Translations:Assembly3 ConstraintAngle/13/en


 * Its property allows any positive value, but 0° and 180° exactly are puzzling the solver.
 * It flips direction if angles greater than 180° are used and as a result 135° and 225° give the same positions for the involved elements.
 * It is useless if you want to simulate a full rotation and so ruins the principle of using a skeleton sketch for a lot of kinematic tasks such as driving a piston by a rotating crank coupled with a con-rod.