Part Revolve: Difference between revisions

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<languages/>
{{GuiCommand|Name=Part_Revolve|Workbenches=Part,Complete}}
<translate>


<!--T:9-->
{{Docnav
|[[Part_Extrude|Extrude]]
|[[Part_Mirror|Mirror]]
|[[Part_Workbench|Part]]
|IconL=Part_Extrude.svg
|IconR=Part_Mirror.svg
|IconC=Workbench_Part.svg
}}


<!--T:1-->
Revolves the selected object around a given axis. The following shape types
{{GuiCommand
are allowed, and lead to the listed output shapes:
|Name=Part Revolve
|MenuLocation=Part → Revolve
|Workbenches=[[Part_Workbench|Part]]
}}


==Description== <!--T:13-->

<!--T:2-->
Revolves the selected object around a given axis. The following shape types are allowed, and lead to the listed output shapes:

<!--T:3-->
{| class="wikitable"
{| class="wikitable"
|-
|-
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! Output shape
! Output shape
|-
|-
| Vertex
| Vertex
| Edge
| Edge
|-
|-
| Edge
| Edge
| Face
| Face
|-
|-
|Wire
| Wire
| Shell
| Shell
|-
|-
|Face
| Face
| Solid
| Solid
|-
|-
|Shell
| Shell
| Compound solid
| Compound solid (Compsolid)
|}
|}


<!--T:4-->
Solids or compound solids are not allowed as input shapes. Normal compounds
A [[Sketcher_Workbench|Sketch]] can be used as well. Solids or compound solids are not allowed as input shapes. Normal compounds are currently not allowed either.
are currently not allowed, too. Future versions will check the actual shape

type of compound objects.
<!--T:5-->
[[Image:Dialog-revolve.png]]

<!--T:6-->
The Angle argument specifies how far the object is to be turned. The coordinates move the origin of the axis of revolving, relative to the origin of the coordinate system.

<!--T:7-->
If you select a user defined axis, the numbers define the direction of the revolving axis with respect to the coordinate system: If the Z coordinate is 0 and the Y and X coordinate are non-zero, then the axis will lie in the X-Y-plane. Its angle is such that its tangent is the ratio of the given X and Y coordinates.

==Notes== <!--T:14-->


<!--T:8-->
[[Image:Dialog-revolve.jpg]]
* [[App_Link|App Link]] objects linked to the appropriate object types can also be used as shapes and to specify the axis. {{Version|0.20}}
* If the object to revolve intersects the rotation axis the operation will fail in most cases.


The Angle argument specifies how far the object is to be turned. The
coordinates move the origin of the axis of revolving, relative to the origin
of the coordinate system.


<!--T:10-->
If you select a user defined axis, the numbers define the direction of the
{{Docnav
revolving axis with respect to the coordinate system: If the Z coordinate is
|[[Part_Extrude|Extrude]]
0 and the Y and X coordinate are non-zero, then the axis will lie in the
|[[Part_Mirror|Mirror]]
X-Y-plane. Its angle is such that its tangent is the ratio of the given
|[[Part_Workbench|Part]]
X and Y coordinates.
|IconL=Part_Extrude.svg
|IconR=Part_Mirror.svg
|IconC=Workbench_Part.svg
}}


</translate>
{{languages | {{fr|Part Revolve/fr}} {{se|Part Revolve/se}} }}
{{Part Tools navi{{#translation:}}}}
{{Userdocnavi{{#translation:}}}}

Latest revision as of 13:50, 15 November 2022

Part Revolve

Menu location
Part → Revolve
Workbenches
Part
Default shortcut
None
Introduced in version
-
See also
None

Description

Revolves the selected object around a given axis. The following shape types are allowed, and lead to the listed output shapes:

Input shape Output shape
Vertex Edge
Edge Face
Wire Shell
Face Solid
Shell Compound solid (Compsolid)

A Sketch can be used as well. Solids or compound solids are not allowed as input shapes. Normal compounds are currently not allowed either.

The Angle argument specifies how far the object is to be turned. The coordinates move the origin of the axis of revolving, relative to the origin of the coordinate system.

If you select a user defined axis, the numbers define the direction of the revolving axis with respect to the coordinate system: If the Z coordinate is 0 and the Y and X coordinate are non-zero, then the axis will lie in the X-Y-plane. Its angle is such that its tangent is the ratio of the given X and Y coordinates.

Notes

  • App Link objects linked to the appropriate object types can also be used as shapes and to specify the axis. introduced in version 0.20
  • If the object to revolve intersects the rotation axis the operation will fail in most cases.