Part EditAttachment/fr

Description
Attachment est un utilitaire pour attacher un objet à un autre. L'objet attaché est lié à l'autre objet, ce qui signifie que si le placement de ce dernier est modifié par la suite, l'objet attaché sera mis à jour à sa nouvelle position.

Utilisation

 * 1) Sélectionnez l'objet à attacher.
 * 2) Allez dans le menu Part → Attacher ....
 * Note: lorsque vous travaillez dans PartDesign et que vous créez des esquisses, des géométries de référence ou des primitives, les étapes 1 et 2 sont inutiles: le dialogue Attachment est automatiquement activé.
 * 1) Sous les paramètres Attachment,  Non attaché  peut être lu. Le premier bouton ci-dessous est étiqueté  pour indiquer qu'il attend une sélection dans la vue 3D.
 * 2) Sélectionnez un élément de topologie sur l'objet auquel attacher: vertex (sommet), bord (arête) ou face/plan. La géométrie de référence à partir de Conteneurs Part est également sélectionnable.
 * 3) L'étiquette du premier bouton adopte maintenant le type de topologie sélectionné. Dans le champ blanc à sa droite, l'objet référencé et son élément sont ajoutés. Par exemple, si une face sur un cube primitif est sélectionnée, le champ affiche Box: Face6.
 * 4) Sélectionnez un Mode d' Attachement dans la liste. Les modes disponibles sont filtrés par les références sélectionnées.  Attaché avec le mode  sera affiché sous l'en-tête Attachment.
 * Pour obtenir des informations en temps réel sur les modes de pièce jointe, placez la souris au-dessus de l'un des modes de la liste pour afficher une info-bulle.
 * 1) Éventuellement, ajoutez jusqu'à 3 autres références en appuyant sur les boutons,  et  et en répétant l'étape 4.
 * 2) Définir facultativement un Décalage de la pièce attachée.
 * 3) Appuyez sur.

Désactivé
Par défaut, aucune référence sélectionnée.

Normal à un bord (arête)
L'objet est rendu perpendiculaire au bord (arête). La référence vertex (sommet) facultative définit l'emplacement.


 * Combinaisons de référence:
 * Bord (arête)
 * Bord (arête), Vertex (sommet)
 * Vertex (sommet), Bord (arête)

Align O-N-X
Matches object's origin with first referenced vertex, then aligns its normal and horizontal plane axis toward vertex/along line.


 * Reference combinations:
 * Vertex, Vertex, Vertex
 * Vertex, Vertex, Edge
 * Vertex, Edge, Vertex
 * Vertex, Edge, Edge
 * Vertex, Vertex
 * Vertex, Edge

Align O-N-Y
Matches object's origin with first referenced vertex and aligns its normal and vertical plane axis toward vertex/along line.


 * Reference combinations:
 * Vertex, Vertex, Vertex
 * Vertex, Vertex, Edge
 * Vertex, Edge, Vertex
 * Vertex, Edge, Edge
 * Vertex, Vertex
 * Vertex, Edge

Align O-X-Y
Matches object's origin with first referenced vertex and aligns its horizontal and vertical plane axes toward vertex/along line.


 * Reference combinations:
 * Vertex, Vertex, Vertex
 * Vertex, Vertex, Edge
 * Vertex, Edge, Vertex
 * Vertex, Edge, Edge
 * Vertex, Vertex
 * Vertex, Edge

Align O-X-N
Matches object's origin with first referenced vertex and aligns its horizontal plane axis and normal toward vertex/along line.


 * Reference combinations:
 * Vertex, Vertex, Vertex
 * Vertex, Vertex, Edge
 * Vertex, Edge, Vertex
 * Vertex, Edge, Edge
 * Vertex, Vertex
 * Vertex, Edge

Align O-Y-N
Matches object's origin with first referenced vertex and aligns its vertical plane axis and normal toward vertex/along line.


 * Reference combinations:
 * Vertex, Vertex, Vertex
 * Vertex, Vertex, Edge
 * Vertex, Edge, Vertex
 * Vertex, Edge, Edge
 * Vertex, Vertex
 * Vertex, Edge

Align O-Y-X
Matches object's origin with first referenced vertex and aligns its vertical and horizontal plane axes toward vertex/along line.


 * Reference combinations:
 * Vertex, Vertex, Vertex
 * Vertex, Vertex, Edge
 * Vertex, Edge, Vertex
 * Vertex, Edge, Edge
 * Vertex, Vertex
 * Vertex, Edge

Translate origin
Object's origin is aligned to matched vertex. Orientation is controlled by Placement property.


 * Reference combinations:
 * Vertex.

Object's XY
Plane is aligned to XY local plane of linked object.


 * Reference combinations:
 * Any, Conic.

Object's XZ
Plane is aligned to XZ local plane of linked object.


 * Reference combinations:
 * Any, Conic.

Object's YZ
Plane is aligned to YZ local plane of linked object.


 * Reference combinations:
 * Any, Conic

Plane face
Plane is aligned to coincide to planar face.


 * Reference combinations:
 * Plane

Tangent to surface
Plane is made tangent to surface at vertex.


 * Reference combinations:
 * Face, Vertex
 * Vertex, Face

Frenet NB
Plane is set to normal-binormal (NB) axes of Frenet-Serret coordinates at the point of the edge's curve that is closest to the vertex (or defined by MapPathParameter property, if vertex is not linked). The object's origin is translated to the vertex if the vertex is first, or kept at the curve if edge is first. This mode is similar to Normal to edge, except that X axis is well-defined.


 * Reference combinations:
 * Curve
 * Curve, Vertex
 * Vertex, Curve
 * Attacher mode FrenetNB.png

Frenet TN
Plane is set to tangent-normal (TN) axes of Frenet-Serret coordinates at the point of the edge's curve that is closest to the vertex (or defined by MapPathParameter property, if vertex is not linked). The origin of sketch is translated to the vertex if the vertex is first, or kept at the curve if edge is first. Effectively, if the curve is planar, the sketching plane is the plane of the curve.


 * Reference combinations:
 * Curve
 * Curve, Vertex
 * Vertex, Curve
 * Attacher_mode_FrenetTN.png

Frenet TB
Plane is set tangent-binormal (TB) axes of Frenet-Serret coordinates at the point of the edge's curve that is closest to the vertex (or defined by MapPathParameter property, if vertex is not linked). The origin of sketch is translated to the vertex if the vertex is first, or kept at the curve if edge is first.


 * Reference combinations:
 * Curve
 * Curve, Vertex
 * Vertex, Curve
 * Attacher_mode_FrenetTB.png

Concentric
Aligns to plane to osculating circle of an edge. Optional Vertex link defines where.


 * Reference combinations:
 * Curve
 * Circle
 * Curve, Vertex
 * Circle, Vertex
 * Vertex, Curve
 * Vertex, Circle

Revolution Section
Plane is perpendicular to edge, and Y axis is matched with axis of osculating circle. Optional Vertex link defines where.


 * Reference combinations:
 * Curve
 * Circle
 * Curve, Vertex
 * Circle, Vertex
 * Vertex, Curve
 * Vertex, Circle

Plane by 3 points
Aligns XY plane to pass through three vertices.


 * Reference combinations:
 * Vertex, Vertex, Vertex
 * Line, Vertex
 * Vertex, Line
 * Line, Line

Normal to 3 points
Aligns plane to pass through first two vertices, and perpendicular to plane that passes through 3 vertices.


 * Reference combinations:
 * Vertex, Vertex, Vertex
 * Line, Vertex
 * Vertex, Line
 * Line, Line

Folding
Specialty mode for folding polyhedra. Select 4 edge in order: foldable edge, fold line, other fold line, other foldable edge. Plane will be aligned to folding the first edge. In the picture below, it is not required that both leafs to fold together be the same.


 * Reference combinations
 * Line, Line, Line, Line
 * Attacher_mode_Folding.png

Inertia 2-3
Object will be attached to a plane passing through second and third principal axes of inertia (passes through center of mass).


 * Reference combinations:
 * Any
 * Any, Any
 * Any, Any, Any
 * Any, Any, Any, Any

Attachment Offset
Attachment Offset is used to apply a linear or rotary offset from the referenced object. It becomes active when an attachment mode other than Deactivated has been selected.


 * X: sets an offset distance in the X axis of the reference object.


 * Y: sets an offset distance in the Y axis of the reference object.


 * Z: sets an offset distance in the Z axis of the reference object.


 * Yaw: rotates the attached object along the reference object's Z axis.


 * Pitch: rotates the attached object along the reference object's Y axis.


 * Roll: rotates the attached object along the reference object's X axis.


 * Flip sides: if checked, the attached object is reversed from its XY plane.

Limitations

 * Part and Body containers are not supported. While it's possible to use Attachment to align them, the attachment won't be parametrically linked.