Translations:PartDesign ShapeBinder/20/en

Here is how you use the ShapeBinder Feature to achieve it:
 * 1) Prepare a scene as per the above image. If you use the cubes from the Part workbench, remember that you must put them into a Body container. Each one in a single body container. Otherwise the PartDesign functions would not work. If you build them from sketches the system should create body containers by default.
 * 2) In the Property editor change the placement of the second cube so that it touches the first cube with a side displacement.
 * 3) Select the PartDesign workbench
 * 4) Create a sketch on the front face of the first cube and place a circle anywhere and close the sketch
 * 5) Select the sketch in the tree and press the  button. Before make sure the first body is the active body (double-click).
 * 6) Select a hole of appropriate size. The image above had also counterbore selected. Close the Hole function.
 * Now the image should look as above. When you hide the first cube (select and press space) you can see that the hole does not reach the second cube. It will not, even when you select Through All, or when you enter a really large distance in the Hole task panel. The hole is always limited to a single body.
 * Here is where our ShapeBinder comes in.
 * 1) First select the back cube. This is the target where the ShapeBinder will be added. It must be activated before, so be sure it has been double-clicked.
 * 2) In the tree select the sketch we used for the hole. It's important to not activate the first body.
 * 3) Select the shapeBinder function.
 * A task panel should open. In the line Object the name of our sketch should be visible. If you had selected the function without selecting the sketch, you could press and then select the sketch from the list. It's recommended to select it first in order to get the right one, especially if you have many sketches with automatically generated names such as Sketch001 and following. Add Geometry is not useful for us, because we want to select the whole sketch. Add Geometry is used if only parts should be selected.
 * 1) Press  to close the task panel and check that a new item has been added to the tree of the second cube.
 * When you toggle the visibility of the ShapeBinder it is shown yellow in the 3D view. However it's on the wrong position, just as the white circle in the image above. That is because of the default setting for the Trace parameter.
 * 1) In the PropertyView of the ShapeBinder in the Data tab set the Trace Support parameter to true. The default was false.
 * With Trace Support true, the ShapeBinder is not affected by local transformations of the target body, e.g. our translations. The shape remains exactly where the original front object shape has been. Try moving the front object around and you can see that the ShapeBinder always follows to the new position.
 * 1) Select the ShapeBinder in the tree and press the  button. If you enter the same values as for the initial hole you will notice that no hole is created in the second cube. This is because a ShapeBinder in some cases has an opposite "tool direction" compared to the referenced sketch. To solve this check the Reverse checkbox. Press  to finish.
 * 2) You now have linked holes in two different bodies. If you change the position of the circle in the sketch, both holes will adapt. You can even add new circles in the sketch to create additional linked holes.