Part Revolve: Difference between revisions
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{{Docnav |
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|[[Part_Extrude|Extrude]] |
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|[[Part_Mirror|Mirror]] |
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|[[Part_Workbench|Part]] |
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|IconL=Part_Extrude.svg |
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|IconR=Part_Mirror.svg |
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|IconC=Workbench_Part.svg |
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}} |
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{{GuiCommand |
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{{GuiCommand|Name=Part Revolve|MenuLocation=Part → Revolve|Workbenches=[[Part Module|Part]], Complete|SeeAlso=}} |
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|Name=Part Revolve |
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|MenuLocation=Part → Revolve |
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|Workbenches=[[Part_Workbench|Part]] |
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}} |
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==Description== <!--T:13--> |
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Revolves the selected object around a given axis. |
Revolves the selected object around a given axis. The following shape types are allowed, and lead to the listed output shapes: |
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are allowed, and lead to the listed output shapes ([[#Notes|See Notes for exceptions]]): |
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! Output shape |
! Output shape |
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|- |
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| Vertex |
| Vertex |
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| Edge |
| Edge |
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| Edge |
| Edge |
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| Face |
| Face |
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| Wire |
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| Shell |
| Shell |
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|- |
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|Face |
| Face |
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| Solid |
| Solid |
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|- |
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| Shell |
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| Compound solid (Compsolid) |
| Compound solid (Compsolid) |
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|} |
|} |
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Solids or compound solids are not allowed as input shapes. |
A [[Sketcher_Workbench|Sketch]] can be used as well. Solids or compound solids are not allowed as input shapes. Normal compounds are currently not allowed either. |
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are currently not allowed, too. Future versions will check the actual shape |
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type of compound objects. |
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The Angle argument specifies how far the object is to be turned. |
The Angle argument specifies how far the object is to be turned. The coordinates move the origin of the axis of revolving, relative to the origin of the coordinate system. |
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coordinates move the origin of the axis of revolving, relative to the origin |
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of the coordinate system. |
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If you select a user defined axis, the numbers define the direction of the |
If you select a user defined axis, the numbers define the direction of the revolving axis with respect to the coordinate system: If the Z coordinate is 0 and the Y and X coordinate are non-zero, then the axis will lie in the X-Y-plane. Its angle is such that its tangent is the ratio of the given X and Y coordinates. |
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revolving axis with respect to the coordinate system: If the Z coordinate is |
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0 and the Y and X coordinate are non-zero, then the axis will lie in the |
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X-Y-plane. Its angle is such that its tangent is the ratio of the given |
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X and Y coordinates. |
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==Notes== <!--T:14--> |
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*If your version of FreeCAD has a check box for Solid in the Revolve dialog, you can make Solids from closed Wires and Edges. |
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*If Revolve is performed using an axis that intersects the face to rotate, and you want to create a solid, the result might be invalid. This can happen for various reasons, self-intersection, direction, etc. |
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* [[App_Link|App Link]] objects linked to the appropriate object types can also be used as shapes and to specify the axis. {{Version|0.20}} |
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* If the object to revolve intersects the rotation axis the operation will fail in most cases. |
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{{Docnav |
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|[[Part_Extrude|Extrude]] |
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|[[Part_Mirror|Mirror]] |
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|[[Part_Workbench|Part]] |
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|IconL=Part_Extrude.svg |
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|IconR=Part_Mirror.svg |
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|IconC=Workbench_Part.svg |
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}} |
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{{Part Tools navi{{#translation:}}}} |
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Latest revision as of 13:50, 15 November 2022
Part Revolve |
Menu location |
---|
Part → Revolve |
Workbenches |
Part |
Default shortcut |
None |
Introduced in version |
- |
See also |
None |
Description
Revolves the selected object around a given axis. The following shape types are allowed, and lead to the listed output shapes:
Input shape | Output shape |
---|---|
Vertex | Edge |
Edge | Face |
Wire | Shell |
Face | Solid |
Shell | Compound solid (Compsolid) |
A Sketch can be used as well. Solids or compound solids are not allowed as input shapes. Normal compounds are currently not allowed either.
The Angle argument specifies how far the object is to be turned. The coordinates move the origin of the axis of revolving, relative to the origin of the coordinate system.
If you select a user defined axis, the numbers define the direction of the revolving axis with respect to the coordinate system: If the Z coordinate is 0 and the Y and X coordinate are non-zero, then the axis will lie in the X-Y-plane. Its angle is such that its tangent is the ratio of the given X and Y coordinates.
Notes
- App Link objects linked to the appropriate object types can also be used as shapes and to specify the axis. introduced in version 0.20
- If the object to revolve intersects the rotation axis the operation will fail in most cases.
- Primitives: Box, Cylinder, Sphere, Cone, Torus, Tube, Create primitives, Shape builder
- Creation and modification: Extrude, Revolve, Mirror, Fillet, Chamfer, Make face from wires, Ruled Surface, Loft, Sweep, Section, Cross sections, 3D Offset, 2D Offset, Thickness, Projection on surface, Attachment
- Boolean: Make compound, Explode Compound, Compound Filter, Boolean, Cut, Fuse, Common, Connect, Embed, Cutout, Boolean fragments, Slice apart, Slice, XOR
- Measure: Measure Linear, Measure Angular, Measure Refresh, Clear All, Toggle All, Toggle 3D, Toggle Delta
- Getting started
- Installation: Download, Windows, Linux, Mac, Additional components, Docker, AppImage, Ubuntu Snap
- Basics: About FreeCAD, Interface, Mouse navigation, Selection methods, Object name, Preferences, Workbenches, Document structure, Properties, Help FreeCAD, Donate
- Help: Tutorials, Video tutorials
- Workbenches: Std Base, Arch, Assembly, CAM, Draft, FEM, Inspection, Mesh, OpenSCAD, Part, PartDesign, Points, Reverse Engineering, Robot, Sketcher, Spreadsheet, Surface, TechDraw, Test Framework
- Hubs: User hub, Power users hub, Developer hub