PartDesign SubtractiveWedge: Difference between revisions

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{{GuiCommand|Name=PartDesign SubtractiveWedge|Workbenches=[[PartDesign Workbench|PartDesign]]|MenuLocation=Part Design → Create a subtractive primitive → Subtractive Wedge|Shortcut=None|SeeAlso=[[PartDesign CompPrimitiveSubtractive]]}}
{{GuiCommand|Name=PartDesign SubtractiveWedge|Workbenches=[[PartDesign Workbench|PartDesign]]|MenuLocation=Part Design → Create a subtractive primitive → Subtractive Wedge|Shortcut=None|SeeAlso=[[PartDesign CompPrimitiveSubtractive]]}}


==Description==
==Description== <!--T:2-->


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Inserts a subtractive wedge in the active Body. Its shape is subtracted from the existing solid.
Inserts a subtractive wedge in the active Body. Its shape is subtracted from the existing solid.


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{{Version|0.17}}
{{Version|0.17}}


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[[File:PartDesign_SubtractiveWedge_example.svg|none]]
[[File:PartDesign_SubtractiveWedge_example.svg|none]]


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''On the left: active body (A) shown in grey and subtractive wedge (B) shown in transparent red; result on the right.''
''On the left: active body (A) shown in grey and subtractive wedge (B) shown in transparent red; result on the right.''


==How to use==
==How to use== <!--T:7-->


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# Press the {{KEY|[[Image:PartDesign SubtractiveWedge.png|24px]] '''Subtractive Wedge'''}} button. '''Note''': the Subtractive Wedge is part of an icon menu labelled ''Create an additive primitive''. After launching FreeCAD, the Subtractive Box is the one displayed in the toolbar. To get the Wedge, click on the down arrow besides the visible icon and select Subtractive Wedge in the menu.
# Press the {{KEY|[[Image:PartDesign SubtractiveWedge.png|24px]] '''Subtractive Wedge'''}} button. '''Note''': the Subtractive Wedge is part of an icon menu labelled ''Create an additive primitive''. After launching FreeCAD, the Subtractive Box is the one displayed in the toolbar. To get the Wedge, click on the down arrow besides the visible icon and select Subtractive Wedge in the menu.
# Set the Primitive parameters and [[Part_Attachment|Attachment]].
# Set the Primitive parameters and [[Part_Attachment|Attachment]].
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# A Wedge feature appears under the active Body.
# A Wedge feature appears under the active Body.


==Options==
==Options== <!--T:9-->


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The Wedge can be edited after its creation in two ways:
The Wedge can be edited after its creation in two ways:
* Double-clicking it in the Model tree, or by right-clicking and selecting '''Edit primitive''' in the contextual menu; this brings up the Primitive parameters.
* Double-clicking it in the Model tree, or by right-clicking and selecting '''Edit primitive''' in the contextual menu; this brings up the Primitive parameters.
* Via the [[Property editor]].
* Via the [[Property editor]].


==Properties==
==Properties== <!--T:11-->


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Using the default placement, the below inputs are:
Using the default placement, the below inputs are:
*{{PropertyData|X min/max}} : Base face X axis span
*{{PropertyData|X min/max}} : Base face X axis span

Revision as of 20:19, 2 February 2018

PartDesign SubtractiveWedge

Menu location
Part Design → Create a subtractive primitive → Subtractive Wedge
Workbenches
PartDesign
Default shortcut
None
Introduced in version
-
See also
PartDesign CompPrimitiveSubtractive

Description

Inserts a subtractive wedge in the active Body. Its shape is subtracted from the existing solid.

introduced in version 0.17

On the left: active body (A) shown in grey and subtractive wedge (B) shown in transparent red; result on the right.

How to use

  1. Press the Subtractive Wedge button. Note: the Subtractive Wedge is part of an icon menu labelled Create an additive primitive. After launching FreeCAD, the Subtractive Box is the one displayed in the toolbar. To get the Wedge, click on the down arrow besides the visible icon and select Subtractive Wedge in the menu.
  2. Set the Primitive parameters and Attachment.
  3. Click OK.
  4. A Wedge feature appears under the active Body.

Options

The Wedge can be edited after its creation in two ways:

  • Double-clicking it in the Model tree, or by right-clicking and selecting Edit primitive in the contextual menu; this brings up the Primitive parameters.
  • Via the Property editor.

Properties

Using the default placement, the below inputs are:

  • DataX min/max : Base face X axis span
  • DataY min/max: Wedge height span
  • DataZ min/max : Base face Z axis span
  • DataX2 min/max : Top face X axis span
  • DataZ2 min/max : Top face Z axis span