Translations:Assembly CreateJointFixed/7/en
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- Optionally select two geometric entities of two different parts. Other selections will be rejected.
- There are several ways to invoke the tool:
- Press the
Fixed Joint button.
- Select the Assembly →
Fixed Joint option from the menu.
- Use the keyboard shortcut: F.
- Press the
- Pre-selected parts are moved to meet at their selected entities.
- The Joint dialog opens in the task panel listing the pre-selected entities.
- Optionally change the joint type in the dropdown list:
- Select Fixed.
- Select Revolute.
- If the selection list is empty: select two geometric entities.
- The parts are moved to meet at their selected entities.
- Optionally enter an Offset value.
- Optionally press
to change the direction of the joint.
- Optionally check the Min angle option and enter a value.
- Optionally check the Max angle option and enter a value.
- Select Cylindrical.
- If the selection list is empty: select two geometric entities.
- Optionally press
to change the direction of the joint.
- Optionally check the Min length option and enter a value.
- Optionally check the Max length option and enter a value.
- Optionally check the Min angle option and enter a value.
- Optionally check the Max angle option and enter a value.
- Select Slider.
- Select Ball.
- If the selection list is empty: select two geometric entities.
- Select Distance.
- Select Parallel.
- Select Perpendicular.
- If the selection list is empty: select two geometric entities.
- Select Angle.
- If the selection list is empty: select two geometric entities.
- Optionally enter an Angle value.
- Select RackPinion.
- If the selection list is empty: select two geometric entities of two different parts that have previously been used to define a Slider joint and a Revolute joint. (Slider direction and rotation axis must be perpendicular)
- Optionally enter a Pitch radius value.
- Select Screw.
- If the selection list is empty: select two geometric entities of two different parts that have previously been used to define a Slider joint and a Revolute joint. (Slider direction and rotation axis must be parallel)
- Optionally enter a Pitch radius value.
- Select Gears.
- If the selection list is empty: select two geometric entities of two different parts that have previously been used to define two different Revolute joints.
- Optionally enter a Radius 1 value.
- Optionally enter a Radius 2 value.
- Optionally check/uncheck the Reverse rotation option. (unchecking selects the Belt option) - not working for 1.0 RC so far
- Select Belt.
- If the selection list is empty: select two geometric entities of two different parts that have previously been used to define two different Revolute joints.
- Optionally enter a Radius 1 value.
- Optionally enter a Radius 2 value.
- Optionally check/uncheck the Reverse rotation option. (checking selects the Gears option) - not working for 1.0 RC so far
- The Parts are moved to meet at their selected entities.
- Optionally check the Show advanced offsets check box to fine-tune the placement of each connector relative to its related entity.
- Two buttons labelled Offset1 and Offset2, each displaying an attachment offset, are added to the dialog.
- Optionally press the Offset1 button to open the Placement dialog.
- This allows to adjust the attachment offset of the first connector to its related entity.
- Optionally press the Offset2 button to open the Placement dialog.
- This allows to adjust the attachment offset of the second connector to its related entity.
- The Parts are moved to new offset positions according to their selected entities and the attachment offsets.
- Press OK to finish the tool.