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Aditivní klín

From FreeCAD Documentation
This page is a translated version of the page PartDesign AdditiveWedge and the translation is 7% complete.

PartDesign AdditiveWedge

Menu location
Part Design → Additive Primitive → Additive Wedge
Workbenches
PartDesign
Default shortcut
None
Introduced in version
0.17
See also
PartDesign SubtractiveWedge

Description

Inserts a primitive wedge in the active Body as the first feature, or fuses it to the existing feature(s).

Usage

  1. There are several ways to invoke the tool:
    • Press the Additive Wedge button. Note: the Additive Wedge is part of an icon menu labelled Additive Primitive. After launching FreeCAD, the Additive Box is the one displayed in the toolbar. To get the Wedge, click on the down arrow besides the visible icon and select Additive Wedge in the menu.
    • Select the Part Design → Additive Primitive → Additive Wedge option from the menu.
  2. Set the Primitive Parameters and Attachment.
  3. Click OK.
  4. A Wedge feature appears under the active Body.

Options

The Wedge can be edited after its creation in two ways:

  • Double-clicking it in the Tree View, or by right-clicking and selecting Edit Primitive in the context menu; this brings up the Primitive Parameters.
  • Via the Property View.

Properties

Using the default placement, the below inputs are:

  • ÚdajeX min/max: base face X-axis span
  • ÚdajeY min/max: wedge height span
  • ÚdajeZ min/max: base face Z-axis span
  • ÚdajeX2 min/max: top face X-axis span
  • ÚdajeZ2 min/max: top face Z-axis span

Pyramids

Wedges can be used to create pyramids by setting ÚdajeX2 min/max and ÚdajeZ2 min/max each so that min = max.