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Found 6 translations.
Name | Current message text |
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h Deutsch (de) | # Wechsle zum [[Image:Workbench_PartDesign.svg|24px]] [[PartDesign_Workbench/de|PartDesignArbeitsbereich]]. # Drücke {{Button|[[File:PartDesign_Body.svg|16px]] [[PartDesign_Body/de|PartDesign Körper]]}}. # Drücke {{Button|[[File:PartDesign_NewSketch.svg|16px]] [[PartDesign_NewSketch|PartDesign NeueSkizze]]}}, um eine neue [[Sketch/de|Skizze]] zu erstellen. # Erstelle einen geschlossenen Draht und verwende dann {{Button|[[File:PartDesign_Pad.svg|16px]] [[PartDesign_Pad/de|PartDesign Polster]]}} um die Skizze zu extrudieren und einen ersten Volumenkörper zu erzeugen. Dieser Anfangs Volumenkörper ist das anfängliche Formelement. # Füge weitere Skizzen und Polster hinzu, und verwende andere Werkzeuge des [[PartDesign_Workbench/de|PartDesign Arbeitsbereichs]], um den ursprünglichen Volumenkörper zu ändern und umzuwandeln. Jeder dieser Schritte entspricht den Formelementen der [[Body/de|Körper]]. # Alternativ können primitive Objekte wie {{Button|[[File:PartDesign_AdditiveBox.svg|16px]] [[PartDesign_AdditiveBox/de|PartDesign Hinzuzufügender Quader]]}} und {{Button|[[File:PartDesign_SubtractiveCylinder.svg|16px]] [[PartDesign_SubtractiveCylinder/de|PartDesign Abzuziehender Zylinder]]}}. Jede Anzahl von hinzuzufügenden und abzuziehenden Schritten sind Formelemente, die zur Erzeugung eines Endvolumens verwendet werden. |
h English (en) | # Switch to the [[Image:Workbench_PartDesign.svg|24px]] [[PartDesign_Workbench|PartDesign Workbench]]. # Press {{Button|[[File:PartDesign_Body.svg|16px]] [[PartDesign_Body|PartDesign Body]]}}. # Press {{Button|[[File:PartDesign_NewSketch.svg|16px]] [[PartDesign_NewSketch|PartDesign NewSketch]]}} to create a new [[Sketch|Sketch]]. # Create a closed wire, and then use {{Button|[[File:PartDesign_Pad.svg|16px]] [[PartDesign_Pad|PartDesign Pad]]}} to extrude the sketch, and create an initial solid. This initial solid is the initial Feature. # Add more sketches and pads, and use other tools of the [[PartDesign_Workbench|PartDesign Workbench]] to modify and transform the initial solid. Each of these steps correspond to Features of the [[Body|Body]]. # Alternatively, add primitive objects, like {{Button|[[File:PartDesign_AdditiveBox.svg|16px]] [[PartDesign_AdditiveBox|PartDesign Additive box]]}} and {{Button|[[File:PartDesign_SubtractiveCylinder.svg|16px]] [[PartDesign_SubtractiveCylinder|PartDesign Subtractive cylinder]]}}. Any number of additive and subtractive steps are Features that are used to create a final volume. |
h français (fr) | # Basculez vers l'[[Image:Workbench_PartDesign.svg|24px]] [[PartDesign_Workbench/fr|Atelier PartDesign]]. # Appuyez sur {{Button|[[File:PartDesign_Body.svg|16px]] [[PartDesign_Body/fr|PartDesign Corps]]}}. # Appuyez sur le bouton {{Button|[[File:PartDesign_NewSketch.svg|16px]] [[PartDesign_NewSketch/fr|PartDesign Nouvelle esquisse]]}} pour créer une nouvelle [[Sketch/fr|Esquisse]]. # Créez un fil fermé, puis utilisez le bouron {{Button|[[File:PartDesign_Pad.svg|16px]] [[PartDesign_Pad/fr|PartDesign Protrusion]]}} pour extruder l'esquisse et créer un solide initial. Ce solide initial est la fonction initiale. # Ajoutez plus d'esquisses et de tampons et utilisez d'autres outils de l'[[PartDesign_Workbench/fr|atelier PartDesign]] pour modifier et transformer le solide initial. Chacune de ces étapes correspond aux Caractéristiques du [[Body/fr|Corps]]. # Alternativement, ajoutez des objets primitifs, comme {{Button|[[File:PartDesign_AdditiveBox.svg|16px]] [[PartDesign_AdditiveBox/fr|PartDesign Cube additif]]}} et {{Button|[[File:PartDesign_SubtractiveCylinder.svg|16px]] [[PartDesign_SubtractiveCylinder/fr|PartDesign Cylindre soustractif]]}}. Un nombre quelconque d'étapes additives et soustractives sont des fonctionnalités utilisées pour créer un volume final. |
h italiano (it) | # Passare a [[Image:Workbench_PartDesign.svg|24px]] [[PartDesign_Workbench/it|PartDesign]]. # Premere {{Button|[[File:PartDesign_Body.svg|16px]] [[PartDesign_Body/it|Crea un corpo]]}}. # Premere {{Button|[[File:PartDesign_NewSketch.svg|16px]] [[PartDesign_NewSketch/it|Crea uno schizzo]]}} per creare un nuovo [[Sketch/it|Schizzo]]. # Creare una figura chiusa, quindi utilizzare {{Button|[[File:PartDesign_Pad.svg|16px]] [[PartDesign_Pad/it|Estrusione]]}} per estrudere lo schizzo e creare un solido iniziale. Questo solido iniziale è la Feature iniziale. # Aggiungere altri schizzi e pad e utilizzare gli altri strumenti di [[PartDesign_Workbench/it|PartDesign]] per modificare e trasformare il solido iniziale. Ciascuno di questi passaggi corrisponde alle Feature del [[Body/it|Corpo]]. # In alternativa, aggiungere oggetti primitivi, come {{Button|[[File:PartDesign_AdditiveBox.svg|16px]] [[PartDesign_AdditiveBox/it|Cubo additivo]]}} e {{Button|[[File:PartDesign_SubtractiveCylinder.svg|16px]] [[PartDesign_SubtractiveCylinder/it|Cilindro sottrattivo]]}}. Tutti i passaggi additivi e sottrattivi inseriscono feature utilizzate per creare un volume finale. |
h 한국어 (ko) | #[[Image:Workbench_PartDesign.svg|24px]] [[PartDesign_Workbench/ko|부품설계 작업대]]로 전환합니다. #{{Button|[[File:PartDesign_Body.svg|16px]][[PartDesign_Body|PartDesign Body]]}}을 누릅니다. #{{Button|[[File:PartDesign_NewSketch.svg|16px]] [[PartDesign_NewSketch|PartDesign NewSketch]]}} 을 눌러서 새 [[Sketch/ko|스케치]]를 시작합니다. # 닫힌 와이어를 그리고, {{Button|[[File:PartDesign_Pad.svg|16px]] [[PartDesign_Pad|PartDesign Pad]]}} 를 이용해 스케치를 돌출시켜 초기 고체를 만든다. 이 초기 고체는 우리가 만드려는 도형의 초기 특징이 됩니다. # 더 많은 스케치와 패드를 추가하고 [[PartDesign_Workbench/ko|부품설계 작업대]]의 다른 도구를 사용하여 초기 고체를 수정하고 변형합니다. 이러한 각 단계는 도형의 [[Body/ko|몸통]]의 특징에 해당합니다. # 또는 {{Button|[[File:PartDesign_AdditiveBox.svg|16px]] [[PartDesign_AdditiveBox|PartDesignAdditiveBox]]}} 및 {{Button|[[File:PartDesign_SubtractiveCylinder.svg|16px]][[PartDesign_SubtractiveCylinder|PartDesign Subtractive cylinder]]}}와 같은 원시 도형 개체를 추가합니다. 모든 덧셈 및 뺄셈 단계는 최종 볼륨을 만드는 데 사용되는 특징이 됩니다. |
h polski (pl) | # Przełącz się do środowiska pracy [[Image:Workbench_PartDesign.svg|24px]] [[PartDesign_Workbench/pl|Projekt Części]]. # Naciśnij przycisk {{Button|[[File:PartDesign_Body.svg|16px]] [[PartDesign_Body/pl|Utwórz Zawartość]]}}. # Naciśnij przycisk {{Button|[[File:PartDesign_NewSketch.svg|16px]] [[PartDesign_NewSketch/pl|Utwórz szkic]]}}, aby utworzyć nowy [[Sketch/pl|Szkic]]. # Utwórz zamkniętą polilinię, a następnie użyj narzędzia {{Button|[[File:PartDesign_Pad.svg|16px]] [[PartDesign_Pad/pl|Wyciągnij]]}} do wyciągnięcia szkicu i utworzenia początkowej bryły. Ta początkowa bryła jest początkową Cechą. # Dodaj więcej szkiców i podkładek oraz użyj innych narzędzi środowiska pracy [[PartDesign_Workbench/pl|Projekt Części]], aby zmodyfikować i przekształcić bryłę początkową. Każdy z tych kroków odpowiada cechom [[Body/pl|Zawartości]]. # Alternatywnie, dodaj obiekty pierwotne, takie jak {{Button|[[File:PartDesign_AdditiveBox.svg|16px]] [[PartDesign_AdditiveBox/pl|Addytywny prostopadłościan]]}} i {{Button|[[File:PartDesign_SubtractiveCylinder.svg|16px]] [[PartDesign_SubtractiveCylinder/pl|Subtraktywny walec]]}}. Dowolna liczba kroków dodawania i odejmowania to funkcje, które są używane do utworzenia ostatecznej objętości. |