SheetMetal AddBend

Description
The Make Bend command starts the third of three steps to convert a shell object made with tools of the Part or PartDesign workbench into an unfoldable SheetMetal object.

As long as faces are joined with sharp edges an object can't be unfolded, so the sharp edges have to be replaced with cylindrical bends, thus the naming "Make Bend".

→ → →

Usage
Replace edges with bends, the third step to convert a hollow cuboid (shell object) into an unfoldable SheetMetal object.


 * 1) Select one or more edge(s)
 * 2) Activate the [[Image:SheetMetal_AddBend.svg|16px]] Make Bend command using one of the following:
 * 3) * The button.
 * 4) * The menu option.
 * 5) * The keyboard shortcut: then.

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Properties
See also: Property editor.

A SheetMetal SolidBend object is derived from a Part Feature object and inherits all its properties. It also has the following additional properties and its label has a default value:

Data

 * : Default value: (+ a sequential number for second and following items). The user editable name of this object, it may be any arbitrary UTF8 string.
 * : Base Feature. Link to the parent feature.
 * : Hidden link to the parent body.


 * : "Base object". Links to the edges to be bent.
 * : "Bend Radius". Default:.
 * : "Thickness of sheetmetal". Default:.