Part Module/ro

Introducere
Capacitățile de modelare a solidelor ale FreeCAD se bazează pe kernelul Open Cascade Technology (OCCT), un sistem CAD de calitate profesionistă, care oferă crearea și manipularea geometriei avansate 3D.

A more detailed discussion of Part workbench versus Part Design workbench can be found here: Part and Part Design.

Atelierul Piese permite utilizatorului să acceseze și să utilizeze obiectele și funcțiile OCCT. Obiectele piese, spre deosebire de Mesh objects, sunt mai complexe și, prin urmare, permit operații mai avansate cum ar fi operațiile booleene coerente, istoricul modificărilor și comportamentul parametric.

Part objects are more complex than mesh objects created with the Mesh Workbench, as they permit more advanced operations like coherent boolean operations, modifications history, and parametric behaviour.



Instrumente
Instrumentele sunt toate amplasate în meniul

Primitive
Acestea sunt instrumente pentru crearea de obiecte primitive grafice.


 * [[Image:Part_Box.png|32px]] Caseta: Deseneaza o caseta prin specificarea dimensiunile sale
 * [[Image:Part_Cylinder.png|32px]] Cilindru: Deseneaza un cilindru prin specificarea dimensiunile sale
 * [[Image:Part_Sphere.png|32px]] Sfera: Deseneaza o sfera prin specificarea dimensiunile sale
 * [[Image:Part_Cone.png|32px]] Con: Deseneaza un con prin specificarea dimensiunile sale
 * [[Image:Part_Torus.png|32px]] Tor: Deseneaza un tor (inel) prin specificarea dimensiunile sale
 * [[Image:Part_CreatePrimitives.png|32px]] Creaza primitive: Unealta pentru crearea primitivelor geometrice bazate pe parametrii
 * [[Image:Part_Shapebuilder.png|32px]] Creaza forme: Unealta pentru crearea formelor complexe din primitive geometrice bazate pe parametrii


 * [[Image:Part_Cylinder.svg|32px]] Cylinder: Creates a cylinder.


 * [[Image:Part_Sphere.svg|32px]] Sphere: Creates a sphere.


 * [[Image:Part_Cone.svg|32px]] Cone: Creates a cone.


 * [[Image:Part_Torus.svg|32px]] Torus: Creates a torus (ring).


 * Part_Tube.svg Tube: Creates a tube.


 * [[Image:Part_Primitives.svg|32px]] Primitives: A tool to create one of the following primitives:
 * [[Image:Part_Plane.svg|32px]] Plane: Creates a plane.
 * [[Image:Tree_Part_Box_Parametric.svg|32px]] Box: Creates a box. This object can also be created with the [[Image:Part_Box.svg|32px]] Box tool.
 * [[Image:Tree_Part_Cylinder_Parametric.svg|32px]] Cylinder: Creates a cylinder. This object can also be created with the [[Image:Part_Cylinder.svg|32px]] Cylinder tool.
 * [[Image:Tree_Part_Cone_Parametric.svg|32px]] Cone: Creates a cone. This object can also be created with the [[Image:Part_Cone.svg|32px]] Cone tool.
 * [[Image:Tree_Part_Sphere_Parametric.svg|32px]] Sphere: Creates a sphere. This object can also be created with the [[Image:Part_Sphere.svg|32px]] Sphere tool.
 * [[Image:Part_Ellipsoid.svg|32px]] Ellipsoid: Creates a ellipsoid.
 * [[Image:Tree_Part_Torus_Parametric.svg|32px]] Torus: Creates a torus. This object can also be created with the [[Image:Part_Torus.svg|32px]] Torus tool.
 * [[Image:Part_Prism.svg|32px]] Prism: Creates a prism.
 * [[Image:Part_Wedge.svg|32px]] Wedge: Creates a wedge.
 * [[Image:Part_Helix.svg|32px]] Helix: Creates a helix.
 * [[Image:Part_Spiral.svg|32px]] Spiral: Creates a spiral.
 * [[Image:Part_Circle.svg|32px]] Circle: Creates a circular edge.
 * [[Image:Part_Ellipse.svg|32px]] Ellipse: Creates an elliptical edge.
 * [[Image:Part_Point.svg|32px]] Point: Creates a point (vertex).
 * [[Image:Part_Line.svg|32px]] Line: Creates a line (edge).
 * [[Image:Part_RegularPolygon.svg|32px]] Regular Polygon: Creates a regular polygon.


 * [[Image:Part_Builder.svg|32px]] Builder: Creates shapes from various primitives.

Modificarea obiectelor
Acestea sunt unelte pentru modificarea obiectelor existente. Ele permit alegerea obiectelor cu care se lucrează.


 * [[Image:Part_Extrude.png|32px]] Extrudare: Extrudeaza fetele plane ale unui obiect
 * [[Image:Part_Revolve.png|32px]] Rotatie: Creaza un obiect prin rotirea altui obiect in jurul unei axe
 * [[Image:Part_Mirror.png|32px]] Simetrizare: Simetrizează obiectul selectat fata de un plan
 * [[Image:Part_Fillet.png|32px]] Panglica: Rotunjeste marginile unui obiect
 * [[Image:Part_Chamfer.png|32px]] Tesire: Teseste marginile unui obiect
 * [[Image:Part_RuledSurface.png|32px]] Ruled Surface:
 * [[Image:Part_Loft.png|32px]] Mansardare: Uneste un profil de altul
 * [[Image:Part_Sweep.png|32px]] Baleiere: Baleiază unul sau mai multe profile de-a lungul unei cai


 * [[Image:Part_Revolve.svg|32px]] Revolve: Creates a solid by revolving an object (not a solid) around an axis.


 * [[Image:Part_Mirror.svg|32px]] Mirror: Mirrors the selected object across a mirror plane.


 * [[Image:Part_Fillet.svg|32px]] Fillet: Fillets (rounds) edges of an object.


 * [[Image:Part_Chamfer.svg|32px]] Chamfer: Chamfers edges of an object.


 * Part_MakeFace.svg Make face from wires: Makes a face from a set of wires (contours).


 * [[Image:Part_RuledSurface.svg|32px]] Ruled Surface: Creates a ruled surface.


 * [[Image:Part_Loft.svg|32px]] Loft: Lofts from one profile to another.


 * [[Image:Part_Sweep.svg|32px]] Sweep: Sweeps one or more profiles along a path.


 * [[Image:Part_Section.svg|32px]] Section: Creates a section by intersecting an object with a section plane.


 * [[Image:Part_CrossSections.svg|32px]] Cross sections...: Creates one or more cross-sections through an object.


 * [[Image:Part_CompOffsetTools.png|48px]] Offset tools:
 * [[Image:Part_Offset.png|32px]] 3D Offset: Construiește o formă paralelă la o anumită distanță față de original.
 * [[Image:Part_Offset2D.png|32px]] 2D Offset: Construiește o polilinie paralelă la o anumită distanță față de original, sau enlarges/shrinks o fațetă plană. (v0.17)


 * [[Image:Part_Thickness.png|32px]] Thickness: Golește un solid, lăsând deschideri lângă fațetele selectate.


 * Part_ProjectionOnSurface.svg Projection on surface: Projects a logo, text or any face, wire or edge onto a surface.


 * [[Image:Part_EditAttachment.svg|32px]] Attachment: Attaches an object to another object.

Boolean
These tools perform boolean operations.


 * [[Image:Part_CompCompoundTools.png|48px]] Compound Tools:
 * [[Image:Part MakeCompound.png|32px]] Make compound: Creează un compus din obiectele selectate.
 * [[Image:Part_ExplodeCompound.svg|32px]] Explode Compound: Instrumente pentru separarea unui compus din forme
 * [[Image:Part Compound‏‎Filter.png|32px]] Compound Filter: The CompoundFilter poate fi utilizat pentru a extrage piesele individuale.


 * [[Image:Part_Booleans.png|32px]] Logice: Efectueaza operatii logice asupra obiectelor
 * [[Image:Part_Union.png|32px]] Fuziune: Uneste doua obiecte
 * [[Image:Part_Common.png|32px]] Comun: Extrage partea comuna a doua obiecte
 * [[Image:Part_Cut.png|32px]] Decupare: Substrage on obiect din celalalt


 * [[Image:Part_Cut.svg|32px]] Cut: Cuts (subtracts) one object from another.


 * [[Image:Part_Fuse.svg|32px]] Fuse: Fuses (unions) two objects.


 * [[Image:Part_Common.svg|32px]] Common: Extracts the common (intersection) part of two objects.


 * [[Image:Part_CompJoinFeatures.png|48px]] Join features: funcții booleene inteligente pentru obiecte de pus în perete (de ex țevi) (v0.16)
 * [[Image:Part JoinConnect.png|32px]] Connect: Conectează interiorul obiectelor (v0.16)
 * [[Image:Part JoinEmbed.png|32px]] Embed: Include un obiect din perete într-un alt obiect din perete(v0.16)
 * [[Image:Part JoinCutout.png|32px]] Cutout: Crează o tăietură într-un peretele unui obiect pentru un alt obiect de pus în perete (v0.16)

elimină spațiul partajat de un număr par de obiecte (versiunea simetrică a Cut) (v0.17)
 * [[Image:Part_CompSplittingTools.png|48px]] Splitting tools: (v0.17)
 * [[Image:Part BooleanFragments.png|32px]] Boolean fragments: face toate piesele care pot fi obținute prin operații booleene între obiecte (v0.17)
 * [[Image:Part SliceApart.svg|32px]] Slice a part: instrument pentru a separa forme prin intersecția cu alte forme
 * [[Image:Part Slice.png|32px]] Slice: Separă un obiect în piese prin intersecții cu un alt obiect(v0.17)
 * [[Image:Part XOR.png|32px]] XOR:

Measure
Measure: Tools for linear and angular measurements.


 * [[Image:Part_Measure_Linear.svg|32px]] Measure Linear: Creates a linear measurement.


 * [[Image:Part_Measure_Angular.svg|32px]] Measure Angular: Creates an angular measurement.


 * [[Image:Part_Measure_Refresh.svg|32px]] Measure Refresh: Updates all measurements.


 * [[Image:Part_Measure_Clear_All.svg|32px]] Clear All: Clears all measurements.


 * [[Image:Part_Measure_Toggle_All.svg|32px]] Toggle All: Shows or hides all measurements.


 * [[Image:Part_Measure_Toggle_3d.svg|32px]] Toggle 3D: Shows or hides 3D measurements.


 * [[Image:Part_Measure_Toggle_Delta.svg|32px]] Toggle Delta: Shows or hides delta measurements.

Alte Instrumente

 * Part_Import.svg Import: Imports from *.IGES, *.STEP, or *.BREP files.


 * Part_Export.svg Export: Exports to *.IGES, *.STEP, or *.BREP files.


 * Part_BoxSelection.svg BoxSelection: Selects faces from a rectangular area.


 * Part_ShapeFromMesh.svg Shape from Mesh: Creates a shape object from a mesh object.


 * Part_PointsFromMesh.svg Points from mesh: Creates a shape object made of points from a mesh object.


 * Part_MakeSolid.svg Convert to solid: Converts a shape object to a solid object.


 * Part_ReverseShapes.svg Reverse shapes: Flips the normals of all faces of selected objects.


 * Create a copy:
 * Part_SimpleCopy‎.svg Create simple copy: Creates a simple copy of a selected object.
 * Part_TransformedCopy.svg Create transformed copy: Creates a transformed copy of a selected object.
 * Part_ElementCopy.svg Create shape element copy: Creates a copy from an element (vertex, edge, face) of a selected object.
 * [[Image:Part_RefineShape.svg|32px]] Refine shape: Cleans faces by removing unnecessary lines.


 * Part_CheckGeometry.svg Check geometry: Checks the geometry of selected objects for errors.


 * [[Image:Part Defeaturing.svg|32px]] Defeaturing: (v0.18)
 * [[Image:Part_Section.png|32px]] Sectiune: Creaza o sectiune prin intersectarea unui obiect cu planul de sectionare
 * [[Image:Part_SectionCross.png|32px]] Cross sections...:

Context menu items

 * Std_SetAppearance.svg Appearance: Determines the appearance of a whole object (color, transparency etc.).


 * Part_FaceColors.svg Set colors: Assigns colors to individual faces of objects.

Preferințe

 * [[Image:Preferences-import-export.svg|32px]] Preference ... Import Export

Scripting
See Part scripting.

Tutorials

 * Import from STL or OBJ : How to import STL/OBJ files in FreeCAD
 * Export to STL or OBJ : How to export STL/OBJ files from FreeCAD
 * Whiffle Ball tutorial : How to use the Part Module


 * Import from STL or OBJ : How to import STL/OBJ files in FreeCAD
 * Export to STL or OBJ : How to export STL/OBJ files from FreeCAD
 * Whiffle Ball tutorial : How to use the Part Module