Translations:Engine Block Tutorial/5/en

The Billet
On the Part Workbench you will see a bunch of buttons for primitive objects like box, sphere, cone, etc. Click the box button to add a cube to the scene. Each of the primitives listed has a default set of parameters that get set when the primitive is added. If you want you can add one of each of the primitives to see what they all look like. Primitives can be removed from the scene by selecting them and pressing the delete key. There are two ways to select objects, you can either left-click on them in the 3D view, or you can left click on them in the tree view. In either method, holding will let you select multiple items. You can zoom the 3d view with the scroll wheel on your mouse. To pan the view, middle click and drag. To rotate the view you click and hold the middle mouse button and while holding it you also push and hold the left mouse button as well, then dragging the mouse will rotate the view. You can also do a single middle click on some part of your 3D object to make the view rotate around that point in 3D space. Also, the numbers 1-6 and the number 0 on the number pad will show you various views of the scene (top, left, axonometric, etc). Spend a minute or two getting comfortable with manipulating the 3D view.