PartDesign Workbench/pt-br

Introdução
The PartDesign Workbench provides advanced tools for modeling complex solid parts. It is mostly focused on creating mechanical parts that can be manufactured and assembled into a finished product. Nevertheless, the created solids can be used in general for any other purpose such as architectural design, finite element analysis, or machining and 3D printing.

The PartDesign Workbench is intrinsically related to the Sketcher Workbench. The user normally creates a Sketch, then uses the PartDesign Pad tool to extrude it and create a basic solid, and then this solid is further modified.

While the Part Workbench is based on a constructive solid geometry (CSG) methodology for building shapes, the PartDesign Workbench uses a parametric, feature editing methodology, which means a basic solid is sequentially transformed by adding features on top until the final shape is obtained. See the feature editing page for a more complete explanation of this process, and then see Creating a simple part with PartDesign to get started with creating solids.

A more detailed discussion of Part workbench versus Part Design workbench can be found here: Part and Part Design.

The bodies created with PartDesign are often subject to the topological naming problem which causes internal features to be renamed when the parametric operations are modified. This problem can be minimized by following the best practices described in the feature editing page, and by taking advantage of datum objects as support for sketches and features.



Ferramentas
The Part Design tools are all located in the menu and the PartDesign toolbar that appear when you load the Part Design workbench.

Ferramentas de estrutura
These tools are in fact not part of the PartDesign Workbench. They belong to the Std Base system. They were developed in v0.17 with the intention that they would be useful to organize a model, and create assemblies; as such, they are very useful when working with bodies created with this workbench.


 * [[Image:Std_Part.svg|32px]] Peça: adiciona um novo recipiente de peças no documento ativo e o torna ativo.


 * [[Image:Std_Group.svg|32px]] Grupo: adiciona um recipiente de Grupo no documento ativo, o que permite organizar os objetos no vista em árvore.

Ferramentas auxiliares de projeto de peças

 * PartDesign_Body.svg Criar corpo: cria um objeto Corpo no documento ativo e o torna ativo.


 * Sketcher_NewSketch.svg Criar esboço: cria um novo esboço em um rosto ou plano selecionado. Se nenhuma face for selecionada enquanto esta ferramenta é executada, o usuário é solicitado a selecionar um plano do painel Tarefas. A interface então muda para o Bancada de trabalho Sketcher em modo de edição de esboço.


 * Sketcher_EditSketch.svg Editar Sketch (esboço): Edite o Esboço selecionado.


 * Sketcher_MapSketch.svg Aplique um esboço de um lado: Mapeia um esboço para um plano previamente selecionado ou para uma face do corpo ativo.

Ferramentas de referência

 * PartDesign_Point.svg Criar um ponto de referência: cria um ponto de referência no corpo ativo.


 * PartDesign_Line.svg Criar uma linha de dados: cria uma linha de referência no corpo ativo.


 * PartDesign_Plane.svg Criar um plano de referência: cria um plano de referência no corpo ativo.


 * PartDesign_CoordinateSystem.svg Criar um sistema de coordenadas local: cria um sistema de coordenadas local anexado à geometria do datum no corpo ativo.


 * PartDesign_ShapeBinder.svg Criar um aglutinante de forma: cria um aglutinante de forma no corpo ativo.


 * PartDesign_SubShapeBinder.svg Criar um aglutinante em forma de subobjetos: cria um aglutinante de forma para um subelemento, como borda ou face de outro corpo, enquanto mantém a posição relativa desse elemento.


 * PartDesign_Clone.svg Criar um clone: cria um clone do corpo selecionado.

Ferramentas aditivas
Estas são ferramentas para criar características básicas ou adicionar material a um corpo sólido existente.


 * PartDesign_Pad.svg Pad: extrudes a solid from a selected sketch.


 * PartDesign_Revolution.svg Revolution: creates a solid by revolving a sketch around an axis. The sketch must form a closed profile.


 * PartDesign_AdditiveLoft.svg Additive loft: creates a solid by making a transition between two or more sketches.


 * PartDesign_AdditivePipe.svg Additive pipe: creates a solid by sweeping one or more sketches along an open or closed path.


 * PartDesign_AdditiveHelix.svg Additive helix: creates a solid by sweeping a sketch along a helix.


 * PartDesign_CompPrimitiveAdditive.png Create an additive primitive: adds an additive primitive to the active body.


 * PartDesign_AdditiveBox.svg Additive box: creates an additive box.


 * PartDesign_AdditiveCone.svg Additive cone: creates an additive cone.


 * PartDesign_AdditiveCylinder.svg Additive cylinder: creates an additive cylinder.


 * PartDesign_AdditiveEllipsoid.svg Additive ellipsoid: creates an additive ellipsoid.


 * PartDesign_AdditivePrism.svg Additive prism: creates an additive prism.


 * PartDesign_AdditiveSphere.svg Additive sphere: creates an additive sphere.


 * PartDesign_AdditiveTorus.svg Additive torus: creates an additive torus.


 * PartDesign_AdditiveWedge.svg Additive wedge: creates an additive wedge.

Ferramentas subtrativas
These are tools for subtracting material from an existing body.


 * PartDesign_Pocket.svg Pocket: creates a pocket from a selected sketch.


 * PartDesign_Hole.svg Hole: creates a hole feature from a selected sketch. The sketch must contain one or multiple circles.


 * PartDesign_Groove.svg Groove: creates a groove by revolving a sketch around an axis.


 * PartDesign_SubtractiveLoft.svg Subtractive loft: creates a solid shape by making a transition between two or more sketches and subtracts it from the active body.


 * PartDesign_SubtractivePipe.svg Subtractive pipe: creates a solid shape by sweeping one or more sketches along an open or closed path and subtracts it from the active body.


 * PartDesign_SubtractiveHelix.svg Subtractive helix: creates a solid shape by sweeping a sketch along a helix and subtracts it from the active body.


 * PartDesign_CompPrimitiveSubtractive.png Create a subtractive primitive: adds a subtractive primitive to the active body.


 * PartDesign_SubtractiveBox.svg Subtractive box: adds a subtractive box to the active body.


 * PartDesign_SubtractiveCone.svg Subtractive cone: adds a subtractive cone to the active body.


 * PartDesign_SubtractiveCylinder.svg Subtractive cylinder: adds a subtractive cylinder to the active body.


 * PartDesign_SubtractiveEllipsoid.svg Subtractive ellipsoid: adds a subtractive ellipsoid to the active body.


 * PartDesign_SubtractivePrism.svg Subtractive prism: adds a subtractive prism to the active body.


 * PartDesign_SubtractiveSphere.svg Subtractive sphere: adds a subtractive sphere to the active body.


 * PartDesign_SubtractiveTorus.svg Subtractive torus: adds a subtractive torus to the active body.


 * PartDesign_SubtractiveWedge.svg ‎Subtractive wedge: adds a subtractive wedge to the active body.

Transformation tools
These are tools for transforming existing features. They will allow you to choose which features to transform.


 * [[Image:PartDesign_Mirrored.svg|32px]] Mirrored: mirrors one or more features on a plane or face.


 * [[Image:PartDesign_LinearPattern.svg|32px]] Linear Pattern: creates a linear pattern based on one or more features.


 * [[Image:PartDesign_PolarPattern.svg|32px]] Polar Pattern: creates a polar pattern of one or more features.


 * [[Image:PartDesign_MultiTransform.svg|32px]] Create MultiTransform: creates a pattern with any combination of the other transformations.

Dress-up tools
These tools apply a treatment to the selected edges or faces.


 * PartDesign_Fillet.svg Fillet: fillets (rounds) edges of the active body.


 * PartDesign_Chamfer.svg Chamfer: chamfers edges of the active body.


 * PartDesign_Draft.svg Draft: applies an angular draft to selected faces of the active body.


 * PartDesign_Thickness.svg Thickness: creates a thick shell from the active body and opens selected face(s).

Boolean

 * PartDesign_Boolean.svg Boolean operation: imports one or more Bodies or PartDesign Clones into the active body and applies a Boolean operation.

Extras
Some additional functionality found in the Part Design menu:


 * PartDesign_Migrate.svg Migrate: migrates files created with older FreeCAD versions. If the file is pure PartDesign feature-based, migration should succeed. If the file contains mixed Part/Part Design/Draft objects, the conversion will most likely fail.


 * PartDesign_Sprocket.svg Sprocket design wizard: creates a sprocket profile that can be padded.


 * PartDesign_InternalExternalGear.svg Involute gear design wizard: creates an involute gear profile that can be padded.


 * PartDesign_WizardShaft.svg Shaft design wizard: Generates a shaft from a table of values and allows to analyze forces and moments. The shaft is made with a revolved sketch that can be edited.

Context Menu items

 * PartDesign_MoveTip.svg Set tip: redefines the tip, which is the feature exposed outside of the Body.


 * PartDesign_MoveFeature.svg Move object to other body: moves the selected sketch, datum geometry or feature to another Body.


 * PartDesign_MoveFeatureInTree.svg Move object after other object: allows reordering of the Body tree by moving the selected sketch, datum geometry or feature to another position in the list of features.

Items shared with the Part workbench

 * Std_SetAppearance.svg Appearance: determines appearance of the whole part (color transparency etc.).


 * Part_FaceColors.svg Set colors: assigns colors to part faces.

Preferências

 * Preferences-part_design.svg Preferences: preferences available for PartDesign Tools.
 * Fine tuning: some extra parameters to fine-tune PartDesign behavior.

Tutoriais

 * How to use FreeCAD, a website describing the workflow for mechanical design.
 * Creating a simple part with PartDesign
 * Basic Part Design Tutorial
 * PartDesign Bearingholder Tutorial I (needs updating)
 * PartDesign Bearingholder Tutorial II (needs updating)