PartDesign Fillet/es: Difference between revisions

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{{Docnav|[[PartDesign_MultiTransform|Create MultiTransform]]|[[PartDesign Chamfer|Chamfer]]|[[PartDesign_Workbench|PartDesign]]|IconL=PartDesign_MultiTransform.png|IconC=Workbench_PartDesign.svg|IconR=PartDesign Chamfer.png}}


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{{Docnav/es
{{GuiCommand/es|Name=PartDesign Fillet|Workbenches=[[PartDesign Workbench/es|Diseño de Piezas]], Complete|MenuLocation=Diseño de Piezas → Redondeo|SeeAlso=[[Part Fillet/es|Redondeo]]}}
|[[PartDesign_MultiTransform/es|Crear MultiTransformación]]
|[[PartDesign Chamfer/es|Chaflán]]
|[[PartDesign_Workbench/es|DiseñoPieza]]
|IconL=PartDesign_MultiTransform.svg
|IconC=Workbench_PartDesign.svg
|IconR=PartDesign_Chamfer.svg
}}
</div>
</div>


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{{GuiCommand/es
==== Descripción ====
|Name=PartDesign Fillet
|Name/es=DiseñoPiezas Redondeo
|Workbenches=[[PartDesign Workbench/es|DiseñoPiezas]]
|MenuLocation=DiseñoPiezas → Redondeo
|SeeAlso=[[PartDesign_Chamfer|Chaflán]],[[Part Fillet/es|Piezas Redondeo]]
}}
</div>


== Descripción ==

<div class="mw-translate-fuzzy">
Esta herramienta crea redondeos en las aristas seleccionadas de un objeto. Se crea una nueva entrada de Redondeo, (seguida por un número de secuencia si ya existen redondeos en el documento) en el árbol del proyecto.
Esta herramienta crea redondeos en las aristas seleccionadas de un objeto. Se crea una nueva entrada de Redondeo, (seguida por un número de secuencia si ya existen redondeos en el documento) en el árbol del proyecto.
</div>
</div>


== Utilización ==
This tool creates fillets (rounds) on the selected edges of an object. A new separate Fillet entry (followed by a sequential number if there are already existing fillets in the document) is created in the Project tree.


=== Add a fillet ===
[[Image:PartDesign_Fillet-01.png|thumb|left|Select edges on the object before starting the tool.]]
[[Image:PartDesign_Fillet-02.png|thumb|left|Set the fillet radius in the Fillet parameters.]]
[[Image:PartDesign_Fillet-03.png|thumb|left|A Fillet object is added in the Project tree.]]


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* Selecciona una o varias aristas o una cara en un objeto, y luego inicia la herramienta haciendo clic en su icono o entrando en el menú. En caso de que hayas seleccionado una cara, todos sus bordes se respetan para el fileteado.
[[Image:PartDesign_Fillet-01.png|thumb|left|Selecciona aristas en el objeto antes de iniciar la herramienta.]]
* En el [[Task_panel/es|Panel de tareas]] que aparece, establezca el radio de fileteado ya sea ingresando el valor, o haciendo clic en las flechas arriba/abajo.
[[Image:PartDesign_Fillet-02.png|thumb|left|Establece el radio de redondeo en los parámetros de Redondeo.]]
* Si desea agregar más aristas o caras, haga clic en el botón {{Button|Agregar}} y seleccione las aristas y/o las caras.
[[Image:PartDesign_Fillet-03.png|thumb|left|Un objeto redondeo se añade al árbol del proyecto.]]
* Si desea eliminar aristas o caras

** o bien seleccione el borde/cara en la lista del diálogo y pulse la tecla {{KEY|DEL}}. ''Nota'': Como debe haber al menos un borde para la característica, el último borde o cara restante en la lista no puede ser eliminado.
==== Utilización====
** o pulse el botón {{Button|Eliminar}}. Todos los bordes y caras que se hayan seleccionado previamente se resaltarán en color púrpura. Seleccione el borde o la cara que desea eliminar.

* Pulsa {{Button|OK}} para validar.
* Selecciona una o varias aristas sobre un objeto, e inicia la herramienta pulsando sobre su icono o a través del menú.
* En los parámetros de redondeo en el panel de tareas, establece el radio introduciendo un valor o pulsando en las flechas de arriba y abajo. El redondeo aplicado se mostrará en tiempo real.
* Pulsa OK para validar.
* Para una cadena de aristas tangentes entre sí, se puede seleccionar una única arista; el redondeo se propagará a lo largo de la cadena.
* Para una cadena de aristas tangentes entre sí, se puede seleccionar una única arista; el redondeo se propagará a lo largo de la cadena.
* Para editar el redondeo después de que la función ha sido validada, haz doble clic en la etiqueta del redondeo en el árbol del proyecto o pulsa con el botón derecho sobre ella y selecciona '''Editar Redondeo'''.
* Para editar el redondeo después de que la función ha sido validada, haz doble clic en la etiqueta del redondeo en el árbol del proyecto o pulsa con el botón derecho sobre ella y selecciona '''Editar Redondeo'''.
</div>


=== Edit a fillet ===


# Do one of the following:
==== Redondeo de Diseño de Piezas VS. Redondeo de Piezas ====
#* Double-click the Fillet object in the [[Tree_view|Tree view]]
'''El Redondeo de Diseño de Piezas no debe confundirse con el [[Part Fillet/es|Redondeo de Piezas]]'''. Aunque comnparten el mismo icono, no son lo mismo, y no se utilizan del mismo modo.
#* Right-click the Fillet object in the [[Tree_view|Tree view]] and select {{MenuCommand|Edit Fillet}} from the context menu.
# The {{MenuCommand|Fillet parameters}} [[Task_panel|task panel]] opens.See [[#Options|Options]] for more information.
# Press the {{Button|OK}} button to finish.


==Options==
Aquí puedes ver las diferencias entre ambos:


* To add edges do one of the following:
* El Redondeo de Diseño de Piezas es ''paramétrico''. Después de aplicar un redondeo, su radio puede editarse; esto no es posible con el Redondeo de Piezas.
** Press the {{Button|Add}} button to start selecting edges and/or faces in the [[3D_view|3D view]].
* Las aristas deben seleccionarse sobre un objeto antes de activar el redondeo de Diseño de Piezas. Con el redondeo de Piezas, la herramienta puede iniciarse y seleccionar después un sólido y las aristas.
** To select all remaining edges do the following:
* El Redondeo de Diseño de Piezas crea una entrada de redondeo separada (seguida por un número de secuencia si ya existen otros redondeos) en el árbol de proyecto. El redondeo de Piezas se convierte en la raíz del objeto al que se ha aplicado.
**# If required press the {{Button|Add}} button.
* El Redondeo de Diseño de Piezas ofrece una previsualización en tiempo real del redondeo a aplicar a los objetos antes de validar la función.
**# Use the {{KEY|Ctrl}}+{{KEY|Shift}}+{{KEY|A}} keyboard shortcut, or right-click the list and select {{MenuCommand|Add all edges}} from the context menu. {{Version|0.20}}
* El redondeo de Pieza soporta radios variables (con un de inicio y un radio final). El Redondeo de Diseño de Piezas no.
* To remove edges do one of the following:
{{clear}}
** Press the {{Button|Remove}} button to start deselecting edges and/or faces in the [[3D_view|3D view]]. Selected elements are highlighted in purple.
</div>
** Select one or more elements in the list and press the {{KEY|Del}} key, or right-click the list and select {{MenuCommand|Remove}} from the context menu.
* Set the {{MenuCommand|Radius}} of the fillet.
* Check the {{MenuCommand|Use all edges}} checkbox to select all edges of the previous feature. This deactivates the selection list and the related buttons. {{Version|0.20}}


== Notes ==
* Select a single or multiple edges or a face on an object, then start the tool either by clicking its icon or going into the menu. In case you selected a face all its edges are respected for filleting.
* In Fillet parameters in the TaskPanel, set the fillet radius either by entering the value, or by clicking on the up/down arrows. The applied fillet is shown in real time.
* If you want to add more edges or faces click first the '''Add ref''' button and then select the edge or the face.
* If you want to remove edges or faces click the '''Remove ref''' button. All edges and faces being previously selected are highlighted in purple. Select the edge or the face to be removed.
* Click OK to validate.
* For a chain of edges tangential to one another, one single edge can be selected; the fillet will propagate along the chain.
* To edit the fillet after the function has been validated, either double-click on the Fillet label in the Project tree, or right-click on it and select '''Edit Fillet'''.


* PartDesign Fillet should not be confused with [[Part_Fillet|Part Fillet]]. Unless you know what you are doing, [[Part_Fillet|Part Fillet]] should not be used on a PartDesign Body. See [[Part_and_PartDesign|Part and PartDesign]].
==== PartDesign Fillet VS. Part Fillet ====
* Fillets cannot completely consume the adjacent faces.
'''The PartDesign Fillet is not to be confused with its [[Part Fillet|Part workbench counterpart]]'''. Although they share the same icon, they are not the same, and are not used the same way.
Here is how they differ from each other:
* The PartDesign Fillet is ''parametric''. After a fillet has been applied, its radius can be edited; this is not possible with the Part Fillet.
* Edges must be selected on an object before activating the PartDesign Fillet. WIth the Part Fillet, the tool can be started, then a solid is selected, then edges.
* The PartDesign Fillet creates a separate Fillet entry (followed by a sequential number if there are already existing fillets) in the Project tree. The Part Fillet becomes the parent of the object it was applied to.
* The PartDesign Fillet offers a live preview of the fillet applied to the object before validating the function.
* The Part Fillet supports variable radii (with a start radius and an end radius). The PartDesign fillet doesn't.
{{clear}}


== Known Issues ==
==Properties==


See also: [[Property_editor|Property editor]].
Fillets, chamfers, and other features that operate on solid bodies depend on the underlying OpenCASCADE Technology (OCCT) kernel that FreeCAD uses.
The OCCT kernel occasionally has difficulty handling coincident sharp edges, where two faces meet. If this is the case FreeCAD may crash without an explanation.


A PartDesign Fillet object is derived from a [[Part_Feature|Part Feature]] object and inherits all its properties. It also has the following additional properties:
If run from the terminal, FreeCAD may output a log like this one after the crash:

{{code|code=
===Data===

{{Properties_Title|Base}}

* {{PropertyData|Base|LinkSub}}: Link to the selected edges and faces of the parent feature. Can be a link to only the parent feature if {{PropertyData|Use All Edges}} is {{TRUE}}.
* {{PropertyData|Support Transform|Bool}}: If {{TRUE}} the filleted shape of the additive/subtractive parent feature will be used when the fillet object is included in a [[PartDesign_Workbench#Transformation_tools|pattern]], else only the shape of the fillet itself will be used. The default is {{FALSE}}.
* {{PropertyData|Add Sub Shape|PartShape|hidden}}
* {{PropertyData|Base Feature|Link|hidden}}: Link to the parent feature.
* {{PropertyData|_ Body|LinkHidden|hidden}}: Link to the parent body.

{{Properties_Title|Fillet}}

* {{PropertyData|Radius|QuantityConstraint}}: The fillet radius. The default is {{value|1 mm}}.
* {{PropertyData|Use All Edges|Bool}}: If {{TRUE}} all edges of the feature are filleted, and the edges specified by {{PropertyData|Base}} are ignored. The default is {{FALSE}}.

{{Properties_Title|Part Design}}

* {{PropertyData|Refine|Bool}}: If {{TRUE}} redundant edges are removed from the result of the operation. The default value is determined by the {{MenuCommand|Automatically refine model after sketch-based operation}} preference. See [[PartDesign_Preferences#General|PartDesign Preferences]].

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== Temas conocidos ==
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Fillets, chamfers, and other features that operate on solid bodies depend on the underlying [[OpenCASCADE|OpenCASCADE]] Technology (OCCT) kernel that FreeCAD uses. The OCCT kernel occasionally has difficulty handling coincident sharp edges, where two faces meet. If this is the case FreeCAD may crash without an explanation.

If run from the terminal, FreeCAD may output a log like this after a crash:

{{code|lang=text|code=
#1 0x7fff63d660ba in BRep_Tool::Curve(TopoDS_Edge const&, TopLoc_Location&, double&, double&) from /usr/lib/x86_64-linux-gnu/libTKBRep.so.7+0x2a
#1 0x7fff63d660ba in BRep_Tool::Curve(TopoDS_Edge const&, TopLoc_Location&, double&, double&) from /usr/lib/x86_64-linux-gnu/libTKBRep.so.7+0x2a
#2 0x7fff63d69546 in BRep_Tool::Curve(TopoDS_Edge const&, double&, double&) from /usr/lib/x86_64-linux-gnu/libTKBRep.so.7+0x46
#2 0x7fff63d69546 in BRep_Tool::Curve(TopoDS_Edge const&, double&, double&) from /usr/lib/x86_64-linux-gnu/libTKBRep.so.7+0x46
Line 81: Line 115:
}}
}}


This output references functions located in {{incode|libTKBRep.so}}, {{incode|libTKFillet.so}}, etc., which are OCCT libraries. If this type of crashes occurs, the problem may need to be reported and solved in OCCT rather than in FreeCAD.
This output references functions from OCCT libraries. If this type of crash occurs, the problem may need to be reported and solved in OCCT rather than in FreeCAD.


See the forum threads for more information:
See the forum threads for more information:
*[https://forum.freecadweb.org/viewtopic.php?p=263818#p263818 Bug Chamfer bigger than 2mm crashes freecad]
*[https://forum.freecadweb.org/viewtopic.php?p=263818#p263818 Bug Chamfer bigger than 2mm crashes freecad]
*[https://forum.freecadweb.org/viewtopic.php?p=264827#p264827 Segfault when using part desgin fillet]
*[https://forum.freecadweb.org/viewtopic.php?p=264827#p264827 Segfault when using part design fillet]


=== Topological naming ===
The user is also responsible for the integrity of his or her own model. Depending on the model, it may be impossible to perform a fillet or chamfer if the body is not big enough to support that operation. For example, it wouldn't be possible to create a 10 mm fillet if an edge is separated only 5 mm from the next surface. In that case, the maximum radius for a fillet would be 5 mm; trying to use a larger value may result in a shape that doesn't compute, or even a crash. If using the exact limit of 5 mm doesn't work, it may be possible to use a very close approximation, like 4.9999 mm, to produce the same visible result.


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=== Topological naming ===
=== Denominación topológica ===
Edge numbers are not completely stable, therefore it is advisable that you finish the main design work of your solid body before applying features like fillets and chamfers, otherwise edges could change name and filleted edges would likely become invalid.
Los números de los bordes no son completamente estables, por lo tanto es aconsejable que termine el trabajo de diseño principal de su cuerpo sólido antes de aplicar características como filetes y chaflanes, de lo contrario los bordes podrían cambiar de nombre y los bordes fileteados probablemente quedarían inválidos.
</div>


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==Scripting==
Lea más en [[topological naming problem/es|problema de denominación topológica]].

</div>
The tool {{KEY|[[File:PartDesign_Fillet.png|16px|text-top=Fillet|link=PartDesign_Fillet]] [[ PartDesign_Fillet|Fillet]]}} can be used in a macro, and, from the Python console using the following function :
{{Code|code=
Box = Box.makeFillet(3,[Box.Edges[0]]) # 1 Fillet
Box = Box.makeFillet(3,[Box.Edges[1],Box.Edges[2],Box.Edges[3],Box.Edges[4]]) # for several Fillets
}}


*3 = radius
*Box.Edges[2] = Edge with its number


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{{Docnav/es
Example :
|[[PartDesign_MultiTransform/es|Crear MultiTransformación]]
{{Code|code=
import PartDesign
|[[PartDesign Chamfer/es|Chaflán]]
|[[PartDesign_Workbench/es|DiseñoPieza]]
from FreeCAD import Base
|IconL=PartDesign_MultiTransform.svg

|IconC=Workbench_PartDesign.svg
Box = Part.makeBox(10,10,10)
|IconR=PartDesign_Chamfer.svg
Box = Box.makeFillet(3,[Box.Edges[0]]) # pour 1 Fillet
Box = Box.makeFillet(3,[Box.Edges[1],Box.Edges[2],Box.Edges[3],Box.Edges[4]]) # for several Fillets
Part.show(Box)
}}
}}
</div>


{{PartDesign Tools navi{{#translation:}}}}
{{Docnav|[[PartDesign_MultiTransform|Create MultiTransform]]|[[PartDesign Chamfer|Chamfer]]|[[PartDesign_Workbench|PartDesign]]|IconL=PartDesign_MultiTransform.png|IconC=Workbench_PartDesign.svg|IconR=PartDesign Chamfer.png}}
{{Userdocnavi{{#translation:}}}}

{{PartDesign Tools navi}}

{{Userdocnavi}}

{{clear}}

Latest revision as of 20:50, 3 June 2022

DiseñoPiezas Redondeo

Ubicación en el Menú
DiseñoPiezas → Redondeo
Entornos de trabajo
DiseñoPiezas
Atajo de teclado por defecto
Ninguno
Introducido en versión
-
Ver también
Chaflán,Piezas Redondeo

Descripción

Esta herramienta crea redondeos en las aristas seleccionadas de un objeto. Se crea una nueva entrada de Redondeo, (seguida por un número de secuencia si ya existen redondeos en el documento) en el árbol del proyecto.

Utilización

Add a fillet

  • Selecciona una o varias aristas o una cara en un objeto, y luego inicia la herramienta haciendo clic en su icono o entrando en el menú. En caso de que hayas seleccionado una cara, todos sus bordes se respetan para el fileteado.
  • En el Panel de tareas que aparece, establezca el radio de fileteado ya sea ingresando el valor, o haciendo clic en las flechas arriba/abajo.
  • Si desea agregar más aristas o caras, haga clic en el botón Agregar y seleccione las aristas y/o las caras.
  • Si desea eliminar aristas o caras
    • o bien seleccione el borde/cara en la lista del diálogo y pulse la tecla DEL. Nota: Como debe haber al menos un borde para la característica, el último borde o cara restante en la lista no puede ser eliminado.
    • o pulse el botón Eliminar. Todos los bordes y caras que se hayan seleccionado previamente se resaltarán en color púrpura. Seleccione el borde o la cara que desea eliminar.
  • Pulsa OK para validar.
  • Para una cadena de aristas tangentes entre sí, se puede seleccionar una única arista; el redondeo se propagará a lo largo de la cadena.
  • Para editar el redondeo después de que la función ha sido validada, haz doble clic en la etiqueta del redondeo en el árbol del proyecto o pulsa con el botón derecho sobre ella y selecciona Editar Redondeo.

Edit a fillet

  1. Do one of the following:
    • Double-click the Fillet object in the Tree view
    • Right-click the Fillet object in the Tree view and select Edit Fillet from the context menu.
  2. The Fillet parameters task panel opens.See Options for more information.
  3. Press the OK button to finish.

Options

  • To add edges do one of the following:
    • Press the Add button to start selecting edges and/or faces in the 3D view.
    • To select all remaining edges do the following:
      1. If required press the Add button.
      2. Use the Ctrl+Shift+A keyboard shortcut, or right-click the list and select Add all edges from the context menu. introduced in version 0.20
  • To remove edges do one of the following:
    • Press the Remove button to start deselecting edges and/or faces in the 3D view. Selected elements are highlighted in purple.
    • Select one or more elements in the list and press the Del key, or right-click the list and select Remove from the context menu.
  • Set the Radius of the fillet.
  • Check the Use all edges checkbox to select all edges of the previous feature. This deactivates the selection list and the related buttons. introduced in version 0.20

Notes

  • PartDesign Fillet should not be confused with Part Fillet. Unless you know what you are doing, Part Fillet should not be used on a PartDesign Body. See Part and PartDesign.
  • Fillets cannot completely consume the adjacent faces.

Properties

See also: Property editor.

A PartDesign Fillet object is derived from a Part Feature object and inherits all its properties. It also has the following additional properties:

Data

Base

  • DatosBase (LinkSub): Link to the selected edges and faces of the parent feature. Can be a link to only the parent feature if DatosUse All Edges is true.
  • DatosSupport Transform (Bool): If true the filleted shape of the additive/subtractive parent feature will be used when the fillet object is included in a pattern, else only the shape of the fillet itself will be used. The default is false.
  • Datos (hidden)Add Sub Shape (PartShape)
  • Datos (hidden)Base Feature (Link): Link to the parent feature.
  • Datos (hidden)_ Body (LinkHidden): Link to the parent body.

Fillet

  • DatosRadius (QuantityConstraint): The fillet radius. The default is 1 mm.
  • DatosUse All Edges (Bool): If true all edges of the feature are filleted, and the edges specified by DatosBase are ignored. The default is false.

Part Design

  • DatosRefine (Bool): If true redundant edges are removed from the result of the operation. The default value is determined by the Automatically refine model after sketch-based operation preference. See PartDesign Preferences.

Temas conocidos

Fillets, chamfers, and other features that operate on solid bodies depend on the underlying OpenCASCADE Technology (OCCT) kernel that FreeCAD uses. The OCCT kernel occasionally has difficulty handling coincident sharp edges, where two faces meet. If this is the case FreeCAD may crash without an explanation.

If run from the terminal, FreeCAD may output a log like this after a crash:

#1  0x7fff63d660ba in BRep_Tool::Curve(TopoDS_Edge const&, TopLoc_Location&, double&, double&) from /usr/lib/x86_64-linux-gnu/libTKBRep.so.7+0x2a
#2  0x7fff63d69546 in BRep_Tool::Curve(TopoDS_Edge const&, double&, double&) from /usr/lib/x86_64-linux-gnu/libTKBRep.so.7+0x46
#3  0x7fff71f4fef5 in ChFi3d_Builder::PerformIntersectionAtEnd(int) from /usr/lib/x86_64-linux-gnu/libTKFillet.so.7+0x3b05
#4  0x7fff71f58307 in ChFi3d_Builder::PerformOneCorner(int, bool) from /usr/lib/x86_64-linux-gnu/libTKFillet.so.7+0x1097
#5  0x7fff71ef6218 in ChFi3d_Builder::PerformFilletOnVertex(int) from /usr/lib/x86_64-linux-gnu/libTKFillet.so.7+0x4e8
#6  0x7fff71ef71d1 in ChFi3d_Builder::Compute() from /usr/lib/x86_64-linux-gnu/libTKFillet.so.7+0xe31
#7  0x7fff720ad7c3 in BRepFilletAPI_MakeChamfer::Build() from /usr/lib/x86_64-linux-gnu/libTKFillet.so.7+0x33
#8  0x7fff723be48e in PartDesign::Chamfer::execute() from /usr/lib/freecad-daily/lib/_PartDesign.so+0x60e
...

This output references functions from OCCT libraries. If this type of crash occurs, the problem may need to be reported and solved in OCCT rather than in FreeCAD.

See the forum threads for more information:

Topological naming

Denominación topológica

Los números de los bordes no son completamente estables, por lo tanto es aconsejable que termine el trabajo de diseño principal de su cuerpo sólido antes de aplicar características como filetes y chaflanes, de lo contrario los bordes podrían cambiar de nombre y los bordes fileteados probablemente quedarían inválidos.