Translations:PartDesign SubtractivePipe/11/en


 * To better control the shape of the pipe, it is recommended that all cross-sections have the same number of segments. For example, for a pipe between a rectangle and a circle, the circle should be broken down into 4 connected arcs.
 * You can pipe from or toward a single vertex from a sketch or the body.
 * When you select a vertex as section, it must in most cases be the last section of the pipe. You can change the order of the sections by dragging them in the list.
 * The path can only be from a single sketch, feature or ShapeBinder. In case you want to sweep along several edges from different sketches, use a.
 * The path must not contain branches or T-junctions etc. Loops are allowed.
 * It can lead to issues if the cross-section is not perpendicular to the path in 3D.
 * A cross-section cannot lie on the same plane as the one immediately preceding it.
 * The cross-sections must not contain disjoint or crossing loops.