Sketcher External/ro: Difference between revisions

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{{Docnav
|[[Sketcher_Extend|Extend]]
|[[Sketcher_CarbonCopy|Carbon copy]]
|[[Sketcher_Workbench|Sketcher]]
|IconL=Sketcher_Extend.svg
|IconR=Sketcher_CarbonCopy.svg
|IconC=Workbench_Sketcher.svg
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{{GuiCommand/ro
{{GuiCommand/ro
|Name=Sketcher External
|Name=Sketcher External
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|SeeAlso=[[Sketcher_ToggleConstruction/ro|ConstructionMode]]
|SeeAlso=[[Sketcher_ToggleConstruction/ro|ConstructionMode]]
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<span id="Description"></span>
==Descriere==
==Descriere==


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[[FILE:Sketcher_ExternalEsempio1.png]]
[[Image:Sketcher_ExternalEsempio1.png]]
{{Caption|The two magenta lines are external geometry linked to edges of a pre-existing [[PartDesign_Pad|Pad]]. They are used to constrain the circles.}}


<span id="Usage"></span>
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==Utilizare==
==Utilizare==
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See also: [[Sketcher_Workbench#Drawing_aids|Drawing aids]].

<div class="mw-translate-fuzzy">
* Create a new sketch, or open an existing sketch.
* Create a new sketch, or open an existing sketch.
* Click 'Sketcher External' button
* Click 'Sketcher External' button
* Select an edge or a vertex that you want to link to in the sketch.
* Select an edge or a vertex that you want to link to in the sketch.
* Press Esc, or select another tool to stop importing geometry into the sketch.
* Press Esc, or select another tool to stop importing geometry into the sketch.
</div>


=== Regulile de selecție ===
== Notes ==
Selection rules for what objects can be imported differ drastically between FC v0.16 and FC v0.17.


* Only edges and vertices from objects within the same coordinate system can be selected. The sketch and the object must be in same [[PartDesign_Body|Body]], or the same [[Std_Part|Part]], or both in the global coordinate system. Use a [[PartDesign_SubShapeBinder|Binder]] to bring a copy of the object into the current coordinate system if required.
==== v0.17 ====
* Circular dependencies are not allowed. You cannot link to an object that depends on the sketch itself.
* Only edges and vertices from objects from same coordinate system are allowed.
* Links to elements from other sketches are possible, and encouraged, as they are more reliable than links to generated (solid) geometry. The latter can suffer from the [[Topological_naming_problem|Topological Naming Problem]]. See [[Feature_editing#Advice_for_creating_stable_models|Advice for stable models]].


That is, the sketch and the object must be in same Body, or in same Part, or both outside of any Parts and Bodies.

For example, If the open sketch is in Body, you can use another sketch from Body as external geometry, but you can't use a sketch from Body001, or an edge from a Part Cube in the root of the project. Use Shapebinder feature to bring in a copy of the object into the coordinate system of open sketch. Then you will be able to use edges/vertices of Shapebinder object.

* No circular dependencies are allowed.

That means, you can't link to Pocket made with this sketch. You can't link to any object that depends on the sketch.

Unlike in v0.16, sketch doesn't have to be on any face in order to use this tool. Links directly between sketches are possible, and encouraged, as they are more reliable.

==== v0.16 and older ====
* You can only link to edges/vertices of the shape the sketch is mapped to.

For example. If Sketch was made on a face of Pad, you can only use edges/vertices of Pad. You can't use edges of Sketch that was used to make Pad. You can't use edges of Pad that are inherited onto a Pocket done with this sketch (you need to hide Pocket and unhide Pad to link new stuff in).

The sketch MUST be mapped to a face in order to use this tool.

===Appearance When Successfully Linked ===
A (default magenta) coloured line will be overlaid when an edge is successfully linked (the vertices will be red), and will be visible in your sketch only while your sketch is in edit mode.

===Similarity to Construction Lines===
External geometry (default colour magenta) lines are similar (default colour blue) [[Sketcher_ToggleConstruction|Contruction lines]] except in that the external geometry magenta lines are parametrically linked back to an element of the solid to which the sketch is mapped.
Construction geometry are lines that are internal to the sketch, are only visible when the sketch is in edit mode and will be used for constraint references only, and not directly for later solid operations, like Pad or Pocket.

===Use Of External Geometry in a PartDesign Workbench Work Flow===

In the PartDesign workbench work flow, the External Geometry tool is used to assist in the positioning of an aspect of the solid you are constructing, relative to the previous stage in its construction. PartDesign workbench is intended to produce one single solid, therefore these sketches with external geometry are used to create a new feature of that one single solid.

The external geometry can, for example, be used as a reference for a constraint being used to position a hole in an object at a specific location relative to an edge or vertex.

===Use Of External Geometry in a Part Workbench Work Flow===

You can use any Part geometry that is in coordinate system of the sketch. It is advised to link to the earliest feature possible, as it forms a more stable link.

In v0.16 and older, the sketch must be mapped to a face to use this tool. Since v0.17, this limitation was lifted.

==Exemplu==

Mai jos este o schiță desenată pe fața superioară a unui solid creat dintr-un obiect creat cu o schiță construită anterior. Linile magenta sunt linii de geometrie externă legate de ambele margini ale acestui obiect pre-existent.


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[[Category:Sketcher/ro]]
În acest caz, ele sunt folosite ca referință pentru constrângerile de tangență cu circumferința unui cerc. Ele sunt, de asemenea, utilizate ca referință pentru o constrângere orizontală și verticală pentru a localiza centrul celui de-al doilea cerc în raport cu capătul și vârful obiectului.
[[FILE:Sketcher_ExternalEsempio2.png]]
Aceasta este aceeași schiță în modul de editare, cu Pad-ul pe care este mapată ascunsă.
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[[FILE:Sketcher_ExternalEsempio2.png]]
This is the same sketch in edit mode, with the Pad upon which it is mapped hidden.

[[FILE:Sketcher_ExternalEsempio4.png]]

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[[FILE:Sketcher_ExternalEsempio4.png]]
When the sketch edit mode is closed, External Geometry lines are not visible.
[[FILE:Sketcher_ExternalEsempio3.png]]
</div>

[[FILE:Sketcher_ExternalEsempio3.png]]


{{Sketcher_Tools_navi{{#translation:}}}}
[[Category:Sketcher]]
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Latest revision as of 11:35, 15 April 2024

Sketcher External

poziția meniului
Sketch → Sketcher geometries → Sketcher External
Ateliere
Sketcher
scurtătură
X
Prezentat în versiune
-
A se vedea, de asemenea,
ConstructionMode

Descriere

Instrumentul de geometrie externă Sketcher( External Geometry) este folosit atunci când trebuie aplicată o constrângere între geometria schiței și ceva în afara schiței. Funcționează prin introducerea unei constrângeri a unei constrângeri de construcție geometrice în schiță. Culoarea implicită a marginilor exterioare conectate este purpurie. Ca și geometria standard a construcției, care nu este conectată (albastră), geometria externă conectată este de asemenea vizibilă numai atunci când desenul este în modul de editare și nu este utilizat în rezultatul următor și nici nu este utilizat într-un alt instrument. Ambele tipuri de geometrie a construcției din schiță pot fi folosite ca referințe la constrângeri.

The two magenta lines are external geometry linked to edges of a pre-existing Pad. They are used to constrain the circles.

Utilizare

See also: Drawing aids.

  • Create a new sketch, or open an existing sketch.
  • Click 'Sketcher External' button
  • Select an edge or a vertex that you want to link to in the sketch.
  • Press Esc, or select another tool to stop importing geometry into the sketch.

Notes

  • Only edges and vertices from objects within the same coordinate system can be selected. The sketch and the object must be in same Body, or the same Part, or both in the global coordinate system. Use a Binder to bring a copy of the object into the current coordinate system if required.
  • Circular dependencies are not allowed. You cannot link to an object that depends on the sketch itself.
  • Links to elements from other sketches are possible, and encouraged, as they are more reliable than links to generated (solid) geometry. The latter can suffer from the Topological Naming Problem. See Advice for stable models.