Render Workbench

Introduction
The Render Workbench lets you produce high-quality images from FreeCAD models, using open-source external rendering engines.











A pure Python workbench, Render is seamlessly integrated in FreeCAD: the whole rendering scene - objects, lighting, materials, camera... - can be described with FreeCAD objects, to be exported to external renderers.

Compared with other approaches based on third-part computer graphics applications, Render aims to:
 * avoid the user to learn another 3D/computer graphics software: everything you need to know is in FreeCAD.
 * simplify rendering workflow and relieve user from any intermediate file manipulation - like import, export, scene retouching etc.
 * make scene configuration persistent and especially prevent rework in an external tool each time the model has been modified

Supported renderers
At the moment, 6 rendering engines are supported:
 * LuxCoreRender
 * Appleseed
 * Cycles (standalone version)
 * Pov-Ray
 * Intel Ospray Studio
 * Pbrt-v4 (experimental)

Usage
In quick-start mode, after workbench installation has correctly been done, rendering a FreeCAD model is just a 4-steps process:

1. Create a rendering project: Press the button in the toolbar corresponding to your renderer and select a template suitable for your renderer (you may start with a 'studio' flavour, like appleseed_studio_light.appleseed, cycles_studio_light.xml, luxcore_studio_light.cfg, povray_studio_light.pov etc.)

2. Add views of your objects to your rendering project: Select both the objects and the project, and press the 'Add view' button

3. Set your point of view: [Navigate in FreeCAD 3D View](https://wiki.freecadweb.org/Manual:Navigating_in_the_3D_view) to the desired position and switch to _Perspective_ mode.

4. Render: Select your project and press the 'Render' button in toolbar (also available in project's context menu).

...and you should get a first rendering of your model.

More instructions can be found on GitHub repository or in online help.

Features
Features include, but are not limited to:
 * Lightings: point lights, area lights, sun-sky... and preset lighting templates.
 * Cameras
 * Material management (using usual shaders: matte, glossy, glass, principled...), including textures
 * Batch mode / UI mode
 * Denoiser
 * Halt condition (sample per pixel)
 * Meshing control: angular and linear deflections, autosmoothing

Links
More info? Just follow the link: https://github.com/FreeCAD/FreeCAD-render