Part ShapeFromMesh
Part ShapeFromMesh |
Menu location |
---|
Part → Create shape from mesh... |
Workbenches |
Part |
Default shortcut |
None |
Introduced in version |
- |
See also |
Part ConvertToSolid, Part RefineShape, Part PointsFromMesh |
Introduction
The Part ShapeFromMesh command creates a shape from a mesh object. Mesh objects have limited editing capabilities in FreeCAD, converting them to shapes will allow their use with many more boolean and modification tools.
The inverse operation is Mesh FromPartShape from the Mesh Workbench.
Usage
- Analyzing and repairing the mesh object, if needed, should be done before launching this command. Appropriate tools for this task are available in the Mesh Workbench.
- Select the mesh object.
- Select the Part → Create shape from mesh option from the menu.
- The Shape from mesh dialog opens.
- Optionally check the Sew shape checkbox and specify a tolerance:
- This option is usually not needed. It is meant for mesh objects that are not watertight and have small gaps between edges.
- If the option is selected a compound of shells, instead of a compound of faces, is created.
- The sewing operation may be computationally demanding.
- Press the OK button.
- A shape is created as a separate new object.
- Optionally turn the object into a solid with Part MakeSolid.
- Optionally use Part RefineShape on the final object.
Links
- Edit STL Files In FreeCAD video by AllVisuals4U.
Scripting
Creating a Shape from a Mesh can be done by using the makeShapeFromMesh
method from a Part TopoShape; you need to specify the source mesh and tolerance, and assign the result to a new Part Feature object.
Notice that the mesh must be recalculated before it is converted to a Shape, otherwise there won't be topology information, and the conversion won't be successful.
import FreeCAD as App
import Part
doc = App.newDocument()
mesh = doc.addObject("Mesh::Cube", "Mesh")
mesh.recompute()
solid = doc.addObject("Part::Feature", "Shape")
shape = Part.Shape()
shape.makeShapeFromMesh(mesh.Mesh.Topology, 0.1)
solid.Shape = shape
solid.Placement.Base = App.Vector(15, 0, 0)
solid.purgeTouched()
doc.recompute()
Part
- Primitives: Box, Cylinder, Sphere, Cone, Torus, Tube, Create primitives, Shape builder
- Creation and modification: Extrude, Revolve, Mirror, Fillet, Chamfer, Make face from wires, Ruled Surface, Loft, Sweep, Section, Cross sections, 3D Offset, 2D Offset, Thickness, Projection on surface, Attachment
- Boolean: Make compound, Explode Compound, Compound Filter, Boolean, Cut, Fuse, Common, Connect, Embed, Cutout, Boolean fragments, Slice apart, Slice, XOR
- Measure: Measure Linear, Measure Angular, Measure Refresh, Clear All, Toggle All, Toggle 3D, Toggle Delta
User documentation
- Getting started
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