Part EditAttachment/ro

Descriere
Attachment este un utilitar pentru asocierea unui obiect cu altul. Obiectul asociat este legat de celălalt obiect, ceea ce înseamnă că dacă poziționarea acestuia este modificată ulterior, obiectul asociat se actualizează în noua sa poziție.

Attach engines
The attachment of an object is controlled by one of four attach engines. The default engine that is used for an object depends on its type.

The four engines are:
 * Attacher::AttachEnginePoint
 * Attacher::AttachEngineLine
 * Attacher::AttachEnginePlane
 * Attacher::AttachEngine3D

The rest of this page focuses on the AttachEngine3D. The modes of the other engines are only listed. Note that the modes of AttachEnginePlane are in fact identical to those of AttachEngine3D.

Cum se foloseste

 * 1) Selectați obiectul de atașat.
 * 2) Mergeți la meniul Part → Attachment....
 * Notă: Atunci când se lucrează în PartDesign pentru a crea schițe, geometrie de referință sau primitive, etapele 1 și 2 nu sunt necesare: caseta de dialog Atașamentul este activat automat.
 * 1) Mai jos, în parametrii Attachment, Not attached poate fi citit. Primul buton de jos este etichetat  pentru a indica că se așteaptă o selecție în vizualizarea 3D.
 * 2) Selectați un element topologic pe obiectul care urmează să fie asociat: un vârf, o margine, o fațetă sau un plan. De asemenea, pot fi selectate geometrii de referință ale unei piese  Part containers.
 * 3) Eticheta primului buton adoptă acum tipul de topologie selectat. În câmpul alb spre dreapta, se adaugă obiectul de referință și elementul său de referință. De exemplu, dacă o fațetă este selectată pe o primitivă tip cub, câmpul arată Box:Face6.
 * 4) Selectați un Attachment mode din listă. Modurile disponibile sunt filtrate prin referințele selectate. Sub titlul Attached with mode  este afișat sub antetul/headerul Attachment.
 * Pentru informații în timp real despre modul de asociere, plasați cursorul mouse-ului peste unul dintre modurile în listă pentru a afișa un indiciu.
 * 1) Opțional, adăugați până la 3 referințe apăsând butoanele, , și  și repetând pasul 4.
 * 2) Optional deefiniți un  Attachment Offset.
 * 3) Apăsați.

Change attach engine
It is possible to manually change the attach engine of an object:
 * 1) Select the object.
 * 2) Right-click in the Property editor and select  from the context menu.
 * 3) Edit the  property of the object.

Attacher::AttachEnginePoint

 * Deactivated
 * Object's origin
 * Focus1
 * Focus2
 * On edge
 * Center of curvature
 * Center of mass
 * Vertex
 * Proximity point 1
 * Proximity point 2

Attacher::AttachEngineLine

 * Deactivated
 * Object's X
 * Object's Y
 * Object's Z
 * Axis of curvature
 * Directrix1
 * Directrix2
 * Asymptote1
 * Asymptote2
 * Tangent
 * Normal to edge
 * Binormal
 * Through two points
 * Proximity line
 * 1st principal axis
 * 2nd principal axis
 * 3rd principal axis
 * Normal to surface

Attacher::AttachEnginePlane

 * Deactivated
 * Translate origin
 * Object's XY
 * Object's XZ
 * Object's YZ
 * Plane face
 * Tangent to surface
 * Normal to edge
 * Frenet NB
 * Frenet TN
 * Frenet TB
 * Concentric
 * Revolution Section
 * Plane by 3 points
 * Normal to 3 points
 * Folding
 * Inertia 2-3
 * Align O-N-X
 * Align O-N-Y
 * Align O-X-Y
 * Align O-X-N
 * Align O-Y-N
 * Align O-Y-X

Dezactivat
Attachment is disabled. The object can be moved by editing its Placement property.



Translatarea originii
Object's origin is aligned to matched vertex. Orientation is controlled by Placement property.


 * Reference combinations:
 * Vertex.



Object's XY
Plane is aligned to XY local plane of linked object.


 * Reference combinations:
 * Any, Conic.



Object's XZ
Plane is aligned to XZ local plane of linked object.


 * Reference combinations:
 * Any, Conic.



Object's YZ
Plane is aligned to YZ local plane of linked object.


 * Reference combinations:
 * Any, Conic



Plane face
Plane is aligned to coincide to planar face.


 * Reference combinations:
 * Plane



Tangent to surface
Plane is made tangent to surface at vertex.


 * Reference combinations:
 * Face, Vertex
 * Vertex, Face



Muchie Normal
Object is made perpendicular to edge. Optional vertex reference defines location.

If no vertex is linked the property determines the point.


 * Reference combinations:
 * Edge
 * Edge, Vertex
 * Vertex, Edge



Frenet NB


Plane is set to normal-binormal (NB) axes of Frenet-Serret coordinates at the point of the edge's curve that is closest to the vertex (or defined by MapPathParameter property, if vertex is not linked). The object's origin is translated to the vertex if the vertex is first, or kept at the curve if edge is first. This mode is similar to Normal to edge, except that X axis is well-defined.

If no vertex is linked the property determines the point. The object's origin is translated to the vertex if the vertex is first, or kept at the curve if the curve is first.

Frenet NBT is similar to Z tangent to edge, except that the X axis is well-defined.


 * Reference combinations:
 * Curve
 * Curve, Vertex
 * Vertex, Curve
 * Attacher mode FrenetNB.png



Frenet TN


Plane is set to tangent-normal (TN) axes of Frenet-Serret coordinates at the point of the edge's curve that is closest to the vertex (or defined by MapPathParameter property, if vertex is not linked). The origin of sketch is translated to the vertex if the vertex is first, or kept at the curve if edge is first. Effectively, if the curve is planar, the sketching plane is the plane of the curve.

See Frenet NBT.



Frenet TB


Plane is set tangent-binormal (TB) axes of Frenet-Serret coordinates at the point of the edge's curve that is closest to the vertex (or defined by MapPathParameter property, if vertex is not linked). The origin of sketch is translated to the vertex if the vertex is first, or kept at the curve if edge is first.

See Frenet NBT.

Concentric
Aligns to plane to osculating circle of an edge. Optional Vertex link defines where.

If no vertex is linked the property determines the point.


 * Reference combinations:
 * Curve
 * Circle
 * Curve, Vertex
 * Circle, Vertex
 * Vertex, Curve
 * Vertex, Circle



Revolution Section
Plane is perpendicular to edge, and Y axis is matched with axis of osculating circle. Optional Vertex link defines where.

See Concentric.



Plane by 3 points
Aligns XY plane to pass through three vertices.


 * Reference combinations:
 * Vertex, Vertex, Vertex
 * Line, Vertex
 * Vertex, Line
 * Line, Line



Normal to 3 points
Aligns plane to pass through first two vertices, and perpendicular to plane that passes through 3 vertices.

See XY plane by 3 points.

Folding


Specialty mode for folding polyhedra. Select 4 edge in order: foldable edge, fold line, other fold line, other foldable edge. Plane will be aligned to folding the first edge. In the picture below, it is not required that both leafs to fold together be the same.


 * Reference combinations
 * Line, Line, Line, Line
 * Attacher_mode_Folding.png



Inertia 2-3
Object will be attached to a plane passing through second and third principal axes of inertia (passes through center of mass).


 * Reference combinations:
 * Any
 * Any, Any
 * Any, Any, Any
 * Any, Any, Any, Any



Align O-N-X
Matches object's origin with first referenced vertex, then aligns its normal and horizontal plane axis toward vertex/along line.

See Align O-X-Y Type Attachment Modes for more details.


 * Reference combinations:
 * Vertex, Vertex, Vertex
 * Vertex, Vertex, Edge
 * Vertex, Edge, Vertex
 * Vertex, Edge, Edge
 * Vertex, Vertex
 * Vertex, Edge



Align O-N-Y
Matches object's origin with first referenced vertex and aligns its normal and vertical plane axis toward vertex/along line.

See Align O-Z-X.

<span id="Align_O-X-Y">

Align O-X-Y
Matches object's origin with first referenced vertex and aligns its horizontal and vertical plane axes toward vertex/along line.

See Align O-Z-X.

<span id="Align_O-X-Z">

Align O-X-N
Matches object's origin with first referenced vertex and aligns its horizontal plane axis and normal toward vertex/along line.

See Align O-Z-X.

<span id="Align_O-Y-Z">

Align O-Y-N
Matches object's origin with first referenced vertex and aligns its vertical plane axis and normal toward vertex/along line.

See Align O-Z-X.

<span id="Align_O-Y-X">

Align O-Y-X
Matches object's origin with first referenced vertex and aligns its vertical and horizontal plane axes toward vertex/along line.

See Align O-Z-X.

<span id="Attachment_offset">

Attachment Offset
Attachment Offset is used to apply a linear or rotary offset from the referenced object. It becomes active when an attachment mode other than Deactivated has been selected.


 * X: sets an offset distance in the X axis of the reference object.


 * Y: sets an offset distance in the Y axis of the reference object.


 * Z: sets an offset distance in the Z axis of the reference object.


 * Roll: rotates the attached object along the reference object's X axis.


 * Pitch: rotates the attached object along the reference object's Y axis.


 * Yaw: rotates the attached object along the reference object's Z axis.


 * Flip sides: if checked, the attached object is reversed from its XY plane.

Limite

 * Containerele Part și Body nu sunt suportate. În timp ce este posibil să se utilizeze Atașament pentru a le alinia, atașamentul nu va fi legat parametric.