Translations:Part and PartDesign/6/en

Part Workbench is essentially CSG style modeling. The operator combines various primitives to end up with a representation of the desired shape. (In fact, Part Workbench goes one step further than just primitives and allows the operator to use a sketch+extrude operation (or sketch+revolve, loft, sweep ...) to create random shapes as well.) When each primitive or shape is created, it has no relationship to other objects created (except sketches and their attachments), it is a single solitary solid.