Arquitectura: Añadir
Appearance
Outdated translations are marked like this.
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| Ubicación en el Menú |
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| Arquitectura → Adicción |
| Entornos de trabajo |
| Entorno de Arquitectura |
| Atajo de teclado por defecto |
| Ninguno |
| Introducido en versión |
| - |
| Ver también |
| Arch Suprimir |
Descripción
La herramienta de adicción te permite realizar cuatro tipos de operaciones:
- Añadir objetos basados en formas a un componente de Arquitectura, tal como un muro o una estructura. Estos objetos forman así parte del componente de Arquitectura, y te permiten modificar su forma pero manteniendo sus propiedades base tales como el ancho y alto.
- Añadir componentes de Arquitectura, como muros o estructuras, a un objeto de arquitectura como los pisos.
- Añadir sistemas de ejes a objetos estructurales
- Añadir objetos a planos de sección
The counterpart of this tool is the Remove Component tool.
En la imagen superior, un cubo se añade a un muro.
Utilización
Scripting
Programación
La herramienta Añadir se puede utilizar en macros y desde la consola de Python por medio de las siguientes instrucciones:
addComponents(objectsList, host)
- Añade los objetos dados como componentes del objeto huesped dado. Utiliza esto por ejemplo para añadir ventanas a un muro, o muros a un piso.
- No retorna nada.
Ejemplo:
import FreeCAD, Arch, Draft, Part
p1 = FreeCAD.Vector(0, 0, 0)
p2 = FreeCAD.Vector(2000, 2000, 0)
Line = Draft.makeWire([p1, p2])
Wall = Arch.makeWall(Line, width=150, height=2000)
p3 = FreeCAD.Vector(0, 2000, 0)
p4 = FreeCAD.Vector(3000, 0, 0)
Line2 = Draft.makeWire([p3, p4])
Wall2 = Arch.makeWall(Line2, width=150, height=2000)
FreeCAD.ActiveDocument.recompute()
Arch.addComponents(Wall2, Wall)
FreeCAD.ActiveDocument.recompute()
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