Translations:Path Shape/27/en

'2D5' explode shapes into wires, and groups the shapes by its plane. The 'start' position chooses the first plane to start. The algorithm will then sort within the plane and then move on to the next nearest plane. '3D' makes no assumption of planarity. The sorting is done across 3D space. 'Greedy' like '2D5' but will try to minimize travel by searching for nearest path below the current milling layer. The path in lower layer is only selected if the moving distance is within the value given in 'threshold'.
 * sort_mode(1): 0=None,1=2D5,2=3D,3=Greedy. Wire sorting mode to optimize travel distance.