SheetMetal Examples/de

Einführung
Der Arbeitsbereich Blech (SheetMetal) ist ziemlich mächtig geworden und verlangt jetzt nach einer angemessenen Dokumentation.

Um die Überfüllung der Werkzeugseiten zu vermeiden, wurde diese Seite angelegt, um Teile zu sammeln, die die speziellen Blechfunktionen darstellen und erklären.

Geplante Phasen um Inhalte zu erstellen:
 * 1) Bilder sammeln
 * 2) Beschreibungen der Arbeitsabläufe hinzufügen
 * 3) Detailliertere Anleitungen erstellen

Hinge step by step

 * 1) Create a profile (a line and a tangent arc), preferably using the [[Image:Workbench_Sketcher.svg|16px]] Sketcher Workbench.
 * 2) Activate the [[Image:SheetMetal_AddBase.svg|16px]] Make Base Wall command to create a BaseBend object.
 * 3) Edit the BaseBend object's parameters:
 * 4) * Set to to let the profile extend symmetrically to both sides of the sketch plane.
 * 5) * Set and  to values of your choice.
 * 6) Create a cut-out contour with the [[Image:Workbench_Sketcher.svg|16px]] Sketcher Workbench.
 * 7) Use the [[Image:PartDesign_Pocket.svg|16px]] PartDesign Pocket command to cut off one half of the Round bit.
 * 8) Create a hole pattern with the [[Image:Workbench_Sketcher.svg|16px]] Sketcher Workbench.
 * 9) Use the [[Image:PartDesign_Hole.svg|16px]] PartDesign Hole command. Avoid the countersink and counterbore options to keep the body unfoldable.
 * 10) Activate the [[Image:SheetMetal_Unfold.svg|16px]] Unfold command to get an Unfold object.
 * 11) Done!

Paper clip step by step

 * 1) Create a profile, preferably using the [[Image:Workbench_Sketcher.svg|16px]] Sketcher Workbench on the XZ plane. [[Image:SheetMetal_Example-02e.png|300px|link=|Profile sketch]]
 * 2) Activate the [[Image:SheetMetal_AddBase.svg|16px]] Make Base Wall command to create a BaseBend object.
 * 3) Edit the BaseBend object's parameters in the properties panel: [[Image:SheetMetal_Example-02f.png|200px|link=|BaseBend object and highlighted sketch]]
 * 4) * Set to to let the profile extend symmetrically to both sides of the sketch plane.
 * 5) * Set to 32 mm.
 * 6) * Set to 2 mm.
 * 7) * Set to 0.3 mm.
 * 8) Select the face between the round sections and activate the [[Image:Workbench_Sketcher.svg|16px]] Sketcher Workbench. [[Image:SheetMetal_Example-02g.png|200px|link=|Face to support the sketch]]
 * 9) To hide the curled part use the [[Image:Sketcher_ViewSection.svg|16px]] Sketche View section command.
 * 10) Create the cut-out contour. [[Image:SheetMetal_Example-02h.png|x240px|link=|Cut-out contour]] [[Image:SheetMetal_Example-02i.png|x240px|link=|Cut-out contour slightly touching the selected face]]
 * 11) Finish the sketch using the [[Image:Sketcher_LeaveSketch.svg|16px]] Sketcher Leave sketch command.
 * 12) Select the face again and add the Cut-out sketch to the selection. [[Image:SheetMetal_Example-02j.png|200px|link=|Face and sketch selected]]
 * 13) Use the [[Image:SheetMetal_SketchOnSheet.svg|16px]] Sketch on Sheet command to cut around the curled bit. [[Image:SheetMetal_Example-02b.png|200px|link=|Finished first half]]
 * 14) One side is finished. We now need to find a way to mirror the body.

Potential mirror options:
 * The [[Image:PartDesign_Mirrored.svg|16px]] PartDesign Mirrored command fails because it cannot handle SheetMetal features for some reason. So that does not work.
 * The [[Image:Part_Mirror.svg|16px]] Part Mirror command creates a mirrored part, but this is no longer unfoldable. So that does not work either.
 * One way that can work is to use a clone. This still can't be mirrored, but it can use axial symmetry (turn it 180°).
 * Another way that works is to use a link object.

Mirror using a clone:
 * 1) Select the body from the tree view.
 * 2) Use the [[Image:PartDesign_Clone.svg|16px]] PartDesign Clone command. It adds a new body containing a clone object. To apply a 180° turn set the  under the Placement property of either the body or the clone to 180°. (Z axis is default and should be fine if you started on the XZ plane as described). [[Image:SheetMetal_Example-02b.png|200px|link=|Cloned half]] [[Image:Button_right.svg|16px|link=]] [[Image:SheetMetal_Example-02l.png|200px|link=|Flipped cloned half]]
 * 3) With the body still active, use the [[Image:PartDesign_Boolean.svg|16px]] PartDesign Boolean operation command to add the body of the clone and fuse both halves. [[Image:SheetMetal_Example-02c.png|200px|link=|Fused halves]]
 * 4) Activate the [[Image:SheetMetal_Unfold.svg|16px]] Unfold command to get an Unfold object. [[Image:SheetMetal_Example-02m.png|200px|link=|Clip and Unfold object]] [[Image:SheetMetal_Example-02d.png|200px|link=|Unfold object]]
 * 5) Done!

Mirror using a link object:
 * 1) Select the body from the tree view.
 * 2) Use the [[Image:Std_LinkMake.svg|16px]] Make link command. This adds a new link object.
 * 3) Duplicate the link object by setting the property  to 2.
 * 4) To apply a 180° turn set the  under the Placement property of either of the sub-linked objects to 180°. (Z axis is default and should be fine if you started on the XZ plane as described).
 * 5) Select both sub-linked objects in the tree view.
 * 6) Activate the [[Image:Part_Fuse.svg|16px]] Part Fuse command to fuse both halves. [[Image:SheetMetal_Example-02c.png|200px|link=|Fused halves]]
 * 7) Activate the [[Image:SheetMetal_Unfold.svg|16px]] Unfold command to get an Unfold object. [[Image:SheetMetal_Example-02m.png|200px|link=|Clip and Unfold object]] [[Image:SheetMetal_Example-02d.png|200px|link=|Unfold object]]
 * 8) Done!

Sechsseitige Schale




Wenn eine Eckentlastung hinzugefügt wurde (rechte Seite), kann es nötig sein den wert der Eigenschaft Size anzupassen.

Beispiel zu Fläche erweitern


Für die zweite Anwendung von Fläche erweitern wird eine Skizze mit zwei Konturen für die Form der Erweiterung(en) verwendet; und mit dem Setzen des Wertes von "use subtraction" auf true liefert sie auch die Form der Ausschnitte.

USB-Massekontakt


(Die Zugentlastung ist nur eine künstlerische Darstellung von dem, was in einem echten Stecker versteckt sein kann)