Part: Cilindro
Cilindro |
Posizione nel menu |
---|
Parte → Primitive → Cilindro |
Ambiente |
Parte |
Avvio veloce |
Nessuno |
Introdotto nella versione |
- |
Vedere anche |
Crea primitive |
Descrizione
Crea un cilindro parametrico. Attualmente, nell'ambiente Parte, ci sono due modi per creare un cilindro.
Utilizzo
- Attivare l'ambiente Parte.
- Richiamare il comando Cilindro in uno di questi modi:
Risultato: Un cilindro pieno centrato su una faccia coincidente con l'origine globale (punto 0,0,0), con un raggio di 2 mm e un'altezza di 10 mm.
The cylinder properties can later be edited, either in the Property editor or by double-clicking the cylinder in the Tree view.
Opzioni
Le proprietà possono essere successivamente modificate nella scheda dati del cilindro:
- DatiAngle: This is the rotation angle that permits the creation of a portion of cylinder (it is set to 360° by default)
- DatiHeight: The height is the distance in the z-axis
- DatiRadius: The radius defines a plane in x-y.
- DatiFirst Angle: angle in first direction. introduced in version 0.20
- DatiSecond Angle: angle in second direction. introduced in version 0.20
Part
- Primitives: Box, Cylinder, Sphere, Cone, Torus, Tube, Create primitives, Shape builder
- Creation and modification: Extrude, Revolve, Mirror, Scale, Fillet, Chamfer, Make face from wires, Ruled Surface, Loft, Sweep, Section, Cross sections, 3D Offset, 2D Offset, Thickness, Projection on surface, Attachment
- Boolean: Make compound, Explode Compound, Compound Filter, Boolean, Cut, Fuse, Common, Connect, Embed, Cutout, Boolean fragments, Slice apart, Slice, XOR
User documentation
- Getting started
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