Part EditAttachment
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Part Attachment |
Menu location |
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Part → Attachment... |
Workbenches |
Part, PartDesign |
Default shortcut |
None |
Introduced in version |
- |
See also |
Placement |
Description
To be detailed.
(When you start creating a solid primitive, it can be inserted at point 0,0,0 using the same system of axes BodyOrigin, ObjectXY, or you can map the solid in the ways ObjectXZ and ObjectYZ.)
Useful stuff: User:DeepSOIC
How to use
todo
In PartDesign, Attachment is automatically called.
Options
Note: clean up needed, and decide how to present info: list or table? Table is easier to read, list is easier to translate.
Attachment mode
- Deactivated (Default, no reference selected)
- Translate origin (Origin is aligned to matched Vertex. Orientation is controlled by Placement property. Reference combinations: Vertex)
- Object's XYZ (Placement is made equal to Placement of linked object. Reference combinations: Any, Conic)
- Object's XZ-Y (X', Y', Z' axis are matched with objet's local X, Z, -Y respectively. Reference combinations: Any, Conic)
- Object's YZX (X', Y', Z' axis are matched with objet's local Y, Z, X respectively. Reference combinations: Any, Conic)
- XY on plane (X', Y' plane is aligned to coincide planar face. Reference combinations: Plane)
- XY tangent to surface (X', Y' plane is made tangent to surface at vertex. Reference combinations: Face, Vertex / Vertex, Face)
- Z tangent to edge (Z' axis is aligned to be tangent to edge. Optional Vertex link defines where. Reference combinations: Edge / Edge, Vertex / Vertex, Edge)
- Frenet NBT (Align to Frenet-Serret coordinate system of curved edge. Optional Vertex link defines where. Reference combinations: Curve / Curve, Vertex / Vertex, Curve)
- Frenet TNB (Align to Frenet-Serret coordinate system of curved edge. Optional Vertex link defines where. Reference combinations: Curve / Curve, Vertex / Vertex, Curve)
- Frenet TBN (Align to Frenet-Serret coordinate system of curved edge. Optional Vertex link defines where. Reference combinations: Curve / Curve, Vertex / Vertex, Curve)
- Concentric (Align XY plane to osculating circle of an edge. Optional Vertex link defines where. Reference combinations: Curve / Circle / Curve, Vertex / Circle, Vertex / Vertex, Curve / Vertex, Circle)
- Revolution section (Align Y' axis of osculating circle of an edge. Optional Vertex link defines where. Reference combinations: Curve / Circle / Curve, Vertex / Circle, Vertex / Vertex, Curve / Vertex, Circle)
- XY plane by 3 points (Align XY plane to pass through three vertices. Reference combinations: Vertex, Vertex, Vertex / Line, Vertex / Vertex, Line / Line, Line)
- XZ plane by 3 points (Align XZ plane to pass through 3 points. X axis will pass through two first points. Reference combinations: Vertex, Vertex, Vertex / Line, Vertex / Vertex, Line / Line, Line)
- Folding (Specialty mode for folding polihedra. Select 4 edge in order: foldable edge, fold line, other fold line, other foldable edge. XY plane will be aligned to folding the first edge. Reference combinations: Line, Line, Line, Line)
Attachment mode | Action | Reference combinations |
---|---|---|
Deactivated | Default, no reference selected | |
Translate origin | Origin is aligned to matched Vertex.
Orientation is controlled by Placement property. |
Vertex |
Object's XYZ | Placement is made equal to Placement of linked object. | Any
Conic |
Object's XZ-Y | X', Y', Z' axis are matched with objet's local X, Z, -Y respectively. | Any
Conic |
Object's YZX | X', Y', Z' axis are matched with objet's local Y, Z, X respectively. | Any
Conic |
XY on plane | X', Y' plane is aligned to coincide planar face. | Plane |
XY tangent to surface | X', Y' plane is made tangent to surface at vertex. | Face, Vertex / Vertex, Face |
Z tangent to edge | Z' axis is aligned to be tangent to edge
Optional Vertex link defines where. |
Edge
Edge, Vertex / Vertex, Edge |
Frenet NBT | Align to Frenet-Serret coordinate system of curved edge
Optional Vertex link defines where. |
Curve
Curve, Vertex / Vertex, Curve |
Frenet TNB | Align to Frenet-Serret coordinate system of curved edge
Optional Vertex link defines where. |
Curve
Curve, Vertex / Vertex, Curve |
Frenet TBN | Align to Frenet-Serret coordinate system of curved edge
Optional Vertex link defines where. |
Curve
Curve, Vertex / Vertex, Curve |
Concentric | Align XY plane to osculating circle of an edge.
Optional Vertex link defines where. |
Curve
Circle Curve, Vertex / Vertex, Curve Circle, Vertex / Vertex, Circle |
Revolution section | Align Y' axis of osculating circle of an edge.
Optional Vertex link defines where. |
Curve
Circle Curve, Vertex / Vertex, Curve Circle, Vertex / Vertex, Circle |
XY plane by 3 points | Align XY plane to pass through three vertices. | Vertex, Vertex, Vertex
Line, Vertex / Vertex, Line Line, Line |
XZ plane by 3 points | Align XZ plane to pass through 3 points.
X axis will pass through two first points. |
Vertex, Vertex, Vertex
Line, Vertex / Vertex, Line Line, Line |
Folding | Specialty mode for folding polihedra.
Select 4 edge in order: foldable edge, fold line, other fold line, other foldable edge. XY plane will be aligned to folding the first edge. |
Line, Line, Line, Line |
Reference selected
- Reference 1 = Solid,
- Object's XYZ
- Object's XZ-Y
- Object's YZX
- Reference 1 = Face,
- XY on plane
- Reference 1 = Edge,
- Z tangent to edge
- Reference 2 = Edge (Vertex/Edge/Face/Line/Curve/Circle)
- Z tangent to edge
- XY plane by 3 points
- XZ plane by 3 points
- Reference 2 = Edge (Vertex/Edge/Face/Line/Curve/Circle)
- Reference 1 = Point, Vertex,
- Translate origin
- Reference 2 = Edge (Vertex/Edge/Face/Line/Curve/Circle)
- Z tangent to edge
- XY plane by 3 points
- XZ plane by 3 points
- Reference 2 = Edge (Vertex/Edge/Face/Line/Curve/Circle)
Reference 1 | option 1 | Reference 2 | option 2 | Reference 3 | option 3 | Reference 4 |
---|---|---|---|---|---|---|
Solid |
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Face |
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Vertex |
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Edge |
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Edge (Vertex/Edge/Face/Line/Curve/Circle) |
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Vertex | ||
Point, Vertex |
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Edge (Vertex/Edge/Face/Line/Curve/Circle) |
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