Translations:Part Wedge/2/en

A Part Wedge is a parametric solid that can be created with the  Part Primitives command. It has four to six planar faces. It is defined by virtual front and rear main planes on which a rectangular face (the default), a single straight edge or a single vertex is created. These base shapes define the four quadrilateral or triangular faces that connect them. The resulting solid is only a true wedge if one of the base shapes is a rectangular face and the other a straight edge. In the coordinate system defined by its property, the virtual front and rear main planes of the wedge are plane-parallel to XZ plane, and the edges of the base shapes are parallel to the X or Z axis. All its coordinates are relative to that coordinate system.