PartDesign Pocket/ru: Difference between revisions
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<languages/> |
<languages/> |
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{{Docnav |
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{{Docnav/ru |
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|[[PartDesign_AdditiveWedge|Additive wedge]] |
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|[[PartDesign_AdditiveWedge/ru|Аддитивный клин]] |
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|[[PartDesign_Hole|Hole]] |
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|[[PartDesign_Hole/ru|Отверстие]] |
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|[[PartDesign_Workbench|PartDesign]] |
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|[[PartDesign_Workbench/ru|Верстак PartDesign]] |
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|IconL=PartDesign_AdditiveWedge.svg |
|IconL=PartDesign_AdditiveWedge.svg |
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|IconR=PartDesign_Hole.svg |
|IconR=PartDesign_Hole.svg |
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}} |
}} |
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<div class="mw-translate-fuzzy"> |
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{{GuiCommand/ru |
{{GuiCommand/ru |
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|Name= |
|Name/ru=Вырез |
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|Name |
|Name=PartDesign_Pocket |
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|MenuLocation=Part Design → Create a substractive feature → Вырез |
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|Workbenches=[[PartDesign Workbench/ru|PartDesign]], Complete |
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|Workbenches=[[PartDesign_Workbench/ru|PartDesign]] |
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|MenuLocation=PartDesign → Карман |
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|SeeAlso=[[PartDesign_Pad/ru|Выдавливание]] |
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}} |
}} |
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</div> |
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==Description== |
==Description== |
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The '''Pocket''' tool cuts out a solid by extruding a sketch (or a face of the solid) in a straight path and subtracting it from the solid. |
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The '''Pocket''' tool cuts solids by extruding a sketch or a face of a solid along a straight path. |
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[[File:PartDesign Pocket example.svg|none]] |
[[File:PartDesign Pocket example.svg|none]] |
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==Usage== |
==Usage== |
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# Select the sketch to be pocketed. |
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# Select a single sketch or one or more faces from the Body. |
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#: The sketch must be mapped to the planar face of an existing solid or Part Design feature, or an error message will appear. {{VersionMinus|0.16}} |
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# Press the {{ |
# Press the {{Button|[[Image:PartDesign_Pocket.svg|16px]] [[PartDesign_Pocket|Pocket]]}} button. |
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# Set the Pocket parameters |
# Set the Pocket parameters, see [[#Options|Options]] below. |
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# Press the {{Button|OK}} button. |
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# Click OK. |
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==Options== |
==Options== |
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[[Image:Pocket_options.png|left]] |
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When creating a pocket, the '''Pocket parameters''' |
When creating a pocket, or after double-clicking an existing pocket in the [[Tree_view|Tree view]], the '''Pocket parameters''' task panel is shown. It offers the following settings: |
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===Dimension=== |
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[[Image:PartDesign_Pocket_Taskpanel.png|frame|left]] |
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Enter a numeric value for the depth of the pocket. The default direction for extrusion is into the support. Extrusions occur [http://en.wikipedia.org/wiki/Surface_normal normal] to the defining sketch plane. Negative dimensions are not possible. Use the '''Reversed''' option instead. |
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===To first=== |
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===Type=== |
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The pocket will extrude up to the first face of the support in the extrusion direction. In other words, it will cut through all material until it reaches an empty space. |
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===Through all=== |
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Type offers five different ways of specifying the length of the pocket: |
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The pocket will cut through all material in the extrusion direction. With the option '''Symmetric to plane''' the pad will cut through all material in both directions. |
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===Up to face=== |
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====Dimension==== |
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The pocket will extrude up to a face in the support that can be chosen by clicking on it. |
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===Two dimensions=== |
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Enter a numeric value for the '''Length''' of the pocket. With the option '''Symmetric to plane''' the pocket will extend half the given length to either side of the sketch or face. |
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This allows to enter a second length in which the pocket should extend in the opposite direction (into the support). Again can be changed by ticking the '''Reversed''' option. {{VersionPlus|0.17}} |
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====Through all==== |
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The pocket will extend up to the last face of the support it encounters in its direction. With the option '''Symmetric to plane''' the pocket will cut through all material in both directions. Note that for technical reasons, ''Through All'' is actually a 10 meter deep pocket. If you need deeper pockets, use the type '''Dimension'''. |
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====To first==== |
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The pocket will extend up to the first face of the support it encounters in its direction. |
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====Up to face==== |
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The pocket will extend up to a face. Press the {{Button|Select face}} button and select a face or a [[PartDesign_Plane|datum plane]] from the Body. |
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====Two dimensions==== |
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This allows to enter a second length in which the pocket should extend in the opposite direction. The directions can be switched by checking the '''Reversed''' option. |
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=== Offset to face === |
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Offset from face at which the pocket will end. This option is only available if '''Type''' is '''Through all''', '''To first''' or '''Up to face'''. |
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===Length=== |
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Defines the length of the pocket. This option is only available if '''Type''' is '''Dimension''' or '''Two dimensions'''. The length is measured along the direction vector, or along the normal of the sketch or face. Negative values are not possible. Use the '''Reversed''' option instead. |
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===2nd length=== |
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Defines the length of the pocket in the opposite direction. This option is only available if '''Type''' is '''Two dimensions'''. |
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=== Symmetric to plane === |
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Check this option to extrude half the given length to either side of the sketch or face, if '''Type''' is '''Dimension''', or '''Through all''' if that is the '''Type'''. |
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=== Reversed === |
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Reverses the direction of the pocket. |
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===Direction=== |
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==== Direction/edge ==== |
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You can select the direction of the extrusion: |
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* '''Sketch normal''' or '''Face normal:''' The sketch or face is extruded in the opposite direction of its normal. If you have selected several sketches or faces to be extruded, the normal of the first one will be used. |
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* '''Select reference...:''' The sketch or face is extruded in the opposite direction of a straight edge or a [[PartDesign_Line|datum line]] selected from the Body. |
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* '''Custom direction:''' The sketch or face is extruded in the direction of the specified vector. |
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==== Show direction ==== |
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If checked, the pocket direction will be shown. In case the pocket uses a '''Custom direction''', it can be changed. |
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==== Length along sketch normal ==== |
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If checked, the pocket length is measured along the sketch or face normal, otherwise along the custom direction. |
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=== Taper angle === |
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Tapers the pocket in the extrusion direction by the given angle. A positive angle means the outer pocket border gets wider. Note that inner structures receive the opposite taper angle. This is done to facilitate the design of molds and molded parts. This option is only available if '''Type''' is '''Dimension''' or '''Two dimensions'''. |
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=== 2nd taper angle === |
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Tapers the pocket in the opposite extrusion direction by the given angle. See '''Taper angle'''. This option is only available if '''Type''' is '''Two dimensions'''. |
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==Properties== |
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===Data=== |
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{{TitleProperty|Part Design}} |
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* {{PropertyData|Refine|Bool}}: True or false. Cleans up residual edges left after the operation. This property is initially set according to the user's settings (found in {{MenuCommand|Preferences → Part Design → General → Model settings}}). |
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{{TitleProperty|Pocket}} |
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* {{PropertyData|Type|Enumeration}}: Defines how the pocket will be extruded, see [[#Options|Options]]. |
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* {{PropertyData|Length|Length}}: Defines the length of the pocket, see [[#Options|Options]]. |
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* {{PropertyData|Length2|Length}}: Second pocket length in case the {{PropertyData|Type}} is '''TwoLengths''', see [[#Options|Options]]. |
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* {{PropertyData|Use Custom Vector|Bool}}: If checked, the pocket direction will not be the normal vector of the sketch but the given vector, see [[#Options|Options]]. |
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* {{PropertyData|Direction|Vector}}: Vector of the pocket direction if {{PropertyData|Use Custom Vector}} is used. |
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* {{PropertyData|Reference Axis|LinkSub}} |
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* {{PropertyData|Along Sketch Normal|Bool}}: If ''true'', the pocket length is measured along the sketch normal. Otherwise and if {{PropertyData|Use Custom Vector}} is used, it is measured along the custom direction. |
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* {{PropertyData|Up To Face|LinkSub}}: A face the pocket will extrude up to, see [[#Options|Options]]. |
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* {{PropertyData|Offset|Length}} |
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* {{PropertyData|Taper Angle|Angle}} |
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* {{PropertyData|Taper Angle2|Angle}} |
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{{TitleProperty|Sketch Based}} |
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* {{PropertyData|Profile|LinkSub}} |
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* {{PropertyData|Midplane|Bool}} |
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* {{PropertyData|Reversed|Bool}} |
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* {{PropertyData|Allow Multi Face|Bool}} |
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==Limitations== |
==Limitations== |
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* Use the type '''Dimension''' or '''Through All''' wherever possible because the other types sometimes give trouble when they are being patterned |
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* Otherwise, the pocket feature has the same [[PartDesign_Pad#Limitations|limitations]] as the pad feature. |
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* Use the type '''Dimension''' or '''Through All''' wherever possible because the other types sometimes give trouble when they are being patterned |
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==Useful links== |
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* Otherwise, the pocket feature has the same [[PartDesign_Pad#Limitations|limitations]] as the Pad feature. |
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An [http://forum.freecadweb.org/viewtopic.php?f=3&t=3733&start=10 example] with the practice on the forum. |
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{{Docnav |
{{Docnav/ru |
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|[[PartDesign_AdditiveWedge| |
|[[PartDesign_AdditiveWedge/ru|Аддитивный клин]] |
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|[[PartDesign_Hole| |
|[[PartDesign_Hole/ru|Отверстие]] |
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|[[PartDesign_Workbench|PartDesign]] |
|[[PartDesign_Workbench/ru|Верстак PartDesign]] |
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|IconL=PartDesign_AdditiveWedge.svg |
|IconL=PartDesign_AdditiveWedge.svg |
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|IconR=PartDesign_Hole.svg |
|IconR=PartDesign_Hole.svg |
Latest revision as of 10:28, 6 April 2024
Вырез |
Системное название |
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PartDesign_Pocket |
Расположение в меню |
Part Design → Create a substractive feature → Вырез |
Верстаки |
PartDesign |
Быстрые клавиши |
Нет |
Представлено в версии |
- |
См. также |
Выдавливание |
Description
The Pocket tool cuts solids by extruding a sketch or a face of a solid along a straight path.
Sketch profile (A) was mapped to the top face of base solid (B); result after pocketing through on the right.
Usage
- Select a single sketch or one or more faces from the Body.
- Press the Pocket button.
- Set the Pocket parameters, see Options below.
- Press the OK button.
Options
When creating a pocket, or after double-clicking an existing pocket in the Tree view, the Pocket parameters task panel is shown. It offers the following settings:
Type
Type offers five different ways of specifying the length of the pocket:
Dimension
Enter a numeric value for the Length of the pocket. With the option Symmetric to plane the pocket will extend half the given length to either side of the sketch or face.
Through all
The pocket will extend up to the last face of the support it encounters in its direction. With the option Symmetric to plane the pocket will cut through all material in both directions. Note that for technical reasons, Through All is actually a 10 meter deep pocket. If you need deeper pockets, use the type Dimension.
To first
The pocket will extend up to the first face of the support it encounters in its direction.
Up to face
The pocket will extend up to a face. Press the Select face button and select a face or a datum plane from the Body.
Two dimensions
This allows to enter a second length in which the pocket should extend in the opposite direction. The directions can be switched by checking the Reversed option.
Offset to face
Offset from face at which the pocket will end. This option is only available if Type is Through all, To first or Up to face.
Length
Defines the length of the pocket. This option is only available if Type is Dimension or Two dimensions. The length is measured along the direction vector, or along the normal of the sketch or face. Negative values are not possible. Use the Reversed option instead.
2nd length
Defines the length of the pocket in the opposite direction. This option is only available if Type is Two dimensions.
Symmetric to plane
Check this option to extrude half the given length to either side of the sketch or face, if Type is Dimension, or Through all if that is the Type.
Reversed
Reverses the direction of the pocket.
Direction
Direction/edge
You can select the direction of the extrusion:
- Sketch normal or Face normal: The sketch or face is extruded in the opposite direction of its normal. If you have selected several sketches or faces to be extruded, the normal of the first one will be used.
- Select reference...: The sketch or face is extruded in the opposite direction of a straight edge or a datum line selected from the Body.
- Custom direction: The sketch or face is extruded in the direction of the specified vector.
Show direction
If checked, the pocket direction will be shown. In case the pocket uses a Custom direction, it can be changed.
Length along sketch normal
If checked, the pocket length is measured along the sketch or face normal, otherwise along the custom direction.
Taper angle
Tapers the pocket in the extrusion direction by the given angle. A positive angle means the outer pocket border gets wider. Note that inner structures receive the opposite taper angle. This is done to facilitate the design of molds and molded parts. This option is only available if Type is Dimension or Two dimensions.
2nd taper angle
Tapers the pocket in the opposite extrusion direction by the given angle. See Taper angle. This option is only available if Type is Two dimensions.
Properties
Data
Part Design
- ДанныеRefine (
Bool
): True or false. Cleans up residual edges left after the operation. This property is initially set according to the user's settings (found in Preferences → Part Design → General → Model settings).
- ДанныеType (
Enumeration
): Defines how the pocket will be extruded, see Options. - ДанныеLength (
Length
): Defines the length of the pocket, see Options. - ДанныеLength2 (
Length
): Second pocket length in case the ДанныеType is TwoLengths, see Options. - ДанныеUse Custom Vector (
Bool
): If checked, the pocket direction will not be the normal vector of the sketch but the given vector, see Options. - ДанныеDirection (
Vector
): Vector of the pocket direction if ДанныеUse Custom Vector is used. - ДанныеReference Axis (
LinkSub
) - ДанныеAlong Sketch Normal (
Bool
): If true, the pocket length is measured along the sketch normal. Otherwise and if ДанныеUse Custom Vector is used, it is measured along the custom direction. - ДанныеUp To Face (
LinkSub
): A face the pocket will extrude up to, see Options. - ДанныеOffset (
Length
) - ДанныеTaper Angle (
Angle
) - ДанныеTaper Angle2 (
Angle
)
Sketch Based
- ДанныеProfile (
LinkSub
) - ДанныеMidplane (
Bool
) - ДанныеReversed (
Bool
) - ДанныеAllow Multi Face (
Bool
)
Limitations
- Use the type Dimension or Through All wherever possible because the other types sometimes give trouble when they are being patterned
- Otherwise, the pocket feature has the same limitations as the Pad feature.
- Инструменты структуры: Part, Group
- Вспомогательные инструменты: Create body, Create sketch, Edit sketch, Map sketch to face
- Инструменты моделирования
- Инструменты данных: Create a datum point, Create a datum line, Create a datum plane, Create a local coordinate system, Create a shape binder, Create a clone
- Аддитивные инструменты: Pad, Revolution, Additive loft, Additive pipe, Additive box, Additive cone, Additive cylinder, Additive ellipsoid, Additive prism, Additive sphere, Additive torus, Additive wedge
- Субстрактивные инструменты: Pocket, Hole, Groove, Subtractive loft, Subtractive pipe, Subtractive box, Subtractive cone, Subtractive cylinder, Subtractive ellipsoid, Subtractive prism, Subtractive sphere, Subtractive torus, Subtractive wedge
- Инструменты трансформации: Mirrored, Linear Pattern, Polar Pattern, Create MultiTransform
- Отделочные инструменты: Fillet, Chamfer, Draft, Thickness
- Бинарные: Boolean operation
- Дополнительно: Migrate, Shaft design wizard, Involute gear
- Инструменты контекстного меню: Set tip, Move object to other body, Move object after other object
- Начинающим
- Установка: Загрузка, Windows, Linux, Mac, Дополнительных компонентов, Docker, AppImage, Ubuntu Snap
- Базовая: О FreeCAD, Интерфейс, Навигация мыши, Методы выделения, Имя объекта, Настройки, Верстаки, Структура документа, Свойства, Помоги FreeCAD, Пожертвования
- Помощь: Учебники, Видео учебники
- Верстаки: Std Base, Arch, Assembly, CAM, Draft, FEM, Inspection, Mesh, OpenSCAD, Part, PartDesign, Points, Reverse Engineering, Robot, Sketcher, Spreadsheet, Surface, TechDraw, Test Framework