PartDesign AdditivePipe/fr

Description
Insérer un Balayage additif dans un Body actif par balayage d'un sketch ou de plusieurs le long d'un chemin ouvert ou fermé. Si le Body contient déjà un objet, un nouveau intersecte avec

On the left: cross-sections (A) and (B) to be swept along path (C); resulting Additive pipe on the right.

How to use

 * 1) Press the  button.
 * 2) In the Select feature dialog, select a sketch to be used as first cross-section and click.
 * 3) * Alternatively, a single sketch can be selected prior to pressing the Additive pipe button.
 * 4) In the Pipe parameters under Profile, press the  button.
 * 5) Select the sketch to be used as path in the 3D view:
 * 6) * Alternatively, edges of the body can be selected by pressing and selecting edges in the 3D view.
 * 7) To use more than one cross-section, under Section transformation set the Transform mode to Multisection; press  then select a sketch in the 3D view. Repeat for each additional cross-section.
 * 8) Set options if needed and click.

Properties

 * : name given to the operation, this name can be changed at convenience.
 * : true or false. If set to true, cleans the solid from residual edges left by features. See Part RefineShape for more details.
 * : lists the sections used.
 * : true or false (default). True extends the path to include tangent edges.
 * : true or false (default). True extends the auxiliary path to include tangent edges.
 * : true or false (default). True calculates normal between equidistant points on both spines.
 * : profile mode. See Options.

Limitations

 * Sketches used for cross-sections must form closed profiles.
 * It is not possible to use a vertex as cross-section.
 * A cross-section cannot lie on the same plane as the one immediately preceding it.
 * To better control the shape of the pipe, it is recommended that all the cross-sections have the same number of segments. For example, for a pipe between a rectangle and a circle, the circle may be broken down into 4 connected arcs.