Draft Fillet

Description
The Draft Fillet command creates a fillet, a rounded corner, or a chamfer, a straight edge, between two Draft Lines.



Usage

 * 1) Select two Draft Lines that meet in a single point.
 * 2) There are several ways to invoke the command:
 * 3) * Press the button.
 * 4) * Select the option from the menu.
 * 5) Enter the . If the  option is selected this will be the size of the chamfer (the length of the straight edge). Note that the command will not succeed if the radius or the chamfer size is too large for the selected lines.
 * 6) Optionally check the  option.
 * 7) Optionally check the  option.
 * 8) If you have selected one of the two previous options: Click in the  input box.
 * 9) Press.

Options

 * Press or the  button to abort the command.

Properties
A Draft Fillet object is derived from a Part Part2DObject and inherits all its properties. It also has the following additional properties:

Data

 * : (read-only) specifies the end point.
 * : (read-only) radius with which the fillet was created.
 * : (read-only) specifies the length of the entire segment.
 * : (read-only) specifies the start point.

View

 * : specifies the size of the symbol displayed at the end of the line.
 * : specifies the type of symbol displayed at the end of the line, which can be, , , , or.
 * : if it is it will display a symbol at the last point of the line, so it can be used as an annotation line.
 * : specifies a Draft Pattern. All Draft objects have this property, but since a Draft Fillet does not have a  property it of no use for this object.
 * : specifies the size of the Draft Pattern. All Draft objects have this property, but since a Draft Fillet does not have a  property it of no use for this object.

Scripting
See also: Autogenerated API documentation and FreeCAD Scripting Basics.

To create a Draft Fillet use the method of the Draft module:


 * Creates a object between lines  and, using  for the curvature.
 * If is  it will create a straight edge with the length of, instead of a rounded edge.
 * If is  it will delete the given  and, and leave only the new object.

Example: