Macro Texture/en

Description
This small macro allows you to build a project 3D very easily from a bitmap image 256 levels of gray.

I hope that this macro will revolutionize the way of thinking the CAD and CNC any image when what can be converted to object 3D without any intervention.

Everything becomes possible regardless of the complexity of the image !



Use
This macro need an image in 256 gray levels (0-255) therefore before using the macro, convert your image into grayscale (black and white) Lowe. The number of colors is detected automatically, if the image is more than 256 colors another function is expected (to come). Each color (gray level) is regarded as a deep, white (255) the level high and black (0) the lowest level (deep).

Configuration is done before the opening of the file, default values are the settings provided to get a project's dimensions:
 * width of the image in points in the coordinate X,
 * height of the image in points in the coordinate Y,
 * depth or thickness of the project leaked 10 mm (in raw mode, on 256 mm) in the coordinate Z.

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. FCTexture.FCMacro

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