Whiffle Ball tutorial/de

Einführung
Dieses Tutorium wurde ursprünglich von Roland Frank (†2017, r-frank) verfasst, und es wurde von vocx neu geschrieben und illustriert.

Dieses Tutorium soll dir vermitteln, wie man die Part Arbeitsbereich benutzt.

Der Part Arbeitsbereich war der erste entwickelte Arbeitsbereich. Sie liefert die grundlegenden geometrischen Elemente, die als Bausteine für andere Arbeitsbereiche verwendet werden können. Der Part Arbeitsbereich ist für die Verwendung in einem herkömmlichen Konstruktiven Festkörpergeometrie (CSG) Arbeitsablauf gedacht. Für einen moderneren Arbeitsablauf mit Skizzen, Blöcken und Formelementen verwende den PartDesign Arbeitsbereich.

Du wirst üben:
 * Einfügen von Grundelementen (Primitiven)
 * sich ändernde Parameter dieser Grundelementobjekte
 * Ändern ihrer Positionierung
 * Ausführen Boolesche Operationen



Einrichtung
.

Einfügen von Grundelementwürfeln
2. Insert a primitive cube by clicking on.
 * 2.1. Select in the tree view.
 * 2.2. Change the dimensions in the tab of the property editor.
 * 2.3. Change to.
 * 2.4. Change to.
 * 2.5. Change to.

3. In the tab of the property editor, click on the  value so the ellipsis button  appears on the right.
 * 3.1. Press on the ellipsis to launch the Placement dialog.
 * 3.2. Change the values.
 * 3.3. Change to.
 * 3.4. Change to.
 * 3.5. Change to.
 * 3.6. Press the button to close the dialog.

4. Repeat the process, inserting a second, smaller cube by clicking on.
 * 4.1. The second cube will be created with the same name, but with an additional number to distinguish the object.
 * 4.2. Select in the tree view, and change the dimensions and placement like with the previous object.
 * 4.3. Change to.
 * 4.4. Change to.
 * 4.5. Change to.
 * 4.6. Open the Placement dialog.
 * 4.7. Change to.
 * 4.8. Change to.
 * 4.9. Change to.
 * 4.10. Press the button to close the dialog.

Ändern der visuellen Eigenschaften
5. The previous operations create a smaller cube inside a bigger cube. To visualize this, we can modify the properties in the property editor.
 * 5.1. Select, the smaller cube, in the tree view, and change the color. In the tab, click on the  value to open the  dialog, then choose a green color; also change the value of  to.
 * 5.2. Select, the larger cube, in the tree view, and change the transparency. In the tab, change the value of  to.



Einfügen von Grundelementzylindern
6. Insert a primitive cylinder by clicking on.
 * 6.1. Select in the tree view.
 * 6.2. Change the dimensions in the tab of the property editor.
 * 6.3. Change to.
 * 6.4. Change to.
 * 6.5. Open the Placement dialog.
 * 6.6. Change to.
 * 6.7. Press the button to close the dialog.

7. Repeat the process, inserting a second cylinder by clicking on.
 * 7.1. The second cylinder will be created with the same name, but with an additional number to distinguish the object.
 * 7.2. Select in the tree view, and change the dimensions and placement like with the previous object.
 * 7.3. Change to.
 * 7.4. Change to.
 * 7.5. Open the Placement dialog.
 * 7.6. Change to.
 * 7.7. Change the to ;  to, and  to.
 * 7.8. Press the button to close the dialog.

8. Insert another cylinder. This time create a duplicate so that the radius and height don't have to be changed, only its placement.
 * 8.1. Select in the tree view, and go to the menu . This will create.
 * 8.2. Open the Placement dialog.
 * 8.3. Change to.
 * 8.4. Change the to ;  to, and  to.
 * 8.5. Press the button to close the dialog.

Ändern der visuellen Eigenschaften
9. The previous operations create three cylinders that intersect with each other, and also intersect the cubes. To visualize this better we can modify the properties in the property editor.
 * 9.1. Select, the smaller cube, in the tree view, and change the transparency. In the tab, change the value of  to.
 * 9.2. Select, in the tab, click on the  value to open the  dialog, then choose a red color.
 * 9.3. Select, in the tab, click on the  value to open the  dialog, then choose a blue color.
 * 9.4. Select, in the tab, click on the  value to open the  dialog, then choose a pink color.
 * 9.5. Select the three cylinders, in the tab also change the value of  to.



Verschmelzen und Schneiden
10. In the tree view, select (the inner, smaller cube), and the tree cylinders, then press. This will create a object.

11. Then perform a boolean cut of the (larger cube) and the new  object.
 * 11.1. In the tree view select first, and then.
 * 11.2. Then press . This will create a object.
 * the order in which you select the objects is important for the cut operation. The base object is selected first, and the subtracting object comes at the end.
 * 11.3. If the colors look strange, select the new object, go to the  tab, click on the  value to open the  dialog, then choose a gray color; also change the value of  to.



Einfügen von Grundelementwürfeln, um die Ecken des Teilkörpers zu schneiden
Now we'll create more cubes that will be used as cutting tools to trim the corners of the previously obtained object.

12. Click on.
 * 12.1. Select in the tree view, and change the dimensions and placement.
 * 12.2. Change to.
 * 12.3. Change to.
 * 12.4. Change to.
 * 12.5. Open the Placement dialog.
 * 12.6. Change to.
 * 12.7. Change to.
 * 12.8. Change to.
 * 12.9. Press.

13. Click on.
 * 13.1. Select in the tree view, and change the dimensions and placement.
 * 13.2. Change to.
 * 13.3. Change to.
 * 13.4. Change to.
 * 13.5. Open the Placement dialog.
 * 13.6. Change to.
 * 13.7. Change to.
 * 13.8. Change to.
 * 13.9. Press.

We'll duplicate the previous two objects again to use once more as cutting objects.

14. Select only in the tree view, and go to. This will create.

15. Select only in the tree view, and go to. This will create.

16. To visualize this better we can modify the properties in the property editor.
 * 16.1. Select the object, in the  tab, click on the  value to open the  dialog, then choose a blue color.
 * 16.2. Select all new cubes,, , , and , in the tab, change the value of  to.



Schneiden der Ecken 1
17. In the tree view select and.
 * 17.1. Open the Placement dialog.
 * 17.2. Tick the option ; notice that all values are reset to zeroes.
 * 17.3. Change the to ;  to, and  to , then click on . This will apply a rotation around the X-axis, and will reset the  field to zero.
 * 17.4. Change the again, now  to, and  to , then click on . This will apply a rotation around the local Z-axis, and will reset the  field to zero.
 * 17.5. Click on to close the dialog.

18. In the tree view de-select the objects; then select first, the bigger cube, and then, the smaller cube.
 * 18.1. Then press . This will create . This is a hollowed body which intersects the initial only at certain corners.

19. To visualize this better we can modify the properties in the property editor.
 * 19.1. Select and, in the  tab, then change the value of  to , or press  in the keyboard.
 * 19.2. Select, click on the value to open the  dialog, then choose a red color; also change the value of  to.



Schneiden der Ecken 2
20. In the tree view select, in the tab, change the value of  to , or press  in the keyboard.

21. In the tree view select and, in the  tab, change the value of  to , or press  in the keyboard.
 * 21.1. Open the Placement dialog.
 * 21.2. Tick the option ; notice that all values are reset to zeroes.
 * 21.3. Change the to ;  to, and  to , then click on . This will apply a rotation around the X-axis, and will reset the  field to zero.
 * 21.4. Change the again, now  to, and  to , then click on . This will apply a rotation around the local Z-axis, and will reset the  field to zero.
 * 21.5. Click on to close the dialog.

22. In the tree view de-select the objects; then select first, the bigger cube, and then, the smaller cube.
 * 22.1. Then press . This will create . This is a hollowed body which intersects the initial only at certain corners.

23. To visualize this better we can modify the properties in the property editor.
 * 23.1. Select, click on the value to open the  dialog, then choose a pink color; also change the value of  to.

Wenn alles gut lief, sollte das Modell wie folgt aussehen:

Das Modell fertig stellen

 * 1) Wählen Sie "Cut" and "Cut001" aus, stellen Sie dabei sicher, dass "Cut" ZUERST ausgewählt wurde
 * 2) Erzeugen Sie eine Verschneidung durch Klick auf [[Image:Part_Cut.png|32px]], das resultierende Objekt heißt "Cut003"
 * 3) Wählen Sie "Cut003" und "Cut002" aus, stellen Sie dabei sicher, dass "Cut003" ZUERST ausgewählt wurde
 * 4) Erzeugen Sie eine Verschneidung durch Klick auf [[Image:Part_Cut.png|32px]], das resultierende Objekt heißt "Cut004"
 * 5) Klicken Sie auf [[Image:View-axometric.png|32px]], um zur axonometrischen Ansicht zu wechseln
 * 6) Klicken Sie auf [[Image:View-zoom-all.png|32px]], um auf das ganze Modell zu zoomen
 * 7) Vergessen Sie nicht, die Datei zu speichern ...

24. Make sure all objects are visible. In the tree view select all objects, in the tab, change the value of  to, or press  in the keyboard.



25. In the tree view de-select the objects; then select first, and then.
 * 25.1. Then press . This will create.



26. In the tree view de-select the objects; then select first, and then.
 * 26.1. Then press . This will create . This is the final object.
 * 26.2. Select, click on the value to open the  dialog, then choose a green color; also change the value of  to.



27. Real objects don't have perfectly sharp edges or corners, so applying a fillet to the edges can be done to refine the model.
 * 27.1. In the tree view, select then press.
 * 27.2. In the task panel go to, choose , and then press . As  choose , then set  to.
 * 24.3. Press . This will create a object.
 * 27.4. In the tab, change the value of  to.