SheetMetal AddRelief: Difference between revisions

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|Workbenches=[[SheetMetal Workbench|SheetMetal]]
|Workbenches=[[SheetMetal Workbench|SheetMetal]]
|Shortcut={{KEY|S}} {{KEY|R}}
|Shortcut={{KEY|S}} {{KEY|R}}
|SeeAlso=[[SheetMetal_AddJunction|SheetMetal AddJunction]], [[SheetMetal_AddBend|SheetMetal AddBend]]
}}
}}


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<!--T:4-->
<!--T:4-->
The [[Image:SheetMetal_Relief.svg|16px]] [[SheetMetal_AddRelief|Make Relief]] command creates corner reliefs, cutouts, at the points where three sections (base plate/walls/flanges) of a sheetmetal object meet. Without these reliefs the object will not be unfoldable.
The [[Image:SheetMetal_Relief.svg|16px]] [[SheetMetal_AddRelief|SheetMetal AddRelief]] command creates corner reliefs, cutouts, at the points where three sections (base plate/walls/flanges) of a sheet metal object meet. Without these reliefs the object will not be unfoldable.


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This command is the first of three steps to convert a shell object made with the [[Part_Workbench|Part Workbench]] or [[PartDesign_Workbench|PartDesign Workbench]] into an unfoldable SheetMetal object:
This command is the first of three steps to convert a shell object made with the [[Part_Workbench|Part Workbench]] or [[PartDesign_Workbench|PartDesign Workbench]] into an unfoldable sheet metal object:
# [[SheetMetal_AddRelief|Make Relief]]
# [[SheetMetal_AddRelief|SheetMetal AddRelief]]
# [[SheetMetal_AddJunction|Make Junction]]
# [[SheetMetal_AddJunction|SheetMetal AddJunction]]
# [[SheetMetal_AddBend|Make Bend]]
# [[SheetMetal_AddBend|SheetMetal AddBend]]


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# Select one or more corner vertex(es).
# Select one or more corner vertex(es).
# Activate the [[Image:SheetMetal_AddRelief.svg|16px]] '''Make Relief''' command using one of the following:
# Activate the [[Image:SheetMetal_AddRelief.svg|16px]] '''SheetMetal AddRelief''' command using one of the following:
#* The {{Button|[[Image:SheetMetal_AddRelief.svg|16px]] [[SheetMetal_AddRelief|Make Relief]]}} button.
#* The {{Button|[[Image:SheetMetal_AddRelief.svg|16px]] [[SheetMetal_AddRelief|SheetMetal AddRelief]]}} button.
#* The {{MenuCommand|SheetMetal → [[Image:SheetMetal_AddRelief.svg|16px]] Make Relief}} menu option.
#* The {{MenuCommand|SheetMetal → [[Image:SheetMetal_AddRelief.svg|16px]] Make Relief}} menu option.
#* The keyboard shortcut: {{KEY|S}} then {{KEY|R}}
#* The keyboard shortcut: {{KEY|S}} then {{KEY|R}}
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<translate>


== Notes ==
== Notes == <!--T:26-->


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<!--T:8-->
The commands [[Image:SheetMetal_AddRelief.svg|16px]] '''[[SheetMetal_AddRelief|SheetMetal AddRelief]]''', [[Image:SheetMetal_AddJunction.svg|16px]] '''[[SheetMetal_AddJunction|SheetMetal AddJunction]]''', and [[Image:SheetMetal_AddBend.svg|16px]] '''SheetMetal AddBend''' work best with hollow cuboids i.e. shell objects with a constant thickness and only 90° angles between faces.
The commands [[Image:SheetMetal_AddRelief.svg|16px]] '''[[SheetMetal_AddRelief|SheetMetal AddRelief]]''', [[Image:SheetMetal_AddJunction.svg|16px]] '''[[SheetMetal_AddJunction|SheetMetal AddJunction]]''', and [[Image:SheetMetal_AddBend.svg|16px]] '''[[SheetMetal_AddBend|SheetMetal AddBend]]''' work best with hollow cuboids i.e. shell objects with a constant thickness and only 90° angles between faces.


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Shell objects can be created with commands from the [[Image:Workbench_Part.svg|16px]] [[Part_Workbench|Part Workbench]]
Shell objects can be created with commands from the [[Image:Workbench_Part.svg|16px]] [[Part_Workbench|Part Workbench]]
or the [[Image:Workbench_PartDesign.svg|16px]] [[PartDesign_Workbench|PartDesign Workbench]].
or the [[Image:Workbench_PartDesign.svg|16px]] [[PartDesign_Workbench|PartDesign Workbench]].


<!--T:28-->
To create a hollow cuboid with the [[Part_Workbench|Part Workbench]]:
To create a hollow cuboid with the [[Part_Workbench|Part Workbench]]:
# Create a solid using either:
# Create a solid using either:
#* [[File:Part_Box.svg|16px]] [[Part_Box|Part Cube]]
#* [[File:Part_Box.svg|16px]] [[Part_Box|Part Box]].
#* [[File:Part_Extrude.svg|16px]] [[Part_Extrude|Part Extrude]] from:
#* [[File:Part_Extrude.svg|16px]] [[Part_Extrude|Part Extrude]] from:
#** A [[File:Draft_Rectangle.svg|16px]] [[Draft_Rectangle|Draft Rectangle]]
#** A [[File:Draft_Rectangle.svg|16px]] [[Draft_Rectangle|Draft Rectangle]].
#** A [[File:Draft_Wire.svg|16px]] [[Draft_Wire|Draft Wire]]
#** A [[File:Draft_Wire.svg|16px]] [[Draft_Wire|Draft Wire]].
#** A [[File:Sketcher_NewSketch.svg|16px]] [[Sketcher_NewSketch|Sketch]].
#** A [[File:Sketcher_NewSketch.svg|16px]] [[Sketcher_NewSketch|Sketch]].
# Use [[Image:Part_Thickness.svg|16px]] [[Part_Thickness|Part Thickness]] to create a shell object from the solid ({{Emphasis|Typically with the thickness value of the sheet metal}}).
# Use [[Image:Part_Thickness.svg|16px]] [[Part_Thickness|Part Thickness]] to create a shell object from the solid (Typically with the thickness value of the sheet metal).


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Or with their PartDesign equivalents within a [[File:PartDesign_Body.svg|16px]] [[PartDesign_Body|PartDesign Body]]:
To create a hollow cuboid with the [[PartDesign_Workbench|PartDesign Workbench]]:
:# [[File:PartDesign_AdditiveBox.svg|16px]] [[PartDesign AdditiveBox|Additive Box]]
# Create a solid using either:
:# [[File:PartDesign_Pad.svg|16px]] [[PartDesign Pad]] from a [[File:Sketcher_NewSketch.svg|16px]] [[Sketcher NewSketch|Sketch]].
#* [[File:PartDesign_AdditiveBox.svg|16px]] [[PartDesign_AdditiveBox|Additive Box]].
: Use [[File:PartDesign Thickness.svg|16px]] [[PartDesign Thickness]] to create the shell object ({{Emphasis|Typically with the thickness value of the sheet metal.}})
#* [[File:PartDesign_Pad.svg|16px]] [[PartDesign Pad]] from a [[File:Sketcher_NewSketch.svg|16px]] [[Sketcher NewSketch|Sketch]].
# Use [[File:PartDesign Thickness.svg|16px]] [[PartDesign Thickness]] to create a shell object from the solid (Typically with the thickness value of the sheet metal).


==Properties== <!--T:9-->
==Properties== <!--T:9-->

Latest revision as of 12:45, 3 October 2021

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SheetMetal AddRelief

Menu location
SheetMetal → Make Relief
Workbenches
SheetMetal
Default shortcut
S R
Introduced in version
-
See also
SheetMetal AddJunction, SheetMetal AddBend

Description

The SheetMetal AddRelief command creates corner reliefs, cutouts, at the points where three sections (base plate/walls/flanges) of a sheet metal object meet. Without these reliefs the object will not be unfoldable.

This command is the first of three steps to convert a shell object made with the Part Workbench or PartDesign Workbench into an unfoldable sheet metal object:

  1. SheetMetal AddRelief
  2. SheetMetal AddJunction
  3. SheetMetal AddBend

Make Relief - cut off corners

Usage

  1. Select one or more corner vertex(es).
  2. Activate the SheetMetal AddRelief command using one of the following:
    • The SheetMetal AddRelief button.
    • The SheetMetal → Make Relief menu option.
    • The keyboard shortcut: S then R

Notes

The commands SheetMetal AddRelief, SheetMetal AddJunction, and SheetMetal AddBend work best with hollow cuboids i.e. shell objects with a constant thickness and only 90° angles between faces.

Shell objects can be created with commands from the Part Workbench or the PartDesign Workbench.

To create a hollow cuboid with the Part Workbench:

  1. Create a solid using either:
  2. Use Part Thickness to create a shell object from the solid (Typically with the thickness value of the sheet metal).

To create a hollow cuboid with the PartDesign Workbench:

  1. Create a solid using either:
  2. Use PartDesign Thickness to create a shell object from the solid (Typically with the thickness value of the sheet metal).

Properties

See also: Property editor.

A SheetMetal Relief object is derived from a Part Feature object and inherits all its properties. It also has the following additional properties and its label has a default value:

Data

Base

  • DataLabel (String): Default value: Relief (+ a sequential number for second and following items).
    The user editable name of this object, it may be any arbitrary UTF8 string.
  • Data (hidden)Base Feature (Link): Base Feature. Link to the parent feature.
  • Data (hidden)_Body (LinkHidden): Hidden link to the parent body.

Parameters

  • Database Object (LinkSub): "Base Object". Links to the corner vertexes defining relief positions.
  • Datarelief (Length): "Relief Size". Default: 2,00 mm.