Part Union
|
|
| Ubicación en el Menú |
|---|
| Part → Boolean → Union |
| Entornos de trabajo |
| Part |
| Atajo de teclado por defecto |
| Ninguno |
| Introducido en versión |
| - |
| Ver también |
| Part Cut, Part Common |
Descripción
Fusiona (unión) los objetos Pieza seleccionados en uno. Esta operación es completamente paramétrica y los componentes pueden ser modificdos y el resultado recalculado.
This command is an automated form of the Boolean Operation.
Usage
- Select two or more shapes
- There are several ways to invoke the command:
- Press the
Fuse button.
- Select the Part → Boolean →
Fuse option from the menu.
- Press the
Supported inputs
Input objects must be OpenCASCADE shapes. Examples: stuff made with Part, PartDesign, Sketcher workbenches. Not meshes (unless those were converted to shapes) - for meshes, there are specific Boolean commands in MeshDesign workbench.
- Solid + Solid: the result is a solid that occupies all the volume covered by the inputs
- Shell + Shell, Shell + Face, Face + Face: the result is a shell. Where faces intersect, they are split. Shells can be non-manifold. After fusion, faces can be united by Refining the result.
- Wire + Wire, Edge + Wire, Edge + Edge: the result is a wire. Edges are split where they intersect.
Compounds are supported; however, it is assumed that shapes packed into a compound do not touch or intersect. If they actually do, Fusion will likely fail, or produce an incorrect result.
Options
Items can be added and removed from a fusion, by dragging them in or out of the fusion feature in the Tree View with the mouse. To drag items out of a fusion you have to drop them onto the document node (the filename) of your model. A manual recompute (press F5 key or click on the Recompute icon) is required to see the results.
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