Translations:Assembly3 Workbench/44/en

The example showed that without removing the constraint we can change the Elements that are used for the constraint. The same way we can move the cylinder to a totally different part. After playing around with this example a bit more, you will note some additional things as
 * If you rename an Element in the list, the name will be changed in all Constraints.
 * you can use one Element in the list in several constraints.
 * You can use the Property Window of an Element to add Offsets. In the example this could move the cylinder around on the cube face.
 * you can use the "Show Element Coordinate System" button in the main toolbar to see what 'ContextMenu/Flip Part' and 'ContextMenu/Flip Element' are doing. Be sure to look what happens in the Property Window.
 * you can add a constraint in a totally different order: First add some Elements to the 'Elements List' (naming is useful, e.g. "Cube Top Face" or "Cube Front Face"), then add a constraint without selecting anything - it will be an empty constraint. Then drag Elements from the 'Elements' list. The result is the same than what we did in the first example. After doing that exercise the nature of how constraints work with Elements should be clear.
 * you can change an existing constraint between existing elements by just select a different item in the PropertyWindow/ConstraintType property.