PartDesign Examples
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Introduction[edit | edit source]
Sometimes you need a hint how powerful a tool is, without too much explanation.
This is a collection of examples that can be achieved with certain tools. For detailed explanations see the tool descriptions and search the web for tutorials.
Pad[edit | edit source]
PartDesign Pad is a tool to create Pad objects, which are prismatic objects such as extrusion objects, cylinders, cones, cubes, wedges...
Each object is based on an outline (yellow), that defines the cross-section shape (preferably made with the Sketcher Workbench).
The outline is dragged along a direction (extruded) to provide the object with a thickness or a length.
By default it is the normal direction of the plane containing the outline (sketch plane). Optionally the direction can be altered by editing parameters in the properties panel or by selecting a separate straight line (white).
Gallery
Prismatic Primitives[edit | edit source]
| Cylinder |
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| Cube |
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| Cuboid |
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| Regular Prism |
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| Wedge |
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Prismatic Profiles[edit | edit source]
| L-profile |
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| C-profile |
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| Z-profile |
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| T-profile |
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| Double-T-profile |
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| H-profile |
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Additive Pipe[edit | edit source]
PartDesign Additive pipe is a tool to create AdditivePipe objects such as sweep objects, extrusion objects, rotation objects, cylinders, cones, cubes, pyramids, spheres...
Each object is based on at least two lines (preferably made with the Sketcher Workbench):
- One outline (yellow), to define the cross-section shape.
- One spine (white), to sweep along. (See Tracing profiles for information about spines)
It is not hard to realize that some objects can be created with other tools too, but would you have guessed how versatile this tool is without these examples?
Gallery
Circular Sweep Objects[edit | edit source]
| Sphere |
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| Sphere Segment |
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| Hemisphere |
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| Torus |
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| Cone |
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| Cylinder |
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| Pipe Hollow Cylinder |
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Prismatic Objects[edit | edit source]
Straight Sweep Objects
| Cylinder |
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| Cube |
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| Cuboid |
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| Wedge |
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| Regular Prism |
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| Star-shaped Prism |
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| Double-T Beam |
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Conical Objects[edit | edit source]
| Cone |
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| Pyramid |
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| Tilted Pyramid |
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Curved Sweep Objects[edit | edit source]
| Hose (Pipe) |
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| Square Pipe |
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| Wire |
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| Horn |
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| Legendary Hex-Wrench |
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Spiral and Helical Objects[edit | edit source]
| Coil Spring |
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| Hairspring Balance Spring |
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| Volute Spring, Conical Spring |
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Transition Objects[edit | edit source]
| Square to Circle via path |
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| Square to Circle direct |
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| Polygon to Star |
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Options[edit | edit source]
Corner Transition[edit | edit source]
A polyline can be used as a spine, and the property Transition influences the shapes of the corners.
Transformed needs special attention as it can produce flat areas where the thickness is 0.
| Parameter | Iso View | Top View |
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| Transformed |
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| Right corner |
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| Round corner |
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Orientation Mode[edit | edit source]
| Parameter | Iso View | Top View |
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| Standard |
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| Fixed |
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| Frenet |
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| Auxiliary |
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| Binormal |