Translations:Draft CircularArray/12/en


 * : the distance from the center of the array to the next circular layer, and between subsequent circular layers.
 * : the distance from one element in the array to the next element in the same circular layer. This distance determines how many elements will be in the array; if the number is small, there will be many tightly packed copies; if the number is large, there will only be a few copies. This distance cannot be zero.
 * : the original object is considered one layer by itself. There must be minimum 2, maximum 99.
 * : determines how the objects will be distributed in the array.
 * With symmetry 1 the first element needs to be rotated a full circle to reach the same position, with 2 a rotation of half a circle (180°) is sufficient, with 3 a one third rotation of a circle (120°) is enough. This means that the symmetry parameter determines a rotation of 360°/n. For large values of symmetry the number of objects in the circular layers decreases, that eventually no object will be placed in the inner circle at all. In most cases you want a number between 1 and 6.


 * : the coordinates through which the axis of rotation goes through.
 * : it resets the center of rotation to the origin.
 * : if it is checked, the resulting objects in the array will fuse together if they touch each other. This only works if is unchecked.
 * : if it is checked, the resulting array will be a "Link array". This array internally uses App Link objects, so it is more efficient when handling many copies of complex shapes. However, in this case, the objects cannot be fused together.
 * Press or the  button to abort the current command.