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Found 7 translations.

NameCurrent message text
 h Deutsch (de)# Es gibt mehrere Möglichkeiten, den Befehl aufzurufen:
#* Die Schaltfläche {{Button|[[Image:Mesh_BuildRegularSolid.svg|16px]] [[Mesh_BuildRegularSolid/de|Regelgeometrie...]]}} drücken.
#* Den Menüeintrag {{MenuCommand|Netze → [[Image:Mesh_BuildRegularSolid.svg|16px]] Regelgeometrie...}} auswählen.
# Das Dialogfenster {{MenuCommand|Regelgeometrie}} wird geöffnet.
# Zuerst den Typ des Netzobjekts aus der Ausklappliste auswählen:
#* {{MenuCommand|[[Image:Mesh_Cube.svg|16px]] Würfel}}
#* {{MenuCommand|[[Image:Mesh_Cylinder.svg|16px]] Zylinder}}
#* {{MenuCommand|[[Image:Mesh_Cone.svg|16px]] Kegel}}
#* {{MenuCommand|[[Image:Mesh_Sphere.svg|16px]] Kugel}}
#* {{MenuCommand|[[Image:Mesh_Ellipsoid.svg|16px]] Ellipsoid}}
#* {{MenuCommand|[[Image:Mesh_Torus.svg|16px]] Torus}}
# Die erforderlichen Einstellungen festlegen. Welche Einstellungen angezeigt werden, hängt vom Typ des Netzobjekts ab. Siehe [[#Eigenschaften|Eigenschaften]].
# Für Netze mit geschwungenen oberflächen: ein höherer {{MenuCommand|Sampling}}-Wert ergibt ein feineres Netz.
# Die Schaltfläche {{button|Erstellen}} drücken, um ein Netzobjekt zu erstellen.
# Wahlweise mehr Netzobjekte erstellen.
# Die Schaltfläche {{button|Close}} drücken, um das Dialogfenster zu schließen und den Befehl zu beenden.
 h English (en)# There are several ways to invoke the command:
#* Press the {{Button|[[Image:Mesh_BuildRegularSolid.svg|16px]] [[Mesh_BuildRegularSolid|Regular solid...]]}} button.
#* Select the {{MenuCommand|Meshes → [[Image:Mesh_BuildRegularSolid.svg|16px]] Regular solid...}} option from the menu.
# The {{MenuCommand|Regular Solid}} dialog box opens.
# First select a mesh object type from the dropdown list:
#* {{MenuCommand|[[Image:Mesh_Cube.svg|16px]] Cube}}
#* {{MenuCommand|[[Image:Mesh_Cylinder.svg|16px]] Cylinder}}
#* {{MenuCommand|[[Image:Mesh_Cone.svg|16px]] Cone}}
#* {{MenuCommand|[[Image:Mesh_Sphere.svg|16px]] Sphere}}
#* {{MenuCommand|[[Image:Mesh_Ellipsoid.svg|16px]] Ellipsoid}}
#* {{MenuCommand|[[Image:Mesh_Torus.svg|16px]] Torus}}
# Specify the required settings. The available settings depend on the mesh object type. See [[#Properties|Properties]].
# For meshes with curved surfaces: a higher {{MenuCommand|Sampling}} value results in a finer mesh.
# Press the {{button|Create}} button to create the mesh object.
# Optionally create more mesh objects.
# Press the {{button|Close}} button to close the dialog box and finish the command.
 h français (fr)# Il existe plusieurs façons de lancer la commande :
#* Appuyez sur le bouton {{Button|[[Image:Mesh_BuildRegularSolid.svg|16px]] [[Mesh_BuildRegularSolid/fr|Solide régulier...]]}}
#* Sélectionnez l'option {{MenuCommand|Maillages → [[Image:Mesh_BuildRegularSolid.svg|16px]] Solide régulier...}} du menu.
# La boîte de dialogue {{MenuCommand|Solide régulier}} s'ouvre.
# Sélectionnez d'abord un type d'objet maillé dans la liste déroulante :
#* {{MenuCommand|[[Image:Mesh_Cube.svg|16px]] Cube}}
#* {{MenuCommand|[[Image:Mesh_Cylinder.svg|16px]] Cylindre}}
#* {{MenuCommand|[[Image:Mesh_Cone.svg|16px]] Cône}}
#* {{MenuCommand|[[Image:Mesh_Sphere.svg|16px]] Sphère}}
#* {{MenuCommand|[[Image:Mesh_Ellipsoid.svg|16px]] Ellipsoïde}}
#* {{MenuCommand|[[Image:Mesh_Torus.svg|16px]] Tore}}
# Spécifiez les paramètres requis. Les paramètres disponibles dépendent du type d'objet maillé. Voir [[#Properties|Propriétés]].
# Pour les maillages avec des surfaces courbes: une valeur {{MenuCommand|Numérisation}} plus élevée donne un maillage plus fin.
# Appuyez sur le bouton {{Button|Créer}} pour créer l'objet maillage.
# Créez éventuellement plus d'objets maillés.
# Appuyez sur le bouton {{Button|Fermer}} pour fermer la boîte de dialogue et terminer la commande.
 h magyar (hu)==Használat==
# Válassza a {{KEY| Hálók}}  →  {{KEY|[[Image:Mesh_BuildRegularSolid.svg|32px]] Szabályos tömör test…}} menüpontot a felső menüből.
<br />
<br />
[[Image:Meshes_RegularSolid_Cube.jpg]] [[Image:Meshes_RegularSolid_Cylinder.jpg]] [[Image:Meshes_RegularSolid_Cone.jpg]]
<br />
<br />
[[Image:Meshes_RegularSolid_Sphere.jpg]] [[Image:Meshes_RegularSolid_Ellipsoid.jpg]] [[Image:Meshes_RegularSolid_Torus.jpg]]
 h italiano (it)# Selezionare l'opzione {{MenuCommand|Mesh → [[Image:Mesh_BuildRegularSolid.svg|16px]] Solido regolare...}} dale menu.
# Si apre la finestra di dialogo {{MenuCommand|Solido regolare}}.
# Prima selezionare un tipo di oggetto mesh dall'elenco a discesa:
#* {{MenuCommand|[[Image:Mesh_Cube.svg|16px]] Cubo}}
#* {{MenuCommand|[[Image:Mesh_Cylinder.svg|16px]] Cilindro}}
#* {{MenuCommand|[[Image:Mesh_Cone.svg|16px]] Cono}}
#* {{MenuCommand|[[Image:Mesh_Sphere.svg|16px]] Sfera}}
#* {{MenuCommand|[[Image:Mesh_Ellipsoid.svg|16px]] Ellissoide}}
#* {{MenuCommand|[[Image:Mesh_Torus.svg|16px]] Toro}}
# Specificare le impostazioni richieste. Le impostazioni disponibili dipendono dal tipo di oggetto mesh. Vedere [[#Proprietà|Proprietà]].
# Per le mesh con superfici curve: un valore {{MenuCommand|Campionatura}} più alto produce una mesh più fine.
# Premere il pulsante {{Button|Crea}} per creare l'oggetto mesh.
# Se necessario, creare più oggetti mesh.
# Premere il pulsante {{Button|Chiudi}} per chiudere la finestra di dialogo e terminare il comando.
 h polski (pl)# Istnieje kilka sposobów na wywołanie polecenia:
#* Naciśnij przycisk {{Button|[[Image:Mesh_BuildRegularSolid.svg|16px]] '''Utwórz bryłę pierwotną'''}}.
#* Wybierz z menu opcję {{MenuCommand|Siatki → [[Image:Mesh_BuildRegularSolid.svg|16px]] Utwórz bryłę pierwotną ...}}.
# Otworzy się okno dialogowe {{MenuCommand|Bryła pierwotna}}.
# Najpierw wybierz typ obiektu siatkowego z listy rozwijanej:
#* {{MenuCommand|[[Image:Mesh_Cube.svg|16px]] Sześcian}}
#* {{MenuCommand|[[Image:Mesh_Cylinder.svg|16px]] Walec}}
#* {{MenuCommand|[[Image:Mesh_Cone.svg|16px]] Stożek}}
#* {{MenuCommand|[[Image:Mesh_Sphere.svg|16px]] Sfera}}
#* {{MenuCommand|[[Image:Mesh_Ellipsoid.svg|16px]] Elipsoida}}
#* {{MenuCommand|[[Image:Mesh_Torus.svg|16px]] Torus}}
# Określ wymagane ustawienia. Dostępne ustawienia zależą od typu obiektu siatkowego. Zobacz [[#W.C5.82a.C5.9Bciwo.C5.9Bci|Właściwości]].
# Dla siatek z zakrzywionymi powierzchniami: wyższa wartość {{MenuCommand|Próbkowania}} skutkuje drobniejszą siatką.
# Naciśnij przycisk {{button|Utwórz}}, aby utworzyć obiekt siatki.
# Opcjonalnie utwórz więcej obiektów siatki.
# Naciśnij przycisk {{button|Zamknij}}, aby zamknąć okno dialogowe i zakończyć polecenie.
 h română (ro)==Utilizare==
Choose {{KEY| Meshes}}  →  {{KEY|[[Image:Mesh_BuildRegularSolid.svg|32px]] Regular solid...}}  from the top menu.
<br />
<br />
[[Image:Meshes_RegularSolid_Cube.jpg]] [[Image:Meshes_RegularSolid_Cylinder.jpg]] [[Image:Meshes_RegularSolid_Cone.jpg]]
<br />
<br />
[[Image:Meshes_RegularSolid_Sphere.jpg]] [[Image:Meshes_RegularSolid_Ellipsoid.jpg]] [[Image:Meshes_RegularSolid_Torus.jpg]]