Translations:Draft Shape2DView/5/en: Difference between revisions

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# Rotate the view so it reflects the direction of the desired projection. For example, a top view will project the object on the XY plane.
# Select the object you want to extract a 2D view from
# Select a 3D object.
# Rotate the view (or use the view presets shortcuts) so it reflects the direction you want to project the object to. For example, using a Top view will project the object on the XY plane, vertically along the Z axis like on the image above.
# Press the {{KEY|[[Image:Draft Shape2DView.png|16px]] [[Draft Shape2DView]]}} button
# Press the {{Button|[[Image:Draft Shape2DView.svg|16px]] [[Draft Shape2DView]]}} button. If no object is selected, you will be invited to select one.

Revision as of 13:01, 8 January 2019

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Message definition (Draft Shape2DView)
# Optionally rotate the [[3D_view|3D view]]. The camera direction in the [[3D_view|3D view]] determines the projection vector. For example, a [[Std_ViewTop|top view]] will project onto the XY plane. The projection vector is ignored for projections created from [[Arch_SectionPlane|Arch SectionPlanes]].
# Optionally select one or more objects.
# There are several ways to invoke the command:
#* Press the {{Button|[[Image:Draft_Shape2DView.svg|16px]] [[Draft_Shape2DView|Shape 2D view]]}} button.
#* Select the {{MenuCommand|Modification → [[Image:Draft_Shape2DView.svg|16px]] Shape 2D view}} option from the menu.
# If you have not yet selected an object: select an object in the [[3D_view|3D view]].
# The projected objects are created on the XY plane.
  1. Rotate the view so it reflects the direction of the desired projection. For example, a top view will project the object on the XY plane.
  2. Select a 3D object.
  3. Press the Draft Shape2DView button. If no object is selected, you will be invited to select one.