Translations:Std ViewScreenShot/23/en


 * 1) Select an option from the Background dropdown list:
 * 2) * This option uses the background of the 3D view.
 * 3) * Not all image formats support transparency.
 * 4) Select an option from the Creation method dropdown list:
 * 5) * This is the default method. This method supports anti-aliasing. Technical information: The most important classes for this method are Qt's QOffscreenSurface and QOpenGLFramebufferObject.
 * 6) * This method does not work on many modern Linux systems as it relies on the graphics driver. This method does not support anti-aliasing. Technical information: This is a real off-screen rendering method that only uses functions from the Coin3d library.
 * 7) * This method supports anti-aliasing. Technical information: If anti-aliasing is off, this method reads the image directly from the graphics renderer, else it renders to a framebuffer and gets the image from there. The key part of this method is Qt's QOpenGLFramebufferObject class.
 * 8) * This method uses the same techniques as Framebuffer (custom). It also supports anti-aliasing but has some limitations related to custom sizes and always uses the current background of the 3D view.
 * 1) * This method supports anti-aliasing. Technical information: If anti-aliasing is off, this method reads the image directly from the graphics renderer, else it renders to a framebuffer and gets the image from there. The key part of this method is Qt's QOpenGLFramebufferObject class.
 * 2) * This method uses the same techniques as Framebuffer (custom). It also supports anti-aliasing but has some limitations related to custom sizes and always uses the current background of the 3D view.