : #'Document': 'Unnamed', 'Object': 'Box', 'Component': 'Face2', 'y': 8.604081153869629, 'x': 21.0, 'z': 8.553047180175781 #### #You can use this data to add your element to FreeCAD's selection : #FreeCADGui.Selection.addSelection(FreeCAD.ActiveDocument.Box,'Face2',21.0,8.604081153869629,8.553047180175781) }} {{Top}}<div class="mw-collapsible mw-collapsed toccolours"> <span id="List_the_components_of_an_object"></span> ===Lista komponentów obiektu=== Ta funkcja wyświetla listę składników obiektu i wyodrębnia: * ten obiekt jego współrzędne XYZ, * jego krawędzie i ich długości, środek masy i współrzędne, * jego powierzchnie i ich środek masy, * jego ściany i ich powierzchnie oraz współrzędne. <div class="mw-collapsible-content"> {{Code|code= # -*- coding: utf-8 -*- # This function list the components of an object # and extract this object its XYZ coordinates, # its edges and their lengths center of mass and coordinates # its faces and their center of mass # its faces and their surfaces and coordinates # 8/05/2014 import Draft,Part def detail(): sel = FreeCADGui.Selection.getSelection() # Select an object if len(sel) != 0: # If there is a selection then Vertx=[] Edges=[] Faces=[] compt_V=0 compt_E=0 compt_F=0 pas =0 perimetre = 0.0 EdgesLong = [] # Displays the "Name" and the "Label" of the selection App.Console.PrintMessage("Selection > " + str(sel[0].Name) + " " + str(sel[0].Label) +"\n"+"\n") for j in enumerate(sel[0].Shape.Edges): # Search the "Edges" and their lengths compt_E+=1 Edges.append("Edge%d" % (j[0]+1)) EdgesLong.append(str(sel[0].Shape.Edges[compt_E-1].Length)) perimetre += (sel[0].Shape.Edges[compt_E-1].Length) # calculates the perimeter # Displays the "Edge" and its length App.Console.PrintMessage("Edge"+str(compt_E)+" Length > "+str(sel[0].Shape.Edges[compt_E-1].Length)+"\n") # Displays the "Edge" and its center mass App.Console.PrintMessage("Edge"+str(compt_E)+" Center > "+str(sel[0].Shape.Edges[compt_E-1].CenterOfMass)+"\n") num = sel[0].Shape.Edges[compt_E-1].Vertexes[0] Vertx.append("X1: "+str(num.Point.x)) Vertx.append("Y1: "+str(num.Point.y)) Vertx.append("Z1: "+str(num.Point.z)) # Displays the coordinates 1 App.Console.PrintMessage("X1: "+str(num.Point[0])+" Y1: "+str(num.Point[1])+" Z1: "+str(num.Point[2])+"\n") try: num = sel[0].Shape.Edges[compt_E-1].Vertexes[1] Vertx.append("X2: "+str(num.Point.x)) Vertx.append("Y2: "+str(num.Point.y)) Vertx.append("Z2: "+str(num.Point.z)) except: Vertx.append("-") Vertx.append("-") Vertx.append("-") # Displays the coordinates 2 App.Console.PrintMessage("X2: "+str(num.Point[0])+" Y2: "+str(num.Point[1])+" Z2: "+str(num.Point[2])+"\n") App.Console.PrintMessage("\n") App.Console.PrintMessage("Perimeter of the form : "+str(perimetre)+"\n") App.Console.PrintMessage("\n") FacesSurf = [] for j in enumerate(sel[0].Shape.Faces): # Search the "Faces" and their surface compt_F+=1 Faces.append("Face%d" % (j[0]+1)) FacesSurf.append(str(sel[0].Shape.Faces[compt_F-1].Area)) # Displays 'Face' and its surface App.Console.PrintMessage("Face"+str(compt_F)+" > Surface "+str(sel[0].Shape.Faces[compt_F-1].Area)+"\n") # Displays 'Face' and its CenterOfMass App.Console.PrintMessage("Face"+str(compt_F)+" > Center "+str(sel[0].Shape.Faces[compt_F-1].CenterOfMass)+"\n") # Displays 'Face' and its Coordinates FacesCoor = [] fco = 0 for f0 in sel[0].Shape.Faces[compt_F-1].Vertexes: # Search the Vertexes of the face fco += 1 FacesCoor.append("X"+str(fco)+": "+str(f0.Point.x)) FacesCoor.append("Y"+str(fco)+": "+str(f0.Point.y)) FacesCoor.append("Z"+str(fco)+": "+str(f0.Point.z)) # Displays 'Face' and its Coordinates App.Console.PrintMessage("Face"+str(compt_F)+" > Coordinate"+str(FacesCoor)+"\n") # Displays 'Face' and its Volume App.Console.PrintMessage("Face"+str(compt_F)+" > Volume "+str(sel[0].Shape.Faces[compt_F-1].Volume)+"\n") App.Console.PrintMessage("\n") # Displays the total surface of the form App.Console.PrintMessage("Surface of the form : "+str(sel[0].Shape.Area)+"\n") # Displays the total Volume of the form App.Console.PrintMessage("Volume of the form : "+str(sel[0].Shape.Volume)+"\n") detail() }} </div> <!-- End of collapsible div --> </div> <!-- End of collapsible div --> {{Top}} <span id="List_the_PropertiesList"></span> ===Lista właściwości PropertiesList=== {{Code|code= import FreeCADGui from FreeCAD import Console o = App.ActiveDocument.ActiveObject op = o.PropertiesList for p in op: Console.PrintMessage("Property: "+ str(p)+ " Value: " + str(o.getPropertyByName(p))+"\r\n") }} {{Top}} <span id="Add_a_single_Property_Comment"></span> ===Dodaj pojedynczy komentarz właściwości=== {{Code|code= import Draft obj = FreeCADGui.Selection.getSelection()[0] obj.addProperty("App::PropertyString","GComment","Draft","Font name").GComment = "Comment here" App.activeDocument().recompute() }} {{Top}} <div class="mw-collapsible mw-collapsed toccolours"> <span id="Search_and_data_extraction"></span> ===Wyszukiwanie i ekstrakcja danych=== Przykłady badania i dekodowania informacji o obiekcie. Każda sekcja jest niezależnie i jest oddzielona przez ciąg znaków "############" może być skopiowana bezpośrednio do konsoli Python, makrodefinicji lub używać tą makrodefinicją. Opis makrodefinicji w komentarzu. Wyświetlanie w oknie "Widok raportu" ''(Widok → Panele → Widok raportu)''. <div class="mw-collapsible-content"> {{Code|code= # -*- coding: utf-8 -*- from __future__ import unicode_literals # Exemples de recherche et de decodage d'informations sur un objet # Chaque section peut etre copiee directement dans la console Python ou dans une macro ou utilisez la macro tel quel # Certaines commandes se repetent seul l'approche est differente # L'affichage se fait dans la Vue rapport : Menu Affichage > Vues > Vue rapport # # Examples of research and decoding information on an object # Each section can be copied directly into the Python console, or in a macro or uses this macro # Certain commands as repeat alone approach is different # Displayed in Report view: View > Views > report view # # rev:30/08/2014:29/09/2014:17/09/2015 22/11/2019 30/12/2022 from FreeCAD import Base import DraftVecUtils, Draft, Part ################################################################################## # info in the object box = App.ActiveDocument.getObject('Box') # object #### print(dir(box)) # all options disponible in the object #### print(box.Name) # object name #### print(box.Content) # content of the object in XML format ################################################################################## # # example of using the information listed # # search the name of the active document mydoc = FreeCAD.activeDocument().Name # Name of active Document App.Console.PrintMessage("Active docu : "+(mydoc)+"\n") ################################################################################## # search the document name and the name of the object selected sel = FreeCADGui.Selection.getSelection() # select object with getSelection() object_FullName = sel[0].FullName # file Name and Name of the object selected App.Console.PrintMessage("object_FullName: "+(object_FullName)+"\n") ################################################################################## # search the label of the object selected sel = FreeCADGui.Selection.getSelection() # select object with getSelection() object_Label = sel[0].Label # Label of the object (modifiable) App.Console.PrintMessage("object_Label : "+(object_Label)+"\n") ################################################################################## #TypeID object FreeCAD selected sel = FreeCADGui.Selection.getSelection() # select object with getSelection() App.Console.PrintMessage("sel : "+str(sel[0])+"\n\n") # sel[0] first object selected ################################################################################## # search the Name of the object selected sel = FreeCADGui.Selection.getSelection() # select object with getSelection() object_Name = sel[0].Name # Name of the object (not modifiable) App.Console.PrintMessage("object_Name : "+str(object_Name)+"\n\n") ################################################################################## # search the Sub Element Name of the sub object selected try: SubElement = FreeCADGui.Selection.getSelectionEx() # sub element name with getSelectionEx() element_ = SubElement[0].SubElementNames[0] # name of 1 element selected App.Console.PrintMessage("elementSelec : "+str(element_)+"\n\n") except: App.Console.PrintMessage("Oups"+"\n\n") ################################################################################## # give the length of the subObject selected SubElementLength = Gui.Selection.getSelectionEx()[0].SubObjects[0].Length # sub element or element name with getSelectionEx() App.Console.PrintMessage("SubElement length: "+str(SubElementLength)+"\n")# length ################################################################################## # list the edges and the coordinates of the object[0] selected sel = FreeCADGui.Selection.getSelection() # select object with getSelection() i = 0 for j in enumerate(sel[0].Shape.Edges): # list all Edges i += 1 App.Console.PrintMessage("Edges n : "+str(i)+"\n") a = sel[0].Shape.Edges[j[0]].Vertexes[0] App.Console.PrintMessage("X1 : "+str(a.Point.x)+"\n") # coordinate XYZ first point App.Console.PrintMessage("Y1 : "+str(a.Point.y)+"\n") # App.Console.PrintMessage("Z1 : "+str(a.Point.z)+"\n") # try: a = sel[0].Shape.Edges[j[0]].Vertexes[1] App.Console.PrintMessage("X2 : "+str(a.Point.x)+"\n") # coordinate XYZ second point App.Console.PrintMessage("Y2 : "+str(a.Point.y)+"\n") # App.Console.PrintMessage("Z2 : "+str(a.Point.z)+"\n") # except: App.Console.PrintMessage("Oups"+"\n") App.Console.PrintMessage("\n") ################################################################################## # give the sub element name, length, coordinates, BoundBox, BoundBox.Center, Area of the SubObjects selected try: SubElement = FreeCADGui.Selection.getSelectionEx() # sub element name with getSelectionEx() subElementName = Gui.Selection.getSelectionEx()[0].SubElementNames[0] # sub element name with getSelectionEx() App.Console.PrintMessage("subElementName : "+str(subElementName)+"\n") subObjectLength = Gui.Selection.getSelectionEx()[0].SubObjects[0].Length # sub element Length App.Console.PrintMessage("subObjectLength: "+str(subObjectLength)+"\n\n") subObjectX1 = Gui.Selection.getSelectionEx()[0].SubObjects[0].Vertexes[0].Point.x # sub element coordinate X1 App.Console.PrintMessage("subObject_X1 : "+str(subObjectX1)+"\n") subObjectY1 = Gui.Selection.getSelectionEx()[0].SubObjects[0].Vertexes[0].Point.y # sub element coordinate Y1 App.Console.PrintMessage("subObject_Y1 : "+str(subObjectY1)+"\n") subObjectZ1 = Gui.Selection.getSelectionEx()[0].SubObjects[0].Vertexes[0].Point.z # sub element coordinate Z1 App.Console.PrintMessage("subObject_Z1 : "+str(subObjectZ1)+"\n\n") try: subObjectX2 = Gui.Selection.getSelectionEx()[0].SubObjects[0].Vertexes[1].Point.x # sub element coordinate X2 App.Console.PrintMessage("subObject_X2 : "+str(subObjectX2)+"\n") subObjectY2 = Gui.Selection.getSelectionEx()[0].SubObjects[0].Vertexes[1].Point.y # sub element coordinate Y2 App.Console.PrintMessage("subObject_Y2 : "+str(subObjectY2)+"\n") subObjectZ2 = Gui.Selection.getSelectionEx()[0].SubObjects[0].Vertexes[1].Point.z # sub element coordinate Z2 App.Console.PrintMessage("subObject_Z2 : "+str(subObjectZ2)+"\n\n") except: App.Console.PrintMessage("Oups"+"\n\n") subObjectBoundBox = Gui.Selection.getSelectionEx()[0].SubObjects[0].BoundBox # sub element BoundBox coordinates App.Console.PrintMessage("subObjectBBox : "+str(subObjectBoundBox)+"\n") subObjectBoundBoxCenter = Gui.Selection.getSelectionEx()[0].SubObjects[0].BoundBox.Center # sub element BoundBoxCenter App.Console.PrintMessage("subObjectBBoxCe: "+str(subObjectBoundBoxCenter)+"\n") surfaceFace = Gui.Selection.getSelectionEx()[0].SubObjects[0].Area # Area of the face selected App.Console.PrintMessage("surfaceFace : "+str(surfaceFace)+"\n\n") except: App.Console.PrintMessage("Oups"+"\n\n") ################################################################################## # give the area of the object sel = FreeCADGui.Selection.getSelection() # select object with getSelection() surface = sel[0].Shape.Area # Area object complete App.Console.PrintMessage("surfaceObjet : "+str(surface)+"\n\n") ################################################################################## # give the Center Of Mass and coordinates of the object sel = FreeCADGui.Selection.getSelection() # select object with getSelection() CenterOfMass = sel[0].Shape.CenterOfMass # Center of Mass of the object App.Console.PrintMessage("CenterOfMass : "+str(CenterOfMass)+"\n") App.Console.PrintMessage("CenterOfMassX : "+str(CenterOfMass[0])+"\n") # coordinates [0]=X [1]=Y [2]=Z App.Console.PrintMessage("CenterOfMassY : "+str(CenterOfMass[1])+"\n") # or CenterOfMass.x, CenterOfMass.y, CenterOfMass.z App.Console.PrintMessage("CenterOfMassZ : "+str(CenterOfMass[2])+"\n\n") ################################################################################## # list the all faces of the object selected sel = FreeCADGui.Selection.getSelection() # select object with getSelection() for j in enumerate(sel[0].Shape.Faces): # List alles faces of the object App.Console.PrintMessage("Face : "+str("Face%d" % (j[0]+1))+"\n") App.Console.PrintMessage("\n\n") ################################################################################## # give the volume of the object selected sel = FreeCADGui.Selection.getSelection() # select object with getSelection() volume_ = sel[0].Shape.Volume # Volume of the object App.Console.PrintMessage("volume_ : "+str(volume_)+"\n\n") ################################################################################## # give the BoundBox of the oject selected all type objs = FreeCADGui.Selection.getSelection() # select object with getSelection() if len(objs) >= 1: # serch the object type if hasattr(objs[0], "Shape"): s = objs[0].Shape elif hasattr(objs[0], "Mesh"): # upgrade with wmayer thanks #http://forum.freecadweb.org/viewtopic.php?f=13&t=22331 s = objs[0].Mesh elif hasattr(objs[0], "Points"): s = objs[0].Points boundBox_= s.BoundBox # BoundBox of the object App.Console.PrintMessage("boundBox_ : "+str(boundBox_)+"\n") # boundBoxLX = boundBox_.XLength # Length x boundBox rectangle boundBoxLY = boundBox_.YLength # Length y boundBox rectangle boundBoxLZ = boundBox_.ZLength # Length z boundBox rectangle boundBoxXMin = boundBox_.XMin # coordonate XMin boundBoxYMin = boundBox_.YMin # coordonate YMin boundBoxZMin = boundBox_.ZMin # coordonate ZMin boundBoxXMax = boundBox_.XMax # coordonate XMax boundBoxYMax = boundBox_.YMax # coordonate YMax boundBoxZMax = boundBox_.ZMax # coordonate ZMax boundBoxDiag= boundBox_.DiagonalLength # Diagonal Length boundBox rectangle boundBoxCenter = boundBox_.Center # BoundBox Center boundBoxCenterOfGravity = boundBox_.CenterOfGravity # BoundBox CenterOfGravity App.Console.PrintMessage("boundBoxLX : "+str(boundBoxLX)+"\n") App.Console.PrintMessage("boundBoxLY : "+str(boundBoxLY)+"\n") App.Console.PrintMessage("boundBoxLZ : "+str(boundBoxLZ)+"\n\n") App.Console.PrintMessage("boundBoxXMin : "+str(boundBoxXMin)+"\n") App.Console.PrintMessage("boundBoxYMin : "+str(boundBoxYMin)+"\n") App.Console.PrintMessage("boundBoxZMin : "+str(boundBoxZMin)+"\n") App.Console.PrintMessage("boundBoxXMax : "+str(boundBoxXMax)+"\n") App.Console.PrintMessage("boundBoxYMax : "+str(boundBoxYMax)+"\n") App.Console.PrintMessage("boundBoxZMax : "+str(boundBoxZMax)+"\n\n") App.Console.PrintMessage("boundBoxDiag : "+str(boundBoxDiag)+"\n") App.Console.PrintMessage("boundBoxCenter : "+str(boundBoxCenter)+"\n") App.Console.PrintMessage("boundBox Center of Gravity : "+str(boundBoxCenterOfGravity )+"\n\n") ################################################################################## # give the complete placement of the object selected sel = FreeCADGui.Selection.getSelection() # select object with getSelection() pl = sel[0].Shape.Placement # Placement Vector XYZ and Yaw-Pitch-Roll App.Console.PrintMessage("Placement : "+str(pl)+"\n") ################################################################################## # give the placement Base (xyz) of the object selected sel = FreeCADGui.Selection.getSelection() # select object with getSelection() pl = sel[0].Shape.Placement.Base # Placement Vector XYZ App.Console.PrintMessage("PlacementBase : "+str(pl)+"\n\n") ################################################################################## # give the placement Base (xyz) of the object selected sel = FreeCADGui.Selection.getSelection() # select object with getSelection() oripl_X = sel[0].Placement.Base[0] # decode Placement X oripl_Y = sel[0].Placement.Base[1] # decode Placement Y oripl_Z = sel[0].Placement.Base[2] # decode Placement Z # same #oripl_X = sel[0].Placement.Base.x # decode Placement X #oripl_Y = sel[0].Placement.Base.y # decode Placement Y #oripl_Z = sel[0].Placement.Base.z # decode Placement Z App.Console.PrintMessage("oripl_X : "+str(oripl_X)+"\n") App.Console.PrintMessage("oripl_Y : "+str(oripl_Y)+"\n") App.Console.PrintMessage("oripl_Z : "+str(oripl_Z)+"\n\n") ################################################################################## # give the placement rotation of the object selected (x, y, z, angle rotation) sel = FreeCADGui.Selection.getSelection() # select object with getSelection() rotation = sel[0].Placement.Rotation # decode Placement Rotation App.Console.PrintMessage("rotation : "+str(rotation)+"\n\n") ################################################################################## # give the placement rotation of the object selected (x, y, z, angle rotation) sel = FreeCADGui.Selection.getSelection() # select object with getSelection() pl = sel[0].Shape.Placement.Rotation # decode Placement Rotation other method App.Console.PrintMessage("Placement Rot : "+str(pl)+"\n\n") ################################################################################## # give the rotation of the object selected (angle rotation) sel = FreeCADGui.Selection.getSelection() # select object with getSelection() pl = sel[0].Shape.Placement.Rotation.Angle # decode Placement Rotation Angle App.Console.PrintMessage("Placement Rot Angle : "+str(pl)+"\n\n") ################################################################################## # give the rotation.Q of the object selected (angle rotation in Radian) for convert: math.degrees(angleInRadian) sel = FreeCADGui.Selection.getSelection() # select object with getSelection() Rot = sel[0].Placement.Rotation.Q # Placement Rotation Q App.Console.PrintMessage("Rot : "+str(Rot)+ "\n") Rot_0 = sel[0].Placement.Rotation.Q[0] # decode Placement Rotation Q App.Console.PrintMessage("Rot_0 : "+str(Rot_0)+ " rad , "+str(180 * Rot_0 / 3.1416)+" deg "+"\n") # or math.degrees(angle) Rot_1 = sel[0].Placement.Rotation.Q[1] # decode Placement Rotation 1 App.Console.PrintMessage("Rot_1 : "+str(Rot_1)+ " rad , "+str(180 * Rot_1 / 3.1416)+" deg "+"\n") # or math.degrees(angle) Rot_2 = sel[0].Placement.Rotation.Q[2] # decode Placement Rotation 2 App.Console.PrintMessage("Rot_2 : "+str(Rot_2)+ " rad , "+str(180 * Rot_2 / 3.1416)+" deg "+"\n") # or math.degrees(angle) Rot_3 = sel[0].Placement.Rotation.Q[3] # decode Placement Rotation 3 App.Console.PrintMessage("Rot_3 : "+str(Rot_3)+"\n\n") Rot_Axis = sel[0].Placement.Rotation.Axis # Placement Rotation .Axis App.Console.PrintMessage("Rot_Axis : "+str(Rot_Axis)+ "\n") Rot_Angle = sel[0].Placement.Rotation.Angle # Placement Rotation .Angle App.Console.PrintMessage("Rot_Angle : "+str(Rot_Angle)+ "\n\n") ################################################################################## # give the rotation of the object selected toEuler (angle rotation in degrees) sel = FreeCADGui.Selection.getSelection() # select object with getSelection() angle = sel[0].Shape.Placement.Rotation.toEuler() # angle Euler App.Console.PrintMessage("Angle : "+str(angle)+"\n") Yaw = sel[0].Shape.Placement.Rotation.toEuler()[0] # decode angle Euler Yaw (Z) lacet (alpha) App.Console.PrintMessage("Yaw : "+str(Yaw)+"\n") Pitch = sel[0].Shape.Placement.Rotation.toEuler()[1] # decode angle Euler Pitch (Y) tangage (beta) App.Console.PrintMessage("Pitch : "+str(Pitch)+"\n") Roll = sel[0].Shape.Placement.Rotation.toEuler()[2] # decode angle Euler Roll (X) roulis (gamma) App.Console.PrintMessage("Roll : "+str(Roll)+"\n\n") rot = App.Rotation() rot.setYawPitchRoll(45,45,0) print("Angle: ", rot.Angle) print("Axis: ", rot.Axis) print("RawAxis: ", rot.RawAxis) print("YawPitchRoll: ", rot.getYawPitchRoll()) print("Rotation: ", rot) print("Quaternion: ", rot.Q) ################################################################################## # find Midpoint of the selected line import Draft, DraftGeomUtils sel = FreeCADGui.Selection.getSelection() vecteur = DraftGeomUtils.findMidpoint(sel[0].Shape.Edges[0]) # find Midpoint App.Console.PrintMessage(vecteur) Draft.makePoint(vecteur) ################################################################################## }} </div> <!-- End of collapsible div --> </div> <!-- End of collapsible div --> {{Top}} <span id="Manual_search_of_an_element_with_label"></span> ===Samodzielne wyszukiwanie elementu z etykietą=== {{Code|code= # Extract the coordinate X,Y,Z and Angle giving the label (here "Cylindre") App.Console.PrintMessage("Base.x : "+str(FreeCAD.ActiveDocument.getObjectsByLabel("Cylindre")[0].Placement.Base.x)+"\n") App.Console.PrintMessage("Base.y : "+str(FreeCAD.ActiveDocument.getObjectsByLabel("Cylindre")[0].Placement.Base.y)+"\n") App.Console.PrintMessage("Base.z : "+str(FreeCAD.ActiveDocument.getObjectsByLabel("Cylindre")[0].Placement.Base.z)+"\n") App.Console.PrintMessage("Base.Angle : "+str(FreeCAD.ActiveDocument.getObjectsByLabel("Cylindre")[0].Placement.Rotation.Angle)+"\n\n") ################################################################################## }} '''Uwaga:''' Zazwyczaj kąty są podawane w radianach. Aby je przekonwertować można użyć formuł: #kąt w stopniach na radiany: #*Kąt w radianach = ''pi * (kąt w stopniach) / 180'' #*Kąt w radianach = math.radians(kąt w stopniach) #kąt w radianach na stopnie: #*Kąt w stopniach = ''180 * (kąt w radianach) / pi'' #*Kąt w stopniach = math.degrees(kąt w radianach) {{Top}} <span id="Cartesian_coordinates"></span> ===Współrzędne kartezjańskie=== Ten kod wyświetla współrzędne kartezjańskie wybranego elementu. Zmień wartość "numberOfPoints", jeśli chcesz uzyskać inną liczbę punktów ''(precyzję)''. {{Code|code= numberOfPoints = 100 # Decomposition number (or precision you can change) selectedEdge = FreeCADGui.Selection.getSelectionEx()[0].SubObjects[0].copy() # select one element points = selectedEdge.discretize(numberOfPoints) # discretize the element i=0 for p in points: # list and display the coordinates i+=1 print( i, " X", p.x, " Y", p.y, " Z", p.z) }} Inna metoda wyświetlania na "Int" i "Float" {{Code|code= import Part from FreeCAD import Base c=Part.makeCylinder(2,10) # create the circle Part.show(c) # display the shape # slice accepts two arguments: #+ the normal of the cross section plane #+ the distance from the origin to the cross section plane. Here you have to find a value so that the plane intersects your object s=c.slice(Base.Vector(0,1,0),0) # # here the result is a single wire # depending on the source object this can be several wires s=s[0] # if you only need the vertexes of the shape you can use v=[] for i in s.Vertexes: v.append(i.Point) # but you can also sub-sample the section to have a certain number of points (int) ... p1=s.discretize(20) ii=0 for i in p1: ii+=1 print( i ) # Vector() print( ii, ": X:", i.x, " Y:", i.y, " Z:", i.z ) # Vector decode Draft.makeWire(p1,closed=False,face=False,support=None) # to see the difference accuracy (20) ## uncomment to use #import Draft #Draft.downgrade(App.ActiveDocument.ActiveObject,delete=True) # first transform the DWire in Wire "downgrade" #Draft.downgrade(App.ActiveDocument.ActiveObject,delete=True) # second split the Wire in single objects "downgrade" # ##Draft.upgrade(FreeCADGui.Selection.getSelection(),delete=True) # to attach lines contiguous SELECTED use "upgrade" # ... or define a sampling distance (float) p2=s.discretize(0.5) ii=0 for i in p2: ii+=1 print( i ) # Vector() print( ii, ": X:", i.x, " Y:", i.y, " Z:", i.z ) # Vector decode Draft.makeWire(p2,closed=False,face=False,support=None) # to see the difference accuracy (0.5) ## uncomment to use #import Draft #Draft.downgrade(App.ActiveDocument.ActiveObject,delete=True) # first transform the DWire in Wire "downgrade" #Draft.downgrade(App.ActiveDocument.ActiveObject,delete=True) # second split the Wire in single objects "downgrade" # ##Draft.upgrade(FreeCADGui.Selection.getSelection(),delete=True) # to attach lines contiguous SELECTED use "upgrade" }} {{Top}} <span id="Select_all_objects_in_the_document"></span> ===Wybierz wszystkie obiekty w dokumencie=== {{Code|code= import FreeCAD for obj in FreeCAD.ActiveDocument.Objects: print( obj.Name ) # display the object Name objName = obj.Name obj = App.ActiveDocument.getObject(objName) Gui.Selection.addSelection(obj) # select the object }} {{Top}} <span id="Select_a_face_of_an_object_by_Name_object_and_Face_number"></span> ===Wybierz ścianę obiektu według nazwy obiektu i numeru ściany=== {{Code|code= # select one face of the object import FreeCAD, Draft App=FreeCAD nameObject = "Box" # objet faceSelect = "Face3" # face to selection loch=App.ActiveDocument.getObject(nameObject) # objet Gui.Selection.clearSelection() # clear all selection Gui.Selection.addSelection(loch,faceSelect) # select the face specified s = Gui.Selection.getSelectionEx() #Draft.makeFacebinder(s) # }} {{Top}} <span id="Get_the_normal_vector_of_a_face_of_an_object_by_Name_object_and_number_Face_(r.Q)"></span> ===Uzyskaj wektor normalny powierzchni obiektu przez Nazwa obiektu i numer Ściany (r.Q)=== {{Code|code= ## normal of a face by giving the number of the face and the name of the object (rotation Q with yL, uV) = (App.Vector (x, y, z), angle)) ## normal d'une face en donnant le numero de la face et le nom de l'objet (rotation Q avec yL, uV) = (App.Vector(x, y, z),angle)) from FreeCAD import Vector numero_Face = 2 # number of the face searched (begin 0, 1, 2, 3 .....) nomObjet = "Box" # object name yL = Gui.ActiveDocument.getObject(nomObjet).Object.Shape.Faces[numero_Face].CenterOfMass uv = Gui.ActiveDocument.getObject(nomObjet).Object.Shape.Faces[numero_Face].Surface.parameter(yL) nv = Gui.ActiveDocument.getObject(nomObjet).Object.Shape.Faces[numero_Face].normalAt(uv[0], uv[1]) direction = yL.sub(nv + yL) print("Direction : ",direction) r = App.Rotation(App.Vector(0,0,1),direction) print("Rotation : ", r) print("Rotation Q : ", r.Q) }} {{Top}} <span id="Get_the_normal_vector_of_a_face_of_an_object_by_Name_object_and_number_of_Face"></span> ===Pobierz normalny wektor ściany obiektu według nazwy obiektu i numeru ściany=== {{Code|code= numero_Face = 2 # number of the face searched (begin 0, 1, 2, 3 .....) nomObjet = "Box" # object name normal = Gui.ActiveDocument.getObject(nomObjet).Object.Shape.Faces[numero_Face].normalAt(0,0) print("Face"+str(numero_Face), " : ", normal) }} {{Top}} <span id="Get_the_normal_vector_of_an_object_selected_and_number_of_Face"></span> ===Pobierz wektor normalny wybranego obiektu i numer ściany=== {{Code|code= ## normal of a face by giving the number of the face of the selected object selectionObjects = FreeCADGui.Selection.getSelection() numero_Face = 3 # numero de la face recherchee normal = selectionObjects[0].Shape.Faces[numero_Face].normalAt(0,0) print(normal) # selectionne la face numerotee Gui.Selection.clearSelection() Gui.Selection.addSelection(selectionObjects[0],"Face"+str(numero_Face)) }} {{Top}} <span id="Get_the_normal_vector_on_the_surface"></span> ===Pobierz wektor normalny na powierzchni=== Ten przykład pokazuje, jak znaleźć wektor normalny na powierzchni, znajdując parametry u, v jednego punktu na powierzchni i używając parametrów u, v do znalezienia wektora normalnego. {{Code|code= def normal(self): ss=FreeCADGui.Selection.getSelectionEx()[0].SubObjects[0].copy()#SubObjects[0] is the edge list points = ss.discretize(3.0)#points on the surface edge, #this example just use points on the edge for example. #However point is not necessary on the edge, it can be anywhere on the surface. face=FreeCADGui.Selection.getSelectionEx()[0].SubObjects[1] for pp in points: pt=FreeCAD.Base.Vector(pp.x,pp.y,pp.z)#a point on the surface edge uv=face.Surface.parameter(pt)# find the surface u,v parameter of a point on the surface edge u=uv[0] v=uv[1] normal=face.normalAt(u,v)#use u,v to find normal vector print( normal) line=Part.makeLine((pp.x,pp.y,pp.z), (normal.x,normal.y,normal.z)) Part.show(line) }} {{Top}} <span id="Get_the_normal_vector_of_the_face_and_create_a_line_at_the_point_mouse_clicked"></span> ===Pobierz wektor normalny ściany i utwórz linię w punkcie kliknięcia myszką=== {{Code|code= import PySide2 import Draft, Part, FreeCAD, FreeCADGui import FreeCADGui as Gui from FreeCAD import Base FreeCAD.ActiveDocument.openTransaction("Tyty") # memorise les actions (avec annuler restore) selectedFace = FreeCADGui.Selection.getSelectionEx()[0].SubObjects[0] pointClick = FreeCADGui.Selection.getSelectionEx()[0].PickedPoints[0] ########## section direction plr = FreeCAD.Placement() yL = pointClick uv = selectedFace.Surface.parameter(yL) nv = direction = selectedFace.normalAt(uv[0], uv[1]) r = App.Rotation(App.Vector(0,0,1),nv) plr.Rotation.Q = r.Q plr.Base = pointClick ########## section direction line = Draft.make_wire([App.Vector(0.0,0.0,0.0), App.Vector(0.0,0.0,20.0)] ) # create line line.Placement=plr FreeCAD.ActiveDocument.recompute() print( "Direction (radian) : ",direction ) # direction in radian }} {{Top}} <span id="Get_the_normal_vector_of_a_surface_from_a_STL_file"></span> ===Pobieranie wektora normalnego powierzchni z pliku STL=== {{Code|code= def getNormal(cb): if cb.getEvent().getState() == coin.SoButtonEvent.UP: pp = cb.getPickedPoint() if pp: vec = pp.getNormal().getValue() index = coin.cast(pp.getDetail(), "SoFaceDetail").getFaceIndex() print("Normal: {}, Face index: {}".format(str(vec), index)) from pivy import coin meth=Gui.ActiveDocument.ActiveView.addEventCallbackPivy(coin.SoMouseButtonEvent.getClassTypeId(), getNormal) }} Jeśli skończyłeś, uciekaj do wyjścia: {{Code|code= Gui.ActiveDocument.ActiveView.removeEventCallbackPivy(coin.SoMouseButtonEvent.getClassTypeId(), meth) }} {{Top}} <span id="Create_one_object_to_the_position_of_the_Camera"></span> ===Utwórz jeden obiekt w pozycji ujęcia widoku=== {{Code|code= # create one object of the position to camera with "getCameraOrientation()" # the object is still facing the screen import Draft plan = FreeCADGui.ActiveDocument.ActiveView.getCameraOrientation() plan = str(plan) ###### extract data a = "" for i in plan: if i in ("0123456789e.- "): a+=i a = a.strip(" ") a = a.split(" ") ####### extract data #print( a) #print( a[0]) #print( a[1]) #print( a[2]) #print( a[3]) xP = float(a[0]) yP = float(a[1]) zP = float(a[2]) qP = float(a[3]) pl = FreeCAD.Placement() pl.Rotation.Q = (xP,yP,zP,qP) # rotation of object pl.Base = FreeCAD.Vector(0.0,0.0,0.0) # here coordinates XYZ of Object rec = Draft.makeRectangle(length=10.0,height=10.0,placement=pl,face=False,support=None) # create rectangle #rec = Draft.makeCircle(radius=5,placement=pl,face=False,support=None) # create circle print( rec.Name) }} tutaj ten sam kod uproszczony: {{Code|code= import Draft pl = FreeCAD.Placement() pl.Rotation = FreeCADGui.ActiveDocument.ActiveView.getCameraOrientation() pl.Base = FreeCAD.Vector(0.0,0.0,0.0) rec = Draft.makeRectangle(length=10.0,height=10.0,placement=pl,face=False,support=None) }} {{Top}} <span id="Read_And_write_one_Expression"></span> ===Odczyt i zapis jednego wyrażenia=== {{Code|code= import Draft doc = FreeCAD.ActiveDocument pl=FreeCAD.Placement() pl.Rotation.Q=(0.0,-0.0,-0.0,1.0) pl.Base=FreeCAD.Vector(0.0,0.0,0.0) obj = Draft.makeCircle(radius=1.0,placement=pl,face=False,support=None) # create circle print( obj.PropertiesList ) # properties disponible in the obj doc.getObject(obj.Name).setExpression('Radius', u'2mm') # modify the radius doc.getObject(obj.Name).setExpression('Placement.Base.x', u'10mm') # modify the placement doc.getObject(obj.Name).setExpression('FirstAngle', u'90') # modify the first angle doc.recompute() expressions = obj.ExpressionEngine # read the expression list print( expressions) for i in expressions: # list and separate the data expression print( i[0]," = ",i[1]) }} {{Top}} <span id="Create_a_Sketch_on_a_Surface_in_PartDesign"></span> ===Tworzenie szkicu na powierzchni w środowisku Projekt Części=== Ten fragment kodu może być przydatny, jeśli chcesz utworzyć szkic na powierzchni w środowisku pracy Projekt Części z poziomu makrodefinicji. Zwróć uwagę, że {{incode|body}} może mieć wartość {{incode|Brak}}, jeśli nie wybrano żadnej aktywnej bryły, a obiekt {{incode|Selection}} może być pusty. {{Code|code= body = Gui.ActiveDocument.ActiveView.getActiveObject('pdbody') first_selection = Gui.Selection.getSelectionEx()[0] feature = first_selection.Object face_name = first_selection.SubElementNames[0] sketch = App.ActiveDocument.addObject('Sketcher::SketchObject','MySketch') body.addObject(sketch) sketch.MapMode = 'FlatFace' sketch.Support = (feature, face_name) App.ActiveDocument.recompute() }} {{Top}} <span id="How_to_Simulate_a_Mouse_Click_at_a_given_Coordinate"></span> ===Jak symulować kliknięcie myszką w danej współrzędnej=== Pozycja jest względna w stosunku do widżetu GL. Zobacz ten [https://forum.freecadweb.org/viewtopic.php?f=22&t=44008 wątek na forum]. {{Code|code= from PySide2 import QtCore from PySide2 import QtGui from PySide2 import QtWidgets mw = Gui.getMainWindow() gl = mw.findChild(QtWidgets.QOpenGLWidget) me = QtGui.QMouseEvent(QtCore.QEvent.MouseButtonRelease, QtCore.QPoint(800,300), QtCore.Qt.LeftButton, QtCore.Qt.LeftButton, QtCore.Qt.NoModifier) app = QtWidgets.QApplication.instance() app.sendEvent(gl, me) }} Jeśli masz punkt 3d i chcesz uzyskać punkt 2d na widżecie opengl, użyj tego: {{Code|code= from PySide2 import QtCore from PySide2 import QtGui from PySide2 import QtWidgets from FreeCAD import Base x, y, z, = 10,10,10 v = Gui.ActiveDocument.ActiveView point3d = Base.Vector(x, y, z) point2d = v.getPointOnScreen(point3d) size = v.getSize() coordX = point2d[0] coordY = size[1] - point2d[1] me = QtGui.QMouseEvent(QtCore.QEvent.MouseButtonRelease, QtCore.QPoint(coordX,coordY), QtCore.Qt.LeftButton, QtCore.Qt.LeftButton, QtCore.Qt.NoModifier) }} {{Top}} <span id="How_to_create_a_face_with_holes_using_Python_API"></span> ===Jak utworzyć ścianę z otworami przy użyciu Python API=== Ten fragment pokazuje, jak utworzyć ścianę z wewnętrznymi otworami za pomocą interfejsu API Python. Zobacz ten [https://forum.freecadweb.org/viewtopic.php?f=22&t=56308 wątek na forum]. {{Code|code= import FreeCAD, Part # Create poles that will define the Face pts = [(-2, 2, 0), (0, 2, 1), (2, 2, 0), (2, -2, 0), (0, -2, 1), (-2, -2, 0)] bs = Part.BSplineCurve() bs.buildFromPoles(pts, True) # True makes this periodic/closed # Make the Face from the curve myFace = Part.makeFilledFace([bs.toShape()]) # Create geometry for holes that will be cut in the surface hole0 = Part.Geom2d.Circle2d(FreeCAD.Base.Vector2d(0,0), 1.0) hole1 = Part.Geom2d.Circle2d(FreeCAD.Base.Vector2d(0,1.5), 0.1) edge0 = hole0.toShape(myFace) edge1 = hole1.toShape(myFace) wireb = Part.Wire(bs.toShape()) wire0 = Part.Wire(edge0) wire1 = Part.Wire(edge1) # Cut holes in the face myFace.cutHoles([wire0]) myFace.validate() # This is required myFace.cutHoles([wire1]) myFace.validate() Part.show(myFace) }} {{Top}} <span id="Close_and_restart_FreeCAD"></span> ===Zamknij i uruchom ponownie FreeCAD=== {{Code|code= import PySide2 from PySide2 import QtWidgets, QtCore, QtGui def restart_freecad(): """Shuts down and restarts FreeCAD""" args = QtWidgets.QApplication.arguments()[1:] if FreeCADGui.getMainWindow().close(): QtCore.QProcess.startDetached( QtWidgets.QApplication.applicationFilePath(), args ) }} {{Top}} ==Coin3D== Zapoznaj się z artykułem [[Coin3d_snippets/pl|wycinki Coin3d]]. {{Top}} <span id="Related"></span> ==Powiązane== * [[Scripted_objects/pl|Obiekty tworzone skryptami]] * [[Macros/pl|Makrodefinicje]] * [[Topological_data_scripting/pl|Skrypty danych topologicznych]] {{Top}} {{Powerdocnavi{{#translation:}}}} [[Category:Developer Documentation{{#translation:}}]] [[Category:Python Code{{#translation:}}]]