Interface/de

Einleitung
Die FreeCAD Schnittstelle basiert auf Qt, einem sehr bekannten grafischen Anwenderschnittstellen Werkzeugsatz, insbesondere unter Linux verwendet, der aber auch unter Windows und MacOS verfügbar ist.



Das Hauptfenster der Anwendung kann grob in 10 Abschnitte unterteilt werden:
 * 1) 3D-Ansicht
 * 2) Oberer Teil der Combo-Ansicht, der die  Baumansicht und  Aufgabenleiste beinhaltet.
 * 3) Unterer Teil der Combo-Ansicht, der den  Eigenschaftseditor beinhaltet.
 * 4)  Auswahlansicht
 * 5) Berichtansicht
 * 6) Python-Konsole
 * 7) Statusleiste
 * 8) Werkzeugleistenbereich, siehe folgende Informationen zu den Werkzeugleisten
 * 9) Workbench Selektor, der selbst eine Werkzeugleiste ist.
 * 10) Standardmenü

Schnittstellenkomponenten
Wie viele andere Programmstücke enthält FreeCAD eine Standardmenüleiste und dann eine Reihe von Werkzeugleisten und Eingabefeldern, in denen sich die Anwenderwerkzeuge befinden.

Menüs
Das standard menus sind: Std_File_Menu/de, Std_Edit_Menu/de, Std_View_Menu/de, Std_Tools_Menu/de, Std_Macro_Menu/de, Std_Windows_Menu/de, Std_Help_Menu/de.

WErkzeugleisten
The standard toolbars that appear in the interface are:
 * File toolbar: tools to work with files, open documents, copy, paste, undo and redo actions.
 * Workbench toolbar: it contains a single widget to select the active workbench.
 * Macro toolbar: tools to record, edit, and execute macros.
 * View toolbar: tools to control how objects appear in the 3D view.
 * Structure toolbar: tools to organize objects in the document, and create links to additional documents.

These can be turned on and off by right clicking on an empty space on one of the toolbars and choosing the desired element, or from the menu,.

Panels
The main panels that allow working with objects are:
 * 3D view: the area where 2D and 3D geometry is drawn.
 * Combo view: the panel that contains the tree view, the task panel, and the property editor.
 * Tree view: the element that shows all objects in the document and their parametric history.
 * Task panel: the panel that shows different actions and options depending on the drawing tool selected.
 * Property editor: the place where object properties are modified.
 * Selection view: the panel that shows elements that are currently selected.
 * Report view: the text box that shows different messages from the application and its tools.
 * Python console: the editor that allows running Python code interactively to see results in the 3D view.
 * Status bar: the bar that shows certain messages from the application, and that has the mouse navigation selector.
 * DAG view: an alternative to the tree view, which shows the relationships between different objects through a graph.

With the exception of the 3D view, all can be turned on and off by right clicking on an empty space on one of the top toolbars and choosing the desired element, or from the menu,.

To activate and deactivate the status bar use the menu,.

Other
Other useful interfaces and windows include:
 * Scene inspector: a panel that shows the Coin3D nodes that make up the scenegraph. For power users and developers, it may be useful to troubleshoot operations that manipulate the scene directly, and the objects created in the 3D view.
 * Dependency graph: a window showing the dependency graph of all the objects in the document, created with the auxiliary program Graphviz. It is helpful to recognize problems in the creation of objects, such as circular dependencies, which may not be entirely evident from the tree view or the DAG view.

Customization
Toolbars can have more or fewer buttons, and custom toolbars can be created with a mix of different tools, and to store developed macros.

These options are in the menu,. See interface customization.