PartDesign CompPrimitiveAdditive: Difference between revisions
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{{Docnav |
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|[[PartDesign_AdditiveHelix|Additive helix]] |
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|[[PartDesign_AdditiveBox|Additive box]] |
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|[[PartDesign_Workbench|PartDesign]] |
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|IconL=PartDesign_AdditiveHelix.svg |
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|IconR=PartDesign_AdditiveBox.svg |
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|IconC=Workbench_PartDesign.svg |
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}} |
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{{GuiCommand |
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{{GuiCommandNoIcon|Name=PartDesign CompPrimitiveAdditive|Workbenches=[[PartDesign Workbench|PartDesign]]|MenuLocation=Part Design → Create an additive primitive|Shortcut=None|SeeAlso=PartDesign CompPrimitiveSubtractive}} |
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|Name=PartDesign CompPrimitiveAdditive |
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|MenuLocation=Part Design → Create an additive primitive |
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|Workbenches=[[PartDesign_Workbench|PartDesign]] |
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|SeeAlso=[[PartDesign_CompPrimitiveSubtractive|PartDesign CompPrimitiveSubtractive]] |
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}} |
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==Description== <!--T:2--> |
==Description== <!--T:2--> |
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Creates an additive primitive in the active Body as the first feature, or fuses it to the existing feature(s). If no Body is found in the document, one will be automatically created. |
Creates an additive primitive in the active Body as the first feature, or fuses it to the existing feature(s). If no Body is found in the document, one will be automatically created. |
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==Types of primitives== <!--T:10--> |
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*[[File: |
*[[File:PartDesign_AdditiveBox.svg|32px]] [[PartDesign_AdditiveBox|Additive box]] |
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*[[File: |
*[[File:PartDesign_AdditiveCylinder.svg|32px]] [[PartDesign_AdditiveCylinder|Additive cylinder]] |
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*[[File: |
*[[File:PartDesign_AdditiveSphere.svg|32px]] [[PartDesign_AdditiveSphere|Additive sphere]] |
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*[[File: |
*[[File:PartDesign_AdditiveCone.svg|32px]] [[PartDesign_AdditiveCone|Additive cone]] |
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*[[File: |
*[[File:PartDesign_AdditiveEllipsoid.svg|32px]] [[PartDesign_AdditiveEllipsoid|Additive ellipsoid]] |
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*[[File: |
*[[File:PartDesign_AdditiveTorus.svg|32px]] [[PartDesign_AdditiveTorus|Additive torus]] |
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*[[File: |
*[[File:PartDesign_AdditivePrism.svg|32px]] [[PartDesign_AdditivePrism|Additive prism]] |
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*[[File: |
*[[File:PartDesign_AdditiveWedge.svg|32px]] [[PartDesign_AdditiveWedge|Additive wedge]] |
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{{Docnav |
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|[[PartDesign_AdditiveHelix|Additive helix]] |
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|[[PartDesign_AdditiveBox|Additive box]] |
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|[[PartDesign_Workbench|PartDesign]] |
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|IconL=PartDesign_AdditiveHelix.svg |
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|IconR=PartDesign_AdditiveBox.svg |
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|IconC=Workbench_PartDesign.svg |
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}} |
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{{PartDesign_Tools_navi{{#translation:}}}} |
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{{clear}} |
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{{Userdocnavi{{#translation:}}}} |
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Revision as of 21:19, 7 March 2022
PartDesign CompPrimitiveAdditive |
Menu location |
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Part Design → Create an additive primitive |
Workbenches |
PartDesign |
Default shortcut |
None |
Introduced in version |
0.17 |
See also |
PartDesign CompPrimitiveSubtractive |
Description
Creates an additive primitive in the active Body as the first feature, or fuses it to the existing feature(s). If no Body is found in the document, one will be automatically created.
Types of primitives
- Additive box
- Additive cylinder
- Additive sphere
- Additive cone
- Additive ellipsoid
- Additive torus
- Additive prism
- Additive wedge
PartDesign
- Structure tools: Part, Group
- Helper tools: Create body, Create sketch, Attach sketch, Edit sketch, Validate sketch, Check geometry, Create a sub-object(s) shape binder, Create a clone, Create a datum plane, Create a datum line, Create a datum point, Create a local coordinate system
- Modeling tools:
- Additive tools: Pad, Revolution, Additive loft, Additive pipe, Additive helix, Additive box, Additive cylinder, Additive sphere, Additive cone, Additive ellipsoid, Additive torus, Additive prism, Additive wedge
- Subtractive tools: Pocket, Hole, Groove, Subtractive loft, Subtractive pipe, Subtractive helix, Subtractive box, Subtractive cylinder, Subtractive sphere, Subtractive cone, Subtractive ellipsoid, Subtractive torus, Subtractive prism, Subtractive wedge
- Boolean: Boolean operation
- Dress-up tools: Fillet, Chamfer, Draft, Thickness
- Transformation tools: Mirrored, Linear Pattern, Polar Pattern, Create MultiTransform, Scaled
- Extras: Migrate, Sprocket, Involute gear, Shaft design wizard
- Context menu: Set tip, Move object to other body, Move object after other object, Appearance, Color per face
- Preferences: Preferences, Fine tuning
User documentation
- Getting started
- Installation: Download, Windows, Linux, Mac, Additional components, Docker, AppImage, Ubuntu Snap
- Basics: About FreeCAD, Interface, Mouse navigation, Selection methods, Object name, Preferences, Workbenches, Document structure, Properties, Help FreeCAD, Donate
- Help: Tutorials, Video tutorials
- Workbenches: Std Base, Assembly, BIM, CAM, Draft, FEM, Inspection, Mesh, OpenSCAD, Part, PartDesign, Points, Reverse Engineering, Robot, Sketcher, Spreadsheet, Surface, TechDraw, Test Framework
- Hubs: User hub, Power users hub, Developer hub