Manual:Creating and manipulating geometry/ru

В предыдущих главах мы узнали о различных верстаках FreeCAD, и что каждый из них реализует свои собственные инструменты и типы геометрии. То же самое касается работы из кода Python.

Мы так же видели, что большинство верстаков FreeCAD зависит от находящегося в фундаменте верстака Part. Фактически, некоторые другие верстаки, Draft или Arch, делают то, что мы делаем в этой главе: используют код Python для создания и манипуляции геометрией Part.

Поэтому первая вещь, которую надо сделать для работы с геометрией Part, это импортирование модуля Part как эквивалент перехода к верстаку Part в Python:

import Part

Уделите минутку для исследования содержимого модуля Part, напечатав Part. и просмотрев предлагаемые им методы. Модуль Part предлагает некоторые общие функции, такие как makeBox, makeCircle, и так далее, которые мгновенно создают объекты для Вас. Попробуйте это, например:

Part.makeBox(3,5,7)

Когда вы после ввода строки выше нажмёте Enter, в окне трёхмерного вида ничего не появится, но в консоли Python будет напечатано нечто вроде этого:



Здесь вступает в силу важная концепция. Мы создали форму Part. Это не объект документа FreeCAD (пока). Объекты и их геометрия в FreeCAD независимы. Считайте объект документа FreeCAD контейнером, который содержит форму. Параметрические объекты так же имеют параметры вроде Length и Width, и пересчитывают их форму на лету, когда один из параметров изменяется. Что мы сделали здесь - это вычислили форму вручную.

Теперь мы можем просто сделать "общий" объект документа в текущем документе (убедитесь что у Вас открыт хотя бы один новый объект), и дать ему форму куба вроде того, что мы только что сделали:

boxShape = Part.makeBox(3,5,7) myObj = FreeCAD.ActiveDocument.addObject("Part::Feature","MyNewBox") myObj.Shape = boxShape FreeCAD.ActiveDocument.recompute

Note how we handled myObj.Shape, see that it is done exactly like we did in the previous chapter, when we changed other properties of an object, such as  box.Height = 5. In fact, Shape is also a property, just like Height. Only it takes a Part Shape, not a number. In next chapter we will have a deeper look at how those parametric objects are constructed.

For now, let's explore our Part Shapes more in detail. At the end of the chapter about [Manual:Traditional modeling, the CSG way|traditional modeling with the Part Workbench] we showed a table that explains how Part Shapes are constructed, and their different components (Vertices, edges, faces, etc). The exact same components exist here and can be retrieved from Python. All Part Shape always have the following attributes:Vertexes, Edges, Wires, Faces, Shells and Solids. All of them are lists, that can contain any number of elements or be empty:

print(boxShape.Vertexes) print(boxShape.Edges) print(boxShape.Wires) print(boxShape.Faces) print(boxShape.Shells) print(boxShape.Solids)

For example, let's find the area of each face of our box shape above:

for f in boxShape.Faces: print(f.Area)

Or, for each edge, its start point and end point:

for e in boxShape.Edges: print("New edge") print("Start point:") print(e.Vertexes[0].Point) print("End point:") print(e.Vertexes[1].Point)

As you see, if our boxShape has a "Vertexes" attribute, each Edge of the boxShape also has a "Vertexes" attribute. As we can expect, the boxShape will have 8 vertices, while the edge will only have 2, which are both part of the list of 8.

We can always check what is the type of a shape:

print(boxShape.ShapeType) print(boxShape.Faces[0].ShapeType) print (boxShape.Vertexes[2].ShapeType)

So to resume the whole diagram of Part Shapes: Everything starts with Vertices. With one or two vertices, you form an Edge (full circles have only one vertex). With one or more Edges, you form a Wire. With one or more closed Wires, you form a Face (the additional Wires become "holes" in the Face). With one or more Faces, you form a Shell. When a Shell is fully closed (watertight), you can form a Solid from it. And finally, you can join any number of Shapes of any types together, which is then called a Compound.

We can now try creating complex shapes from scratch, by constructing all their components one by one. For example, let's try to create a volume like this:



We will start by creating a planar shape like this:



First, let's create the four base points:

V1 = FreeCAD.Vector(0,10,0) V2 = FreeCAD.Vector(30,10,0) V3 = FreeCAD.Vector(30,-10,0) V4 = FreeCAD.Vector(0,-10,0)

Then we can create the two linear segments:



L1 = Part.Line(V1,V2) L2 = Part.Line(V4,V3)

Note that we didn't need to create Vertices? We could immediately create Part.Lines from FreeCAD Vectors. This is because here we haven't created Edges yet. A Part.Line (as well as Part.Circle, Part.Arc, Part.Ellipse or Part.BSpline) does not create an Edge, but rather a base geometry on which an Edge will be created. Edges are always made from such a base geometry, which is stored its Curve attribute. So if you have an Edge, doing:

print(Edge.Curve)

will show you what kind of Edge this is, that is, if it is based on a line, an arc, etc... But let's come back to our exercise, and build the arc segments. For this, we will need a third point, so we can use the convenient Part.Arc, which takes 3 points:



VC1 = FreeCAD.Vector(-10,0,0) C1 = Part.Arc(V1,VC1,V4) VC2 = FreeCAD.Vector(40,0,0) C2 = Part.Arc(V2,VC2,V3)

Now we have 2 lines (L1 and L2) and 2 arcs (C1 and C2). We need to turn them into edges:

E1 = Part.Edge(L1) E2 = Part.Edge(L2) E3 = Part.Edge(C1) E4 = Part.Edge(C2)

Alternatively, base geometries also have a toShape function that do exactly the same thing:

E1 = L1.toShape E2 = L2.toShape ...

Once we have a series of Edges, we can now form a Wire, by giving it a list of Edges. We do need to take care of the order.

W = Part.Wire([E1,E4,E2,E3])

And we can check if our Wire was correctly understood, and that it is correctly closed:

print( W.isClosed )

Which will print "True" or "False". In order to make a Face, we need closed Wires, so it is always a good idea to check that before creating the Face. Now we can create a Face, by giving it a single Wire (or a list of Wires if we had holes):

F = Part.Face(W)

Then we extrude it:

P = F.extrude(FreeCAD.Vector(0,0,10))

Note that P is already a Solid:

print(P.ShapeType)

Because when extruding a single Face, we always get a Solid. This wouldn't be the case, for example, if we had extruded the Wire instead:

S = W.extrude(FreeCAD.Vector(0,0,10)) print(s.ShapeType)

Which will of course give us a hollow shell, with the top and bottom faces missing.

Now that we have our final Shape, we are anxious to see it on screen! So let's create a generic object, and attribute it our new Solid:

myObj2 = FreeCAD.ActiveDocument.addObject("Part::Feature","My_Strange_Solid") myObj2.Shape = P FreeCAD.ActiveDocument.recompute

Alternatively, the Part module also provides a shortcut that does the above operation quicker (but you cannot choose the name of the object):

Part.show(P)

All of the above, and much more, is explained in detail on the Part Scripting page, together with examples.

Read more:


 * Верстак Part
 * Написание скриптов обработки топологии