Translations:Preferences Editor/244/de

{| class="wikitable float-right mw-collapsible mw-collapsed" !style="width: 33%;"|Name !style="width: 66%;"|Beschreibung Die -Anweisung legt die Größe des Angezeigten als prozentuale Größe des Ansichtsfensters fest, als Minimum der Höhe und Breite. The related setting specifies the intensity of the backlight.
 * Das Haupkoordinatensystem wird immer rechts unten in der geöffneten Datei angezeigt, wenn dies hier markiert ist.
 * Das Haupkoordinatensystem wird immer rechts unten in der geöffneten Datei angezeigt, wenn dies hier markiert ist.
 * Das Haupkoordinatensystem wird immer rechts unten in der geöffneten Datei angezeigt, wenn dies hier markiert ist.
 * Das Haupkoordinatensystem wird immer rechts unten in der geöffneten Datei angezeigt, wenn dies hier markiert ist.
 * Das Achsenkreuz wird beim Öffnen oder Erstellen einer Datei standardmäßig angezeigt, wenn dies hier markiert ist.
 * Die erforderliche Zeit seit der letzten Aktion und der sich ergebenden  wird immer in der linken unteren Ecke der geöffneten Dateien angezeigt, wenn dies hier markiert ist.
 * If checked, the application will remember the active workbench for each tab in the Main view area independently. When switching to a tab this workbench will be restored automatically.
 * OpenGL nutzt die CPU anstelle des GPU (Graphikprozessors), wenn dies hier markiert ist. Diese Möglichkeit hilft bei der Fehlerbehebung bei Graphikkarten- und Treiberproblemen. Die Änderung auf diese Möglichkeit erfordert einen Neustart der Anwendung.
 * If checked, Vertex Buffer Objects (VBO) will be used. A VBO is an OpenGL feature that provides methods for uploading vertex data (position, normal vector, color, etc.) to the graphics card. VBOs offer substantial performance gains because the data resides in the graphics memory rather than the system memory and so it can be rendered directly by the GPU. For more background info see this webpage.
 * "Render Cache" oder "Render Acceleration" wird im Detail in FreeCAD_assembly3 render-caching beschrieben. Es gibt 3 Möglichkeiten:
 * Auto (vorgegeben), Coin3D bestimmt den Speicherort.
 * Distributed, manuelles Einschalten des Speichers für alle Wurzelknoten der Ansichtsanbieter.
 * Centralized, manuelles Ausschalten des Speichers für alle Wurzelknoten der Ansichtsanbieter und nur am Wurzelknoten des Szenengraphen zwischengespeichern. Das führt zur schnellsten Anzeigegeschwindigkeit, aber langsamere Reaktion für jede Szenenänderung.
 * Auswahl, ob und welche Art des verwendet wird.
 * Render type of transparent objects. The types are:
 * One pass (default), rendering is done in one pass. For non-solid objects like faces or meshes this can lead to artifacts. This image shows such an artifact (black triangle) and that the type Backface pass avoids this.
 * Backface pass, has only an effect for non-solid objects. They are then rendered in two passes: Back-facing polygons are rendered in the first pass and the front-facing in the second pass.
 * Selection of the size of vertices (points) in the Skizzierer Arbeitsbereich. The clickable area of points can be additionally enlarged by increasing the.
 * Sets the area for picking elements in the 3D Ansicht. Larger value makes it easier to pick things, but can make some small features impossible to select.
 * Specification of the eye-to-eye distance used for stereo projections. The specified value is a factor that will be multiplied with the bounding box size of the 3D object that is currently displayed.
 * If checked, backlight is enabled with the defined color. Backlight is used for rendering back sides of faces. Usually, you don't see them in solids, unless you slice one with a clipping plane, or if the faces aren't oriented correctly. It is only active for objects whose Lighting property (on the View tab) is set to One side. If disabled, back sides of faces of objects in One side lighting mode will be black.
 * "Render Cache" oder "Render Acceleration" wird im Detail in FreeCAD_assembly3 render-caching beschrieben. Es gibt 3 Möglichkeiten:
 * Auto (vorgegeben), Coin3D bestimmt den Speicherort.
 * Distributed, manuelles Einschalten des Speichers für alle Wurzelknoten der Ansichtsanbieter.
 * Centralized, manuelles Ausschalten des Speichers für alle Wurzelknoten der Ansichtsanbieter und nur am Wurzelknoten des Szenengraphen zwischengespeichern. Das führt zur schnellsten Anzeigegeschwindigkeit, aber langsamere Reaktion für jede Szenenänderung.
 * Auswahl, ob und welche Art des verwendet wird.
 * Render type of transparent objects. The types are:
 * One pass (default), rendering is done in one pass. For non-solid objects like faces or meshes this can lead to artifacts. This image shows such an artifact (black triangle) and that the type Backface pass avoids this.
 * Backface pass, has only an effect for non-solid objects. They are then rendered in two passes: Back-facing polygons are rendered in the first pass and the front-facing in the second pass.
 * Selection of the size of vertices (points) in the Skizzierer Arbeitsbereich. The clickable area of points can be additionally enlarged by increasing the.
 * Sets the area for picking elements in the 3D Ansicht. Larger value makes it easier to pick things, but can make some small features impossible to select.
 * Specification of the eye-to-eye distance used for stereo projections. The specified value is a factor that will be multiplied with the bounding box size of the 3D object that is currently displayed.
 * If checked, backlight is enabled with the defined color. Backlight is used for rendering back sides of faces. Usually, you don't see them in solids, unless you slice one with a clipping plane, or if the faces aren't oriented correctly. It is only active for objects whose Lighting property (on the View tab) is set to One side. If disabled, back sides of faces of objects in One side lighting mode will be black.
 * Selection of the size of vertices (points) in the Skizzierer Arbeitsbereich. The clickable area of points can be additionally enlarged by increasing the.
 * Sets the area for picking elements in the 3D Ansicht. Larger value makes it easier to pick things, but can make some small features impossible to select.
 * Specification of the eye-to-eye distance used for stereo projections. The specified value is a factor that will be multiplied with the bounding box size of the 3D object that is currently displayed.
 * If checked, backlight is enabled with the defined color. Backlight is used for rendering back sides of faces. Usually, you don't see them in solids, unless you slice one with a clipping plane, or if the faces aren't oriented correctly. It is only active for objects whose Lighting property (on the View tab) is set to One side. If disabled, back sides of faces of objects in One side lighting mode will be black.
 * Sets the area for picking elements in the 3D Ansicht. Larger value makes it easier to pick things, but can make some small features impossible to select.
 * Specification of the eye-to-eye distance used for stereo projections. The specified value is a factor that will be multiplied with the bounding box size of the 3D object that is currently displayed.
 * If checked, backlight is enabled with the defined color. Backlight is used for rendering back sides of faces. Usually, you don't see them in solids, unless you slice one with a clipping plane, or if the faces aren't oriented correctly. It is only active for objects whose Lighting property (on the View tab) is set to One side. If disabled, back sides of faces of objects in One side lighting mode will be black.
 * Specification of the eye-to-eye distance used for stereo projections. The specified value is a factor that will be multiplied with the bounding box size of the 3D object that is currently displayed.
 * If checked, backlight is enabled with the defined color. Backlight is used for rendering back sides of faces. Usually, you don't see them in solids, unless you slice one with a clipping plane, or if the faces aren't oriented correctly. It is only active for objects whose Lighting property (on the View tab) is set to One side. If disabled, back sides of faces of objects in One side lighting mode will be black.
 * If checked, backlight is enabled with the defined color. Backlight is used for rendering back sides of faces. Usually, you don't see them in solids, unless you slice one with a clipping plane, or if the faces aren't oriented correctly. It is only active for objects whose Lighting property (on the View tab) is set to One side. If disabled, back sides of faces of objects in One side lighting mode will be black.
 * If checked, backlight is enabled with the defined color. Backlight is used for rendering back sides of faces. Usually, you don't see them in solids, unless you slice one with a clipping plane, or if the faces aren't oriented correctly. It is only active for objects whose Lighting property (on the View tab) is set to One side. If disabled, back sides of faces of objects in One side lighting mode will be black.
 * If checked, backlight is enabled with the defined color. Backlight is used for rendering back sides of faces. Usually, you don't see them in solids, unless you slice one with a clipping plane, or if the faces aren't oriented correctly. It is only active for objects whose Lighting property (on the View tab) is set to One side. If disabled, back sides of faces of objects in One side lighting mode will be black.
 * Wahl der Kameraprojektionsart.
 * Wahl der Kameraprojektionsart.
 * Wahl der Kameraprojektionsart.