Code snippets

Introduction
This page contains examples, pieces, chunks of FreeCAD python code collected from users experiences and discussions on the forums. Read and use it as a start for your own scripts...

A typical InitGui.py file
Every module must contain, besides your main module file, an InitGui.py file, responsible for inserting the module in the main Gui. This is an example of a simple one.

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A typical module file
This is an example of a main module file, containing everything your module does. It is the Scripts.py file invoked by the previous example. You can have all your custom commands here.

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Import a new filetype
Making an importer for a new filetype in FreeCAD is easy. FreeCAD doesn't consider that you import data in an opened document, but rather that you simply can directly open the new filetype. So what you need to do is to add the new file extension to FreeCAD's list of known extensions, and write the code that will read the file and create the FreeCAD objects you want:

This line must be added to the InitGui.py file to add the new file extension to the list:

Then in the Import_Ext.py file:

To export your document to some new filetype works the same way, except that you use: FreeCAD.addExportType("Your new File Type (*.ext)","Export_Ext")

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Add a line
A line simply has 2 points.

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Add a polygon
A polygon is simply a set of connected line segments (a polyline in AutoCAD). It doesn't need to be closed.

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Add and remove an object to/from a group
Note: You can even add other groups to a group...

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Add a Mesh
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Add an arc or a circle
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Access and change the representation of an object
Each object in a FreeCAD document has an associated view representation object that stores all the parameters that define how that object appears: i.e. color, linewidth, etc... See also List the components of an object snippet below

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Observe mouse events in the 3D viewer via Python
The Inventor framework allows to add one or more callback nodes to the scenegraph of the viewer. By default in FreeCAD one callback node is installed per viewer which allows to add global or static C++ functions. In the appropriate Python binding some methods are provided to make use of this technique from within Python code.

Now, pick somewhere on the area in the 3D viewer and observe the messages in the output window. To finish the observation just call

The following event types are supported
 * SoEvent -- all kind of events
 * SoButtonEvent -- all mouse button and key events
 * SoLocation2Event -- 2D movement events (normally mouse movements)
 * SoMotion3Event -- 3D movement events (normally spaceball)
 * SoKeyboardEvent -- key down and up events
 * SoMouseButtonEvent -- mouse button down and up events
 * SoSpaceballButtonEvent -- spaceball button down and up events

The Python function that can be registered with addEventCallback expects a dictionary. Depending on the watched event the dictionary can contain different keys. For all events it has the keys: For all button events, i.e. keyboard, mouse or spaceball events For keyboard events: For mouse button event For spaceball events: And finally motion events:
 * Type -- the name of the event type i.e. SoMouseEvent, SoLocation2Event, ...
 * Time -- the current time as string
 * Position -- a tuple of two integers, mouse position
 * ShiftDown -- a boolean, true if Shift was pressed otherwise false
 * CtrlDown -- a boolean, true if Ctrl was pressed otherwise false
 * AltDown -- a boolean, true if Alt was pressed otherwise false
 * State -- A string 'UP' if the button was up, 'DOWN' if it was down or 'UNKNOWN' for all other cases
 * Key -- a character of the pressed key
 * Button -- The pressed button, could be BUTTON1, ..., BUTTON5 or ANY
 * Button -- The pressed button, could be BUTTON1, ..., BUTTON7 or ANY
 * Translation -- a tuple of three floats
 * Rotation -- a quaternion for the rotation, i.e. a tuple of four floats

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Display keys pressed and Events command
This macro displays in the report view the keys pressed and all events command

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Manipulate the scenegraph in Python
It is also possible to get and change the scenegraph in Python, with the 'pivy' module -- a Python binding for Coin.

The Python API of pivy is created by using the tool SWIG. As we use in FreeCAD some self-written nodes you cannot create them directly in Python. However, it is possible to create a node by its internal name. An instance of the type 'SoFCSelection' can be created with

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Add and remove objects to/from the scenegraph
Adding new nodes to the scenegraph can be done this way. Take care of always adding a SoSeparator to contain the geometry, coordinates and material info of a same object. The following example adds a red line from (0,0,0) to (10,0,0):

To remove it, simply issue:

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Save the sceneGraph in 3 series of 36 files
View the code snippet by expanding this section

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Add custom widgets to the interface
You can create custom widgets with Qt designer, transform them into a python script, and then load them into the FreeCAD interface with PySide.

The python code produced by the Ui python compiler (the tool that converts qt-designer .ui files into python code) generally looks like this (it is simple, you can also code it directly in python):

Then, all you need to do is to create a reference to the FreeCAD Qt window, insert a custom widget into it, and "transform" this widget into yours with the Ui code we just made:

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Add a Tab to the Combo View
The following code allows you to add a tab to the Combo view, separate from the preexisting "Model" and "Tasks" tabs. It also uses the module to load an UI file directly in that tab.

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Enable or disable a window
This script give the ability to manipulate the UI from the Python console to show/hide different components in the FreeCAD interface such as:
 * Report view
 * Tree view
 * Property view
 * Selection view
 * Combo View
 * Python console
 * draftToolbar

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Open a custom webpage
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Get the HTML contents of an opened webpage
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Retrieve the coordinates of 3 selected points or objects
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List all objects
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List the dimensions of an object, given its name
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Function resident with the mouse click action
Here with SelObserver on a object select

Other example with ViewObserver on a object select or view

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Find/select all elements below the cursor
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List the components of an object
This function list the components of an object and extracts:
 * this object its XYZ coordinates,
 * its edges and their lengths center of mass and coordinates
 * its faces and their center of mass
 * its faces and their surfaces and coordinates

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List the PropertiesList
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Add a single Property Comment
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Search and data extraction
Examples of research and decoding information on an object.

Each section is independently and is separated by "############" can be copied directly into the Python console, or in a macro or use this macro. The description of the macro in the commentary.

Displaying it in the "Report View" window (View > Views > Report view)

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Manual search of an element with label
PS: Usually the angles are given in Radian to convert :


 * 1) angle in Degrees to Radians :
 * 2) *Angle in radian = pi * (angle in degree) / 180
 * 3) *Angle in radian = math.radians(angle in degree)
 * 4) angle in Radians to Degrees :
 * 5) *Angle in degree = 180 * (angle in radian) / pi
 * 6) *Angle in degree = math.degrees(angle in radian)

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Cartesian coordinates
This code displays the Cartesian coordinates of the selected item.

Change the value of "numberOfPoints" if you want a different number of points (precision)

Other method display on "Int" and "Float"

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Select all objects in the document
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Select a face of an object
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Create one object to the position of the Camera
here same code simplified

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Find normal vector on the surface
This example show how to find normal vector on the surface by find the u,v parameters of one point on the surface and use u,v parameters to find normal vector

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Read And write one Expression
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Get the normal vector of a surface from a STL file
you are done then run for quit:

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Create a Sketch on a Surface in PartDesign
This snippet can be useful, if you want to create a sketch on a surface in PartDesign from inside a macro. Note, that body might be None, if no active body is selected and that the Selection might be empty.

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How to Simulate a Mouse Click at a given Coordinate
The position is relative to the GL widget. See forum thread.

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Related

 * Scripted objects
 * Macros

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