Part Builder/de: Difference between revisions

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{{GuiCommand/de
<div class="mw-translate-fuzzy">
{{GuiCommand/de|Name=Part Shapebuilder|Name/de=Part Shapebuilder|MenuLocation=Part -> Shapebuilder...||Workbenches=[[Part_Module/de|Part]]|SeeAlso=[[Part_CreatePrimitives/de|Part CreatePrimitives]]}}
|Name=Part Shapebuilder|Name/de=Part Shapebuilder
|MenuLocation=Formteil → Shapebuilder...
</div>
|Workbenches=[[Part_Module/de|Part]]
|SeeAlso=[[Part_CreatePrimitives/de|Part Grundkörper erstellen]]
}}


==Description==
==Description==

Revision as of 18:15, 19 February 2019

Part Shapebuilder

Menüeintrag
Formteil → Shapebuilder...
Arbeitsbereich
Part
Standardtastenkürzel
Keiner
Eingeführt in Version
-
Siehe auch
Part Grundkörper erstellen

Description

A tool to create more complex shapes from various parametric geometric primitives.

Use

This tool will let you create shapes by creating

  1. Edge from two vertices
  2. Face from vertices
    1. Select vertices bounding the face in the 3D view
    2. Select if face should be planar
    3. Click on Create
    4. Object will be created in 3D view and will be listed in tree view
  3. Wire from edges introduced in version 0.18##Select a set of adjacent edges in the 3D view
    1. Click on Create
  4. Face from edges
    1. Select a closed set of edges bounding the face in the 3D view
    2. Select if face should be planar
    3. Click on Create
    4. Object will be created in 3D view and will be listed in tree view
  5. Shell from faces
    1. Select faces in the 3D view
    2. Select if the shape should be refined
    3. Select if all faces should be included in shell
    4. Click on Create
    5. Object will be created in 3D view and will be listed in tree view
  6. Solid from shell
    1. Select if the shape should be refined
    2. Click on Create
    3. Object will be created in 3D view and will be listed in tree view

Einschränkungen


Notes

A possible workflow could be:

  • Draw a wireframe-model of your shape using the tools in the draft-workbench (for example line and dwire)
  • Create all faces with "face from edges"
  • Create a "shell from faces"
  • Create a "solid from shell"