Mesh Scripting/id

Introduction
To get access to the module you have to import it first:

Creation
To create an empty mesh object just use the standard constructor:

You can also create an object from a file:

Or create it out of a set of triangles described by their corner points:

The Mesh-Kernel takes care of creating a topologically correct data structure by sorting coincident points and edges.

Modeling
To create regular geometries you can use one of the methods. A torus, for instance, can be created as follows:

The first two parameters define the radii of the torus and the third parameter is a sub-sampling factor for how many triangles are created. The higher this value the smoother the mesh.

The module also provides three Boolean methods:,  and :

Here is an example that creates a pipe using the method: