Part Feature/de

Einführung


Ein Part Formelement-Objekt, oder formal ein, ist ein einfaches Element mit einer topologischen Form, das in der 3D-Ansicht angezeigt werden kann.

Das Part-Formelement ist die Elternklasse der meisten 2D-(Draft-, Sketcher-) und 3D- (Part-, PartDesign-) Objekte, mit Ausnahme von Polygonnetzen, die normalerweise auf demMesh Formelement oder dem FEM Polygonnetz-Objekt für FEM-Objekte basieren.



Anwendung
Das Part-Formelement ist ein internes Objekt, kann also nicht von der grafischen Oberfläche aus erstellt werden, sondern nur von der Python-Konsole aus, wie im Abschnitt Skripten beschrieben.

Das wird im Arbeitsbereich Part definiert, kann aber als Basisklasse für skriptgenerierte Objekte in allen Arbeitsbereichen verwendet werden, die 2D- und 3D-Geometrieformen erstellen. Im Wesentlichen sind alle im Arbeitsbereich Part erstellten Objekte Instanzen eines s.

Das ist auch die Elternklasse des PartDesign Körpers, der PartDesign Formelemente und der Part Part2DObjekte, die auf 2D-(planare) Formen spezialisiert ist.

Arbeitsbereiche können diesem Grundelement weitere Eigenschaften hinzufügen, um ein Objekt mit komplexem Verhalten zu erzeugen.

Eigenschaften
Siehe Eigenschaft für alle Eigenschaftstypen, die geskriptete Objekte haben können.

Das Part-Formelement (Klasse ) wird von dem Grundelement App GeoFeature (Klasse ) abgeleitet, und erbt alle seine Eigenschaften. Es besitzt auch einige zusätzliche Eigenschaften. Hervorzuheben ist eine, die die Part TopoForm des Objekts speichert. Dies ist die Geometrie, die in der 3D-Ansicht gezeigt wird. Andere Eigenschaften die dieses Objekt besitzt, sind solche die die Darstellung der TopoForm beeinflussen.

Diese sind die im Eigenschafteneditor enthaltenen Eigenschaften. Ausgeblendete Eigenschaften können mit dem Befehl im Kontextmenü des Eigenschafteneditors angezeigt werden.

Daten

 * : a custom class associated with this object. This only exists for the Python version. See Scripting.
 * : a Part TopoShape class associated with this object.
 * : the position of the object in the 3D view. The placement is defined by a point (vector), and a  (axis and angle). See Placement.
 * : the angle of rotation around the . By default, it is (zero degrees).
 * : the unit vector that defines the axis of rotation for the placement. Each component is a floating point value between and . If any value is above, the vector is normalized so that the magnitude of the vector is . By default, it is the positive Z axis,.
 * : a vector with the 3D coordinates of the base point. By default, it is the origin.
 * : the user editable name of this object, it is an arbitrary UTF8 string.
 * : a longer, user editable description of this object, it is an arbitrary UTF8 string that may include newlines. By default, it is an empty string.
 * : a list of expressions. By default, it is empty.
 * : whether to display the object or not.

Ansicht
Most objects in FreeCAD have what is called a "viewprovider", which is a class that defines the visual appearance of the object in the 3D view, and in the Tree view. The default viewprovider of Part Feature objects defines the following properties. Scripted objects that are derived from Part Feature will have access to these properties as well.


 * : a custom viewprovider class associated with this object. This only exists for the Python version. See Scripting.


 * : if it is, the object will show the bounding box in the 3D view.
 * : (regular visualization),  (no edges),  (no faces),  (only vertices).
 * : it defaults to, in which case the object will appear in the Tree view; otherwise, the object will be hidden in the tree view. Once an object in the tree is invisible, you can see it again by opening the context menu over the name of the document (right-click), and selecting . Then the hidden item can be chosen and can be switched back to.
 * : if it is, the object appears in the 3D view; otherwise it is invisible. By default this property can be toggled on and off by pressing the bar.


 * : it is a companion to . It is another way to specify how finely to generate the mesh for rendering on screen or when exporting. The default value is, or . This is the maximum value, the smaller the value the smoother the appearance will be in the 3D view, and the finer the mesh that will be exported.
 * : it is a companion to . It is another way to specify how finely to generate the mesh for rendering on screen or when exporting. The default value is . This is the maximum value, the smaller the value the smoother the appearance will be in the 3D view, and the finer the mesh that will be exported.
 * : it is a list of RGB tuples defining colors, similar to . It defaults to a list of one.
 * : (default),, , ; defines the style of the edges in the 3D view.
 * : (default), ; the illumination comes from two sides or one side in the 3D view.
 * : a tuple of three floating point RGB values to define the color of the edges in the 3D view; by default it is, which is displayed as  on base 255, almost black.
 * : it is a list of RGB tuples defining colors, similar to . It defaults to a list of one.
 * : an App Material associated with the edges in this object. By default it is empty.
 * : a float that determines the width in pixels of the edges in the 3D view. It defaults to.


 * : similar to, defines the color of the vertices.
 * : it is a list of RGB tuples defining colors, similar to . It defaults to a list of one.
 * : an App Material associated with the vertices in this object. By default it is empty.
 * : similar to, defines the size of the vertices.


 * : similar to, defines the color of the faces. It defaults to , which is displayed as on base 255, a light gray.
 * : an App Material associated with this object. By default it is empty.
 * : an integer from to  (a percentage) that determines the level of transparency of the faces in the 3D view. A value of  indicates completely invisible faces; the faces are invisible but they can still be picked as long as  is.


 * : it controls the way in which the selection occurs in the 3D view if the object has a Shape, and there are many objects partially covered by others. It defaults to, meaning that no special highlighting will occur; means that the object will appear on top of any other object when selected;  means that the object will appear on top only if the entire object is selected in the Tree view;  means that the object will appear on top only if a subelement (vertex, edge, face) is selected in the 3D view.
 * : if it is, the object can be picked with the pointer in the 3D view. Otherwise, the object cannot be selected until this option is set to.
 * : it controls the way the object is highlighted. If it is, the entire shape (vertices, edges, and faces) will be highlighted in the 3D view; if it is a bounding box will appear surrounding the object and will be highlighted.



Verdrehwinkel und Winkelabweichung


Die Abweichung ist ein Wert in Prozent, der mit den Abmaßen in mm der Bounding-Box des Objekts zusammenhängt. Die Abweichung in mm kann wie folgt berechnet werden:

wobei, , die Begrenzungsrahmen Abmessungen sind.

Skripten
FreeCAD Grundlagen Skripten und Skriptgenerierte Objekte.

Ein Part Formelement wird mit der Methode des Dokuments erstellt.

For Python subclassing, you should create a object.

Namen
See also: Object name for more information on the properties of the.

The method has two basic string arguments.


 * The first argument indicates the type of object, in this case,.
 * The second argument is a string that defines the attribute. If it is not provided, it defaults to the same name as the class, that is, . The  can only include simple alphanumeric characters, and the underscore, . If other symbols are given, these will be converted to underscores; for example,  is converted to.

Beschriftung
If desired, the attribute can be changed to a more meaningful text.
 * The can accept any UTF8 string, including accents and spaces. Since the Tree view displays the, it is a good practice to change the  to a more descriptive string.
 * By default the is unique, just like the . However, this behavior can be changed in the preferences editor, . This means that in general the  may be repeated in the same document; when testing for a specific element the user should rely on the  rather than on the.