Scenegraph/pl

Wprowadzenie
Geometria, która pojawia się w oknie widoku 3D programu FreeCAD jest renderowana przez bibliotekę Coin3D. Coin3D jest implementacją standardu OpenInventor. Oprogramowanie OpenCASCADE również zapewnia tę samą funkcjonalność, ale na bardzo wczesnym etapie rozwoju programu FreeCAD zdecydowano, aby nie używać wbudowanej przeglądarki OpenCASCADE, lecz przejść na bardziej wydajne oprogramowanie Coin3D. Dobrym sposobem na zapoznanie się z tą biblioteką jest książka Open Inventor Mentor.

Opis
OpenInventor to język opisu sceny 3D. Scena opisana w OpenInventor jest następnie renderowana w OpenGL na ekranie użytkownika. Coin3D zajmuje się tym, więc programiści nie muszą zajmować się skomplikowanymi wywołaniami OpenGL, a mogą jedynie dostarczyć poprawny kod OpenInventora. Dużą zaletą jest to, że OpenInventor jest bardzo dobrze znanym i dobrze udokumentowanym standardem.

Jednym z najważniejszych zadań, które FreeCAD wykonuje za Ciebie, jest tłumaczenie informacji o geometrii OpenCASCADE na język OpenInventor.

OpenInventor opisuje scenę 3D w postaci scenogramu, takiego jak poniżej:



An openInventor scenegraph describes everything that is part of a 3D scene, such as geometry, colors, materials, lights, etc, and organizes all that data in a convenient and clear structure. Everything can be grouped into sub-structures, allowing you to organize your scene contents pretty much the way you like. Here is an example of an openInventor file:

As you can see, the structure is very simple. You use separators to organize your data into blocks, a bit like you would organize your files into folders. Each statement affects what comes next, for example the first two items of our root separator are a rotation and a translation, both will affect the next item, which is a separator. In that separator a material is defined and another transformation. Our cylinder will therefore be affected by both transformations, the one applied directly to it and the one that was applied to its parent separator.

We also have many other types of elements to organize our scene, such as groups, switches or annotations. We can define very complex materials for our objects, with colors, textures, shading modes and transparency. We can also define lights, cameras, and even movement. It is even possible to embed pieces of scripting in openInventor files to define more complex behaviors.

If you are interested in learning more about openInventor head directly to its most famous reference: the Inventor mentor.

In FreeCAD, normally, we don't need to interact directly with the openInventor scenegraph. Every object in a FreeCAD document, being a mesh, a part shape or anything else, gets automatically converted to openInventor code and inserted in the main scenegraph that you see in a 3D view. That scenegraph gets updated continuously when you modify, add or remove objects. In fact every object (in App space) has a view provider (a corresponding object in Gui space) responsible for issuing openInventor code.

But there are many advantages to being able to access the scenegraph directly. For example, we can temporarily change the appearance of an object, or we can add objects to the scene that have no real existence in the FreeCAD document, such as construction geometry, helpers, graphical hints or tools such as manipulators or on-screen information.

FreeCAD itself features several tools to see or modify openInventor code. For example, the following python code will show the openInventor representation of a selected object:

But we also have a python module that allows complete access to anything managed by Coin3D, such as our FreeCAD scenegraph. So, read on to Pivy.

Przykłady kodu
Zobacz stronę wycinki Coin3d dzięki uprzejmości MariwanJ w ramach badań dla środowiska pracy Design456. Repozytorium kodu z tymi przykładami można znaleźć pod adresem https://github.com/MariwanJ/COIN3D_Examples.