Draft SelectPlane/pt-br

Descrição
The Draft SelectPlane command defines the current Draft working plane. This is the plane in the 3D view where new Draft objects are created. A working plane can be based on one of several presets or on a selection. The selection can be created before (pre-selection) or after (post-selection) starting the command.


 * For each 3D view a separate working plane is stored.

The button in the Draft Tray changes depending on the current working plane. : If the working plane is not set to an asterisk  is appended to the button label if the origin of the working plane does not match the global origin.



Usage with pre-selection

 * 1) Do one of the following:
 * 2) * Select a single object. The following objects are supported:
 * 3) ** Draft WorkingPlaneProxies: the (the camera position) and the  (the saved visibility of objects) of the working plane proxy are also restored.
 * 4) ** Arch Axes
 * 5) ** Arch AxisSystems
 * 6) ** Arch BuildingParts
 * 7) ** Arch SectionPlanes
 * 8) ** Std Parts: to avoid selecting subelements it is advisable to select these in the Tree view.
 * 9) ** Non-solid objects that consist of a single flat face or a single curved edge, or that have three or more vertices.
 * 10) ** Solid objects or objects without a shape that have a property.
 * 11) * Select one or more subelements. You can select:
 * 12) ** A flat face.
 * 13) ** A curved edge.
 * 14) ** Three vertices.
 * 15) ** An edge and a vertex, or two edges. The combined vertices must define a plane.
 * 16) There are several ways to invoke the command:
 * 17) * Press the button in the Draft Tray.
 * 18) * Select the option from the menu.
 * 19) * Use the keyboard shortcut: then.
 * 20) The working plane and the button in the Draft Tray are updated.

Usage with post-selection

 * 1) There are several ways to invoke the command:
 * 2) * Press the button in the Draft Tray.
 * 3) * Select the option from the menu.
 * 4) * Use the keyboard shortcut: then.
 * 5) The  task panel opens. See Options for more information.
 * 6) Do one of the following:
 * 7) * Select a single object. See the previous paragraph.
 * 8) * Select one or more subelements. See the previous paragraph.
 * 9) Click anywhere in the 3D view to confirm the selection and finish the command.
 * 10) The working plane and the button in the Draft Tray are updated.

Usage with presets

 * 1) There are several ways to invoke the command:
 * 2) * Press the button in the Draft Tray.
 * 3) * Select the option from the menu.
 * 4) * Use the keyboard shortcut: then.
 * 5) The  task panel opens. See Options for more information.
 * 6) Press any of the buttons to finish the command.
 * 7) The working plane and the button in the Draft Tray are updated.

Opções

 * Press the button to align the working plane with the XY plane of the global coordinate system.
 * Press the button to align the working plane with the XZ plane of the global coordinate system.
 * Press the button to align the working plane with the YZ plane of the global coordinate system.
 * Press the button to align the working plane with the current 3D view. If the  checkbox is not checked the working plane origin will match the origin of the global coordinate system, else it will match the center of the current 3D view.
 * Press the button to set the working plane to . A working plane set to  will automatically align with the current 3D view whenever a Draft or Arch command requiring point input is started. This is equivalent to pressing the  button before using the command. Additionally the working plane will align to planar faces that have been selected before starting the command, or when points on planar faces are picked during the command.
 * The defines the perpendicular distance between the calculated plane and the actual working plane.
 * Check the checkbox to put the origin of the working plane in the center of to the current 3D view. This option can be useful in combination with the  button.
 * Select a vertex in the 3D view and press the button to move the working plane so that its origin matches the position of the selected vertex.
 * The defines the distance between grid lines.
 * The value determines where main grid lines are drawn. Main grid lines are slightly thicker than normal grid lines. For example if the grid spacing is  and there is a main line every, such a line will occur every.
 * The value determines the number of grid lines in the X and Y direction of the grid.
 * The is the maximum distance at which Draft Snap Grid detects the intersections of grid lines.
 * Press the button to align the 3D view with the current working plane.
 * Press the button to reset the working plane to its previous position.
 * Press the button to reset the working plane to its next position.
 * Press or the  button to abort the command.

Notas

 * It can be useful to align the 3D view with the selected Draft working plane. For example after switching the working plane to Front you may want to switch to the Front view as well.
 * The grid can be toggled with the Draft ToggleGrid command.
 * By double-clicking Draft WorkingPlaneProxies in the Tree view you can quickly switch between working planes.

Preferências
See also: Preferences Editor and Draft Preferences.


 * The grid settings in the task panel as well as several other grid settings are available as preferences:.
 * The Snapping radius can also be changed on-the-fly (see Draft Snap) or by changing:.

Scripting
See also: Autogenerated API documentation and FreeCAD Scripting Basics.



The WorkingPlane module offers two classes to create working plane objects: the class and the  class. The second class inherits from the first. Objects of the class interact with the GUI (the Draft Tray button), the 3D view and the grid. objects do not.

Use the method of the WorkingPlane module to get an instance of the  class linked to the current 3D view. The method either returns the existing working plane linked to the view or creates a new working plane if required.

The class can be used to create working planes independent of the GUI: