SheetMetal AddWall

Description
A description goes here


 * [[Image:Involute-Gear example.png]]

Usage

 * 1) Switch to the [[Image:Sheetmetal_workbench_icon.svg|22px]] SheetMetal Workbench.
 * 2) Invoke the command several way:
 * 3) * Press the FCGear_InvoluteGear.svg Create an Involute gear button in the tool bar.
 * 4) * Using the.
 * 5) Change the gear parameter to the required conditions (see  below).

Data

 * : Placement is the location and orientation of an object in space.
 * : User name of the object in the Tree view.


 * : Pitch diameter (not changeable, is calculated automatically).


 * : With the helix angle β a helical gear is created (positive value → rotation direction right, negative value → rotation direction left).
 * : Default is 0,25 (see also the information in ).
 * : creates a double helix gear (see also the information in )
 * : Default is 0,00. This value is used to change the tooth height.
 * : Value of the gear width.
 * : Module is the ratio of the reference diameter of the gear divided by the number of teeth (see also the information in ).
 * : Default is 6, change of the involute profile. Changing the value can lead to unexpected results.
 * : If helix angle β is given and is enabled, gear parameters are internally recomputed for the rotated gear.
 * : Default is 0,00, generates a positive and negative profile shift (see also the information in ).
 * : generates a simplified display (without teeth and only a cylinder in pitch diameter).
 * : Number of teeth (see also the information in )
 * : changes the profil of the tooth root (see also the information in ).


 * : Default is 20 (see also the information in ).


 * : Default is 0,00. Backlash, also called lash or play, is the distance between the teeths at a gear pair.
 * : backlash decrease or  backlash increase (see also the information in ).

View
The parameter descriptions of the tab will be found in Property editor, further below at.

Limitations
Limitation are not known yet.

Scripting
Use the power of python to automate your gear modeling: