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Found 5 translations.
| Name | Current message text |
|---|---|
| h Deutsch (de) | # Zuerst die {{Button|[[File:Draft_ShapeString.svg|16px]] [[Draft_ShapeString/de|Draft Textform]]}} erstellen. # Einen {{Button|[[File:PartDesign_Body_Tree.svg|16px]] [[PartDesign_Body/de|PartDesign Körper]]}} erstellen (er bleibt automatisch aktiviert) und einen Basis-Festkörper erstellen, indem ein Grundkörper hinzugefügt oder eine Skizze erstellt und mit {{Button|[[File:PartDesign_Pad.svg|16px]] [[PartDesign_Pad/de|PartDesign Block]]}} extrudiert wird. # Das {{incode|ShapeString}}-Objekt in den aktiven Körper verschieben. # Das {{incode|ShapeString}}-Objekt mit {{Button|[[File:Part_EditAttachment.svg|16px]] [[Part_EditAttachment|/de|Part Befestigung]]}} an einer der Flächen des Festkörpers oder an einer Kante der Skizze befestigen. # Jetzt einen {{Button|[[File:PartDesign_Pad.svg|16px]] [[PartDesign_Pad/de|PartDesign Block]]}} oder eine {{Button|[[File:PartDesign_Pocket.svg|16px]] [[PartDesign_Pocket/de|PartDesign Vertiefung]]}} aus dem {{incode|ShapeString}}-Objekt erstellen, um ein entsprechendes hinzufügendes bzw. abziehendes [[PartDesign_Feature/de|PartDesign Formelement]] zu erstellen. |
| h English (en) | # Create the {{Button|[[File:Draft_ShapeString.svg|16px]] [[Draft_ShapeString|Draft ShapeString]]}} first. # Create a {{Button|[[File:PartDesign_Body_Tree.svg|16px]] [[PartDesign_Body|PartDesign Body]]}}, make it active, and create a base solid by adding a primitive, or by extruding a sketch with {{Button|[[File:PartDesign_Pad.svg|16px]] [[PartDesign_Pad|PartDesign Pad]]}}. # Move the {{incode|ShapeString}} object into the active body. # Attach the {{incode|ShapeString}} object to one of the faces of the solid, or to an edge of the sketch, using {{Button|[[File:Part_EditAttachment.svg|16px]] [[Part_EditAttachment|Part EditAttachment]]}}. # Now create a {{Button|[[File:PartDesign_Pad.svg|16px]] [[PartDesign_Pad|PartDesign Pad]]}} or a {{Button|[[File:PartDesign_Pocket.svg|16px]] [[PartDesign_Pocket|PartDesign Pocket]]}} from the {{incode|ShapeString}}, in order to produce an additive or a subtractive [[PartDesign_Feature|feature]] respectively. |
| h français (fr) | # Créez d'abord le {{Button|[[File:Draft_ShapeString.svg|16px]] [[Draft_ShapeString/fr|Draft Forme à partir d'un texte]]}}. # Créez un {{Button|[[File:PartDesign_Body_Tree.svg|16px]] [[PartDesign_Body/fr|PartDesign Corps]]}}, rendez-le actif et créez un solide de base en ajoutant une primitive ou en extrudant une esquisse avec {{Button|[[File:PartDesign_Pad.svg|16px]] [[PartDesign_Pad/fr|PartDesign Protrusion]]}}. # Déplacez l'objet {{incode|ShapeString}} dans le corps actif. # Ancrez l'objet {{incode|ShapeString}} à l'une des faces du solide ou à une arête de l'esquisse à l'aide de {{Button|[[File:Part_EditAttachment.svg|16px]] [[Part_EditAttachment/fr|Part Ancrer]]}}. # Créez maintenant un {{Button|[[File:PartDesign_Pad.svg|16px]] [[PartDesign_Pad/fr|PartDesign Protrusion]]}} ou un {{Button|[[File:PartDesign_Pocket.svg|16px]] [[PartDesign_Pocket/fr|PartDesign Cavité]]}} à partir de {{incode|ShapeString}}, afin de produire un additif ou une soustraction [[PartDesign_Feature/fr|PartDesign Feature]], respectivement. |
| h italiano (it) | # Creare prima la {{Button|[[File:Draft_ShapeString.svg|16px]] [[Draft_ShapeString/it|Forma da Testo di Draft]]}}. # Creare un {{Button|[[File:PartDesign_Body_Tree.svg|16px]] [[PartDesign_Body/it|Corpo di PartDesign]]}}, renderlo attivo e creare un solido di base aggiungendo un solido primitivo o estrudendo uno schizzo con {{Button|[[File:PartDesign_Pad.svg|16px]] [[PartDesign_Pad/it|Estrudi di PartDesign]]}}. # Spostare l'oggetto {{incode|ShapeString}} nel corpo attivo. # Collegare l'oggetto {{incode|ShapeString}} a una delle facce del solido o a un bordo dello schizzo, utilizzando {{Button|[[File:Part_EditAttachment.svg|16px]] [[Part_EditAttachment/it|Associazione di Part]]}}. # Ora creare un {{Button|[[File:PartDesign_Pad.svg|16px]] [[PartDesign_Pad/it|Estrusione di PartDesign]]}} o una {{Button|[[File:PartDesign_Pocket.svg|16px]] [[PartDesign_Pocket/it|Tasca di PartDesign]]}} dalla {{incode|ShapeString}}, al fine di produrre rispettivamente una [[PartDesign_Feature/it|funzione]] additiva o sottrattiva. |
| h polski (pl) | # Najpierw utwórz obiekt {{Button|[[File:Draft_ShapeString.svg|16px]] [[Draft_ShapeString/pl|Kształt z tekstu]]}} jako pierwszy. # Utwórz {{Button|[[File:PartDesign_Body_Tree.svg|16px]] [[PartDesign_Body/pl|Zawartość]]}} środowiska pracy Projekt Części, uaktywnij ją i utwórz bryłę bazową dodając prymityw lub wyciągając szkic za pomocą narzędzia {{Button|[[File:PartDesign_Pad.svg|16px]] [[PartDesign_Pad/pl|Wyciągnij]]}} środowiska Projekt Części. # Przenieś obiekt {{Incode|Kształt z tekstu}} do aktywnej zawartości. # Dołącz obiekt {{Incode|Kształt z tekstu}} do jednej ze ścian bryły lub do krawędzi szkicu, używając narzędzia {{Button|[[File:Part_EditAttachment.svg|16px]] [[Part_EditAttachment/pl|Dołączenie]]}}. # Teraz utwórz {{Button|[[File:PartDesign_Pad.svg|16px]] [[PartDesign_Pad/pl|Wyciągnięcie]]}} lub {{Button|[[File:PartDesign_Pocket.svg|16px]] [[PartDesign_Pocket/pl|Kieszeń]]}} z obiektu {{incode|Kształt z tekstu}}, w celu wytworzenia odpowiednio dodającej lub odejmującej [[PartDesign_Feature/pl|cechy]]. |