Translations:Preferences Editor/137/en

In the 3D View tab you can specify the following: {| class="wikitable float-right mw-collapsible mw-collapsed" !style="width: 33%;"|Name !style="width: 66%;"|Description
 * If checked, the main coordinate system will always be shown at the lower right in opened files
 * If checked, the application will remember what is the active workbench for each tab independently. This way, active workbench will be automatically restored when changing tab in the MDI view
 * If checked, the time needed for the last operation and the resulting frame rate will always be shown at the lower left in opened files
 * If checked, the navigation cube will always be shown. Related defines how many steps (notches) will be applied when using the Navigation cube rotation arrows. Related  defines where the Navigation cube is displayed on the screen when creating/opening a document
 * If checked, Vertex Buffer Objects (VBO) will be used. A VBO is an OpenGL feature that provides methods for uploading vertex data (position, normal vector, color, etc.) to the graphics card. VBOs offer substantial performance gains because the data resides in the graphics memory rather than the system memory and so it can be rendered directly by GPU. For more background info see this webpage.
 * "Render Cache" or "Render Acceleration" is explained in more detail in Link#render-caching. There are 3 options:
 * Auto (default), let Coin3D decide where to cache.
 * Distributed, manually turn on cache for all view provider root nodes.
 * Centralized, manually turn off cache in all nodes of all view providers, and only cache at the scene graph root node. This offers the fastest rendering speed, but slower response to any scene changes.
 * If checked, rotations can be animated. If for example the set CAD is used and the mouse is moved while the scroll wheel and the right mouse button is pressed, parts are rotated. If one keeps the mouse moving while releasing e.g. the right mouse button, the rotation will continue as animation. To end the animation left-click with the mouse.
 * Selection of a navigation settings set. To see what each set defines, select a set and press the button.
 * Selection of the rotation orbit style. When viewing a part in the x-y plane an being in the rotation mode of the 3D navigation, the difference is: If Trackball is selected, moving the mouse horizontally will rotate the part around the y-axis, if Turntable is selected the part will be rotated around the z-axis.
 * Selection if and what kind of multisample anti-aliasing is used
 * Selection of the camera orientation for new documents
 * Affects the initial "zoom level" of camera for new documents. The value you set is the diameter of a sphere that fits in 3D view. Default is 100 mm, convenient for objects like boxes for Arduino. It also sets initial size of origin features (base planes in a new PartDesign Body).
 * If checked, zoom operations will be performed at the position of the mouse pointer. Otherwise zoom operations will be performed at the center of the current view. The defines how much will be zoomed. A zoom step of  '1' means a factor of 7.5 for every zoom step.
 * If checked, the direction of zoom operations will be inverted.
 * If checked, the tilting gesture will be disabled for pinch-zooming (two-finger zooming). This only affects the set Gesture.
 * If checked, rotations in 3D will use the current cursor position as center for the rotation. Otherwise always the center of the screen will be used.
 * Selection of the size of vertices (points) in the Sketcher workbench. The clickable area of points can be additionally enlarged by increasing (on Colors tab).
 * Specification of the eye-to-eye distance used for stereo projections. The specified value is a factor that will be multiplied with the bounding box size of the 3D object that is currently displayed.
 * If checked, backlight is enabled with the defined color. Backlight is used for rendering back sides of faces (usually, you don't see them in solids, unless you slice one with a clipping plane, or if the faces aren't oriented correctly). It is only active for objects whose Lighting property (on View tab) is set to "One side". If disabled, back sides of faces of objects in "One side" lighting mode will be black.
 * Specification of the intensity of the backlight. This setting is only enabled if is checked.
 * Selection of the camera projection type.
 * Selection of a navigation settings set. To see what each set defines, select a set and press the button.
 * Selection of the rotation orbit style. When viewing a part in the x-y plane an being in the rotation mode of the 3D navigation, the difference is: If Trackball is selected, moving the mouse horizontally will rotate the part around the y-axis, if Turntable is selected the part will be rotated around the z-axis.
 * Selection if and what kind of multisample anti-aliasing is used
 * Selection of the camera orientation for new documents
 * Affects the initial "zoom level" of camera for new documents. The value you set is the diameter of a sphere that fits in 3D view. Default is 100 mm, convenient for objects like boxes for Arduino. It also sets initial size of origin features (base planes in a new PartDesign Body).
 * If checked, zoom operations will be performed at the position of the mouse pointer. Otherwise zoom operations will be performed at the center of the current view. The defines how much will be zoomed. A zoom step of  '1' means a factor of 7.5 for every zoom step.
 * If checked, the direction of zoom operations will be inverted.
 * If checked, the tilting gesture will be disabled for pinch-zooming (two-finger zooming). This only affects the set Gesture.
 * If checked, rotations in 3D will use the current cursor position as center for the rotation. Otherwise always the center of the screen will be used.
 * Selection of the size of vertices (points) in the Sketcher workbench. The clickable area of points can be additionally enlarged by increasing (on Colors tab).
 * Specification of the eye-to-eye distance used for stereo projections. The specified value is a factor that will be multiplied with the bounding box size of the 3D object that is currently displayed.
 * If checked, backlight is enabled with the defined color. Backlight is used for rendering back sides of faces (usually, you don't see them in solids, unless you slice one with a clipping plane, or if the faces aren't oriented correctly). It is only active for objects whose Lighting property (on View tab) is set to "One side". If disabled, back sides of faces of objects in "One side" lighting mode will be black.
 * Specification of the intensity of the backlight. This setting is only enabled if is checked.
 * Selection of the camera projection type.
 * Affects the initial "zoom level" of camera for new documents. The value you set is the diameter of a sphere that fits in 3D view. Default is 100 mm, convenient for objects like boxes for Arduino. It also sets initial size of origin features (base planes in a new PartDesign Body).
 * If checked, zoom operations will be performed at the position of the mouse pointer. Otherwise zoom operations will be performed at the center of the current view. The defines how much will be zoomed. A zoom step of  '1' means a factor of 7.5 for every zoom step.
 * If checked, the direction of zoom operations will be inverted.
 * If checked, the tilting gesture will be disabled for pinch-zooming (two-finger zooming). This only affects the set Gesture.
 * If checked, rotations in 3D will use the current cursor position as center for the rotation. Otherwise always the center of the screen will be used.
 * Selection of the size of vertices (points) in the Sketcher workbench. The clickable area of points can be additionally enlarged by increasing (on Colors tab).
 * Specification of the eye-to-eye distance used for stereo projections. The specified value is a factor that will be multiplied with the bounding box size of the 3D object that is currently displayed.
 * If checked, backlight is enabled with the defined color. Backlight is used for rendering back sides of faces (usually, you don't see them in solids, unless you slice one with a clipping plane, or if the faces aren't oriented correctly). It is only active for objects whose Lighting property (on View tab) is set to "One side". If disabled, back sides of faces of objects in "One side" lighting mode will be black.
 * Specification of the intensity of the backlight. This setting is only enabled if is checked.
 * Selection of the camera projection type.
 * If checked, rotations in 3D will use the current cursor position as center for the rotation. Otherwise always the center of the screen will be used.
 * Selection of the size of vertices (points) in the Sketcher workbench. The clickable area of points can be additionally enlarged by increasing (on Colors tab).
 * Specification of the eye-to-eye distance used for stereo projections. The specified value is a factor that will be multiplied with the bounding box size of the 3D object that is currently displayed.
 * If checked, backlight is enabled with the defined color. Backlight is used for rendering back sides of faces (usually, you don't see them in solids, unless you slice one with a clipping plane, or if the faces aren't oriented correctly). It is only active for objects whose Lighting property (on View tab) is set to "One side". If disabled, back sides of faces of objects in "One side" lighting mode will be black.
 * Specification of the intensity of the backlight. This setting is only enabled if is checked.
 * Selection of the camera projection type.
 * Specification of the eye-to-eye distance used for stereo projections. The specified value is a factor that will be multiplied with the bounding box size of the 3D object that is currently displayed.
 * If checked, backlight is enabled with the defined color. Backlight is used for rendering back sides of faces (usually, you don't see them in solids, unless you slice one with a clipping plane, or if the faces aren't oriented correctly). It is only active for objects whose Lighting property (on View tab) is set to "One side". If disabled, back sides of faces of objects in "One side" lighting mode will be black.
 * Specification of the intensity of the backlight. This setting is only enabled if is checked.
 * Selection of the camera projection type.
 * If checked, backlight is enabled with the defined color. Backlight is used for rendering back sides of faces (usually, you don't see them in solids, unless you slice one with a clipping plane, or if the faces aren't oriented correctly). It is only active for objects whose Lighting property (on View tab) is set to "One side". If disabled, back sides of faces of objects in "One side" lighting mode will be black.
 * Specification of the intensity of the backlight. This setting is only enabled if is checked.
 * Selection of the camera projection type.
 * Specification of the intensity of the backlight. This setting is only enabled if is checked.
 * Selection of the camera projection type.
 * Selection of the camera projection type.
 * Selection of the camera projection type.
 * Selection of the camera projection type.