Part Revolve: Difference between revisions

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{{GuiCommand|Name=Part Revolve|MenuLocation=Part → Revolve|Workbenches=[[Part Module|Part]], Complete|SeeAlso=}}
{{GuiCommand|Name=Part Revolve|MenuLocation=Part → Revolve|Workbenches=[[Part Module|Part]], Complete|SeeAlso=}}




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Revolves the selected object around a given axis. The following shape types
Revolves the selected object around a given axis. The following shape types
are allowed, and lead to the listed output shapes:
are allowed, and lead to the listed output shapes:


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Solids or compound solids are not allowed as input shapes. Normal compounds
Solids or compound solids are not allowed as input shapes. Normal compounds
are currently not allowed, too. Future versions will check the actual shape
are currently not allowed, too. Future versions will check the actual shape
type of compound objects.
type of compound objects.


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[[Image:Dialog-revolve.jpg]]
[[Image:Dialog-revolve.jpg]]


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The Angle argument specifies how far the object is to be turned. The
The Angle argument specifies how far the object is to be turned. The
coordinates move the origin of the axis of revolving, relative to the origin
coordinates move the origin of the axis of revolving, relative to the origin
of the coordinate system.
of the coordinate system.


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If you select a user defined axis, the numbers define the direction of the
If you select a user defined axis, the numbers define the direction of the
revolving axis with respect to the coordinate system: If the Z coordinate is
revolving axis with respect to the coordinate system: If the Z coordinate is

Revision as of 15:24, 1 March 2014

Part Revolve

Menu location
Part → Revolve
Workbenches
Part, Complete
Default shortcut
None
Introduced in version
-
See also
None


Revolves the selected object around a given axis. The following shape types are allowed, and lead to the listed output shapes:

Input shape Output shape
Vertex Edge
Edge Face
Wire Shell
Face Solid
Shell Compound solid

Solids or compound solids are not allowed as input shapes. Normal compounds are currently not allowed, too. Future versions will check the actual shape type of compound objects.

The Angle argument specifies how far the object is to be turned. The coordinates move the origin of the axis of revolving, relative to the origin of the coordinate system.

If you select a user defined axis, the numbers define the direction of the revolving axis with respect to the coordinate system: If the Z coordinate is 0 and the Y and X coordinate are non-zero, then the axis will lie in the X-Y-plane. Its angle is such that its tangent is the ratio of the given X and Y coordinates.