Arch Component/de

Beschreibung
Erstellt eine nicht-parametrische Arch-Komponente aus jedem Part-basierten Objekt. Dies gibt dem Part-basierten Objekt die gleichen Attribute und Eigenschaften wie anderen Arch-Objekten und erlaubt über das Setzen der Role-Eigenschaft festzulegen, wie sie nach IFC exportiert werden soll.

Anwendung

 * 1) Wähle ein Part-basiertes Objekt
 * 2) Wähle  →  →

Gemeinsame Arch-Komponenten-Eigenschaften
The Arch component object is also a base shared by all other Arch objects (Wall, Structure, etc). Therefore some of its properties and behaviours are common to all Arch objects (excepted tools that don't produce solid objects, like Section Plane or Axis):


 * Base shape: Arch Components are always based on a Shape-based base object. Some types of Arch objects will just use the Base shape as is, others (for example Wall) will do some additional operations on it, such as an extrusion. Fro some types, having a base object is not mandatory (Structure)


 * Additions: Arch-Komponenten haben eine Addition-Eigenschaft, die eine beliebige Anzahl von Verweisen auf andere Form-basierte Objekte enthalten kann. Die Form dieser Ergänzungen wird vereinigt mit der Basisform der Komponente, um die endgültige Form zu erstellen.


 * Subtractions: Arch-Komponenten haben eine Subtraction-Eigenschaft, die eine beliebige Anzahl von Verweisen auf andere Form-basierte Objekte enthalten kann. Die Form dieser Ergänzungen wird von der Basisform der Komponente subtrahiert, um die endgültige Form zu erstellen.


 * The Placement of the Arch Component is applied after the additions and subtractions are done, so these are performed against the base object at its base location. Then the result is moved to the location of the Placement


 * Objekte können der Additions- bzw. Subtractions-Liste einer Komponente hinzugefügt bzw. von ihr entfernt werden durch Selektieren von Objekt und Komponente und benutzen der Arch Komponente hinzufügen- bzw. Arch Komponente entfernen-Befehle oder aus dem Aufgaben-Panel durch doppelklicken der Komponente in der Baumansicht. Das Aufgaben-Panel erlaubt auch eine Prüfung, welches Objekt momentan Teil dieser Listen ist.


 * Role: Each Arch Component, besides the function defined by its type (wall, window, etc), also has a Role property, that can define further which kind of function it performs. For example, an Structure can have a beam o column role. Generic Arch Components (as produced by this command) can have any role available in the whole Arch workbench. The role is what is used to define the type of IFC object to export to when exporting to IFC.


 * Clone Of: Any Arch Component can be a clone of another Arch Component of the same type (A Wall can only be a clone of another Wall, etc.). The only exception is the generic Arch Component (as produced by this command), that can be clone of any other type (Wall, structure, window, etc). This allows to use a generic Arch Component to override the type of another one.


 * Description: All Arch Components have a Description field, that can contain any text. This is used when exporting to IFC.


 * Tag: The Tag property is another text field, which can be used to give an additional custom identity to objects.


 * Material: All Arch Components have a Material slot, that can contain either a Material or a MultiMaterial (not all Arch object type support the use of MutiMaterials). The DiffuseColor and Transparency properties of the attached material will define the Shape color and transparency of the Arch component. The material will be imported and exported to IFC, OBJ and DAE.


 * Move with Host: When a component is embedded inside another (for example a window inside a wall), setting this property to True will make the object move and rotate together when its host object is moved or rotated using Draft Move or Draft Rotate.


 * Hi Res: Arch Components can use the shape of another object as a higher-resolution version of themselves. For this, both the Hi Res property and the Hi Res display mode must be set. This allows, for example, to make a simple wall, and then model every brick that composes the wall,for example with Part Box. Then, use a compond of those bricks as a high-resolution version of the wall. The shape of the wall is not modified by adding a Hi-Res object. Only its representation in the 3D view will change by adopting the representation of the high-resolution version instead of its own.