SheetMetal AddRelief

Description
The Make Relief command starts the first of three steps to convert a shell object made with tools of the Part or PartDesign workbench into an unfoldable SheetMetal object.

All edges where faces meet need to be separate; that's why the corners have to be cut off.

These cut-offs resemble corner reliefs, thus the naming Make Relief.



Usage
To add relief to corner of bend:
 * 1) Start with a base plate or sheet, select a corner vertex to apply relief
 * 2) Click on the [[Image:SheetMetal_Relief.svg|24px]] Relief tool to add relief cut to corner.


 * The workbench does not have a tool to create a base plate, so you need to start your model with one of the following methods:
 * Method 1: Part_Box.svg Part Cube
 * Method 2: An extruded solid made with Part_Extrude.svg Part Extrude from either a:
 * Draft_Rectangle.svg Draft Rectangle or a
 * Draft_Wire.svg Draft Wire or a
 * Sketcher_NewSketch.svg Sketch
 * Use [[Image:Part_Thickness.svg|24px]] Part Thickness to create shell
 * Method 3: PartDesign_Body.svg PartDesign Body containing either an
 * PartDesign_AdditiveBox.svg additive box or a
 * PartDesign_Pad.svg PartDesign Pad made from a Sketcher_NewSketch.svg Sketch.
 * Use PartDesign Thickness.svg PartDesign Thickness to create shell


 * If you start with a PartDesign_Body.svg PartDesign Body, you can mix Sheet Metal features with PartDesign features such as PartDesign_Pocket.svg pockets or PartDesign_Hole.svg holes.

Properties
See also: Property editor.

A SheetMetal Relief object is derived from a Part Feature object and inherits all its properties. It also has the following additional properties and its label has a default value:

Data

 * : Default value: (+ a sequential number for second and following items). The user editable name of this object, it may be any arbitrary UTF8 string.
 * : Base Feature. Link to the parent feature.
 * : Hidden link to the parent body.


 * : "Base Object". Links to the corner vertexes defining relief positions.
 * : "Relief Size". Default:.