Translations:Std ToggleNavigation/9/en: Difference between revisions

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# Switch to the [[Image:Workbench_Mesh.svg|16px]] [[Mesh_Module|Mesh Workbench]].
# Switch to the [[Image:Workbench_Mesh.svg|16px]] [[Mesh_Workbench|Mesh Workbench]].
# Select the {{MenuCommand|Meshes → [[Image:Mesh_BuildRegularSolid.svg|16px]] Regular solid...}} option from the menu.
# Select the {{MenuCommand|Meshes → [[Image:Mesh_BuildRegularSolid.svg|16px]] Regular solid...}} option from the menu.
# The Regular Solid dialog box opens.
# The Regular Solid dialog box opens.

Latest revision as of 14:02, 22 August 2021

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Message definition (Std ToggleNavigation)
# Switch to the [[Image:Workbench_Mesh.svg|16px]] [[Mesh_Workbench|Mesh Workbench]].
# Select the {{MenuCommand|Meshes → [[Image:Mesh_BuildRegularSolid.svg|16px]] Regular solid...}} option from the menu.
# The Regular Solid dialog box opens.
# Choose '''Ellipsoid''' from the dropdown list.
# Press the {{Button|Create}} button.
# Press the {{Button|Close}} button to close the dialog box.
# Select the mesh object.
# Press the {{Button|[[Image:Mesh_PolyCut.svg|16px]] [[Mesh_PolyCut|Mesh PolyCut]]}} button.
# Pick points in the 3D view to define a polygon that overlaps one half of the mesh.
# Right-click and choose {{MenuCommand|Inner}} from the context menu.
# The result is an open mesh with a boundary.
# Make sure the mesh is still selected.
# Select the {{MenuCommand|Meshes → [[Image:Mesh_AddFacet.svg|16px]] Add triangle}} option from the menu to invoke the [[Mesh_AddFacet|Mesh AddFacet]] command.
# If you hover over a boundary point a yellow marker will appear and a left-click will select it.
# Optionally select two more points and add a triangle to the mesh.
# You are now in edit mode and it is impossible to rotate or pan the 3D view, although zooming still works.
# Invoke the '''Std ToggleNavigation''' command to switch to navigation mode:
#* Select the {{MenuCommand|View → [[Image:Std_ToggleNavigation.svg|16px]] Toggle navigation/Edit mode}} option from the menu.
#* Or use the keyboard shortcut: {{KEY|Esc}}.
# Now you can rotate and pan the 3D view, but you cannot pick points to add triangles.
# Invoke the '''Std ToggleNavigation''' command to switch back to edit mode:
#* Select the {{MenuCommand|View → [[Image:Std_ToggleNavigation.svg|16px]] Toggle navigation/Edit mode}} option from the menu.
#* Or use the keyboard shortcut: {{KEY|Esc}}.
# You can again pick points and add triangles.
# Right-click in the 3D view and choose {{MenuCommand|Finish}} from the context menu to end the [[Mesh_AddFacet|Mesh AddFacet]] command.
  1. Switch to the Mesh Workbench.
  2. Select the Meshes → Regular solid... option from the menu.
  3. The Regular Solid dialog box opens.
  4. Choose Ellipsoid from the dropdown list.
  5. Press the Create button.
  6. Press the Close button to close the dialog box.
  7. Select the mesh object.
  8. Press the Mesh PolyCut button.
  9. Pick points in the 3D view to define a polygon that overlaps one half of the mesh.
  10. Right-click and choose Inner from the context menu.
  11. The result is an open mesh with a boundary.
  12. Make sure the mesh is still selected.
  13. Select the Meshes → Add triangle option from the menu to invoke the Mesh AddFacet command.
  14. If you hover over a boundary point a yellow marker will appear and a left-click will select it.
  15. Optionally select two more points and add a triangle to the mesh.
  16. You are now in edit mode and it is impossible to rotate or pan the 3D view, although zooming still works.
  17. Invoke the Std ToggleNavigation command to switch to navigation mode:
    • Select the View → Toggle navigation/Edit mode option from the menu.
    • Or use the keyboard shortcut: Esc.
  18. Now you can rotate and pan the 3D view, but you cannot pick points to add triangles.
  19. Invoke the Std ToggleNavigation command to switch back to edit mode:
    • Select the View → Toggle navigation/Edit mode option from the menu.
    • Or use the keyboard shortcut: Esc.
  20. You can again pick points and add triangles.
  21. Right-click in the 3D view and choose Finish from the context menu to end the Mesh AddFacet command.