Translations:Draft OrthoArray/14/en


 * : the elements in the X, Y, and Z directions. A copy of the original object is always produced, so this number must be at least in every direction.
 * : the values of displacement for the copies in the X direction. To create strictly rectangular arrays, the Y and Z values should be zero.
 * : the values of displacement for the copies in the Y direction. To create strictly rectangular arrays, the X and Z values should be zero.
 * : the values of displacement for the copies in the Z direction. To create strictly rectangular arrays, the X and Y values should be zero.
 * : it resets the interval vectors to a rectangular displacement, that is, , and.
 * : if it is checked, the resulting objects in the array will fuse together if they touch each other. This only works if is unchecked.
 * : if it is checked, the resulting array will be a "Link array". This array internally uses App Link objects, so it is more efficient when handling many copies of complex shapes. However, in this case, the objects cannot be fused together.
 * Press or the  button to abort the current command.