SheetMetal AddRelief/pl

Opis
The SheetMetal AddRelief command creates corner reliefs, cutouts, at the points where three sections (base plate/walls/flanges) of a sheet metal object meet. Without these reliefs the object will not be unfoldable.

This command is the first of three steps to convert a shell object made with the Part Workbench or PartDesign Workbench into an unfoldable sheet metal object:
 * 1) SheetMetal AddRelief
 * 2) SheetMetal AddJunction
 * 3) SheetMetal AddBend



Usage

 * 1) Select one or more corner vertex(es).
 * 2) Activate the [[Image:SheetMetal_AddRelief.svg|16px]] SheetMetal AddRelief command using one of the following:
 * 3) * The button.
 * 4) * The menu option.
 * 5) * The keyboard shortcut: then



Uwagi
The commands SheetMetal AddRelief,  SheetMetal AddJunction, and  SheetMetal AddBend work best with hollow cuboids i.e. shell objects with a constant thickness and only 90° angles between faces.

Shell objects can be created with commands from the Part Workbench or the PartDesign Workbench.

To create a hollow cuboid with the Part Workbench:
 * 1) Create a solid using either:
 * 2) * Part_Box.svg Part Box.
 * 3) * Part_Extrude.svg Part Extrude from:
 * 4) ** A Draft_Rectangle.svg Draft Rectangle.
 * 5) ** A Draft_Wire.svg Draft Wire.
 * 6) ** A Sketcher_NewSketch.svg Sketch.
 * 7) Use [[Image:Part_Thickness.svg|16px]] Part Thickness to create a shell object from the solid (Typically with the thickness value of the sheet metal).

To create a hollow cuboid with the PartDesign Workbench:
 * 1) Create a solid using either:
 * 2) * PartDesign_AdditiveBox.svg Additive Box.
 * 3) * PartDesign_Pad.svg PartDesign Pad from a Sketcher_NewSketch.svg Sketch.
 * 4) Use PartDesign Thickness.svg PartDesign Thickness to create a shell object from the solid (Typically with the thickness value of the sheet metal).

Properties
See also: Property editor.

A SheetMetal Relief object is derived from a Part Feature object and inherits all its properties. It also has the following additional properties and its label has a default value:

Data

 * : Default value: (+ a sequential number for second and following items). The user editable name of this object, it may be any arbitrary UTF8 string.
 * : Base Feature. Link to the parent feature.
 * : Hidden link to the parent body.


 * : "Base Object". Links to the corner vertexes defining relief positions.
 * : "Relief Size". Default:.