Translations:Arch BuildingPart/90/en


 * : The computed floor area of this floor.
 * : The height of this object, and of its children objects. The children objects could be, for example, Arch Walls. Each wall's height must be set to (zero), so the height property of the BuildingPart propagates to the objects inside of it.
 * : The level of the (0,0,0) point of this level. This value is added to the attribute of the BuildingPart, to indicate a vertical offset without actually moving the object. The resulting offset is displayed if  is.
 * : A MaterialName:SolidIndexesList map that relates material names with solid indexes to be used when referencing this object from other files.
 * : If true, only solids will be collected by this object when referenced from other files.
 * : This property stores an inventor representation for this object.
 * : The shape of this object.