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Found 5 translations.

NameCurrent message text
 h Deutsch (de)# Zuerst die {{Button|[[File:Draft_ShapeString.svg|16px]] [[Draft_ShapeString/de|Draft Textform]]}} erstellen.
# Einen {{Button|[[File:PartDesign_Body_Tree.svg|16px]] [[PartDesign_Body/de|PartDesign Körper]]}} erstellen (er bleibt automatisch aktiviert) und einen Basis-Festkörper in Form eines Grundkörpers hinzufügen oder eine Skizze erstellen und mit {{Button|[[File:PartDesign_Pad.svg|16px]] [[PartDesign_Pad/de|PartDesign Pad]]}} extrudieren.
# Das {{incode|ShapeString}}-Objekt in den aktiven Körper verschieben.
# Das {{incode|ShapeString}}-Objekt an eine der Flächen des Festkörpers anhängen oder mit {{Button|[[File:Part_EditAttachment.svg|16px]] [[Part_EditAttachment|/de|Part Befestigung]]}} an einer {{Button|[[File:PartDesign_Plane.svg|16px]] [[PartDesign_Plane/de|PartDesign Bezugsebene]]}} befestigen.
# Jetzt ein {{Button|[[File:PartDesign_Pad.svg|16px]] [[PartDesign_Pad/de|PartDesign Pad]]}}  oder eine {{Button|[[File:PartDesign_Pocket.svg|16px]] [[PartDesign_Pocket/de|PartDesign Tasche]]}} aus dem {{incode|ShapeString}}-Objekt erstellen, um ein entsprechendes additives bzw. subtraktives [[PartDesign_Feature/de|PartDesign Formelement]] aus dem Grundkörper zu erzeugen.
 h English (en)# Create the {{Button|[[File:Draft_ShapeString.svg|16px]] [[Draft_ShapeString|Draft ShapeString]]}} first.
# Create a {{Button|[[File:PartDesign_Body_Tree.svg|16px]] [[PartDesign_Body|PartDesign Body]]}}, make it active, and add a base solid by adding primitives, or using a Sketch and extruding it with {{Button|[[File:PartDesign_Pad.svg|16px]] [[PartDesign_Pad|PartDesign Pad]]}}.
# Move the {{incode|ShapeString}} object into the active body.
# Attach the {{incode|ShapeString}} object to one of the faces of the solid, or to a {{Button|[[File:PartDesign_Plane.svg|16px]] [[PartDesign Plane|PartDesign Plane]]}}, using {{Button|[[File:Part_EditAttachment.svg|16px]] [[Part_EditAttachment|Part EditAttachment]]}}.
# Now create a {{Button|[[File:PartDesign_Pad.svg|16px]] [[PartDesign_Pad|PartDesign Pad]]}} or a {{Button|[[File:PartDesign_Pocket.svg|16px]] [[PartDesign_Pocket|PartDesign Pocket]]}} from the {{incode|ShapeString}}, in order to produce an additive or a subtractive [[PartDesign_Feature|feature]] of the base body, respectively.
 h français (fr)# Créez d'abord le {{Button|[[File:Draft_ShapeString.svg|16px]] [[Draft_ShapeString/fr|Draft Forme à partir d'un texte]]}}.
# Créez un {{Button|[[File:PartDesign_Body_Tree.svg|16px]] [[PartDesign_Body/fr|PartDesign Corps]]}}, rendez-le actif et ajoutez un solide de base en ajoutant des primitives ou en utilisant une esquisse et en l'extrudant avec {{Button|[[File:PartDesign_Pad.svg|16px]] [[PartDesign_Pad/fr|PartDesign Protrusion]]}}.
# Déplacez l'objet {{incode|ShapeString}} dans le corps actif.
# Attachez l'objet {{incode|ShapeString}} à l'une des faces du solide ou à un {{Button|[[File:PartDesign_Plane.svg|16px]] [[PartDesign Plane/fr|PartDesign Plan de référence]]}}, en utilisant {{Button|[[File:Part_EditAttachment.svg|16px]] [[Part_EditAttachment/fr|Part Ancrage]]}}.
# Créez maintenant un {{Button|[[File:PartDesign_Pad.svg|16px]] [[PartDesign_Pad/fr|PartDesign Protrusion]]}} ou un {{Button|[[File:PartDesign_Pocket.svg|16px]] [[PartDesign_Pocket/fr|PartDesign Cavité]]}} à partir de {{incode|ShapeString}}, afin de produire un additif ou une soustraction [[PartDesign_Feature/fr|PartDesign Feature]] du corps de base, respectivement.
 h italiano (it)# Prima creare il {{Button|[[File:Draft_ShapeString.svg|16px]] [[Draft_ShapeString/it|ShapeString]]}}.
# Creare un {{Button|[[File:PartDesign_Body_Tree.svg|16px]] [[PartDesign_Body/it|Corpo]]}}, renderlo attivo e inserire un solido di base aggiungendo primitive o utilizzando uno schizzo ed estrudendolo con {{Button|[[File:PartDesign_Pad.svg|16px]] [[PartDesign_Pad/it|Estrusione]]}}.
# Spostare l'oggetto {{incode|ShapeString}} nel corpo attivo.
# Attaccare l'oggetto {{incode|ShapeString}} a una delle facce del solido o a un {{Button|[[File:PartDesign_Plane.svg|16px]] [[PartDesign Plane/it|Piano]]}}, utilizzando {{Button|[[File:Part_EditAttachment.svg|16px]] [[Part_EditAttachment/it|Associazione]]}}.
# Ora creare una {{Button|[[File:PartDesign_Pad.svg|16px]] [[PartDesign_Pad/it|Estrusione]]}} o una {{Button|[[File:PartDesign_Pocket.svg|16px]] [[PartDesign_Pocket/it|Tasca]]}} da {{incode|ShapeString}}, per produrre rispettivamente una [[PartDesign_Feature/it|feature]] additiva o sottrattiva del corpo base.
 h polski (pl)# Najpierw utwórz obiekt {{Button|[[File:Draft_ShapeString.svg|16px]] [[Draft_ShapeString/pl|Kształt z tekstu]]}} jako pierwszy.
# Utwórz {{Button|[[File:PartDesign_Body_Tree.svg|16px]] [[PartDesign_Body/pl|Zawartość]]}} środowiska pracy Projekt Części, uaktywnij ją i dodaj bryłę bazową poprzez dodanie Bryły pierwotnej lub użycie Szkicu i wyciągnięcie go za pomocą narzędzia {{Button|[[File:PartDesign_Pad.svg|16px]] [[PartDesign_Pad/pl|Wyciągnij]]}} środowiska Projekt Części.
# Przenieś obiekt {{Incode|Kształt z tekstu}} do aktywnej zawartości.
# Dołącz obiekt {{Incode|Kształt z tekstu}} do jednej ze ścian bryły lub {{Button|[[File:PartDesign_Plane.svg|16px]] [[PartDesign Plane/pl|Płaszczyzny]]}}, używając narzędzia {{Button|[[File:Part_EditAttachment.svg|16px]] [[Part_EditAttachment/pl|Dołączenie]]}}.
# Teraz utwórz {{Button|[[File:PartDesign_Pad.svg|16px]] [[PartDesign_Pad/pl|Wyciągnięcie]]}} lub {{Button|[[File:PartDesign_Pocket.svg|16px]] [[PartDesign_Pocket/pl|Kieszeń]]}} z obiektu {{incode|Kształt z tekstu}}, w celu wytworzenia odpowiednio dodającej lub odejmującej [[PartDesign_Feature/pl|cechy]] podstawowej bryły.