Translations:BIM ingame tutorial/47/en: Difference between revisions

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This category contains tools to create BIM objects such as [[Arch Wall|walls]] or [[Arch Window|windows]], and generic, non-BIM 3D objects such as [[BIM_Box|boxes]], that you can turn into BIM objects later on. The result is different if you use the tool with an object selected or not. If not, you will be presented with a creation interface. If you have selected an object before running the tool, an object of the corresponding type will be created using the selected object as a base.
This category contains tools to create BIM objects such as [[Arch_Wall|walls]] or [[Arch_Window|windows]], and generic, non-BIM 3D objects such as [[BIM_Box|boxes]], that you can turn into BIM objects later on. The result is different if you use the tool with an object selected or not. If not, you will be presented with a creation interface. If you have selected an object before running the tool, an object of the corresponding type will be created using the selected object as a base.

Latest revision as of 20:23, 20 November 2020

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Message definition (BIM ingame tutorial)
This category contains tools to create BIM objects such as [[Arch_Wall|walls]] or [[Arch_Window|windows]], and generic, non-BIM 3D objects such as [[BIM_Box|boxes]], that you can turn into BIM objects later on. The result is different if you use the tool with an object selected or not. If not, you will be presented with a creation interface. If you have selected an object before running the tool, an object of the corresponding type will be created using the selected object as a base.

This category contains tools to create BIM objects such as walls or windows, and generic, non-BIM 3D objects such as boxes, that you can turn into BIM objects later on. The result is different if you use the tool with an object selected or not. If not, you will be presented with a creation interface. If you have selected an object before running the tool, an object of the corresponding type will be created using the selected object as a base.