FCGear LanternGear

Description
The lantern gear toothing is a special form of cycloidal toothing in which the rolling circle and pitch circle are of equal size. In addition, the teeth of the larger wheel in a gearbox are replaced by cylinders. The small wheel is given a cycloid gearing. This results in a one-sided point gearing. Lantern gearings can only be straight toothed.

Because their construction is very simple, they are among the oldest forms of gearing. Lantern gearings are used when large gear ratios are required, for example in the slewing gears of mills or timber handling cranes.

Lantern gear wheel with roller chains are a cost-effective and robust alternative to rack and pinion drives. By guiding the stretched lantern gear wheel chain tangentially along the lantern gear wheel, a linear movement of the chain is converted into a rotational movement of the wheel. Conversely, a linear motion of the chain can also be achieved by the rotary motion of the lantern gear wheel (motorbike/bicycle).


 * [[File:Latern Gear example.png]]

Usage

 * 1) Switch to the [[Image:FCGear_workbench_icon.svg|22px]] FCGear Workbench.
 * 2) Invoke the command several way:
 * 3) * Press the FCGear_LaternGear.svg Create a Lantern gear button in the tool bar.
 * 4) * Using the.
 * 5) Change the gear parameter to the required conditions (see  below).

Data

 * : Placement is the location and orientation of an object in space.
 * : User name of the object in the Tree view.


 * : Default is 10. The value normally does not need to be changed.


 * : Default is 1,00 mm. Diameter of the cylinder on the rotating disc which functions as a second "gear wheel".
 * : Default is 5,00 mm. Value of the gear width.
 * : Default is 1,00 mm. Module is the ratio of the reference diameter of the gear divided by the number of teeth (see also the information in.
 * : Default is 15. Number of teeth.

View
The parameter descriptions of the tab will be found in Property editor, further below at.

Limitations
Limitations are not known yet.

Useful formulas

 * = : 2
 * = : 2
 * = : 2